mirror of
https://github.com/yogstation13/Yogstation.git
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* Steals tg's span macros * Fix alphabet * Updated some more spans * Misses a conflict * Fix compile errors * Converts more spans * oops
83 lines
3.7 KiB
Plaintext
83 lines
3.7 KiB
Plaintext
/datum/surgery/advanced/revival
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name = "Revival"
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desc = "An experimental surgical procedure which involves reconstruction and reactivation of the patient's brain even long after death. The body must still be able to sustain life."
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steps = list(/datum/surgery_step/incise,
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/datum/surgery_step/retract_skin,
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/datum/surgery_step/saw,
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/datum/surgery_step/clamp_bleeders,
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/datum/surgery_step/incise,
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/datum/surgery_step/revive,
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/datum/surgery_step/close)
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target_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
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possible_locs = list(BODY_ZONE_HEAD)
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requires_bodypart_type = 0
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/datum/surgery/advanced/revival/can_start(mob/user, mob/living/carbon/target)
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if(!..())
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return FALSE
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if(target.stat != DEAD)
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return FALSE
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if(target.suiciding || target.hellbound || HAS_TRAIT(target, TRAIT_HUSK))
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return FALSE
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var/obj/item/organ/brain/B = target.getorganslot(ORGAN_SLOT_BRAIN)
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if(!B)
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return FALSE
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return TRUE
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/datum/surgery_step/revive
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name = "shock body"
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implements = list(/obj/item/twohanded/shockpaddles = 100, /obj/item/melee/baton = 75, /obj/item/gun/energy = 60, /obj/item/melee/touch_attack/shock = 100)
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time = 120
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/datum/surgery_step/revive/tool_check(mob/user, obj/item/tool)
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. = TRUE
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if(istype(tool, /obj/item/twohanded/shockpaddles))
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var/obj/item/twohanded/shockpaddles/S = tool
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if((S.req_defib && !S.defib.powered) || !S.wielded || S.cooldown || S.busy)
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to_chat(user, span_warning("You need to wield both paddles, and [S.defib] must be powered!"))
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return FALSE
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if(istype(tool, /obj/item/melee/baton))
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var/obj/item/melee/baton/B = tool
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if(!B.status)
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to_chat(user, span_warning("[B] needs to be active!"))
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return FALSE
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if(istype(tool, /obj/item/gun/energy))
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var/obj/item/gun/energy/E = tool
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if(E.chambered && istype(E.chambered, /obj/item/ammo_casing/energy/electrode))
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return TRUE
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else
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to_chat(user, span_warning("You need an electrode for this!"))
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return FALSE
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/datum/surgery_step/revive/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(user, target, span_notice("You prepare to give [target]'s brain the spark of life with [tool]."),
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"[user] prepares to shock [target]'s brain with [tool].",
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"[user] prepares to shock [target]'s brain with [tool].")
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target.notify_ghost_cloning("Someone is trying to zap your brain.", source = target)
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/datum/surgery_step/revive/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(user, target, span_notice("You successfully shock [target]'s brain with [tool]..."),
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"[user] send a powerful shock to [target]'s brain with [tool]...",
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"[user] send a powerful shock to [target]'s brain with [tool]...")
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playsound(get_turf(target), 'sound/magic/lightningbolt.ogg', 50, 1)
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target.grab_ghost()
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target.adjustOxyLoss(-50, 0)
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target.updatehealth()
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if(target.revive())
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target.visible_message("...[target] wakes up, alive and aware!")
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target.emote("gasp")
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target.adjustOrganLoss(ORGAN_SLOT_BRAIN, 50, 199) //MAD SCIENCE
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return TRUE
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else
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target.visible_message("...[target.p_they()] convulses, then lies still.")
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return FALSE
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/datum/surgery_step/revive/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(user, target, span_notice("You shock [target]'s brain with [tool], but [target.p_they()] doesn't react."),
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"[user] send a powerful shock to [target]'s brain with [tool], but [target.p_they()] doesn't react.",
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"[user] send a powerful shock to [target]'s brain with [tool], but [target.p_they()] doesn't react.")
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playsound(get_turf(target), 'sound/magic/lightningbolt.ogg', 50, 1)
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target.adjustOrganLoss(ORGAN_SLOT_BRAIN, 15, 180)
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return FALSE
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