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* - I rearranged X_defense.dm mob files, more damage_procs.dm.Here's what's inside: * X_defense.dm: is for the procs of attacks onto the mob, all the XXX_act() proc (things happening to the mob), as well as protection check and get procs (armor, ear prot, projectile dismemberment) * damage_procs.dm: actual damage procs like adjustBruteLoss() getfireloss, any proc that handles damaging. - some bugfixes with gibspawner effects. - monkey's bodyparts can be dismembered and are used to create its icon. - brains are no longer carbons. - all carbon have bodyparts that can be dropped when the mob is gibbed. - adminspawned bodyparts now have a default icon. - robotic parts are now a child of bodyparts. - health analyzer on alien/monkey shows damage on each limb - added admin option to add/remove bodyparts for all carbon (instead of just remove on humans) - Fixes keycheck message spam for janicart and all when trying to move. - Fixes bug with buckling to a scooter while limbless. - removed arg "hit_zone" in proj's on_hit() because we can already use the def_zone var (where hit_zone got its value) - Fixes mob not getting any damage when hit by a projectile on their missing limb, despite a hit message shown). carbon/apply_damage() now when we specify a def_zone and the corresponding BP is missing we default to the chest instead of stopping the proc. Consistently with how human/attacked_by() default to its attack to chest if missing limb. - Fixes mini uzi icon when empty and no mag (typo). - I renamed and changed a bit check_eye_prot and ear prot - renamed flash_eyes to flash_act() - I made a soundbang_act() similar to flash_act but for loud bangs. - added a gib and dust animation to larva. - husked monkeys - no damage overlay for husk or skeleton. - damage overlay for robotic limb now. - no damage overlay when organic bodypart husked. - one handed human with a bloody hand still get a bloody single hand overlay. - fix admin heal being unable to heal robotic bodyparts. - slightly touched robotic bodypart sprites (head one pixel too high) - Fixes 18532 "beheaded husk has hair". - Fixes 18584 "Ling stasis appearance bug" - no more eyes or lipstick on husks. - can remove flashes/wires/cells from robot chest and head with crowbar. - Fixes not being able to surgically amputate robotic arm/leg. * More merge conflict fixes and adding the new files I forgot to add. * of course I forgot birdstation * More typos and stuff I forgot to undo. * Fixing a typo in examine.dm Removing an unnecessary check. Making admin heal regenerate limbs on all carbons. Monkey-human transformation now transfer missing limbs info and presence of a cavity implant. NODISMEMBER species can still lack a limb if the mob lacked a limb and changed into that new species. Changeling Regenerate ability now also regenerate limbs when in monkey form. (and remove some cryptic useless code) * Fixing more conflicts with remie's multihands PR. * Fixes runtime with hud when calling build_hand_slots(). Fixes lightgeist healing not working. Fixes null.handle_fall() runtimes with pirate mobs. Fixes typo in has_left_hadn() and has_right_hand(). * Derp, forgot to remove debug message.
171 lines
6.3 KiB
Plaintext
171 lines
6.3 KiB
Plaintext
var/global/posibrain_notif_cooldown = 0
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/obj/item/device/mmi/posibrain
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name = "positronic brain"
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desc = "A cube of shining metal, four inches to a side and covered in shallow grooves."
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icon = 'icons/obj/assemblies.dmi'
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icon_state = "posibrain"
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w_class = 3
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origin_tech = "biotech=3;programming=3;plasmatech=2"
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var/notified = 0
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var/askDelay = 600 //one minute
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var/used = 0 //Prevents split personality virus. May be reset if personality deletion code is added.
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brainmob = null
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req_access = list(access_robotics)
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mecha = null//This does not appear to be used outside of reference in mecha.dm.
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braintype = "Android"
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var/autoping = TRUE //if it pings on creation immediately
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var/begin_activation_message = "<span class='notice'>You carefully locate the manual activation switch and start the positronic brain's boot process.</span>"
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var/success_message = "<span class='notice'>The positronic brain pings, and its lights start flashing. Success!</span>"
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var/fail_message = "<span class='notice'>The positronic brain buzzes quietly, and the golden lights fade away. Perhaps you could try again?</span>"
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var/new_role = "Positronic Brain"
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var/welcome_message = "<span class='warning'>ALL PAST LIVES ARE FORGOTTEN.</span>\n\
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<b>You are a positronic brain, brought into existence aboard Space Station 13.\n\
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As a synthetic intelligence, you answer to all crewmembers and the AI.\n\
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Remember, the purpose of your existence is to serve the crew and the station. Above all else, do no harm.</b>"
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var/new_mob_message = "<span class='notice'>The positronic brain chimes quietly.</span>"
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var/dead_message = "<span class='deadsay'>It appears to be completely inactive. The reset light is blinking.</span>"
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var/list/fluff_names = list("PBU","HIU","SINA","ARMA","OSI","HBL","MSO","RR","CHRI","CDB","HG","XSI","ORNG","GUN","KOR","MET","FRE","XIS","SLI","PKP","HOG","RZH","GOOF","MRPR","JJR","FIRC","INC","PHL","BGB","ANTR","MIW","WJ","JRD","CHOC","ANCL","JLLO","JNLG","KOS","TKRG","XAL","STLP","CBOS","DUNC","FXMC","DRSD")
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/obj/item/device/mmi/posibrain/Topic(href, href_list)
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if(href_list["activate"])
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var/mob/dead/observer/ghost = usr
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if(istype(ghost))
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activate(ghost)
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/obj/item/device/mmi/posibrain/proc/ping_ghosts(msg, newlymade)
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if(newlymade || !posibrain_notif_cooldown)
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notify_ghosts("[name] [msg] in [get_area(src)]!", ghost_sound = !newlymade ? 'sound/effects/ghost2.ogg':null, enter_link = "<a href=?src=\ref[src];activate=1>(Click to enter)</a>", source = src, action = NOTIFY_ATTACK)
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if(!newlymade)
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posibrain_notif_cooldown = 1
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addtimer(src, "reset_posibrain_cooldown", askDelay, FALSE)
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/obj/item/device/mmi/posibrain/proc/reset_posibrain_cooldown()
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posibrain_notif_cooldown = 0
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/obj/item/device/mmi/posibrain/attack_self(mob/user)
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if(brainmob && !brainmob.key && !notified)
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//Start the process of requesting a new ghost.
