Files
Yogstation/code/modules/detectivework/scanner.dm
adamsong 3baeaeb0c4 Steals tg's span macros (#12232)
* Steals tg's span macros

* Fix alphabet

* Updated some more spans

* Misses a conflict

* Fix compile errors

* Converts more spans

* oops
2021-09-17 12:50:16 +01:00

327 lines
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//CONTAINS: Detective's Scanner
// TODO: Split everything into easy to manage procs.
/obj/item/detective_scanner
name = "forensic scanner"
desc = "Used to remotely scan objects and biomass for DNA and fingerprints. Can print a report of the findings."
icon = 'icons/obj/device.dmi'
icon_state = "forensicnew"
w_class = WEIGHT_CLASS_SMALL
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
flags_1 = CONDUCT_1
item_flags = NOBLUDGEON
slot_flags = ITEM_SLOT_BELT
actions_types = list(/datum/action/item_action/displayDetectiveScanResults)
var/icons_available = list() // stores available icons for radial menu
var/icon_directory = 'icons/effects/icons.dmi' // dmi file containing the icons used in the radial menu
var/scanning = 0
var/found_something // placeholder for result boolean. placed here for admin scanner.
var/list/log = list()
var/range = 8
var/view_check = TRUE
var/forensicPrintCount = 0
var/scan_icon = TRUE // does the forensic scanner have a scanning icon state?
var/icon_state_scanning = "forensicnew_scan" // icon state for scanning
var/scan_speed = 4 // the speed between scans. The delay is this value x2 . Total scan time = scan_speed * 10 for minimum , scan_speed * 18 if results for each catagory are found
var/admin = FALSE // does this scanner pull up hiddenprints? Also removes scan time and feedback giving instant results
var/advanced = FALSE // does this scanner pull up more details on results?
var/can_sound = TRUE // can this scanner play sound at all?
var/sound_on = TRUE // is the sound currently turned on?
var/sound_scanner_scan = 'sound/items/scanner_scan.ogg'
var/sound_scanner_positive = 'sound/items/scanner_positive.ogg'
var/sound_scanner_nomatch = 'sound/items/scanner_nomatch.ogg'
var/sound_scanner_match = 'sound/items/scanner_match.ogg'
/obj/item/detective_scanner/proc/feedback(sound_file , var/sound_only = FALSE)
if(sound_only)
playsound(src, sound_file, 50, 0)
return
if(!sound_file || admin)
return
sleep(scan_speed)
if(sound_on)
playsound(src, sound_file, 50, 0)
sleep(scan_speed) // this is here again for sound timing - Hopek
/obj/item/detective_scanner/Initialize()
. = ..()
sound_on = (can_sound ? sound_on : FALSE)
/datum/action/item_action/displayDetectiveScanResults
name = "Display Forensic Scanner Results"
/datum/action/item_action/displayDetectiveScanResults/Trigger()
var/obj/item/detective_scanner/scanner = target
if(istype(scanner))
scanner.displayDetectiveScanResults(usr)
/obj/item/detective_scanner/attack_self(mob/user)
if(scanning)
to_chat(user, span_notice("[src] is in use."))
return
radial_generate()
if(icons_available)
var/selection = show_radial_menu(user, src, icons_available, radius = 38, require_near = TRUE, tooltips = TRUE)
if(!selection)
return
if(selection == "View results")
displayDetectiveScanResults(user)
return
if(selection == "Volume on" || selection == "Volume off")
to_chat(user, span_notice("You turn the volume [sound_on ? "down":"up"]."))
sound_on = !sound_on
return
if(selection == "Print results")
option_print(user)
return
if(selection == "Clear results")
option_clearlogs(user)
return
/obj/item/detective_scanner/proc/option_print(mob/user)
if(log.len && !scanning)
scanning = 1
scan_animation()
to_chat(user, span_notice("Printing report, please wait..."))
if(admin)
PrintReport() // admin scanner bypasses print wait
else
addtimer(CALLBACK(src, .proc/PrintReport), (scan_speed * 25) )
else
to_chat(user, span_notice("The scanner has no logs or is in use."))
