mirror of
https://github.com/yogstation13/Yogstation.git
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1317 lines
49 KiB
Plaintext
1317 lines
49 KiB
Plaintext
//The chests dropped by mob spawner tendrils. Also contains associated loot.
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/obj/structure/closet/crate/necropolis
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name = "necropolis chest"
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desc = "It's watching you closely."
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icon_state = "necrocrate"
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resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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/obj/structure/closet/crate/necropolis/tendril
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desc = "It's watching you suspiciously."
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/obj/structure/closet/crate/necropolis/tendril/PopulateContents()
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var/loot = rand(1,28)
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switch(loot)
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if(1)
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new /obj/item/shared_storage/red(src)
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if(2)
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new /obj/item/clothing/suit/space/hardsuit/cult(src)
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if(3)
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new /obj/item/soulstone/anybody(src)
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if(4)
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new /obj/item/katana/cursed(src)
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if(5)
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new /obj/item/clothing/glasses/godeye(src)
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if(6)
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new /obj/item/reagent_containers/glass/bottle/potion/flight(src)
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if(7)
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new /obj/item/pickaxe/diamond(src)
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if(8)
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if(prob(50))
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new /obj/item/disk/design_disk/modkit_disc/resonator_blast(src)
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else
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new /obj/item/disk/design_disk/modkit_disc/rapid_repeater(src)
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if(9)
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new /obj/item/rod_of_asclepius(src)
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if(10)
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new /obj/item/organ/heart/cursed/wizard(src)
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if(11)
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new /obj/item/ship_in_a_bottle(src)
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if(12)
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new /obj/item/clothing/suit/space/hardsuit/ert/paranormal/beserker(src)
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if(13)
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new /obj/item/jacobs_ladder(src)
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if(14)
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new /obj/item/nullrod/scythe/talking(src)
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if(15)
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new /obj/item/nullrod/armblade(src)
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if(16)
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new /obj/item/guardiancreator(src)
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if(17)
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if(prob(50))
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new /obj/item/disk/design_disk/modkit_disc/mob_and_turf_aoe(src)
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else
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new /obj/item/disk/design_disk/modkit_disc/bounty(src)
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if(18)
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new /obj/item/warp_cube/red(src)
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if(19)
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new /obj/item/wisp_lantern(src)
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if(20)
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new /obj/item/immortality_talisman(src)
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if(21)
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new /obj/item/gun/magic/hook(src)
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if(22)
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new /obj/item/voodoo(src)
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if(23)
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new /obj/item/grenade/clusterbuster/inferno(src)
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if(24)
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new /obj/item/reagent_containers/food/drinks/bottle/holywater/hell(src)
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new /obj/item/clothing/suit/space/hardsuit/ert/paranormal/inquisitor(src)
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if(25)
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new /obj/item/book/granter/spell/summonitem(src)
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if(26)
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new /obj/item/book_of_babel(src)
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if(27)
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new /obj/item/borg/upgrade/modkit/lifesteal(src)
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new /obj/item/bedsheet/cult(src)
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if(28)
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new /obj/item/clothing/neck/necklace/memento_mori(src)
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//KA modkit design discs
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/obj/item/disk/design_disk/modkit_disc
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name = "KA Mod Disk"
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desc = "A design disc containing the design for a unique kinetic accelerator modkit. It's compatible with a research console."
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icon_state = "datadisk1"
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var/modkit_design = /datum/design/unique_modkit
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/obj/item/disk/design_disk/modkit_disc/Initialize()
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. = ..()
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blueprints[1] = new modkit_design
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/obj/item/disk/design_disk/modkit_disc/mob_and_turf_aoe
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name = "Offensive Mining Explosion Mod Disk"
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modkit_design = /datum/design/unique_modkit/offensive_turf_aoe
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/obj/item/disk/design_disk/modkit_disc/rapid_repeater
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name = "Rapid Repeater Mod Disk"
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modkit_design = /datum/design/unique_modkit/rapid_repeater
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/obj/item/disk/design_disk/modkit_disc/resonator_blast
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name = "Resonator Blast Mod Disk"
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modkit_design = /datum/design/unique_modkit/resonator_blast
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/obj/item/disk/design_disk/modkit_disc/bounty
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name = "Death Syphon Mod Disk"
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modkit_design = /datum/design/unique_modkit/bounty
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/datum/design/unique_modkit
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category = list("Mining Designs", "Cyborg Upgrade Modules") //can't be normally obtained
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build_type = PROTOLATHE | MECHFAB
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departmental_flags = DEPARTMENTAL_FLAG_CARGO
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/datum/design/unique_modkit/offensive_turf_aoe
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name = "Kinetic Accelerator Offensive Mining Explosion Mod"
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desc = "A device which causes kinetic accelerators to fire AoE blasts that destroy rock and damage creatures."
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id = "hyperaoemod"
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materials = list(MAT_METAL = 7000, MAT_GLASS = 3000, MAT_SILVER = 3000, MAT_GOLD = 3000, MAT_DIAMOND = 4000)
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build_path = /obj/item/borg/upgrade/modkit/aoe/turfs/andmobs
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/datum/design/unique_modkit/rapid_repeater
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name = "Kinetic Accelerator Rapid Repeater Mod"
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desc = "A device which greatly reduces a kinetic accelerator's cooldown on striking a living target or rock, but greatly increases its base cooldown."
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id = "repeatermod"
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materials = list(MAT_METAL = 5000, MAT_GLASS = 5000, MAT_URANIUM = 8000, MAT_BLUESPACE = 2000)
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build_path = /obj/item/borg/upgrade/modkit/cooldown/repeater
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/datum/design/unique_modkit/resonator_blast
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name = "Kinetic Accelerator Resonator Blast Mod"
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desc = "A device which causes kinetic accelerators to fire shots that leave and detonate resonator blasts."
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id = "resonatormod"
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materials = list(MAT_METAL = 5000, MAT_GLASS = 5000, MAT_SILVER = 5000, MAT_URANIUM = 5000)
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build_path = /obj/item/borg/upgrade/modkit/resonator_blasts
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/datum/design/unique_modkit/bounty
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name = "Kinetic Accelerator Death Syphon Mod"
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desc = "A device which causes kinetic accelerators to permanently gain damage against creature types killed with it."
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id = "bountymod"
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materials = list(MAT_METAL = 4000, MAT_SILVER = 4000, MAT_GOLD = 4000, MAT_BLUESPACE = 4000)
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reagents_list = list("blood" = 40)
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build_path = /obj/item/borg/upgrade/modkit/bounty
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//Spooky special loot
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//Rod of Asclepius
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/obj/item/rod_of_asclepius
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name = "Rod of Asclepius"
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desc = "A wooden rod about the size of your forearm with a snake carved around it, winding it's way up the sides of the rod. Something about it seems to inspire in you the responsibilty and duty to help others."
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icon = 'icons/obj/lavaland/artefacts.dmi'
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icon_state = "asclepius_dormant"
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var/activated = FALSE
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var/usedHand
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/obj/item/rod_of_asclepius/attack_self(mob/user)
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if(activated)
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return
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if(!iscarbon(user))
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to_chat(user, "<span class='warning'>The snake carving seems to come alive, if only for a moment, before returning to it's dormant state, almost as if it finds you incapable of holding it's oath.</span>")
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return
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var/mob/living/carbon/itemUser = user
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usedHand = itemUser.get_held_index_of_item(src)
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if(itemUser.has_status_effect(STATUS_EFFECT_HIPPOCRATIC_OATH))
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to_chat(user, "<span class='warning'>You can't possibly handle the responsibility of more than one rod!</span>")
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return
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var/failText = "<span class='warning'>The snake seems unsatisfied with your incomplete oath and returns to it's previous place on the rod, returning to its dormant, wooden state. You must stand still while completing your oath!</span>"
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to_chat(itemUser, "<span class='notice'>The wooden snake that was carved into the rod seems to suddenly come alive and begins to slither down your arm! The compulsion to help others grows abnormally strong...</span>")
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if(do_after(itemUser, 40, target = itemUser))
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itemUser.say("I swear to fulfill, to the best of my ability and judgment, this covenant:")
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else
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to_chat(itemUser, failText)
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return
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if(do_after(itemUser, 20, target = itemUser))
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itemUser.say("I will apply, for the benefit of the sick, all measures that are required, avoiding those twin traps of overtreatment and therapeutic nihilism.")
