Files
Yogstation/code/datums/status_effects
Theos 98ece35907 Legion core nerf - legion cores provide reduced damage slowdown on station vs immunity and are slower to apply (when on station) (not on lavaland) (#15768)
* oh, that's a baseball! (#14)

* [READY] Disarm Rework: Shove that Dickhead (#42958)

The War on Stun Based Combat Phase II
About The Pull Request

A massive change in gameplay that affects more than just disarm. Hopefully in an interesting way.
There's two parts to this, part 1 is that disarm's functionality has been entirely stripped out and replaced with essentially a new purpose: Shoving.
Shoving is the new action that occurs when clicking on people while in the disarm intent.
Shoving someone pushes them one tile away from you. If there is otherwise nothing blocking them, they are slowed down very slightly for 3 seconds. If you shove someone again while they are slowed, it knocks ranged weapons out of their active hand. I'm not sure about this part and may buff or remove it depending on how it works in practice.
If the blocking tile has a table on it, they're pushed onto it knocking them over for 3 seconds. If it has another human on it, it knocks them both over, the collateral victim for 1 second instead of 3. If the tile is otherwise blocked besides them, it knocks them down for 3 seconds. All knockdowns cause you to drop items, and do not stun at all and can be immediately crawled away from.
However, once knocked down, if you are shoved again it paralyzes for 4 seconds. This is the same length as the old disarm push. It cannot be chained or extended, shoving them again while they're paralyzed does not extend the length of the paralyze. Once it ends, the person will be up and moving.
Now you might be thinking, why would I want to shove someone unless they're against a wall?
Here's part 2:
Moving into someone in a hostile intent no longer pushes them. They'll stay where they are and your movement is blocked. If you want to get someone out of the way, you need to shove them.
Why It's Good For The Game

Changes a previously RNG based mechanic that was basically just spammed until you got that lucky "I win" roll into a positioning based utility that has a point to use in many situations. Livens up simple melee combat and makes fighting in confined areas more lively and unpredictable. Introduces some new epic gamer strats, I've been playing around and it's pretty fun.
Also why not try something really crazy and see what happens? If it's shit it can be reverted :^)
Changelog

Special thanks to whoneedsspace, the inventor of the singlecap, for deshitcodifying this hard.

cl
add: Disarm has been reworked, instead of an rng based system instead it pushes people away from you. If their movement is blocked it knocks them over. Shoving someone twice quickly will knock ranged weapons out of their hands.
del: Moving into humans while in a hostile intent no longer pushes them.
tweak: Passive grabs need to be resisted out of while on the ground, and can't be directly crawled out of
/cl

* [READY] Disarm Rework: Shove that Dickhead

Co-authored-by: Rob Bailey <actioninja@gmail.com>
Co-authored-by: yogstation13-bot <jahostagat@thraml.com>

* Revert "oh, that's a baseball! (#14)" (#16)

This reverts commit 6c77b25374.

* Update regenerative_core.dm

* Update buffs.dm

* Update regenerative_core.dm

* Update buffs.dm

* transit is "reserved"

* Update regenerative_core.dm

* Update buffs.dm

* Update regenerative_core.dm

* Update regenerative_core.dm

* Update regenerative_core.dm

* Update regenerative_core.dm

Co-authored-by: Rob Bailey <actioninja@gmail.com>
Co-authored-by: yogstation13-bot <jahostagat@thraml.com>
2022-09-17 14:55:13 +01:00
..
2021-09-17 12:50:16 +01:00
2021-09-17 12:50:16 +01:00
2021-09-11 13:19:11 +01:00