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* Configuration datum refactor * More WIP * New easier on the eyes format * More WIP * Finished config.txt * Fucktons more WIP * The end of conversion draws near... * Add all this shit * Done converting entries finally * Hunting down compile errors * More WIP * MORE CONVERSIONS * More WIP * More WIP * Oh shit only 90 errors this time! * IT COMPILES!!! * Fixes world start runtimes
242 lines
6.7 KiB
Plaintext
242 lines
6.7 KiB
Plaintext
GLOBAL_DATUM(the_gateway, /obj/machinery/gateway/centerstation)
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/obj/machinery/gateway
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name = "gateway"
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desc = "A mysterious gateway built by unknown hands, it allows for faster than light travel to far-flung locations."
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icon = 'icons/obj/machines/gateway.dmi'
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icon_state = "off"
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density = TRUE
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anchored = TRUE
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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var/active = 0
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var/checkparts = TRUE
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var/list/obj/effect/landmark/randomspawns = list()
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var/calibrated = TRUE
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var/list/linked = list()
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var/can_link = FALSE //Is this the centerpiece?
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/obj/machinery/gateway/Initialize()
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randomspawns = GLOB.awaydestinations
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update_icon()
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if(!istype(src, /obj/machinery/gateway/centerstation) && !istype(src, /obj/machinery/gateway/centeraway))
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switch(dir)
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if(SOUTH,SOUTHEAST,SOUTHWEST)
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density = FALSE
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return ..()
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/obj/machinery/gateway/proc/toggleoff()
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for(var/obj/machinery/gateway/G in linked)
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G.active = 0
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G.update_icon()
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active = 0
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update_icon()
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/obj/machinery/gateway/proc/detect()
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if(!can_link)
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return FALSE
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linked = list() //clear the list
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var/turf/T = loc
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var/ready = FALSE
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for(var/i in GLOB.alldirs)
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T = get_step(loc, i)
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var/obj/machinery/gateway/G = locate(/obj/machinery/gateway) in T
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if(G)
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linked.Add(G)
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continue
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//this is only done if we fail to find a part
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ready = FALSE
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toggleoff()
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break
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if((linked.len == 8) || !checkparts)
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ready = TRUE
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return ready
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/obj/machinery/gateway/update_icon()
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if(active)
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icon_state = "on"
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return
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icon_state = "off"
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//prevents shuttles attempting to rotate this since it messes up sprites
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/obj/machinery/gateway/shuttleRotate()
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return
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/obj/machinery/gateway/attack_hand(mob/user)
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if(!detect())
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return
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if(!active)
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toggleon(user)
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return
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toggleoff()
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/obj/machinery/gateway/proc/toggleon(mob/user)
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return FALSE
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/obj/machinery/gateway/centerstation/Initialize()
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. = ..()
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if(!GLOB.the_gateway)
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GLOB.the_gateway = src
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update_icon()
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wait = world.time + CONFIG_GET(number/gateway_delay) //+ thirty minutes default
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awaygate = locate(/obj/machinery/gateway/centeraway)
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/obj/machinery/gateway/centerstation/Destroy()
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if(GLOB.the_gateway == src)
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GLOB.the_gateway = null
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return ..()
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//this is da important part wot makes things go
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/obj/machinery/gateway/centerstation
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density = TRUE
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icon_state = "offcenter"
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use_power = IDLE_POWER_USE
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//warping vars
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var/wait = 0 //this just grabs world.time at world start
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var/obj/machinery/gateway/centeraway/awaygate = null
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can_link = TRUE
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/obj/machinery/gateway/centerstation/update_icon()
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if(active)
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icon_state = "oncenter"
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return
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icon_state = "offcenter"
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/obj/machinery/gateway/centerstation/process()
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if((stat & (NOPOWER)) && use_power)
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if(active)
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toggleoff()
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return
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if(active)
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use_power(5000)
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/obj/machinery/gateway/centerstation/toggleon(mob/user)
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if(!detect())
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return
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if(!powered())
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return
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if(!awaygate)
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to_chat(user, "<span class='notice'>Error: No destination found.</span>")
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return