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else
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to_chat(itemUser, failText)
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return
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if(do_after(itemUser, 30, target = itemUser))
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itemUser.say("I will remember that I remain a member of society, with special obligations to all my fellow human beings, those sound of mind and body as well as the infirm.")
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else
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to_chat(itemUser, failText)
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return
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if(do_after(itemUser, 30, target = itemUser))
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itemUser.say("If I do not violate this oath, may I enjoy life and art, respected while I live and remembered with affection thereafter. May I always act so as to preserve the finest traditions of my calling and may I long experience the joy of healing those who seek my help.")
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else
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to_chat(itemUser, failText)
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return
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to_chat(itemUser, "<span class='notice'>The snake, satisfied with your oath, attaches itself and the rod to your forearm with an inseparable grip. Your thoughts seem to only revolve around the core idea of helping others, and harm is nothing more than a distant, wicked memory...</span>")
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var/datum/status_effect/hippocraticOath/effect = itemUser.apply_status_effect(STATUS_EFFECT_HIPPOCRATIC_OATH)
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effect.hand = usedHand
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activated()
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/obj/item/rod_of_asclepius/proc/activated()
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item_flags = NODROP | DROPDEL
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desc = "A short wooden rod with a mystical snake inseparably gripping itself and the rod to your forearm. It flows with a healing energy that disperses amongst yourself and those around you. "
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icon_state = "asclepius_active"
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activated = TRUE
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//Memento Mori
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/obj/item/clothing/neck/necklace/memento_mori
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name = "Memento Mori"
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desc = "A mysterious pendant. An inscription on it says: \"Certain death tomorrow means certain life today.\""
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icon = 'icons/obj/lavaland/artefacts.dmi'
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icon_state = "memento_mori"
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actions_types = list(/datum/action/item_action/hands_free/memento_mori)
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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var/mob/living/carbon/human/active_owner
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/obj/item/clothing/neck/necklace/memento_mori/item_action_slot_check(slot)
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return slot == SLOT_NECK
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/obj/item/clothing/neck/necklace/memento_mori/dropped(mob/user)
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..()
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if(active_owner)
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mori()
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//Just in case
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/obj/item/clothing/neck/necklace/memento_mori/Destroy()
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if(active_owner)
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mori()
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return ..()
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/obj/item/clothing/neck/necklace/memento_mori/proc/memento(mob/living/carbon/human/user)
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to_chat(user, "<span class='warning'>You feel your life being drained by the pendant...</span>")
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if(do_after(user, 40, target = user))
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to_chat(user, "<span class='notice'>Your lifeforce is now linked to the pendant! You feel like removing it would kill you, and yet you instinctively know that until then, you won't die.</span>")
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user.add_trait(TRAIT_NODEATH, "memento_mori")
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user.add_trait(TRAIT_NOHARDCRIT, "memento_mori")
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user.add_trait(TRAIT_NOCRITDAMAGE, "memento_mori")
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icon_state = "memento_mori_active"
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active_owner = user
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/obj/item/clothing/neck/necklace/memento_mori/proc/mori()
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icon_state = "memento_mori"
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if(!active_owner)
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return
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var/mob/living/carbon/human/H = active_owner //to avoid infinite looping when dust unequips the pendant
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active_owner = null
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to_chat(H, "<span class='userdanger'>You feel your life rapidly slipping away from you!</span>")
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H.dust(TRUE, TRUE)
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/datum/action/item_action/hands_free/memento_mori
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check_flags = NONE
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name = "Memento Mori"
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desc = "Bind your life to the pendant."
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/datum/action/item_action/hands_free/memento_mori/Trigger()
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var/obj/item/clothing/neck/necklace/memento_mori/MM = target
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if(!MM.active_owner)
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if(ishuman(owner))
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MM.memento(owner)
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else
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to_chat(owner, "<span class='warning'>You try to free your lifeforce from the pendant...</span>")
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if(do_after(owner, 40, target = owner))
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MM.mori()
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//Wisp Lantern
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/obj/item/wisp_lantern
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name = "spooky lantern"
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desc = "This lantern gives off no light, but is home to a friendly wisp."
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icon = 'icons/obj/lighting.dmi'
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icon_state = "lantern-blue"
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item_state = "lantern"
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lefthand_file = 'icons/mob/inhands/equipment/mining_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi'
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var/obj/effect/wisp/wisp
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/obj/item/wisp_lantern/attack_self(mob/user)
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if(!wisp)
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to_chat(user, "<span class='warning'>The wisp has gone missing!</span>")
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icon_state = "lantern"
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return
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if(wisp.loc == src)
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to_chat(user, "<span class='notice'>You release the wisp. It begins to bob around your head.</span>")
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icon_state = "lantern"
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wisp.orbit(user, 20)
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user.update_sight()
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SSblackbox.record_feedback("tally", "wisp_lantern", 1, "Freed")
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else
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to_chat(user, "<span class='notice'>You return the wisp to the lantern.</span>")
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var/mob/target
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if(wisp.orbiting)
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target = wisp.orbiting.orbiting
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wisp.stop_orbit()
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wisp.forceMove(src)
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if (istype(target))
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target.update_sight()
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to_chat(target, "<span class='notice'>Your vision returns to normal.</span>")
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icon_state = "lantern-blue"
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SSblackbox.record_feedback("tally", "wisp_lantern", 1, "Returned")
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/obj/item/wisp_lantern/Initialize()
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. = ..()
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wisp = new(src)
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/obj/item/wisp_lantern/Destroy()
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if(wisp)
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if(wisp.loc == src)
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qdel(wisp)
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else
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wisp.visible_message("<span class='notice'>[wisp] has a sad feeling for a moment, then it passes.</span>")
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..()
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/obj/effect/wisp
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name = "friendly wisp"
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desc = "Happy to light your way."
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icon = 'icons/obj/lighting.dmi'
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icon_state = "orb"
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light_range = 7
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layer = ABOVE_ALL_MOB_LAYER
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var/sight_flags = SEE_MOBS
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var/lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
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//Red/Blue Cubes
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/obj/item/warp_cube
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name = "blue cube"
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desc = "A mysterious blue cube."
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icon = 'icons/obj/lavaland/artefacts.dmi'
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icon_state = "blue_cube"
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var/teleport_color = "#3FBAFD"
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var/obj/item/warp_cube/linked
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var/teleporting = FALSE
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/obj/item/warp_cube/attack_self(mob/user)
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if(!linked)
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to_chat(user, "[src] fizzles uselessly.")
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return
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if(teleporting)
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return
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teleporting = TRUE
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linked.teleporting = TRUE
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var/turf/T = get_turf(src)
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new /obj/effect/temp_visual/warp_cube(T, user, teleport_color, TRUE)
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SSblackbox.record_feedback("tally", "warp_cube", 1, type)
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new /obj/effect/temp_visual/warp_cube(get_turf(linked), user, linked.teleport_color, FALSE)
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var/obj/effect/warp_cube/link_holder = new /obj/effect/warp_cube(T)
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user.forceMove(link_holder) //mess around with loc so the user can't wander around
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sleep(2.5)
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if(QDELETED(user))
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qdel(link_holder)
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return
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if(QDELETED(linked))
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user.forceMove(get_turf(link_holder))
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qdel(link_holder)
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return
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link_holder.forceMove(get_turf(linked))
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sleep(2.5)
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if(QDELETED(user))
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qdel(link_holder)
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return
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teleporting = FALSE
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if(!QDELETED(linked))
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linked.teleporting = FALSE
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user.forceMove(get_turf(link_holder))
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qdel(link_holder)
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/obj/item/warp_cube/red
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name = "red cube"
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desc = "A mysterious red cube."