/obj/item/detective_scanner/proc/option_clearlogs(mob/user)
if(!user.canUseTopic(src, be_close=TRUE) && !admin) // Best way for checking if a player can use while not incapacitated, etc. Admin scanner doesn't care
return
if(!LAZYLEN(log))
to_chat(user, span_notice("Cannot clear logs, the scanner has no logs."))
return
if(scanning)
to_chat(user, span_notice("Cannot clear logs, the scanner is in use."))
return
to_chat(user, span_notice("The scanner logs have been cleared."))
log.Cut()
/obj/item/detective_scanner/attack(mob/living/M, mob/user)
return
/obj/item/detective_scanner/proc/scan_animation()
if(scan_icon)
icon_state = (scanning ? icon_state_scanning : initial(icon_state))
/obj/item/detective_scanner/proc/radial_generate() // generate option menu in order to show context sensitive menu
icons_available = list()
icons_available += list("View results" = image(icon = icon_directory, icon_state = "view"))
if(can_sound)
sound_on ? (icons_available += list("Volume off" = image(icon = icon_directory, icon_state = "volume_off"))) : (icons_available += list("Volume on" = image(icon = icon_directory, icon_state = "volume_on")))
if(log.len)
icons_available += list("Print results" = image(icon = icon_directory, icon_state = "print"))
icons_available += list("Clear results" = image(icon = icon_directory, icon_state = "clear"))
/obj/item/detective_scanner/proc/PrintReport()
// Create our paper
var/obj/item/paper/P = new(get_turf(src))
//This could be a global count like sec and med record printouts. See GLOB.data_core.medicalPrintCount AKA datacore.dm
var frNum = ++forensicPrintCount
P.name = text("FR-[] 'Forensic Record'", frNum)
P.info = text("<center><B>Forensic Record - (FR-[])</B></center><HR><BR>", frNum)
P.info += jointext(log, "<BR>")
P.info += "<HR><B>Notes:</B><BR>"
P.update_icon()
if(ismob(loc))
var/mob/M = loc
M.put_in_hands(P)
to_chat(M, span_notice("Report printed. Log cleared."))
// Clear the logs
log = list()
scanning = 0
scan_animation()
/obj/item/detective_scanner/afterattack(atom/A, mob/user, params)
. = ..()
scan(A, user)
return FALSE
/obj/item/detective_scanner/proc/scan(atom/A, mob/user)
set waitfor = 0
if(!scanning)
// Can remotely scan objects and mobs.
if((get_dist(A, user) > range) || (!(A in view(range, user)) && view_check) || (loc != user))
return
scanning = 1
scan_animation()
user.visible_message("\The [user] points the [src.name] at \the [A] and performs a forensic scan.")
to_chat(user, span_notice("You scan \the [A]. The scanner is now analysing the results..."))
// GATHER INFORMATION
//Make our lists
var/list/fingerprints = list()
var/list/blood = A.return_blood_DNA()
var/list/fibers = A.return_fibers()
var/list/reagents = list()
var/target_name = A.name
// Start gathering
if(ishuman(A))
var/mob/living/carbon/human/H = A
if(!H.gloves)
fingerprints += md5(H.dna.uni_identity)
else if(!ismob(A))
fingerprints = ( admin ? A.return_hiddenprints() : A.return_fingerprints() )
// Only get reagents from non-mobs.
if(A.reagents && A.reagents.reagent_list.len)
for(var/datum/reagent/R in A.reagents.reagent_list)
reagents[R.name] = R.volume
// Get blood data from the blood reagent.
if(istype(R, /datum/reagent/blood))
if(R.data["blood_DNA"] && R.data["blood_type"])
var/blood_DNA = R.data["blood_DNA"]
var/blood_type = R.data["blood_type"]
LAZYINITLIST(blood)
blood[blood_DNA] = blood_type
// We gathered everything. Create a fork and slowly display the results to the holder of the scanner.
found_something = 0
add_log("<B>[station_time_timestamp()][get_timestamp()] - [target_name]</B>", 0)
if(advanced)
var/area/location_of_scan = get_area(A)
add_log("<B>Location of scan:</B> [location_of_scan.map_name].")
add_log("<B>GPS coordinate of scan:</B> [(get_turf(A)).x],[(get_turf(A)).y]")
// Fingerprints