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user << begin_activation_message
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ping_ghosts("requested", FALSE)
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notified = 1
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used = 0
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update_icon()
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spawn(askDelay) //Seperate from the global cooldown.
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notified = 0
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update_icon()
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if(brainmob.client)
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visible_message(success_message)
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else
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visible_message(fail_message)
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return //Code for deleting personalities recommended here.
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/obj/item/device/mmi/posibrain/attack_ghost(mob/user)
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activate(user)
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//Two ways to activate a positronic brain. A clickable link in the ghost notif, or simply clicking the object itself.
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/obj/item/device/mmi/posibrain/proc/activate(mob/user)
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if(used || (brainmob && brainmob.key) || jobban_isbanned(user,"posibrain"))
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return
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var/posi_ask = alert("Become a [name]? (Warning, You can no longer be cloned, and all past lives will be forgotten!)","Are you positive?","Yes","No")
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if(posi_ask == "No" || qdeleted(src))
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return
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transfer_personality(user)
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/obj/item/device/mmi/posibrain/transfer_identity(mob/living/carbon/C)
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name = "[initial(name)] ([C])"
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brainmob.name = C.real_name
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brainmob.real_name = C.real_name
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if(C.has_dna())
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if(!brainmob.stored_dna)
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brainmob.stored_dna = new /datum/dna/stored(brainmob)
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C.dna.copy_dna(brainmob.stored_dna)
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brainmob.timeofhostdeath = C.timeofdeath
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brainmob.stat = CONSCIOUS
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if(brainmob.mind)
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brainmob.mind.assigned_role = new_role
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if(C.mind)
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C.mind.transfer_to(brainmob)
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brainmob.mind.remove_all_antag()
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brainmob.mind.wipe_memory()
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update_icon()
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return
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/obj/item/device/mmi/posibrain/proc/transfer_personality(mob/candidate)
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if(used || (brainmob && brainmob.key)) //Prevents hostile takeover if two ghosts get the prompt or link for the same brain.
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candidate << "This brain has already been taken! Please try your possesion again later!"
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return
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notified = 0
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if(candidate.mind && !isobserver(candidate))
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candidate.mind.transfer_to(brainmob)
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else
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brainmob.ckey = candidate.ckey
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name = "[initial(name)] ([brainmob.name])"
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brainmob << welcome_message
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brainmob.mind.assigned_role = new_role
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brainmob.stat = CONSCIOUS
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dead_mob_list -= brainmob
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living_mob_list += brainmob
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if(clockwork)
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add_servant_of_ratvar(brainmob, TRUE)
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visible_message(new_mob_message)
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update_icon()
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used = 1
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/obj/item/device/mmi/posibrain/examine()
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set src in oview()
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if(!usr || !src)
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return
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if( (usr.disabilities & BLIND || usr.stat) && !istype(usr,/mob/dead/observer) )
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usr << "<span class='notice'>Something is there but you can't see it.</span>"
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return
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var/msg = "<span class='info'>*---------*\nThis is \icon[src] \a <EM>[src]</EM>!\n[desc]\n"
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msg += "<span class='warning'>"
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if(brainmob && brainmob.key)
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switch(brainmob.stat)
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if(CONSCIOUS)
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if(!src.brainmob.client)
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msg += "It appears to be in stand-by mode.\n" //afk
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if(DEAD)
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msg += "<span class='deadsay'>It appears to be completely inactive.</span>\n"
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else
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msg += "[dead_message]\n"
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msg += "<span class='info'>*---------*</span>"
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usr << msg
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return
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/obj/item/device/mmi/posibrain/New()
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brainmob = new(src)
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brainmob.name = "[pick(fluff_names)]-[rand(100, 999)]"
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brainmob.real_name = brainmob.name
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brainmob.loc = src
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brainmob.container = src
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if(autoping)
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ping_ghosts("created", TRUE)
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..()
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/obj/item/device/mmi/posibrain/attackby(obj/item/O, mob/user)
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return
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/obj/item/device/mmi/posibrain/update_icon()
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if(notified)
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icon_state = "[initial(icon_state)]-searching"
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return
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if(brainmob && brainmob.key)
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icon_state = "[initial(icon_state)]-occupied"
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else
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icon_state = initial(icon_state)
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