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icon_state = "red_cube"
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teleport_color = "#FD3F48"
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/obj/item/warp_cube/red/Initialize()
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. = ..()
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if(!linked)
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var/obj/item/warp_cube/blue = new(src.loc)
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linked = blue
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blue.linked = src
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/obj/effect/warp_cube
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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/obj/effect/warp_cube/ex_act(severity, target)
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return
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//Meat Hook
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/obj/item/gun/magic/hook
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name = "meat hook"
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desc = "Mid or feed."
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ammo_type = /obj/item/ammo_casing/magic/hook
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icon_state = "hook"
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item_state = "chain"
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lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
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fire_sound = 'sound/weapons/batonextend.ogg'
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max_charges = 1
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item_flags = NEEDS_PERMIT | NOBLUDGEON
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force = 18
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/obj/item/ammo_casing/magic/hook
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name = "hook"
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desc = "A hook."
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projectile_type = /obj/item/projectile/hook
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caliber = "hook"
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icon_state = "hook"
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/obj/item/projectile/hook
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name = "hook"
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icon_state = "hook"
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icon = 'icons/obj/lavaland/artefacts.dmi'
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pass_flags = PASSTABLE
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damage = 25
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armour_penetration = 100
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damage_type = BRUTE
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hitsound = 'sound/effects/splat.ogg'
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knockdown = 30
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var/chain
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/obj/item/projectile/hook/fire(setAngle)
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if(firer)
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|
chain = firer.Beam(src, icon_state = "chain", time = INFINITY, maxdistance = INFINITY)
|
|
..()
|
|
//TODO: root the firer until the chain returns
|
|
|
|
/obj/item/projectile/hook/on_hit(atom/target)
|
|
. = ..()
|
|
if(ismovableatom(target))
|
|
var/atom/movable/A = target
|
|
if(A.anchored)
|
|
return
|
|
A.visible_message("<span class='danger'>[A] is snagged by [firer]'s hook!</span>")
|
|
new /datum/forced_movement(A, get_turf(firer), 5, TRUE)
|
|
//TODO: keep the chain beamed to A
|
|
//TODO: needs a callback to delete the chain
|
|
|
|
/obj/item/projectile/hook/Destroy()
|
|
qdel(chain)
|
|
return ..()
|
|
|
|
|
|
//Immortality Talisman
|
|
/obj/item/immortality_talisman
|
|
name = "Immortality Talisman"
|
|
desc = "A dread talisman that can render you completely invulnerable."
|
|
icon = 'icons/obj/lavaland/artefacts.dmi'
|
|
icon_state = "talisman"
|
|
actions_types = list(/datum/action/item_action/immortality)
|
|
var/cooldown = 0
|
|
|
|
/obj/item/immortality_talisman/Initialize()
|
|
. = ..()
|
|
AddComponent(/datum/component/anti_magic, TRUE, TRUE)
|
|
|
|
/datum/action/item_action/immortality
|
|
name = "Immortality"
|
|
|
|
/obj/item/immortality_talisman/Destroy(force)
|
|
if(force)
|
|
. = ..()
|
|
else
|
|
return QDEL_HINT_LETMELIVE
|
|
|
|
/obj/item/immortality_talisman/attack_self(mob/user)
|
|
if(cooldown < world.time)
|
|
SSblackbox.record_feedback("amount", "immortality_talisman_uses", 1)
|
|
cooldown = world.time + 600
|
|
user.visible_message("<span class='danger'>[user] vanishes from reality, leaving a hole in [user.p_their()] place!</span>")
|
|
var/obj/effect/immortality_talisman/Z = new(get_turf(src.loc))
|
|
Z.name = "hole in reality"
|
|
Z.desc = "It's shaped an awful lot like [user.name]."
|
|
Z.setDir(user.dir)
|
|
user.forceMove(Z)
|
|
user.notransform = 1
|
|
user.status_flags |= GODMODE
|
|
addtimer(CALLBACK(src, .proc/return_to_reality, user, Z), 100)
|
|
|
|
/obj/item/immortality_talisman/proc/return_to_reality(mob/user, obj/effect/immortality_talisman/Z)
|
|
user.status_flags &= ~GODMODE
|
|
user.notransform = 0
|
|
user.forceMove(get_turf(Z))
|
|
user.visible_message("<span class='danger'>[user] pops back into reality!</span>")
|
|
Z.can_destroy = TRUE
|
|
qdel(Z)
|
|
|
|
/obj/effect/immortality_talisman
|
|
icon_state = "blank"
|
|
icon = 'icons/effects/effects.dmi'
|
|
var/can_destroy = FALSE
|
|
|
|
/obj/effect/immortality_talisman/attackby()
|
|
return
|
|
|
|
/obj/effect/immortality_talisman/ex_act()
|
|
return
|
|
|
|
/obj/effect/immortality_talisman/singularity_pull()
|
|
return
|
|
|
|
/obj/effect/immortality_talisman/Destroy(force)
|
|
if(!can_destroy && !force)
|
|
return QDEL_HINT_LETMELIVE
|
|
else
|
|
. = ..()
|
|
|
|
|
|
//Shared Bag
|
|
|
|
/obj/item/shared_storage
|
|
name = "paradox bag"
|
|
desc = "Somehow, it's in two places at once."
|
|
icon = 'icons/obj/storage.dmi'
|
|
icon_state = "cultpack"
|
|
slot_flags = ITEM_SLOT_BACK
|
|
resistance_flags = INDESTRUCTIBLE
|
|
|
|
/obj/item/shared_storage/red
|
|
name = "paradox bag"
|
|
desc = "Somehow, it's in two places at once."
|
|
|
|
/obj/item/shared_storage/red/Initialize()
|
|
. = ..()
|
|
var/datum/component/storage/STR = AddComponent(/datum/component/storage/concrete)
|
|
STR.max_w_class = WEIGHT_CLASS_NORMAL
|
|
STR.max_combined_w_class = 60
|
|
STR.max_items = 21
|
|
new /obj/item/shared_storage/blue(drop_location(), STR)
|
|
|
|
/obj/item/shared_storage/blue/Initialize(mapload, datum/component/storage/concrete/master)
|
|
. = ..()
|
|
if(!istype(master))
|
|
return INITIALIZE_HINT_QDEL
|
|
var/datum/component/storage/STR = AddComponent(/datum/component/storage, master)
|
|
STR.max_w_class = WEIGHT_CLASS_NORMAL
|
|
STR.max_combined_w_class = 60
|
|
STR.max_items = 21
|
|
|
|
//Book of Babel
|
|
|
|
/obj/item/book_of_babel
|
|
name = "Book of Babel"
|
|
desc = "An ancient tome written in countless tongues."
|
|
icon = 'icons/obj/library.dmi'
|
|
icon_state = "book1"
|
|
w_class = 2
|
|
|
|
/obj/item/book_of_babel/attack_self(mob/user)
|
|
to_chat(user, "You flip through the pages of the book, quickly and conveniently learning every language in existence. Somewhat less conveniently, the aging book crumbles to dust in the process. Whoops.")
|
|
user.grant_all_languages(omnitongue=TRUE)
|
|
new /obj/effect/decal/cleanable/ash(get_turf(user))
|
|
qdel(src)
|
|
|
|
|
|
//Potion of Flight
|
|
/obj/item/reagent_containers/glass/bottle/potion
|
|
icon = 'icons/obj/lavaland/artefacts.dmi'
|
|
icon_state = "potionflask"
|
|
|
|
/obj/item/reagent_containers/glass/bottle/potion/flight
|
|
name = "strange elixir"
|
|
desc = "A flask with an almost-holy aura emitting from it. The label on the bottle says: 'erqo'hyy tvi'rf lbh jv'atf'."
|
|
list_reagents = list("flightpotion" = 5)
|
|
|
|
/obj/item/reagent_containers/glass/bottle/potion/update_icon()
|
|
if(reagents.total_volume)
|
|
icon_state = "potionflask"
|
|
else
|
|
icon_state = "potionflask_empty"
|
|
|
|
/datum/reagent/flightpotion
|
|
name = "Flight Potion"
|
|
id = "flightpotion"
|
|
description = "Strange mutagenic compound of unknown origins."
