mirror of
https://github.com/yogstation13/Yogstation.git
synced 2025-02-26 09:04:50 +00:00
Fixes NOCLONE and CLUMSY being in both disabilities and mutations. they're now only disabilities. Fixes minttoxin not gibbing people with the fat disabilities. Fixes some runtimes, replacing usr by user in some places. Fixes mutation overlays being removed when updating overlays. Remove the now unused mob/var/list/mutations and human/var/blood_type Fixed some formatting in preferences.dm
559 lines
14 KiB
Plaintext
559 lines
14 KiB
Plaintext
/mob/living/carbon/proc/monkeyize(tr_flags = (TR_KEEPITEMS | TR_KEEPVIRUS | TR_DEFAULTMSG), newname = null)
|
|
if (notransform)
|
|
return
|
|
//Handle items on mob
|
|
|
|
//first implants & organs
|
|
var/list/implants = list()
|
|
var/list/int_organs = list()
|
|
|
|
if (tr_flags & TR_KEEPIMPLANTS)
|
|
for(var/obj/item/weapon/implant/W in src)
|
|
implants += W
|
|
|
|
if (tr_flags & TR_KEEPORGANS)
|
|
for(var/obj/item/organ/internal/I in internal_organs)
|
|
int_organs += I
|
|
I.Remove(src, 1)
|
|
|
|
//Make mob invisible and spawn animation
|
|
regenerate_icons()
|
|
notransform = 1
|
|
canmove = 0
|
|
stunned = 1
|
|
icon = null
|
|
overlays.Cut()
|
|
invisibility = 101
|
|
|
|
var/atom/movable/overlay/animation = new( loc )
|
|
animation.icon_state = "blank"
|
|
animation.icon = 'icons/mob/mob.dmi'
|
|
animation.master = src
|
|
flick("h2monkey", animation)
|
|
sleep(22)
|
|
var/mob/living/carbon/monkey/O = new /mob/living/carbon/monkey( loc )
|
|
qdel(animation)
|
|
|
|
// hash the original name?
|
|
if (tr_flags & TR_HASHNAME)
|
|
O.name = "monkey ([copytext(md5(real_name), 2, 6)])"
|
|
O.real_name = "monkey ([copytext(md5(real_name), 2, 6)])"
|
|
if (newname) //if there's a name as an argument, always take that one over the current name
|
|
O.name = newname
|
|
O.real_name = newname
|
|
|
|
//handle DNA and other attributes
|
|
if(dna)
|
|
dna.transfer_identity(O)
|
|
if(tr_flags & TR_KEEPSE)
|
|
O.dna.struc_enzymes = dna.struc_enzymes
|
|
|
|
if(suiciding)
|
|
O.suiciding = suiciding
|
|
O.loc = loc
|
|
O.a_intent = "harm"
|
|
|
|
//keep viruses?
|
|
if (tr_flags & TR_KEEPVIRUS)
|
|
O.viruses = viruses
|
|
viruses = list()
|
|
for(var/datum/disease/D in O.viruses)
|
|
D.affected_mob = O
|
|
D.holder = O
|
|
|
|
//keep damage?
|
|
if (tr_flags & TR_KEEPDAMAGE)
|
|
O.setToxLoss(getToxLoss())
|
|
O.adjustBruteLoss(getBruteLoss())
|
|
O.setOxyLoss(getOxyLoss())
|
|
O.adjustFireLoss(getFireLoss())
|
|
O.radiation = radiation
|
|
|
|
//re-add implants to new mob
|
|
for(var/obj/item/weapon/implant/I in implants)
|
|
I.loc = O
|
|
I.implanted = O
|
|
|
|
//re-add organs to new mob
|
|
if(tr_flags & TR_KEEPORGANS)
|
|
for(var/obj/item/organ/internal/I in O.internal_organs)
|
|
qdel(I)
|
|
|
|
for(var/obj/item/organ/internal/I in int_organs)
|
|
I.Insert(O, 1)
|
|
|
|
//transfer mind and delete old mob
|
|
if(mind)
|
|
mind.transfer_to(O)
|
|
if(O.mind.changeling)
|
|
