Files
Yogstation/code/__DEFINES/mobfactions.dm
Chubbygummibear 0fda5cfc6a Icon smoothing, and Rendering overhaul, and Camera fix, and mapmerge.py fix, and Multi-z, and THE PLANE CUBE (#21221)
* why no work

angy

* weird errors

shit sucks

* fixved it

I can spell good

* fix?

POSSIBLY

* nope

wasnt this

* no more immutable

thhanks koffee

* ok

ok

* removes all the pref stuff

""removes""

* remove this

idiot

* this goes bye

 bye

* these go too

genius

* bye

bye

* better night vision

* tries to fix camera

maybe

* ok fuck it we ball

we ball

* ok lets go back

go back go back go back

* WORK

DAMNIT

* ha

fuc kyou

* this

maybe

* this doesnt work :(

* maybe fix

maybe

* fucks everything

why do i do this

* test update

test

* Revert "tries to fix camera"

This reverts commit 2d14fbae66.

* reverts everything I just did

peko pain

* bye

bitch

* oh yeah add this

I guess

* Fucks up the camera net + chunk

why

* test maybe revert

* Revert "test maybe revert"

This reverts commit 98c5ef1b93.

* Revert "Fucks up the camera net + chunk"

This reverts commit 0e421ebf5f.

* this isnt going well

uh oh

* Attempts to rework out security camera

and probably more

* Revert "this isnt going well"

This reverts commit 1d8ceac867.

* Revert "Revert "this isnt going well""

This reverts commit e26fb61415.

* ok

ok

* Revert "ok"

This reverts commit 7e7a7f8372.

* Revert "Merge remote-tracking branch 'upstream/master' into NahI'dPortit"

This reverts commit 01094731c1, reversing
changes made to c0cf69ebf1.

* this doesn't need to be redefined

I guess

* no we need this

totally

* a familiar pain

* 515 is L

* yeah

yeah

* ok god

fine

* bye bye basemap :(

doesnt work on runtime station

* Fixes AI statis not working

god im good

* remove this

oh god

* Revert "Revert "Merge remote-tracking branch 'upstream/master' into NahI'dPortit""

This reverts commit b3fb3ba0db.

* proves to god I exist

and im pissed

* yog exclusive feature (tm)

plane master

* bring this back from previous push

* updates vendor emissives

as well as firealarms

* Updates barsign

and fucks everything up

* Fixes barsigns breaks all lights and updates barsigns to be machines and not structures

We will address this in a later patch

* not sure who changed that

oh well

* yeah

this got moved

* this needs updating

yeah

* turns off the carbon monoxide alarm

duh

* FIXES IT YES

thank you biome

* turns this off too

yeah

* Can't compile yet but ports a ton of shit

* L

* the game opens ig

* extra shit

* fixes

* signals and smooth queue

* look ma im going horribly out of scope

* fixes chasms

* this fixed nothing

* ???

* more barsigns

for later

* forgive me cowboy. also fuck diagonals

* oops

we need this apparently

* fuck it we ball

* Update _lists.dm

* Update icon_smoothing.dm

* it now works kinda

* Update atom_initializing_EXPENSIVE.dm

* lighting don't work

* we have light

* sort turfs better

* big fucking reorganize

* like everything except templates

* boy i sure hope nothing bad happens to these bar templates

* we're back

* no runtimes baby

* no errors

* shuttles are almost fixed i think

* Revert "shuttles are almost fixed i think"

This reverts commit 046058827c.

* Revert "Merge remote-tracking branch 'upstream/master' into icon_smoothing"

This reverts commit 863e1b776d, reversing
changes made to 884623e600.

* Revert "no errors"

This reverts commit 884623e600.

* too far back i think

* midround smoothing runtimes fixed i think

* comment cleanup

* should fix the component runtimes

* Revert "Revert "Merge remote-tracking branch 'upstream/master' into icon_smoothing""

This reverts commit a8ff8d63aa.