|
|
reagent_state = LIQUID
|
|
color = "#FFEBEB"
|
|
|
|
/datum/reagent/flightpotion/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message = 1)
|
|
if(iscarbon(M) && M.stat != DEAD)
|
|
if(!ishumanbasic(M) || reac_volume < 5) // implying xenohumans are holy
|
|
if(method == INGEST && show_message)
|
|
to_chat(M, "<span class='notice'><i>You feel nothing but a terrible aftertaste.</i></span>")
|
|
return ..()
|
|
|
|
to_chat(M, "<span class='userdanger'>A terrible pain travels down your back as wings burst out!</span>")
|
|
M.set_species(/datum/species/angel)
|
|
playsound(M.loc, 'sound/items/poster_ripped.ogg', 50, 1, -1)
|
|
M.adjustBruteLoss(20)
|
|
M.emote("scream")
|
|
..()
|
|
|
|
|
|
/obj/item/jacobs_ladder
|
|
name = "jacob's ladder"
|
|
desc = "A celestial ladder that violates the laws of physics."
|
|
icon = 'icons/obj/structures.dmi'
|
|
icon_state = "ladder00"
|
|
|
|
/obj/item/jacobs_ladder/attack_self(mob/user)
|
|
var/turf/T = get_turf(src)
|
|
var/ladder_x = T.x
|
|
var/ladder_y = T.y
|
|
to_chat(user, "<span class='notice'>You unfold the ladder. It extends much farther than you were expecting.</span>")
|
|
var/last_ladder = null
|
|
for(var/i in 1 to world.maxz)
|
|
if(is_centcom_level(i) || is_transit_level(i) || is_reebe(i) || is_away_level(i))
|
|
continue
|
|
var/turf/T2 = locate(ladder_x, ladder_y, i)
|
|
last_ladder = new /obj/structure/ladder/unbreakable/jacob(T2, null, last_ladder)
|
|
qdel(src)
|
|
|
|
// Inherit from unbreakable but don't set ID, to suppress the default Z linkage
|
|
/obj/structure/ladder/unbreakable/jacob
|
|
name = "jacob's ladder"
|
|
desc = "An indestructible celestial ladder that violates the laws of physics."
|
|
|
|
///Bosses
|
|
|
|
//Miniboss Miner
|
|
|
|
/obj/item/melee/transforming/cleaving_saw
|
|
name = "cleaving saw"
|
|
desc = "This saw, effective at drawing the blood of beasts, transforms into a long cleaver that makes use of centrifugal force."
|
|
force = 12
|
|
force_on = 20 //force when active
|
|
throwforce = 20
|
|
throwforce_on = 20
|
|
icon = 'icons/obj/lavaland/artefacts.dmi'
|
|
lefthand_file = 'icons/mob/inhands/64x64_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/64x64_righthand.dmi'
|
|
inhand_x_dimension = 64
|
|
inhand_y_dimension = 64
|
|
icon_state = "cleaving_saw"
|
|
icon_state_on = "cleaving_saw_open"
|
|
slot_flags = ITEM_SLOT_BELT
|
|
attack_verb_off = list("attacked", "sawed", "sliced", "torn", "ripped", "diced", "cut")
|
|
attack_verb_on = list("cleaved", "swiped", "slashed", "chopped")
|
|
hitsound = 'sound/weapons/bladeslice.ogg'
|
|
hitsound_on = 'sound/weapons/bladeslice.ogg'
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
sharpness = IS_SHARP
|
|
faction_bonus_force = 30
|
|
nemesis_factions = list("mining", "boss")
|
|
var/transform_cooldown
|
|
var/swiping = FALSE
|
|
|
|
/obj/item/melee/transforming/cleaving_saw/examine(mob/user)
|
|
..()
|
|
to_chat(user, "<span class='notice'>It is [active ? "open, and will cleave enemies in a wide arc":"closed, and can be used for rapid consecutive attacks that cause beastly enemies to bleed"].<br>\
|
|
Both modes will build up existing bleed effects, doing a burst of high damage if the bleed is built up high enough.<br>\
|
|
Transforming it immediately after an attack causes the next attack to come out faster.</span>")
|
|
|
|
/obj/item/melee/transforming/cleaving_saw/suicide_act(mob/user)
|
|
user.visible_message("<span class='suicide'>[user] is [active ? "closing [src] on [user.p_their()] neck" : "opening [src] into [user.p_their()] chest"]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
|
transform_cooldown = 0
|
|
transform_weapon(user, TRUE)
|
|
return BRUTELOSS
|
|
|
|
/obj/item/melee/transforming/cleaving_saw/transform_weapon(mob/living/user, supress_message_text)
|
|
if(transform_cooldown > world.time)
|
|
return FALSE
|
|
. = ..()
|
|
if(.)
|
|
transform_cooldown = world.time + (CLICK_CD_MELEE * 0.5)
|
|
user.changeNext_move(CLICK_CD_MELEE * 0.25)
|
|
|
|
/obj/item/melee/transforming/cleaving_saw/transform_messages(mob/living/user, supress_message_text)
|
|
if(!supress_message_text)
|
|
if(active)
|
|
to_chat(user, "<span class='notice'>You open [src]. It will now cleave enemies in a wide arc.</span>")
|
|
else
|
|
to_chat(user, "<span class='notice'>You close [src]. It will now attack rapidly and cause beastly enemies to bleed.</span>")
|
|
playsound(user, 'sound/magic/clockwork/fellowship_armory.ogg', 35, TRUE, frequency = 90000 - (active * 30000))
|
|
|
|
/obj/item/melee/transforming/cleaving_saw/clumsy_transform_effect(mob/living/user)
|
|
if(user.has_trait(TRAIT_CLUMSY) && prob(50))
|
|
to_chat(user, "<span class='warning'>You accidentally cut yourself with [src], like a doofus!</span>")
|
|
user.take_bodypart_damage(10)
|
|
|
|
/obj/item/melee/transforming/cleaving_saw/melee_attack_chain(mob/user, atom/target, params)
|
|
..()
|
|
if(!active)
|
|
user.changeNext_move(CLICK_CD_MELEE * 0.5) //when closed, it attacks very rapidly
|
|
|
|
/obj/item/melee/transforming/cleaving_saw/nemesis_effects(mob/living/user, mob/living/target)
|
|
var/datum/status_effect/saw_bleed/B = target.has_status_effect(STATUS_EFFECT_SAWBLEED)
|
|
if(!B)
|
|
if(!active) //This isn't in the above if-check so that the else doesn't care about active
|
|
target.apply_status_effect(STATUS_EFFECT_SAWBLEED)
|
|
else
|
|
B.add_bleed(B.bleed_buildup)
|
|
|
|
/obj/item/melee/transforming/cleaving_saw/attack(mob/living/target, mob/living/carbon/human/user)
|
|
if(!active || swiping || !target.density || get_turf(target) == get_turf(user))
|
|
if(!active)
|
|
faction_bonus_force = 0
|
|
..()
|
|
if(!active)
|
|
faction_bonus_force = initial(faction_bonus_force)
|
|
else
|
|
var/turf/user_turf = get_turf(user)
|
|
var/dir_to_target = get_dir(user_turf, get_turf(target))
|
|
swiping = TRUE
|
|
var/static/list/cleaving_saw_cleave_angles = list(0, -45, 45) //so that the animation animates towards the target clicked and not towards a side target
|
|
for(var/i in cleaving_saw_cleave_angles)
|
|
var/turf/T = get_step(user_turf, turn(dir_to_target, i))
|
|
for(var/mob/living/L in T)
|
|
if(user.Adjacent(L) && L.density)
|
|
melee_attack_chain(user, L)
|
|
swiping = FALSE
|
|
|
|
//Dragon
|
|
|
|
/obj/structure/closet/crate/necropolis/dragon
|
|
name = "dragon chest"
|
|
|
|
/obj/structure/closet/crate/necropolis/dragon/PopulateContents()
|
|
var/loot = rand(1,4)
|
|
switch(loot)
|
|
if(1)
|
|
new /obj/item/melee/ghost_sword(src)
|
|
if(2)
|
|
new /obj/item/lava_staff(src)
|
|
if(3)
|
|
new /obj/item/book/granter/spell/sacredflame(src)
|
|
new /obj/item/gun/magic/wand/fireball(src)
|
|
if(4)
|
|
new /obj/item/dragons_blood(src)
|
|
|
|
/obj/structure/closet/crate/necropolis/dragon/crusher
|
|
name = "firey dragon chest"
|
|
|
|
/obj/structure/closet/crate/necropolis/dragon/crusher/PopulateContents()
|
|
..()
|
|
new /obj/item/crusher_trophy/tail_spike(src)
|
|
|
|
/obj/item/melee/ghost_sword
|
|
name = "\improper spectral blade"
|
|
desc = "A rusted and dulled blade. It doesn't look like it'd do much damage. It glows weakly."