O.mind.changeling.purchasedpowers += new /obj/effect/proc_holder/changeling/humanform(null)
|
|
if (tr_flags & TR_DEFAULTMSG)
|
|
O << "<B>You are now a monkey.</B>"
|
|
|
|
O.update_pipe_vision()
|
|
|
|
for(var/A in loc.vars)
|
|
if(loc.vars[A] == src)
|
|
loc.vars[A] = O
|
|
|
|
updateappearance(O)
|
|
. = O
|
|
if ( !(tr_flags & TR_KEEPSRC) ) //flag should be used if monkeyize() is called inside another proc of src so that one does not crash
|
|
qdel(src)
|
|
|
|
|
|
////////////////////////// Humanize //////////////////////////////
|
|
//Could probably be merged with monkeyize but other transformations got their own procs, too
|
|
|
|
/mob/living/carbon/proc/humanize(tr_flags = (TR_KEEPITEMS | TR_KEEPVIRUS | TR_DEFAULTMSG), newname = null)
|
|
if (notransform)
|
|
return
|
|
//Handle items on mob
|
|
|
|
//first implants & organs
|
|
var/list/implants = list()
|
|
var/list/int_organs = list()
|
|
|
|
if (tr_flags & TR_KEEPIMPLANTS)
|
|
for(var/obj/item/weapon/implant/W in src)
|
|
implants += W
|
|
|
|
if (tr_flags & TR_KEEPORGANS)
|
|
for(var/obj/item/organ/internal/I in internal_organs)
|
|
int_organs += I
|
|
I.Remove(src, 1)
|
|
|
|
//now the rest
|
|
if (tr_flags & TR_KEEPITEMS)
|
|
for(var/obj/item/W in (src.contents-implants))
|
|
unEquip(W)
|
|
if (client)
|
|
client.screen -= W
|
|
if (W)
|
|
W.loc = loc
|
|
W.dropped(src)
|
|
W.layer = initial(W.layer)
|
|
|
|
// for(var/obj/item/W in src)
|
|
// unEquip(W)
|
|
|
|
//Make mob invisible and spawn animation
|
|
regenerate_icons()
|
|
notransform = 1
|
|
canmove = 0
|
|
stunned = 1
|
|
icon = null
|
|
overlays.Cut()
|
|
invisibility = 101
|
|
var/atom/movable/overlay/animation = new( loc )
|
|
animation.icon_state = "blank"
|
|
animation.icon = 'icons/mob/mob.dmi'
|
|
animation.master = src
|
|
flick("monkey2h", animation)
|
|
sleep(22)
|
|
var/mob/living/carbon/human/O = new( loc )
|
|
for(var/obj/item/C in O.loc)
|
|
O.equip_to_appropriate_slot(C)
|
|
qdel(animation)
|
|
|
|
O.gender = (deconstruct_block(getblock(dna.uni_identity, DNA_GENDER_BLOCK), 2)-1) ? FEMALE : MALE
|
|
|
|
if(dna)
|
|
dna.transfer_identity(O)
|
|
O.update_icons()
|
|
if(tr_flags & TR_KEEPSE)
|
|
O.dna.struc_enzymes = dna.struc_enzymes
|
|
domutcheck(O)
|
|
|
|
if(!dna.species)
|
|
hardset_dna(O, null, null, null, null, /datum/species/human)
|
|
else
|
|
hardset_dna(O, null, null, null, null, dna.species.type)
|
|
|
|
if(newname) //if there's a name as an argument, always take that one over the current name
|
|
O.real_name = newname
|
|
else
|
|
if(cmptext("monkey",copytext(O.dna.real_name,1,7)))
|
|
O.dna.real_name = random_unique_name(O.gender)
|
|
O.real_name = O.dna.real_name
|
|
O.name = O.real_name
|
|
|
|
if(suiciding)
|
|
O.suiciding = suiciding
|
|
|
|
O.loc = loc
|
|
|
|
//keep viruses?
|
|
if (tr_flags & TR_KEEPVIRUS)
|
|
O.viruses = viruses
|
|
viruses = list()
|
|
for(var/datum/disease/D in O.viruses)
|
|
D.affected_mob = O
|
|
D.holder = O
|
|
O.med_hud_set_status()
|
|
|
|
//keep damage?