feedback(sound_scanner_scan)
if(length(fingerprints))
add_log(span_info("<B>Prints:</B>"))
for(var/finger in fingerprints)
add_log("[finger]")
found_something = 1
feedback(sound_scanner_positive)
// Blood
feedback(sound_scanner_scan)
if (length(blood))
feedback(sound_scanner_positive)
add_log(span_info("<B>Blood:</B>"))
for(var/B in blood)
add_log("Type: <font color='red'>[blood[B]]</font> DNA: <font color='red'>[B]</font>")
found_something = 1
//Fibers
feedback(sound_scanner_scan)
if(length(fibers))
feedback(sound_scanner_positive)
add_log(span_info("<B>Fibers:</B>"))
for(var/fiber in fibers)
add_log("[fiber]")
found_something = 1
//Reagents
feedback(sound_scanner_scan)
if(length(reagents))
add_log(span_info("<B>Reagents:</B>"))
for(var/R in reagents)
add_log("Reagent: <font color='red'>[R]</font> Volume: <font color='red'>[reagents[R]]</font>")
found_something = 1
feedback(sound_scanner_positive)
// Get a new user
var/mob/holder = null
if(ismob(src.loc))
holder = src.loc
if(!found_something)
feedback(sound_scanner_nomatch)
add_log("<I># No forensic traces found #</I>", 0) // Don't display this to the holder user
if(holder)
to_chat(holder, span_warning("Unable to locate any fingerprints, materials, fibers, or blood on \the [target_name]!"))
else
feedback(sound_scanner_match)
if(holder)
to_chat(holder, span_notice("You finish scanning \the [target_name]."))
add_log("---------------------------------------------------------", 0)
scanning = 0
scan_animation()
return
/obj/item/detective_scanner/proc/add_log(msg, broadcast = 1)
if(scanning)
if(broadcast && ismob(loc))
var/mob/M = loc
to_chat(M, msg)
log += "&nbsp;&nbsp;[msg]"
else
CRASH("[src] [REF(src)] is adding a log when it was never put in scanning mode!")
/proc/get_timestamp()
return time2text(world.time + 432000, ":ss")
/obj/item/detective_scanner/AltClick(mob/living/user)
option_clearlogs(user)
/obj/item/detective_scanner/examine(mob/user)
. = ..()
if(LAZYLEN(log) && !scanning)
. += span_notice("Alt-click to clear scanner logs.")
/obj/item/detective_scanner/proc/displayDetectiveScanResults(mob/living/user)
// No need for can-use checks since the action button should do proper checks
if(!LAZYLEN(log))
to_chat(user, span_notice("Cannot display logs, the scanner has no logs."))
return
if(scanning)
to_chat(user, span_notice("Cannot display logs, the scanner is in use."))
return
to_chat(user, span_notice("<B>Scanner Report</B>"))
for(var/iterLog in log)
to_chat(user, iterLog)
/obj/item/detective_scanner/admin // Strictly an admin tool. returns hidden fingerprints and the duration is instant.
name = "badmin forensic scanner"
desc = "An unbelievable scanner capable of returning results seemingly out of nowhere."
admin = TRUE
advanced = TRUE
color = "#00FFFF" // aqua
scan_icon = FALSE // this scanner doesn't get a chance to play the animation because scans are instant so its best to leave this false to avoid unnecessary icon updates.
view_check = FALSE // admin scanner doesn't care if you can actually see something
/obj/item/detective_scanner/admin/Initialize()
. = ..()
if(prob(50)) // has a 50% chance to either have the regular or advanced sprite. Both with aqua coloring of course
icon_state = "forensic2"
/obj/item/detective_scanner/admin/scan(atom/A, mob/user) // plays result sound after scan since it bypasses feedback
. = ..()
found_something ? feedback(sound_scanner_match , TRUE) : feedback(sound_scanner_nomatch , TRUE)
/obj/item/detective_scanner/advanced
name = "advanced forensic scanner"
desc = "Processes data much quicker and gives more detailed reports. Scan from at least 2 tiles away to avoid leaving prints on the scene of the crime!"
icon_state = "forensic2"
icon_state_scanning = "forensic2_scan" // icon state for scanning
scan_speed = 2
advanced = TRUE