|
|
icon_state = "spectral"
|
|
item_state = "spectral"
|
|
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
|
flags_1 = CONDUCT_1
|
|
sharpness = IS_SHARP
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
force = 1
|
|
throwforce = 1
|
|
hitsound = 'sound/effects/ghost2.ogg'
|
|
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "rended")
|
|
var/summon_cooldown = 0
|
|
var/list/mob/dead/observer/spirits
|
|
|
|
/obj/item/melee/ghost_sword/Initialize()
|
|
. = ..()
|
|
spirits = list()
|
|
START_PROCESSING(SSobj, src)
|
|
GLOB.poi_list |= src
|
|
AddComponent(/datum/component/butchering, 150, 90)
|
|
|
|
/obj/item/melee/ghost_sword/Destroy()
|
|
for(var/mob/dead/observer/G in spirits)
|
|
G.invisibility = GLOB.observer_default_invisibility
|
|
spirits.Cut()
|
|
STOP_PROCESSING(SSobj, src)
|
|
GLOB.poi_list -= src
|
|
. = ..()
|
|
|
|
/obj/item/melee/ghost_sword/attack_self(mob/user)
|
|
if(summon_cooldown > world.time)
|
|
to_chat(user, "You just recently called out for aid. You don't want to annoy the spirits.")
|
|
return
|
|
to_chat(user, "You call out for aid, attempting to summon spirits to your side.")
|
|
|
|
notify_ghosts("[user] is raising [user.p_their()] [src], calling for your help!",
|
|
enter_link="<a href=?src=[REF(src)];orbit=1>(Click to help)</a>",
|
|
source = user, action=NOTIFY_ORBIT)
|
|
|
|
summon_cooldown = world.time + 600
|
|
|
|
/obj/item/melee/ghost_sword/Topic(href, href_list)
|
|
if(href_list["orbit"])
|
|
var/mob/dead/observer/ghost = usr
|
|
if(istype(ghost))
|
|
ghost.ManualFollow(src)
|
|
|
|
/obj/item/melee/ghost_sword/process()
|
|
ghost_check()
|
|
|
|
/obj/item/melee/ghost_sword/proc/ghost_check()
|
|
var/ghost_counter = 0
|
|
var/turf/T = get_turf(src)
|
|
var/list/contents = T.GetAllContents()
|
|
var/mob/dead/observer/current_spirits = list()
|
|
var/list/orbiters = list()
|
|
for(var/thing in contents)
|
|
var/atom/A = thing
|
|
if (A.orbiters)
|
|
orbiters += A.orbiters
|
|
|
|
for(var/thing in orbiters)
|
|
var/datum/orbit/O = thing
|
|
if (isobserver(O.orbiter))
|
|
var/mob/dead/observer/G = O.orbiter
|
|
ghost_counter++
|
|
G.invisibility = 0
|
|
current_spirits |= G
|
|
|
|
for(var/mob/dead/observer/G in spirits - current_spirits)
|
|
G.invisibility = GLOB.observer_default_invisibility
|
|
|
|
spirits = current_spirits
|
|
|
|
return ghost_counter
|
|
|
|
/obj/item/melee/ghost_sword/attack(mob/living/target, mob/living/carbon/human/user)
|
|
force = 0
|
|
var/ghost_counter = ghost_check()
|
|
|
|
force = CLAMP((ghost_counter * 4), 0, 75)
|
|
user.visible_message("<span class='danger'>[user] strikes with the force of [ghost_counter] vengeful spirits!</span>")
|
|
..()
|
|
|
|
/obj/item/melee/ghost_sword/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
|
var/ghost_counter = ghost_check()
|
|
final_block_chance += CLAMP((ghost_counter * 5), 0, 75)
|
|
owner.visible_message("<span class='danger'>[owner] is protected by a ring of [ghost_counter] ghosts!</span>")
|
|
return ..()
|
|
|
|
//Blood
|
|
|
|
/obj/item/dragons_blood
|
|
name = "bottle of dragons blood"
|
|
desc = "You're not actually going to drink this, are you?"
|
|
icon = 'icons/obj/wizard.dmi'
|
|
icon_state = "vial"
|
|
|
|
/obj/item/dragons_blood/attack_self(mob/living/carbon/human/user)
|
|
if(!istype(user))
|
|
return
|
|
|
|
var/mob/living/carbon/human/H = user
|
|
var/random = rand(1,4)
|
|
|
|
switch(random)
|
|
if(1)
|
|
to_chat(user, "<span class='danger'>Your appearance morphs to that of a very small humanoid ash dragon! You get to look like a freak without the cool abilities.</span>")
|
|
H.dna.features = list("mcolor" = "A02720", "tail_lizard" = "Dark Tiger", "tail_human" = "None", "snout" = "Sharp", "horns" = "Curled", "ears" = "None", "wings" = "None", "frills" = "None", "spines" = "Long", "body_markings" = "Dark Tiger Body", "legs" = "Digitigrade Legs")
|
|
H.eye_color = "fee5a3"
|
|
H.set_species(/datum/species/lizard)
|
|
if(2)
|
|
to_chat(user, "<span class='danger'>Your flesh begins to melt! Miraculously, you seem fine otherwise.</span>")
|
|
H.set_species(/datum/species/skeleton)
|
|
if(3)
|
|
to_chat(user, "<span class='danger'>Power courses through you! You can now shift your form at will.</span>")
|
|
if(user.mind)
|
|
var/obj/effect/proc_holder/spell/targeted/shapeshift/dragon/D = new
|
|
user.mind.AddSpell(D)
|
|
if(4)
|
|
to_chat(user, "<span class='danger'>You feel like you could walk straight through lava now.</span>")
|
|
H.weather_immunities |= "lava"
|
|
|
|
playsound(user.loc,'sound/items/drink.ogg', rand(10,50), 1)
|
|
qdel(src)
|
|
|
|
/datum/disease/transformation/dragon
|
|
name = "dragon transformation"
|
|
cure_text = "nothing"
|
|
cures = list("adminordrazine")
|
|
agent = "dragon's blood"
|
|
desc = "What do dragons have to do with Space Station 13?"
|
|
stage_prob = 20
|
|
severity = DISEASE_SEVERITY_BIOHAZARD
|
|
visibility_flags = 0
|
|
stage1 = list("Your bones ache.")
|
|
stage2 = list("Your skin feels scaly.")
|
|
stage3 = list("<span class='danger'>You have an overwhelming urge to terrorize some peasants.</span>", "<span class='danger'>Your teeth feel sharper.</span>")
|
|
stage4 = list("<span class='danger'>Your blood burns.</span>")
|
|
stage5 = list("<span class='danger'>You're a fucking dragon. However, any previous allegiances you held still apply. It'd be incredibly rude to eat your still human friends for no reason.</span>")
|
|
new_form = /mob/living/simple_animal/hostile/megafauna/dragon/lesser
|
|
|
|
|
|
//Lava Staff
|
|
|
|
/obj/item/lava_staff
|
|
name = "staff of lava"
|
|
desc = "The ability to fill the emergency shuttle with lava. What more could you want out of life?"
