Files
Yogstation/code/modules/client/verbs/ooc.dm
Jordan Brown 4178c209f1 Configuration datum refactor (#30763)
* Configuration datum refactor

* More WIP

* New easier on the eyes format

* More WIP

* Finished config.txt

* Fucktons more WIP

* The end of conversion draws near...

* Add all this shit

* Done converting entries finally

* Hunting down compile errors

* More WIP

* MORE CONVERSIONS

* More WIP

* More WIP

* Oh shit only 90 errors this time!

* IT COMPILES!!!

* Fixes world start runtimes
2017-09-29 15:36:51 +13:00

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/client/verb/ooc(msg as text)
set name = "OOC" //Gave this shit a shorter name so you only have to time out "ooc" rather than "ooc message" to use it --NeoFite
set category = "OOC"
if(GLOB.say_disabled) //This is here to try to identify lag problems
to_chat(usr, "<span class='danger'>Speech is currently admin-disabled.</span>")
return
if(!mob)
return
if(!holder)
if(!GLOB.ooc_allowed)
to_chat(src, "<span class='danger'>OOC is globally muted.</span>")
return
if(!GLOB.dooc_allowed && (mob.stat == DEAD))
to_chat(usr, "<span class='danger'>OOC for dead mobs has been turned off.</span>")
return
if(prefs.muted & MUTE_OOC)
to_chat(src, "<span class='danger'>You cannot use OOC (muted).</span>")
return
if(jobban_isbanned(src.mob, "OOC"))
to_chat(src, "<span class='danger'>You have been banned from OOC.</span>")
return
msg = copytext(sanitize(msg), 1, MAX_MESSAGE_LEN)
var/raw_msg = msg
if(!msg)
return
msg = emoji_parse(msg)
if((copytext(msg, 1, 2) in list(".",";",":","#")) || (findtext(lowertext(copytext(msg, 1, 5)), "say")))
if(alert("Your message \"[raw_msg]\" looks like it was meant for in game communication, say it in OOC?", "Meant for OOC?", "No", "Yes") != "Yes")
return
if(!holder)
if(handle_spam_prevention(msg,MUTE_OOC))
return
if(findtext(msg, "byond://"))
to_chat(src, "<B>Advertising other servers is not allowed.</B>")
log_admin("[key_name(src)] has attempted to advertise in OOC: [msg]")
message_admins("[key_name_admin(src)] has attempted to advertise in OOC: [msg]")
return
if(!(prefs.chat_toggles & CHAT_OOC))
to_chat(src, "<span class='danger'>You have OOC muted.</span>")
return
log_talk(mob,"[key_name(src)] : [raw_msg]",LOGOOC)
mob.log_message("[key]: [raw_msg]", INDIVIDUAL_OOC_LOG)
var/keyname = key
if(prefs.unlock_content)
if(prefs.toggles & MEMBER_PUBLIC)
keyname = "<font color='[prefs.ooccolor ? prefs.ooccolor : GLOB.normal_ooc_colour]'>[icon2html('icons/member_content.dmi', world, "blag")][keyname]</font>"
for(var/client/C in GLOB.clients)
if(C.prefs.chat_toggles & CHAT_OOC)
if(holder)
if(!holder.fakekey || C.holder)
if(check_rights_for(src, R_ADMIN))
to_chat(C, "<span class='adminooc'>[CONFIG_GET(flag/allow_admin_ooccolor) && prefs.ooccolor ? "<font color=[prefs.ooccolor]>" :"" ]<span class='prefix'>OOC:</span> <EM>[keyname][holder.fakekey ? "/([holder.fakekey])" : ""]:</EM> <span class='message'>[msg]</span></span></font>")
else
to_chat(C, "<span class='adminobserverooc'><span class='prefix'>OOC:</span> <EM>[keyname][holder.fakekey ? "/([holder.fakekey])" : ""]:</EM> <span class='message'>[msg]</span></span>")
else
to_chat(C, "<font color='[GLOB.normal_ooc_colour]'><span class='ooc'><span class='prefix'>OOC:</span> <EM>[holder.fakekey ? holder.fakekey : key]:</EM> <span class='message'>[msg]</span></span></font>")
else if(!(key in C.prefs.ignoring))
to_chat(C, "<font color='[GLOB.normal_ooc_colour]'><span class='ooc'><span class='prefix'>OOC:</span> <EM>[keyname]:</EM> <span class='message'>[msg]</span></span></font>")
/proc/toggle_ooc(toggle = null)
if(toggle != null) //if we're specifically en/disabling ooc
if(toggle != GLOB.ooc_allowed)
GLOB.ooc_allowed = toggle
else
return
else //otherwise just toggle it
GLOB.ooc_allowed = !GLOB.ooc_allowed