|
|
if (tr_flags & TR_KEEPDAMAGE)
|
|
O.setToxLoss(getToxLoss())
|
|
O.adjustBruteLoss(getBruteLoss())
|
|
O.setOxyLoss(getOxyLoss())
|
|
O.adjustFireLoss(getFireLoss())
|
|
O.radiation = radiation
|
|
|
|
//re-add implants to new mob
|
|
for(var/obj/item/weapon/implant/I in implants)
|
|
I.loc = O
|
|
I.implanted = O
|
|
O.sec_hud_set_implants()
|
|
|
|
if(tr_flags & TR_KEEPORGANS)
|
|
for(var/obj/item/organ/internal/I in O.internal_organs)
|
|
qdel(I)
|
|
|
|
for(var/obj/item/organ/internal/I in int_organs)
|
|
I.Insert(O, 1)
|
|
|
|
if(mind)
|
|
mind.transfer_to(O)
|
|
O.a_intent = "help"
|
|
if (tr_flags & TR_DEFAULTMSG)
|
|
O << "<B>You are now a human.</B>"
|
|
|
|
O.update_pipe_vision()
|
|
|
|
updateappearance(O)
|
|
. = O
|
|
|
|
for(var/A in loc.vars)
|
|
if(loc.vars[A] == src)
|
|
loc.vars[A] = O
|
|
|
|
if ( !(tr_flags & TR_KEEPSRC) ) //don't delete src yet if it's needed to finish calling proc
|
|
qdel(src)
|
|
|
|
|
|
/mob/new_player/AIize()
|
|
spawning = 1
|
|
return ..()
|
|
|
|
/mob/living/carbon/human/AIize()
|
|
if (notransform)
|
|
return
|
|
for(var/t in organs)
|
|
qdel(t)
|
|
|
|
return ..()
|
|
|
|
/mob/living/carbon/AIize()
|
|
if (notransform)
|
|
return
|
|
for(var/obj/item/W in src)
|
|
unEquip(W)
|
|
regenerate_icons()
|
|
notransform = 1
|
|
canmove = 0
|
|
icon = null
|
|
invisibility = 101
|
|
return ..()
|
|
|
|
/mob/proc/AIize()
|
|
if(client)
|
|
stopLobbySound()
|
|
var/mob/living/silicon/ai/O = new (loc,,,1)//No MMI but safety is in effect.
|
|
O.invisibility = 0
|
|
O.aiRestorePowerRoutine = 0
|
|
|
|
if(mind)
|
|
mind.transfer_to(O)
|
|
else
|
|
O.key = key
|
|
|
|
O.update_pipe_vision()
|
|
|
|
var/obj/loc_landmark
|
|
for(var/obj/effect/landmark/start/sloc in landmarks_list)
|
|
if (sloc.name != "AI")
|
|
continue
|
|
if (locate(/mob/living) in sloc.loc)
|
|
continue
|
|
loc_landmark = sloc
|
|
if (!loc_landmark)
|
|
for(var/obj/effect/landmark/tripai in landmarks_list)
|
|
if (tripai.name == "tripai")
|
|
if(locate(/mob/living) in tripai.loc)
|
|
continue
|
|
loc_landmark = tripai
|
|
if (!loc_landmark)
|
|
O << "Oh god sorry we can't find an unoccupied AI spawn location, so we're spawning you on top of someone."
|
|
for(var/obj/effect/landmark/start/sloc in landmarks_list)
|
|
if (sloc.name == "AI")
|
|
loc_landmark = sloc
|
|
|
|
O.loc = loc_landmark.loc
|
|
for (var/obj/item/device/radio/intercom/comm in O.loc)
|
|
comm.ai += O
|
|
|
|
O << "<B>You are playing the station's AI. The AI cannot move, but can interact with many objects while viewing them (through cameras).</B>"
|
|
O << "<B>To look at other parts of the station, click on yourself to get a camera menu.</B>"
|
|
O << "<B>While observing through a camera, you can use most (networked) devices which you can see, such as computers, APCs, intercoms, doors, etc.</B>"
|
|
O << "To use something, simply click on it."
|
|
O << {"Use say ":b to speak to your cyborgs through binary."} //"
|
|
O << "For department channels, use the following say commands:"
|
|
O << ":o - AI Private, :c - Command, :s - Security, :e - Engineering, :u - Supply, :v - Service, :m - Medical, :n - Science."