|
|
icon_state = "staffofstorms"
|
|
item_state = "staffofstorms"
|
|
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
|
|
icon = 'icons/obj/guns/magic.dmi'
|
|
slot_flags = ITEM_SLOT_BACK
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
force = 25
|
|
damtype = BURN
|
|
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
|
hitsound = 'sound/weapons/sear.ogg'
|
|
var/turf_type = /turf/open/lava/smooth
|
|
var/transform_string = "lava"
|
|
var/reset_turf_type = /turf/open/floor/plating/asteroid/basalt
|
|
var/reset_string = "basalt"
|
|
var/create_cooldown = 100
|
|
var/create_delay = 30
|
|
var/reset_cooldown = 50
|
|
var/timer = 0
|
|
var/static/list/banned_turfs = typecacheof(list(/turf/open/space/transit, /turf/closed))
|
|
|
|
/obj/item/lava_staff/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
|
|
..()
|
|
if(timer > world.time)
|
|
return
|
|
|
|
if(is_type_in_typecache(target, banned_turfs))
|
|
return
|
|
|
|
if(target in view(user.client.view, get_turf(user)))
|
|
|
|
var/turf/open/T = get_turf(target)
|
|
if(!istype(T))
|
|
return
|
|
if(!istype(T, turf_type))
|
|
var/obj/effect/temp_visual/lavastaff/L = new /obj/effect/temp_visual/lavastaff(T)
|
|
L.alpha = 0
|
|
animate(L, alpha = 255, time = create_delay)
|
|
user.visible_message("<span class='danger'>[user] points [src] at [T]!</span>")
|
|
timer = world.time + create_delay + 1
|
|
if(do_after(user, create_delay, target = T))
|
|
var/old_name = T.name
|
|
if(T.TerraformTurf(turf_type))
|
|
user.visible_message("<span class='danger'>[user] turns \the [old_name] into [transform_string]!</span>")
|
|
message_admins("[ADMIN_LOOKUPFLW(user)] fired the lava staff at [ADMIN_VERBOSEJMP(T)]")
|
|
log_game("[key_name(user)] fired the lava staff at [AREACOORD(T)].")
|
|
timer = world.time + create_cooldown
|
|
playsound(T,'sound/magic/fireball.ogg', 200, 1)
|
|
else
|
|
timer = world.time
|
|
qdel(L)
|
|
else
|
|
var/old_name = T.name
|
|
if(T.TerraformTurf(reset_turf_type))
|
|
user.visible_message("<span class='danger'>[user] turns \the [old_name] into [reset_string]!</span>")
|
|
timer = world.time + reset_cooldown
|
|
playsound(T,'sound/magic/fireball.ogg', 200, 1)
|
|
|
|
/obj/effect/temp_visual/lavastaff
|
|
icon_state = "lavastaff_warn"
|
|
duration = 50
|
|
|
|
//Bubblegum
|
|
/obj/structure/closet/crate/necropolis/bubblegum
|
|
name = "bubblegum chest"
|
|
|
|
/obj/structure/closet/crate/necropolis/bubblegum/PopulateContents()
|
|
new /obj/item/clothing/suit/space/hostile_environment(src)
|
|
new /obj/item/clothing/head/helmet/space/hostile_environment(src)
|
|
var/loot = rand(1,3)
|
|
switch(loot)
|
|
if(1)
|
|
new /obj/item/mayhem(src)
|
|
if(2)
|
|
new /obj/item/blood_contract(src)
|
|
if(3)
|
|
new /obj/item/gun/magic/staff/spellblade(src)
|
|
|
|
/obj/structure/closet/crate/necropolis/bubblegum/crusher
|
|
name = "bloody bubblegum chest"
|
|
|
|
/obj/structure/closet/crate/necropolis/bubblegum/crusher/PopulateContents()
|
|
..()
|
|
new /obj/item/crusher_trophy/demon_claws(src)
|
|
|
|
/obj/item/mayhem
|
|
name = "mayhem in a bottle"
|
|
desc = "A magically infused bottle of blood, the scent of which will drive anyone nearby into a murderous frenzy."
|
|
icon = 'icons/obj/wizard.dmi'
|
|
icon_state = "vial"
|
|
|
|
/obj/item/mayhem/attack_self(mob/user)
|
|
for(var/mob/living/carbon/human/H in range(7,user))
|
|
var/obj/effect/mine/pickup/bloodbath/B = new(H)
|
|
INVOKE_ASYNC(B, /obj/effect/mine/pickup/bloodbath/.proc/mineEffect, H)
|
|
to_chat(user, "<span class='notice'>You shatter the bottle!</span>")
|
|
playsound(user.loc, 'sound/effects/glassbr1.ogg', 100, 1)
|
|
message_admins("<span class='adminnotice'>[ADMIN_LOOKUPFLW(user)] has activated a bottle of mayhem!</span>")
|
|
add_logs(user, null, "activated a bottle of mayhem", src)
|
|
qdel(src)
|
|
|
|
/obj/item/blood_contract
|
|
name = "blood contract"
|
|
icon = 'icons/obj/wizard.dmi'
|
|
icon_state = "scroll2"
|
|
color = "#FF0000"
|
|
desc = "Mark your target for death."
|
|
var/used = FALSE
|
|
|
|
/obj/item/blood_contract/attack_self(mob/user)
|
|
if(used)
|
|
return
|
|
used = TRUE
|
|
|
|
var/list/da_list = list()
|
|
for(var/I in GLOB.alive_mob_list & GLOB.player_list)
|
|
var/mob/living/L = I
|
|
da_list[L.real_name] = L
|
|
|
|
var/choice = input(user,"Who do you want dead?","Choose Your Victim") as null|anything in da_list
|
|
|
|
choice = da_list[choice]
|
|
|
|
if(!choice)
|
|
used = FALSE
|
|
return
|
|
if(!(isliving(choice)))
|
|
to_chat(user, "[choice] is already dead!")
|
|
used = FALSE
|
|
return
|
|
if(choice == user)
|
|
to_chat(user, "You feel like writing your own name into a cursed death warrant would be unwise.")
|
|
used = FALSE
|
|
return
|
|
|
|
var/mob/living/L = choice
|
|
|
|
message_admins("<span class='adminnotice'>[ADMIN_LOOKUPFLW(L)] has been marked for death by [ADMIN_LOOKUPFLW(user)]!</span>")
|
|
|
|
var/datum/objective/survive/survive = new
|
|
survive.owner = L.mind
|
|
L.mind.objectives += survive
|
|
add_logs(user, L, "took out a blood contract on", src)
|
|
to_chat(L, "<span class='userdanger'>You've been marked for death! Don't let the demons get you! KILL THEM ALL!</span>")
|
|
L.add_atom_colour("#FF0000", ADMIN_COLOUR_PRIORITY)
|
|
var/obj/effect/mine/pickup/bloodbath/B = new(L)
|
|
INVOKE_ASYNC(B, /obj/effect/mine/pickup/bloodbath/.proc/mineEffect, L)
|
|
|
|
for(var/mob/living/carbon/human/H in GLOB.player_list)
|
|
if(H == L)
|
|
continue
|
|
to_chat(H, "<span class='userdanger'>You have an overwhelming desire to kill [L]. [L.p_theyve(TRUE)] been marked red! Whoever [L.p_they()] [L.p_were()], friend or foe, go kill [L.p_them()]!</span>")
|
|
H.put_in_hands(new /obj/item/kitchen/knife/butcher(H), TRUE)
|
|
|
|
qdel(src)
|
|
|
|
//Colossus
|
|
/obj/structure/closet/crate/necropolis/colossus
|
|
name = "colossus chest"
|
|
|
|
/obj/structure/closet/crate/necropolis/colossus/PopulateContents()
|
|
var/list/choices = subtypesof(/obj/machinery/anomalous_crystal)
|
|
var/random_crystal = pick(choices)
|
|
new random_crystal(src)
|
|
new /obj/item/organ/vocal_cords/colossus(src)
|
|
|
|
/obj/structure/closet/crate/necropolis/colossus/crusher
|
|
name = "angelic colossus chest"
|
|
|
|
/obj/structure/closet/crate/necropolis/colossus/crusher/PopulateContents()
|
|
..()
|
|
new /obj/item/crusher_trophy/blaster_tubes(src)
|
|
|
|
//Hierophant
|
|
/obj/item/hierophant_club
|
|
name = "hierophant club"
|
|
desc = "The strange technology of this large club allows various nigh-magical feats. It used to beat you, but now you can set the beat."