to_chat(world, "<B>The OOC channel has been globally [GLOB.ooc_allowed ? "enabled" : "disabled"].</B>")
/proc/toggle_dooc(toggle = null)
if(toggle != null)
if(toggle != GLOB.dooc_allowed)
GLOB.dooc_allowed = toggle
else
return
else
GLOB.dooc_allowed = !GLOB.dooc_allowed
GLOBAL_VAR_INIT(normal_ooc_colour, OOC_COLOR)
/client/proc/set_ooc(newColor as color)
set name = "Set Player OOC Color"
set desc = "Modifies player OOC Color"
set category = "Fun"
GLOB.normal_ooc_colour = sanitize_ooccolor(newColor)
/client/proc/reset_ooc()
set name = "Reset Player OOC Color"
set desc = "Returns player OOC Color to default"
set category = "Fun"
GLOB.normal_ooc_colour = OOC_COLOR
/client/verb/colorooc()
set name = "Set Your OOC Color"
set category = "Preferences"
if(!holder || check_rights_for(src, R_ADMIN))
if(!is_content_unlocked())
return
var/new_ooccolor = input(src, "Please select your OOC color.", "OOC color", prefs.ooccolor) as color|null
if(new_ooccolor)
prefs.ooccolor = sanitize_ooccolor(new_ooccolor)
prefs.save_preferences()
SSblackbox.add_details("admin_verb","Set OOC Color") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
/client/verb/resetcolorooc()
set name = "Reset Your OOC Color"
set desc = "Returns your OOC Color to default"
set category = "Preferences"
if(!holder || check_rights_for(src, R_ADMIN))
if(!is_content_unlocked())
return
prefs.ooccolor = initial(prefs.ooccolor)
prefs.save_preferences()
//Checks admin notice
/client/verb/admin_notice()
set name = "Adminnotice"
set category = "Admin"
set desc ="Check the admin notice if it has been set"
if(GLOB.admin_notice)
to_chat(src, "<span class='boldnotice'>Admin Notice:</span>\n \t [GLOB.admin_notice]")
else
to_chat(src, "<span class='notice'>There are no admin notices at the moment.</span>")
/client/verb/fix_chat()
set name = "Fix chat"
set category = "OOC"
if (!chatOutput || !istype(chatOutput))
var/action = alert(src, "Invalid Chat Output data found!\nRecreate data?", "Wot?", "Recreate Chat Output data", "Cancel")
if (action != "Recreate Chat Output data")
return
chatOutput = new /datum/chatOutput(src)
chatOutput.start()
action = alert(src, "Goon chat reloading, wait a bit and tell me if it's fixed", "", "Fixed", "Nope")
if (action == "Fixed")
log_game("GOONCHAT: [key_name(src)] Had to fix their goonchat by re-creating the chatOutput datum")
else
chatOutput.load()
action = alert(src, "How about now? (give it a moment (it may also try to load twice))", "", "Yes", "No")
if (action == "Yes")
log_game("GOONCHAT: [key_name(src)] Had to fix their goonchat by re-creating the chatOutput datum and forcing a load()")
else
action = alert(src, "Welp, I'm all out of ideas. Try closing byond and reconnecting.\nWe could also disable fancy chat and re-enable oldchat", "", "Thanks anyways", "Switch to old chat")
if (action == "Switch to old chat")
winset(src, "output", "is-visible=true;is-disabled=false")
winset(src, "browseroutput", "is-visible=false")
log_game("GOONCHAT: [key_name(src)] Failed to fix their goonchat window after recreating the chatOutput and forcing a load()")
else if (chatOutput.loaded)
var/action = alert(src, "ChatOutput seems to be loaded\nDo you want me to force a reload, wiping the chat log or just refresh the chat window because it broke/went away?", "Hmmm", "Force Reload", "Refresh", "Cancel")
switch (action)
if ("Force Reload")
chatOutput.loaded = FALSE
chatOutput.start() //this is likely to fail since it asks , but we should try it anyways so we know.
action = alert(src, "Goon chat reloading, wait a bit and tell me if it's fixed", "", "Fixed", "Nope")
if (action == "Fixed")
log_game("GOONCHAT: [key_name(src)] Had to fix their goonchat by forcing a start()")
else
chatOutput.load()
action = alert(src, "How about now? (give it a moment (it may also try to load twice))", "", "Yes", "No")