|
|
if (!(ticker && ticker.mode && (O.mind in ticker.mode.malf_ai)))
|
|
O.show_laws()
|
|
O << "<b>These laws may be changed by other players, or by you being the traitor.</b>"
|
|
|
|
O.verbs += /mob/living/silicon/ai/proc/show_laws_verb
|
|
O.verbs += /mob/living/silicon/ai/proc/ai_statuschange
|
|
|
|
O.job = "AI"
|
|
|
|
O.rename_self("ai",1)
|
|
. = O
|
|
qdel(src)
|
|
return
|
|
|
|
|
|
//human -> robot
|
|
/mob/living/carbon/human/proc/Robotize(delete_items = 0)
|
|
if (notransform)
|
|
return
|
|
for(var/obj/item/W in src)
|
|
if(delete_items)
|
|
qdel(W)
|
|
else
|
|
unEquip(W)
|
|
regenerate_icons()
|
|
notransform = 1
|
|
canmove = 0
|
|
icon = null
|
|
invisibility = 101
|
|
for(var/t in organs)
|
|
qdel(t)
|
|
|
|
var/mob/living/silicon/robot/O = new /mob/living/silicon/robot( loc )
|
|
|
|
// cyborgs produced by Robotize get an automatic power cell
|
|
O.cell = new(O)
|
|
O.cell.maxcharge = 7500
|
|
O.cell.charge = 7500
|
|
|
|
|
|
O.gender = gender
|
|
O.invisibility = 0
|
|
|
|
|
|
if(mind) //TODO
|
|
mind.transfer_to(O)
|
|
if(mind.special_role)
|
|
O.mind.store_memory("In case you look at this after being borged, the objectives are only here until I find a way to make them not show up for you, as I can't simply delete them without screwing up round-end reporting. --NeoFite")
|
|
else
|
|
O.key = key
|
|
|
|
O.update_pipe_vision()
|
|
|
|
if (config.rename_cyborg)
|
|
O.rename_self("cyborg", 1)
|
|
|
|
O.loc = loc
|
|
O.job = "Cyborg"
|
|
O.notify_ai(1)
|
|
|
|
. = O
|
|
qdel(src)
|
|
|
|
//human -> alien
|
|
/mob/living/carbon/human/proc/Alienize()
|
|
if (notransform)
|
|
return
|
|
for(var/obj/item/W in src)
|
|
unEquip(W)
|
|
regenerate_icons()
|
|
notransform = 1
|
|
canmove = 0
|
|
icon = null
|
|
invisibility = 101
|
|
for(var/t in organs)
|
|
qdel(t)
|
|
|
|
var/alien_caste = pick("Hunter","Sentinel","Drone")
|
|
var/mob/living/carbon/alien/humanoid/new_xeno
|
|
switch(alien_caste)
|
|
if("Hunter")
|
|
new_xeno = new /mob/living/carbon/alien/humanoid/hunter(loc)
|
|
if("Sentinel")
|
|
new_xeno = new /mob/living/carbon/alien/humanoid/sentinel(loc)
|
|
if("Drone")
|
|
new_xeno = new /mob/living/carbon/alien/humanoid/drone(loc)
|
|
|
|
new_xeno.a_intent = "harm"
|
|
new_xeno.key = key
|
|
|
|
new_xeno << "<B>You are now an alien.</B>"
|
|
new_xeno.update_pipe_vision()
|
|
. = new_xeno
|
|
qdel(src)
|
|
|
|
/mob/living/carbon/human/proc/slimeize(reproduce as num)
|
|
if (notransform)
|
|
return
|
|
for(var/obj/item/W in src)
|
|
unEquip(W)
|
|
regenerate_icons()
|
|
notransform = 1
|
|
canmove = 0
|
|
icon = null
|
|
invisibility = 101
|
|
for(var/t in organs)
|
|
qdel(t)
|
|
|
|
var/mob/living/simple_animal/slime/new_slime
|
|
if(reproduce)
|
|
var/number = pick(14;2,3,4) //reproduce (has a small chance of producing 3 or 4 offspring)
|
|
var/list/babies = list()
|
|
for(var/i=1,i<=number,i++)
|
|
var/mob/living/simple_animal/slime/M = new/mob/living/simple_animal/slime(loc)
|
|
M.nutrition = round(nutrition/number)
|
|
step_away(M,src)
|
|
babies += M
|
|
new_slime = pick(babies)
|
|
else
|
|
new_slime = new /mob/living/simple_animal/slime(loc)
|
|
new_slime.a_intent = "harm"
|
|
new_slime.key = key
|
|
|
|
new_slime << "<B>You are now a slime. Skreee!</B>"
|
|
new_slime.update_pipe_vision()
|
|
. = new_slime
|
|
qdel(src)
|
|
|
|
/mob/living/carbon/human/proc/Blobize()
|
|
if (notransform)
|
|
return
|
|
var/obj/effect/blob/core/new_blob = new /obj/effect/blob/core (loc)
|
|
if(!client)
|
|
for(var/mob/dead/observer/G in player_list)
|
|
if(ckey == "@[G.ckey]")
|
|
new_blob.create_overmind(G.client , 1)
|
|
break
|