|
|
icon_state = "hierophant_club_ready_beacon"
|
|
item_state = "hierophant_club_ready_beacon"
|
|
icon = 'icons/obj/lavaland/artefacts.dmi'
|
|
lefthand_file = 'icons/mob/inhands/64x64_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/64x64_righthand.dmi'
|
|
inhand_x_dimension = 64
|
|
inhand_y_dimension = 64
|
|
slot_flags = ITEM_SLOT_BACK
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
force = 15
|
|
attack_verb = list("clubbed", "beat", "pummeled")
|
|
hitsound = 'sound/weapons/sonic_jackhammer.ogg'
|
|
actions_types = list(/datum/action/item_action/vortex_recall, /datum/action/item_action/toggle_unfriendly_fire)
|
|
var/cooldown_time = 20 //how long the cooldown between non-melee ranged attacks is
|
|
var/chaser_cooldown = 81 //how long the cooldown between firing chasers at mobs is
|
|
var/chaser_timer = 0 //what our current chaser cooldown is
|
|
var/chaser_speed = 0.8 //how fast our chasers are
|
|
var/timer = 0 //what our current cooldown is
|
|
var/blast_range = 13 //how long the cardinal blast's walls are
|
|
var/obj/effect/hierophant/beacon //the associated beacon we teleport to
|
|
var/teleporting = FALSE //if we ARE teleporting
|
|
var/friendly_fire_check = FALSE //if the blasts we make will consider our faction against the faction of hit targets
|
|
|
|
/obj/item/hierophant_club/examine(mob/user)
|
|
..()
|
|
to_chat(user, "<span class='hierophant_warning'>The[beacon ? " beacon is not currently":"re is a beacon"] attached.</span>")
|
|
|
|
/obj/item/hierophant_club/suicide_act(mob/living/user)
|
|
say("Xverwpsgexmrk...")
|
|
user.visible_message("<span class='suicide'>[user] holds [src] into the air! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
|
new/obj/effect/temp_visual/hierophant/telegraph(get_turf(user))
|
|
playsound(user,'sound/machines/airlockopen.ogg', 75, TRUE)
|
|
user.visible_message("<span class='hierophant_warning'>[user] fades out, leaving [user.p_their()] belongings behind!</span>")
|
|
for(var/obj/item/I in user)
|
|
if(I != src)
|
|
user.dropItemToGround(I)
|
|
for(var/turf/T in RANGE_TURFS(1, user))
|
|
var/obj/effect/temp_visual/hierophant/blast/B = new(T, user, TRUE)
|
|
B.damage = 0
|
|
user.dropItemToGround(src) //Drop us last, so it goes on top of their stuff
|
|
qdel(user)
|
|
|
|
/obj/item/hierophant_club/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
|
|
..()
|
|
var/turf/T = get_turf(target)
|
|
if(!T || timer > world.time)
|
|
return
|
|
calculate_anger_mod(user)
|
|
timer = world.time + CLICK_CD_MELEE //by default, melee attacks only cause melee blasts, and have an accordingly short cooldown
|
|
if(proximity_flag)
|
|
INVOKE_ASYNC(src, .proc/aoe_burst, T, user)
|
|
add_logs(user, target, "fired 3x3 blast at", src)
|
|
else
|
|
if(ismineralturf(target) && get_dist(user, target) < 6) //target is minerals, we can hit it(even if we can't see it)
|
|
INVOKE_ASYNC(src, .proc/cardinal_blasts, T, user)
|
|
timer = world.time + cooldown_time
|
|
else if(target in view(5, get_turf(user))) //if the target is in view, hit it
|
|
timer = world.time + cooldown_time
|
|
if(isliving(target) && chaser_timer <= world.time) //living and chasers off cooldown? fire one!
|
|
chaser_timer = world.time + chaser_cooldown
|
|
var/obj/effect/temp_visual/hierophant/chaser/C = new(get_turf(user), user, target, chaser_speed, friendly_fire_check)
|
|
C.damage = 30
|
|
C.monster_damage_boost = FALSE
|
|
add_logs(user, target, "fired a chaser at", src)
|
|
else
|
|
INVOKE_ASYNC(src, .proc/cardinal_blasts, T, user) //otherwise, just do cardinal blast
|
|
add_logs(user, target, "fired cardinal blast at", src)
|
|
else
|
|
to_chat(user, "<span class='warning'>That target is out of range!</span>" )
|
|
timer = world.time
|
|
INVOKE_ASYNC(src, .proc/prepare_icon_update)
|
|
|
|
/obj/item/hierophant_club/proc/calculate_anger_mod(mob/user) //we get stronger as the user loses health
|
|
chaser_cooldown = initial(chaser_cooldown)
|
|
cooldown_time = initial(cooldown_time)
|
|
chaser_speed = initial(chaser_speed)
|
|
blast_range = initial(blast_range)
|
|
if(isliving(user))
|
|
var/mob/living/L = user
|
|
var/health_percent = L.health / L.maxHealth
|
|
chaser_cooldown += round(health_percent * 20) //two tenths of a second for each missing 10% of health
|
|
cooldown_time += round(health_percent * 10) //one tenth of a second for each missing 10% of health
|
|
chaser_speed = max(chaser_speed + health_percent, 0.5) //one tenth of a second faster for each missing 10% of health
|
|
blast_range -= round(health_percent * 10) //one additional range for each missing 10% of health
|
|
|
|
/obj/item/hierophant_club/update_icon()
|
|
icon_state = "hierophant_club[timer <= world.time ? "_ready":""][(beacon && !QDELETED(beacon)) ? "":"_beacon"]"
|
|
item_state = icon_state
|
|
if(ismob(loc))
|
|
var/mob/M = loc
|
|
M.update_inv_hands()
|
|
M.update_inv_back()
|
|
|
|
/obj/item/hierophant_club/proc/prepare_icon_update()
|
|
update_icon()
|
|
sleep(timer - world.time)
|
|
update_icon()
|
|
|
|
/obj/item/hierophant_club/ui_action_click(mob/user, action)
|
|
if(istype(action, /datum/action/item_action/toggle_unfriendly_fire)) //toggle friendly fire...