* NO RUNTIMES AND ICEMETA WORKS LET'S GOOOOOO

* please stay fixed icemeta

* organizing render dms

* woops this too in the reorganizing

* cryo fixed

* nah, i'd win

* parallax isn't my problem

* pls don't break icemeta

* runtime station gets a cam console

* well it compiles

* maybe fix the map

* woops

* man i hate maps

* was that it?

* PLEASE

* missing focus tests

* maybe that was it

* maybe

* let's take the batteries out of the carbon monoxide detector

* fuck osha

* i hate vending machines

* that's not a computer

* slot machine fix

* PLEASE

* that wasn't supposed to be there

* fuck it i can't fix everything at once

* BLUESPACE LOCKER?

* literally why

* hhh

* does this fix chasms?

* that should fix bad index

* please?

* turf_flags for reservations

* haha oops

* yolo (kill me)

* fix wood walls and other walls

* fix stairs

* that might have fixed shittles

* baseturfs are good now i think

* should fix plasma windows

* decals fixed

* please fix changelog

* shuttle lighting still fucky

* lighting is stinky slow and doesn't finish updating by the time the server starts guh

* lighting seemingly works

* slipping works

* shuttle sounds, slips, and windoors fixed

* why am i here

* fuck the changelog

* of course someone touched smoothing as i'm almost done

* we good?

* updating ai_eye and rename

* z updates and more ai cam updates

* ice fixed

* weather and ice fix

* clockies can see and other clean up catches

* windows fixed

* cowbot forgive me i'm trying to update flashlights to tg because there's no light on lower multi-z z's like ice meta bottom floor

* movable lighting works on multi-z

* gps fix

* item stacking from drag works

* falsewall fix

* job panel fixed

* AI HANDLED

* woops that comment should be gone

* i hate ai i hate ai

* brass glass visible again

* vents on top of tiles now

* sigdrobe sprite back

* centcomm portals work

* portals and see openspace mapping icons fixed

* icemeta my behated

* kill

* is that it

* lighting cutoff is old hat

* angery overlay

* not super necessary

* also extra but whatever

* ticker but thicker

* job fix i hope

* this isn't needed anymore

* latejoin fix?

* laserpointer, pipecrawl, and some consoles fixed

* i hate fixing bugs as they're made

* we're not ready for that

* redef cleanup

* gps arrows, gun flashlights, shuttle console placement, multi-z pulling fixed

* goofy ah gun code

* this was a good idea and necessary

* should fix caltrop component

* does this please the linter

* linter please accept this async function

* THERE

* take the batteries out

* make it stop

* cowbot stopped me from letting ghosts dab

* recycler loc fix

* fix border firedoors not blocking movement

* should fix screen fade out and fade in on round start and end

* darker command tile trim and fixed bronze wall sprites

* fuck you linter

* railings actually stop you from leaving

* probably fixes gibtonite overlay when struck

* armaments dispenser and clockwork catwalk

* turbine fix probably

* pointing at inhand items should be fixed

* fix overwatch app

* should hopefully fix cable rotation on shuttle move

* flashlights have better directionality logic

* hopefully fixes shuttle atmos on move

* grilles fixed

* hopefully this fixes shuttle buttons, airolocks, and other machinery not working after moving

* ice meta mining area finally not freezing

* fix lightbulb icons not updating

* lava mask and lighting dots

* we actually have this

* fuck glowshrooms GC

* fix light fixture interactions and icon updates

* hopefully catches all the updates

* lava lighting good to go

* seclite was missing inhands

* smoothing in replays

* light updates accurate in replays

* biome's multi-z requests

---------

Co-authored-by: cowbot92 <75333826+cowbot92@users.noreply.github.com>
Co-authored-by: Molti <gamingjoelouis@gmail.com>
Co-authored-by: Ringalong <53777086+JohnFulpWillard@users.noreply.github.com>
2024-02-18 13:16:55 -06:00