|
else
|
|
new_blob.create_overmind(src.client , 1)
|
|
gib(src)
|
|
|
|
|
|
|
|
/mob/living/carbon/human/proc/corgize()
|
|
if (notransform)
|
|
return
|
|
for(var/obj/item/W in src)
|
|
unEquip(W)
|
|
regenerate_icons()
|
|
notransform = 1
|
|
canmove = 0
|
|
icon = null
|
|
invisibility = 101
|
|
for(var/t in organs) //this really should not be necessary
|
|
qdel(t)
|
|
|
|
var/mob/living/simple_animal/pet/dog/corgi/new_corgi = new /mob/living/simple_animal/pet/dog/corgi (loc)
|
|
new_corgi.a_intent = "harm"
|
|
new_corgi.key = key
|
|
|
|
new_corgi << "<B>You are now a Corgi. Yap Yap!</B>"
|
|
new_corgi.update_pipe_vision()
|
|
. = new_corgi
|
|
qdel(src)
|
|
|
|
/mob/living/carbon/human/Animalize()
|
|
|
|
var/list/mobtypes = typesof(/mob/living/simple_animal)
|
|
var/mobpath = input("Which type of mob should [src] turn into?", "Choose a type") in mobtypes
|
|
|
|
if(!safe_animal(mobpath))
|
|
usr << "<span class='danger'>Sorry but this mob type is currently unavailable.</span>"
|
|
return
|
|
|
|
if(notransform)
|
|
return
|
|
for(var/obj/item/W in src)
|
|
unEquip(W)
|
|
|
|
regenerate_icons()
|
|
notransform = 1
|
|
canmove = 0
|
|
icon = null
|
|
invisibility = 101
|
|
|
|
for(var/t in organs)
|
|
qdel(t)
|
|
|
|
var/mob/new_mob = new mobpath(src.loc)
|
|
|
|
new_mob.key = key
|
|
new_mob.a_intent = "harm"
|
|
|
|
|
|
new_mob << "You suddenly feel more... animalistic."
|
|
new_mob.update_pipe_vision()
|
|
. = new_mob
|
|
qdel(src)
|
|
|
|
/mob/proc/Animalize()
|
|
|
|
var/list/mobtypes = typesof(/mob/living/simple_animal)
|
|
var/mobpath = input("Which type of mob should [src] turn into?", "Choose a type") in mobtypes
|
|
|
|
if(!safe_animal(mobpath))
|
|
usr << "<span class='danger'>Sorry but this mob type is currently unavailable.</span>"
|
|
return
|
|
|
|
var/mob/new_mob = new mobpath(src.loc)
|
|
|
|
new_mob.key = key
|
|
new_mob.a_intent = "harm"
|
|
new_mob << "You feel more... animalistic"
|
|
new_mob.update_pipe_vision()
|
|
|
|
. = new_mob
|
|
qdel(src)
|
|
|
|
/* Certain mob types have problems and should not be allowed to be controlled by players.
|
|
*
|
|
* This proc is here to force coders to manually place their mob in this list, hopefully tested.
|
|
* This also gives a place to explain -why- players shouldnt be turn into certain mobs and hopefully someone can fix them.
|
|
*/
|
|
/mob/proc/safe_animal(MP)
|
|
|
|
//Bad mobs! - Remember to add a comment explaining what's wrong with the mob
|
|
if(!MP)
|
|
return 0 //Sanity, this should never happen.
|
|
|
|
if(ispath(MP, /mob/living/simple_animal/construct))
|
|
return 0 //Verbs do not appear for players.
|
|
|
|
//Good mobs!
|
|
if(ispath(MP, /mob/living/simple_animal/pet/cat))
|
|
return 1
|
|
if(ispath(MP, /mob/living/simple_animal/pet/dog/corgi))
|
|
return 1
|
|
if(ispath(MP, /mob/living/simple_animal/crab))
|
|
return 1
|
|
if(ispath(MP, /mob/living/simple_animal/hostile/carp))
|
|
return 1
|
|
if(ispath(MP, /mob/living/simple_animal/hostile/mushroom))
|
|
return 1
|
|
if(ispath(MP, /mob/living/simple_animal/shade))
|
|
return 1
|
|
if(ispath(MP, /mob/living/simple_animal/hostile/killertomato))
|
|
return 1
|
|
if(ispath(MP, /mob/living/simple_animal/mouse))
|
|
return 1 //It is impossible to pull up the player panel for mice (Fixed! - Nodrak)
|
|
if(ispath(MP, /mob/living/simple_animal/hostile/bear))
|
|
return 1 //Bears will auto-attack mobs, even if they're player controlled (Fixed! - Nodrak)
|
|
if(ispath(MP, /mob/living/simple_animal/parrot))
|
|
return 1 //Parrots are no longer unfinished! -Nodrak
|
|
|
|
//Not in here? Must be untested!
|
|
return 0
|