|
|
friendly_fire_check = !friendly_fire_check
|
|
to_chat(user, "<span class='warning'>You toggle friendly fire [friendly_fire_check ? "off":"on"]!</span>")
|
|
return
|
|
if(timer > world.time)
|
|
return
|
|
if(!user.is_holding(src)) //you need to hold the staff to teleport
|
|
to_chat(user, "<span class='warning'>You need to hold the club in your hands to [beacon ? "teleport with it":"detach the beacon"]!</span>")
|
|
return
|
|
if(!beacon || QDELETED(beacon))
|
|
if(isturf(user.loc))
|
|
user.visible_message("<span class='hierophant_warning'>[user] starts fiddling with [src]'s pommel...</span>", \
|
|
"<span class='notice'>You start detaching the hierophant beacon...</span>")
|
|
timer = world.time + 51
|
|
INVOKE_ASYNC(src, .proc/prepare_icon_update)
|
|
if(do_after(user, 50, target = user) && !beacon)
|
|
var/turf/T = get_turf(user)
|
|
playsound(T,'sound/magic/blind.ogg', 200, 1, -4)
|
|
new /obj/effect/temp_visual/hierophant/telegraph/teleport(T, user)
|
|
beacon = new/obj/effect/hierophant(T)
|
|
user.update_action_buttons_icon()
|
|
user.visible_message("<span class='hierophant_warning'>[user] places a strange machine beneath [user.p_their()] feet!</span>", \
|
|
"<span class='hierophant'>You detach the hierophant beacon, allowing you to teleport yourself and any allies to it at any time!</span>\n\
|
|
<span class='notice'>You can remove the beacon to place it again by striking it with the club.</span>")
|
|
else
|
|
timer = world.time
|
|
INVOKE_ASYNC(src, .proc/prepare_icon_update)
|
|
else
|
|
to_chat(user, "<span class='warning'>You need to be on solid ground to detach the beacon!</span>")
|
|
return
|
|
if(get_dist(user, beacon) <= 2) //beacon too close abort
|
|
to_chat(user, "<span class='warning'>You are too close to the beacon to teleport to it!</span>")
|
|
return
|
|
if(is_blocked_turf(get_turf(beacon), TRUE))
|
|
to_chat(user, "<span class='warning'>The beacon is blocked by something, preventing teleportation!</span>")
|
|
return
|
|
if(!isturf(user.loc))
|
|
to_chat(user, "<span class='warning'>You don't have enough space to teleport from here!</span>")
|
|
return
|
|
teleporting = TRUE //start channel
|
|
user.update_action_buttons_icon()
|
|
user.visible_message("<span class='hierophant_warning'>[user] starts to glow faintly...</span>")
|
|
timer = world.time + 50
|
|
INVOKE_ASYNC(src, .proc/prepare_icon_update)
|
|
beacon.icon_state = "hierophant_tele_on"
|
|
var/obj/effect/temp_visual/hierophant/telegraph/edge/TE1 = new /obj/effect/temp_visual/hierophant/telegraph/edge(user.loc)
|
|
var/obj/effect/temp_visual/hierophant/telegraph/edge/TE2 = new /obj/effect/temp_visual/hierophant/telegraph/edge(beacon.loc)
|
|
if(do_after(user, 40, target = user) && user && beacon)
|
|
var/turf/T = get_turf(beacon)
|
|
var/turf/source = get_turf(user)
|
|
if(is_blocked_turf(T, TRUE))
|
|
teleporting = FALSE
|
|
to_chat(user, "<span class='warning'>The beacon is blocked by something, preventing teleportation!</span>")
|
|
user.update_action_buttons_icon()
|
|
timer = world.time
|
|
INVOKE_ASYNC(src, .proc/prepare_icon_update)
|
|
beacon.icon_state = "hierophant_tele_off"
|
|
return
|
|
new /obj/effect/temp_visual/hierophant/telegraph(T, user)
|
|
new /obj/effect/temp_visual/hierophant/telegraph(source, user)
|
|
playsound(T,'sound/magic/wand_teleport.ogg', 200, 1)
|
|
playsound(source,'sound/machines/airlockopen.ogg', 200, 1)
|
|
if(!do_after(user, 3, target = user) || !user || !beacon || QDELETED(beacon)) //no walking away shitlord
|
|
teleporting = FALSE
|
|
if(user)
|
|
user.update_action_buttons_icon()
|
|
timer = world.time
|
|
INVOKE_ASYNC(src, .proc/prepare_icon_update)
|
|
if(beacon)
|
|
beacon.icon_state = "hierophant_tele_off"
|
|
return
|
|
if(is_blocked_turf(T, TRUE))
|
|
teleporting = FALSE
|
|
to_chat(user, "<span class='warning'>The beacon is blocked by something, preventing teleportation!</span>")
|
|
user.update_action_buttons_icon()
|
|
timer = world.time
|
|
INVOKE_ASYNC(src, .proc/prepare_icon_update)
|
|
beacon.icon_state = "hierophant_tele_off"
|
|
return
|
|
add_logs(user, beacon, "teleported self from [AREACOORD(source)] to")
|
|
new /obj/effect/temp_visual/hierophant/telegraph/teleport(T, user)
|
|
new /obj/effect/temp_visual/hierophant/telegraph/teleport(source, user)
|
|
for(var/t in RANGE_TURFS(1, T))
|
|
var/obj/effect/temp_visual/hierophant/blast/B = new /obj/effect/temp_visual/hierophant/blast(t, user, TRUE) //blasts produced will not hurt allies
|
|
B.damage = 30
|
|
for(var/t in RANGE_TURFS(1, source))
|
|
var/obj/effect/temp_visual/hierophant/blast/B = new /obj/effect/temp_visual/hierophant/blast(t, user, TRUE) //but absolutely will hurt enemies
|
|
B.damage = 30
|
|
for(var/mob/living/L in range(1, source))
|
|
INVOKE_ASYNC(src, .proc/teleport_mob, source, L, T, user) //regardless, take all mobs near us along
|
|
sleep(6) //at this point the blasts detonate
|
|
if(beacon)
|
|
beacon.icon_state = "hierophant_tele_off"
|
|
else
|
|
qdel(TE1)
|
|
qdel(TE2)
|
|
timer = world.time
|
|
INVOKE_ASYNC(src, .proc/prepare_icon_update)
|
|
if(beacon)
|
|
beacon.icon_state = "hierophant_tele_off"
|
|
teleporting = FALSE
|
|
if(user)
|
|
user.update_action_buttons_icon()
|
|
|
|
/obj/item/hierophant_club/proc/teleport_mob(turf/source, mob/M, turf/target, mob/user)
|
|
var/turf/turf_to_teleport_to = get_step(target, get_dir(source, M)) //get position relative to caster
|
|
if(!turf_to_teleport_to || is_blocked_turf(turf_to_teleport_to, TRUE))
|
|
return
|
|
animate(M, alpha = 0, time = 2, easing = EASE_OUT) //fade out
|
|
sleep(1)
|
|
if(!M)
|
|
return
|
|
M.visible_message("<span class='hierophant_warning'>[M] fades out!</span>")
|
|
sleep(2)
|
|
if(!M)
|
|
return
|
|
M.forceMove(turf_to_teleport_to)
|
|
sleep(1)
|
|
if(!M)
|
|
return
|
|
animate(M, alpha = 255, time = 2, easing = EASE_IN) //fade IN
|
|
sleep(1)
|
|
if(!M)
|
|
return
|
|
M.visible_message("<span class='hierophant_warning'>[M] fades in!</span>")
|
|
if(user != M)
|
|
add_logs(user, M, "teleported", null, "from [AREACOORD(source)]")
|
|
|
|
/obj/item/hierophant_club/proc/cardinal_blasts(turf/T, mob/living/user) //fire cardinal cross blasts with a delay
|
|
if(!T)
|
|
return
|
|
new /obj/effect/temp_visual/hierophant/telegraph/cardinal(T, user)
|
|
playsound(T,'sound/effects/bin_close.ogg', 200, 1)
|
|
sleep(2)
|
|
new /obj/effect/temp_visual/hierophant/blast(T, user, friendly_fire_check)
|
|
for(var/d in GLOB.cardinals)
|
|
INVOKE_ASYNC(src, .proc/blast_wall, T, d, user)
|
|
|
|
/obj/item/hierophant_club/proc/blast_wall(turf/T, dir, mob/living/user) //make a wall of blasts blast_range tiles long
|
|
if(!T)
|
|
return
|
|
var/range = blast_range
|
|
var/turf/previousturf = T
|
|
var/turf/J = get_step(previousturf, dir)
|
|
for(var/i in 1 to range)
|
|
if(!J)
|
|
return
|
|
var/obj/effect/temp_visual/hierophant/blast/B = new(J, user, friendly_fire_check)
|
|
B.damage = 30
|
|
B.monster_damage_boost = FALSE
|
|
previousturf = J
|
|
J = get_step(previousturf, dir)
|
|
|
|
/obj/item/hierophant_club/proc/aoe_burst(turf/T, mob/living/user) //make a 3x3 blast around a target
|
|
if(!T)
|
|
return
|
|
new /obj/effect/temp_visual/hierophant/telegraph(T, user)
|
|
playsound(T,'sound/effects/bin_close.ogg', 200, 1)
|
|
sleep(2)
|
|
for(var/t in RANGE_TURFS(1, T))
|
|
var/obj/effect/temp_visual/hierophant/blast/B = new(t, user, friendly_fire_check)
|
|
B.damage = 15 //keeps monster damage boost due to lower damage
|