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* Ports SSnetworks killings * Update names.dm * Removes my debug message and fixes instances it caught
97 lines
3.6 KiB
Plaintext
97 lines
3.6 KiB
Plaintext
// These are indexes in a list, and indexes for "dynamic" and static channels should be kept contiguous
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#define AREA_USAGE_EQUIP 1
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#define AREA_USAGE_LIGHT 2
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#define AREA_USAGE_ENVIRON 3
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#define AREA_USAGE_TOTAL 4
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#define AREA_USAGE_STATIC_EQUIP 5
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#define AREA_USAGE_STATIC_LIGHT 6
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#define AREA_USAGE_STATIC_ENVIRON 7
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#define AREA_USAGE_LEN AREA_USAGE_STATIC_ENVIRON // largest idx
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/// Index of the first dynamic usage channel
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#define AREA_USAGE_DYNAMIC_START AREA_USAGE_EQUIP
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/// Index of the last dynamic usage channel
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#define AREA_USAGE_DYNAMIC_END AREA_USAGE_ENVIRON
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/// Index of the first static usage channel
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#define AREA_USAGE_STATIC_START AREA_USAGE_STATIC_EQUIP
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/// Index of the last static usage channel
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#define AREA_USAGE_STATIC_END AREA_USAGE_STATIC_ENVIRON
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//Power use
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#define NO_POWER_USE 0
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#define IDLE_POWER_USE 1
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#define ACTIVE_POWER_USE 2
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//bitflags for door switches.
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#define OPEN (1<<0)
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#define IDSCAN (1<<1)
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#define BOLTS (1<<2)
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#define SHOCK (1<<3)
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#define SAFE (1<<4)
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//used in design to specify which machine can build it
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#define IMPRINTER (1<<0) //For circuits. Uses glass/chemicals.
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#define PROTOLATHE (1<<1) //New stuff. Uses glass/metal/chemicals
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#define AUTOLATHE (1<<2) //Uses glass/metal only.
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#define CRAFTLATHE (1<<3) //Uses fuck if I know. For use eventually.
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#define MECHFAB (1<<4) //Remember, objects utilising this flag should have construction_time and construction_cost vars.
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#define BIOGENERATOR (1<<5) //Uses biomass
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#define LIMBGROWER (1<<6) //Uses synthetic flesh
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#define SMELTER (1<<7) //uses various minerals
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#define NANITE_COMPILER (1<<8) //Prints nanite disks
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#define RACK_CREATOR (1<<9) //For AI non-physical AI hardware. (RAM expansions)
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//Note: More than one of these can be added to a design but imprinter and lathe designs are incompatable.
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#define FIREDOOR_OPEN 1
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#define FIREDOOR_CLOSED 2
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// These are used by supermatter and supermatter monitor program, mostly for UI updating purposes. Higher should always be worse!
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#define SUPERMATTER_ERROR -1 // Unknown status, shouldn't happen but just in case.
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#define SUPERMATTER_INACTIVE 0 // No or minimal energy
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#define SUPERMATTER_NORMAL 1 // Normal operation
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#define SUPERMATTER_NOTIFY 2 // Ambient temp > 80% of CRITICAL_TEMPERATURE
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#define SUPERMATTER_WARNING 3 // Ambient temp > CRITICAL_TEMPERATURE OR integrity damaged
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#define SUPERMATTER_DANGER 4 // Integrity < 50%
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#define SUPERMATTER_EMERGENCY 5 // Integrity < 25%
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#define SUPERMATTER_DELAMINATING 6 // Pretty obvious.
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#define HYPERTORUS_INACTIVE 0 // No or minimal energy
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#define HYPERTORUS_NOMINAL 1 // Normal operation
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#define HYPERTORUS_WARNING 2 // Integrity damaged
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#define HYPERTORUS_DANGER 3 // Integrity < 50%
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#define HYPERTORUS_EMERGENCY 4 // Integrity < 25%
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#define HYPERTORUS_MELTING 5 // Pretty obvious.
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//Nuclear bomb stuff
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#define NUKESTATE_INTACT 5
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#define NUKESTATE_UNSCREWED 4
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#define NUKESTATE_PANEL_REMOVED 3
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#define NUKESTATE_WELDED 2
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#define NUKESTATE_CORE_EXPOSED 1
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#define NUKESTATE_CORE_REMOVED 0
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#define NUKEUI_AWAIT_DISK 0
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#define NUKEUI_AWAIT_CODE 1
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#define NUKEUI_AWAIT_TIMER 2
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#define NUKEUI_AWAIT_ARM 3
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#define NUKEUI_TIMING 4
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#define NUKEUI_EXPLODED 5
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#define NUKE_OFF_LOCKED 0
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#define NUKE_OFF_UNLOCKED 1
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#define NUKE_ON_TIMING 2
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#define NUKE_ON_EXPLODING 3
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#define MACHINE_NOT_ELECTRIFIED 0
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#define MACHINE_ELECTRIFIED_PERMANENT -1
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#define MACHINE_DEFAULT_ELECTRIFY_TIME 30
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//cloning defines. These are flags.
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#define CLONING_SUCCESS (1<<0)
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#define CLONING_DELETE_RECORD (1<<1)
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#define CLICKSOUND_INTERVAL (0.1 SECONDS) //clicky noises, how much time needed in between clicks on the machine for the sound to play on click again.
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