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60 lines
2.4 KiB
Plaintext
60 lines
2.4 KiB
Plaintext
//Used to process and handle roundstart quirks
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// - Quirk strings are used for faster checking in code
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// - Quirk datums are stored and hold different effects, as well as being a vector for applying trait string
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PROCESSING_SUBSYSTEM_DEF(quirks)
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name = "Quirks"
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init_order = INIT_ORDER_QUIRKS
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flags = SS_BACKGROUND
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wait = 10
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runlevels = RUNLEVEL_GAME
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var/list/quirks = list() //Assoc. list of all roundstart quirk datum types; "name" = /path/
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var/list/quirk_points = list() //Assoc. list of quirk names and their "point cost"; positive numbers are good traits, and negative ones are bad
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var/list/quirk_objects = list() //A list of all quirk objects in the game, since some may process
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var/list/quirk_blacklist = list() //A list a list of quirks that can not be used with each other. Format: list(quirk1,quirk2),list(quirk3,quirk4)
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/datum/controller/subsystem/processing/quirks/Initialize(timeofday)
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if(!quirks.len)
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SetupQuirks()
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quirk_blacklist = list(
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list("Blind","Nearsighted"),
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list("Jolly","Depression","Apathetic","Hypersensitive"),
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list("Ageusia","Vegetarian","Deviant Tastes"),
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list("Ananas Affinity","Ananas Aversion"),
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list("Alcohol Tolerance","Light Drinker"),
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list("Prosthetic Limb (Left Arm)","Prosthetic Limb"),
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list("Prosthetic Limb (Right Arm)","Prosthetic Limb"),
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list("Prosthetic Limb (Left Leg)","Prosthetic Limb"),
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list("Prosthetic Limb (Right Leg)","Prosthetic Limb"),
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list("Prosthetic Limb (Left Leg)","Paraplegic"),
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list("Prosthetic Limb (Right Leg)","Paraplegic"),
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list("Prosthetic Limb","Paraplegic")
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)
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return ..()
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/datum/controller/subsystem/processing/quirks/proc/SetupQuirks()
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// Sort by Positive, Negative, Neutral; and then by name
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var/list/quirk_list = sortList(subtypesof(/datum/quirk), /proc/cmp_quirk_asc)
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for(var/V in quirk_list)
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var/datum/quirk/T = V
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quirks[initial(T.name)] = T
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quirk_points[initial(T.name)] = initial(T.value)
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/datum/controller/subsystem/processing/quirks/proc/AssignQuirks(mob/living/user, client/cli, spawn_effects)
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if(!checkquirks(user,cli)) return// Yogs -- part of Adding Mood as Preference
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var/badquirk = FALSE
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for(var/V in cli.prefs.all_quirks)
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var/datum/quirk/Q = quirks[V]
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if(Q)
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user.add_quirk(Q, spawn_effects)
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else
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stack_trace("Invalid quirk \"[V]\" in client [cli.ckey] preferences")
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cli.prefs.all_quirks -= V
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badquirk = TRUE
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if(badquirk)
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cli.prefs.save_character()
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