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if(world.time < wait)
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to_chat(user, "<span class='notice'>Error: Warpspace triangulation in progress. Estimated time to completion: [DisplayTimeText(wait - world.time)].</span>")
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return
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for(var/obj/machinery/gateway/G in linked)
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G.active = 1
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G.update_icon()
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active = 1
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update_icon()
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//okay, here's the good teleporting stuff
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/obj/machinery/gateway/centerstation/CollidedWith(atom/movable/AM)
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if(!active)
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return
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if(!detect())
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return
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if(!awaygate || QDELETED(awaygate))
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return
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if(awaygate.calibrated)
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AM.forceMove(get_step(awaygate.loc, SOUTH))
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AM.setDir(SOUTH)
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if (ismob(AM))
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var/mob/M = AM
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if (M.client)
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M.client.move_delay = max(world.time + 5, M.client.move_delay)
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return
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else
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var/obj/effect/landmark/dest = pick(randomspawns)
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if(dest)
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AM.forceMove(get_turf(dest))
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AM.setDir(SOUTH)
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use_power(5000)
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return
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/obj/machinery/gateway/centeraway/attackby(obj/item/device/W, mob/user, params)
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if(istype(W, /obj/item/device/multitool))
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if(calibrated)
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to_chat(user, "\black The gate is already calibrated, there is no work for you to do here.")
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return
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else
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to_chat(user, "<span class='boldnotice'>Recalibration successful!</span>: \black This gate's systems have been fine tuned. Travel to this gate will now be on target.")
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calibrated = TRUE
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return
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/////////////////////////////////////Away////////////////////////
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/obj/machinery/gateway/centeraway
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density = TRUE
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icon_state = "offcenter"
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use_power = NO_POWER_USE
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var/obj/machinery/gateway/centeraway/stationgate = null
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can_link = TRUE
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/obj/machinery/gateway/centeraway/Initialize()
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. = ..()
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update_icon()
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stationgate = locate(/obj/machinery/gateway/centerstation)
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/obj/machinery/gateway/centeraway/update_icon()
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if(active)
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icon_state = "oncenter"
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return
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icon_state = "offcenter"
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/obj/machinery/gateway/centeraway/toggleon(mob/user)
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if(!detect())
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return
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if(!stationgate)
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to_chat(user, "<span class='notice'>Error: No destination found.</span>")
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return
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for(var/obj/machinery/gateway/G in linked)
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G.active = 1
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G.update_icon()
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active = 1
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update_icon()
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/obj/machinery/gateway/centeraway/proc/check_exile_implant(mob/living/carbon/C)
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for(var/obj/item/implant/exile/E in C.implants)//Checking that there is an exile implant
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to_chat(C, "\black The station gate has detected your exile implant and is blocking your entry.")
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return TRUE
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return FALSE
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/obj/machinery/gateway/centeraway/CollidedWith(atom/movable/AM)
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if(!detect())
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return
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if(!active)
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return
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if(!stationgate || QDELETED(stationgate))
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return
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if(istype(AM, /mob/living/carbon))
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if(check_exile_implant(AM))
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return
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else
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for(var/mob/living/carbon/C in AM.contents)
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if(check_exile_implant(C))
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say("Rejecting [AM]: Exile implant detected in contained lifeform.")
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return
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if(AM.has_buckled_mobs())
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for(var/mob/living/carbon/C in AM.buckled_mobs)
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if(check_exile_implant(C))
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say("Rejecting [AM]: Exile implant detected in close proximity lifeform.")
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return
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AM.forceMove(get_step(stationgate.loc, SOUTH))
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AM.setDir(SOUTH)
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if (ismob(AM))
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var/mob/M = AM
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if (M.client)
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M.client.move_delay = max(world.time + 5, M.client.move_delay)
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/obj/item/paper/fluff/gateway
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info = "Congratulations,<br><br>Your station has been selected to carry out the Gateway Project.<br><br>The equipment will be shipped to you at the start of the next quarter.<br> You are to prepare a secure location to house the equipment as outlined in the attached documents.<br><br>--Nanotrasen Blue Space Research"
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name = "Confidential Correspondence, Pg 1" |