if (action == "Yes")
log_game("GOONCHAT: [key_name(src)] Had to fix their goonchat by forcing a load()")
else
action = alert(src, "Welp, I'm all out of ideas. Try closing byond and reconnecting.\nWe could also disable fancy chat and re-enable oldchat", "", "Thanks anyways", "Switch to old chat")
if (action == "Switch to old chat")
winset(src, "output", "is-visible=true;is-disabled=false")
winset(src, "browseroutput", "is-visible=false")
log_game("GOONCHAT: [key_name(src)] Failed to fix their goonchat window forcing a start() and forcing a load()")
if ("Refresh")
chatOutput.showChat()
action = alert(src, "Goon chat refreshing, wait a bit and tell me if it's fixed", "", "Fixed", "Nope, force a reload")
if (action == "Fixed")
log_game("GOONCHAT: [key_name(src)] Had to fix their goonchat by forcing a show()")
else
chatOutput.loaded = FALSE
chatOutput.load()
action = alert(src, "How about now? (give it a moment)", "", "Yes", "No")
if (action == "Yes")
log_game("GOONCHAT: [key_name(src)] Had to fix their goonchat by forcing a load()")
else
action = alert(src, "Welp, I'm all out of ideas. Try closing byond and reconnecting.\nWe could also disable fancy chat and re-enable oldchat", "", "Thanks anyways", "Switch to old chat")
if (action == "Switch to old chat")
winset(src, "output", "is-visible=true;is-disabled=false")
winset(src, "browseroutput", "is-visible=false")
log_game("GOONCHAT: [key_name(src)] Failed to fix their goonchat window forcing a show() and forcing a load()")
return
else
chatOutput.start()
var/action = alert(src, "Manually loading Chat, wait a bit and tell me if it's fixed", "", "Fixed", "Nope")
if (action == "Fixed")
log_game("GOONCHAT: [key_name(src)] Had to fix their goonchat by manually calling start()")
else
chatOutput.load()
alert(src, "How about now? (give it a moment (it may also try to load twice))", "", "Yes", "No")
if (action == "Yes")
log_game("GOONCHAT: [key_name(src)] Had to fix their goonchat by manually calling start() and forcing a load()")
else
action = alert(src, "Welp, I'm all out of ideas. Try closing byond and reconnecting.\nWe could also disable fancy chat and re-enable oldchat", "", "Thanks anyways", "Switch to old chat")
if (action == "Switch to old chat")
winset(src, "output", list2params(list("on-show" = "", "is-disabled" = "false", "is-visible" = "true")))
winset(src, "browseroutput", "is-disabled=true;is-visible=false")
log_game("GOONCHAT: [key_name(src)] Failed to fix their goonchat window after manually calling start() and forcing a load()")
/client/verb/motd()
set name = "MOTD"
set category = "OOC"
set desc ="Check the Message of the Day"
if(GLOB.join_motd)
to_chat(src, "<div class=\"motd\">[GLOB.join_motd]</div>")
else
to_chat(src, "<span class='notice'>The Message of the Day has not been set.</span>")
/client/proc/self_notes()
set name = "View Admin Remarks"
set category = "OOC"
set desc = "View the notes that admins have written about you"
if(!CONFIG_GET(flag/see_own_notes))
to_chat(usr, "<span class='notice'>Sorry, that function is not enabled on this server.</span>")
return
browse_messages(null, usr.ckey, null, TRUE)
/client/proc/ignore_key(client)
var/client/C = client
if(C.key in prefs.ignoring)
prefs.ignoring -= C.key
else
prefs.ignoring |= C.key
to_chat(src, "You are [(C.key in prefs.ignoring) ? "now" : "no longer"] ignoring [C.key] on the OOC channel.")
prefs.save_preferences()
/client/verb/select_ignore()
set name = "Ignore"
set category = "OOC"
set desc ="Ignore a player's messages on the OOC channel"
var/selection = input("Please, select a player!", "Ignore", null, null) as null|anything in sortKey(GLOB.clients)
if(!selection)
return
if(selection == src)
to_chat(src, "You can't ignore yourself.")
return
ignore_key(selection)