98 lines
3.2 KiB
Plaintext

// Contains mob factions that are not handled by special role defines (for example, viscerators having ROLE_SYNDICATE)
// Default factions
/// Acts as a default faction for most violent creatures
#define FACTION_HOSTILE "hostile"
/// Acts as a default faction for most peaceful creatures
#define FACTION_NEUTRAL "neutral"
// Creature factions
/// Ashwalker related creatures
#define FACTION_ASHWALKER "ashwalker"
/// Megafauna bosses of mining
#define FACTION_BOSS "boss"
/// CARPS
#define FACTION_CARP "carp"
/// Creatures summoned by chemical reactions
#define FACTION_CHEMICAL_SUMMON "chemical_summon"
/// Clown creatures and the Clown themselves
#define FACTION_CLOWN "clowns"
/// Headslugs
#define FACTION_CREATURE "creature"
/// Cats
#define FACTION_CAT "cat"
/// Faithless and shadowpeople
#define FACTION_FAITHLESS "faithless"
/// Gnomes
#define FACTION_GNOME "gnomes"
/// Gondolas
#define FACTION_GONDOLA "gondola"
/// Slaughterdemons
#define FACTION_HELL "hell"
/// Hivebots
#define FACTION_HIVEBOT "hivebot"
/// Illusionary creaturs
#define FACTION_ILLUSION "illusion"
/// Creatures of the never finished jungle planet, and gorillas
#define FACTION_JUNGLE "jungle"
/// Small lizards
#define FACTION_LIZARD "lizard"
/// Maint creatures have mutual respect for eachother.
#define FACTION_MAINT_CREATURES "maint_creatures"
/// Animated objects and statues
#define FACTION_MIMIC "mimic"
/// Beasts found on the various mining environments
#define FACTION_MINING "mining"
/// Watchers don't like any creatures other than each other
#define FACTION_WATCHER "watcher"
/// Monkeys and gorillas
#define FACTION_MONKEY "monkey"
/// Mushrooms and mushroompeople
#define FACTION_MUSHROOM "mushroom"
/// Nanotrasen private security
#define FACTION_NANOTRASEN_PRIVATE "nanotrasen_private"
/// Mobs from the Netherworld
#define FACTION_NETHER "nether"
/// Mobs spawned by the emagged orion arcade
#define FACTION_ORION "orion"
/// Penguins and their chicks
#define FACTION_PENGUIN "penguin"
/// Plants, lots of overlap with vines
#define FACTION_PLANTS "plants"
/// Rats and mice
#define FACTION_RAT "rats"
/// Creatures from Space Russia
#define FACTION_RUSSIAN "russian"
/// Creatures affiliated with the AI and Cyborgs
#define FACTION_SILICON "silicon"
/// Spooky scary skeletons
#define FACTION_SKELETON "skeleton"
/// Slimey creatures
#define FACTION_SLIME "slime"
/// Spiders and their webs
#define FACTION_SPIDER "spiders"
/// Currently used only by floating eyeballs
#define FACTION_SPOOKY "spooky"
/// Statues that move around when nobody is watching them
#define FACTION_STATUE "statue"
/// Stick creatures summoned by the Paperwizard, and the wizard themselves
#define FACTION_STICKMAN "stickman"
/// Creatures ignored by various turrets
#define FACTION_TURRET "turret"
/// Vines, lots of overlap with plants
#define FACTION_VINES "vines"
// Antagonist factions
/// Cultists and their constructs
#define FACTION_CULT "cult"
/// Define for the heretic faction applied to heretics and heretic mobs.
#define FACTION_HERETIC "heretics"
/// Mainly used by pirate simplemobs. However I placed them here instead, as its also used by players
#define FACTION_PIRATE "pirate"
/// Generates a mob faction for the passed owner, used by stabilized pink extracts
#define FACTION_PINK_EXTRACT(owner) "pink_[owner]"