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* radiation rework and subsystem * moves a few things to initialize and adds radiation insulation * adds a radiation contamination mechanic and makes requested changes I'm terrified by the possibilities from this * radiated objects give off light and hopefuly contamination is balanced * fixes runtimes and an mc crash kek removed the lighting part of contaminated objects attempted some more balancing * Collectors output power in process() gradualy And some more balancing tweaks * Excludes a bunch of things from becoming radioactive * Ready for testmerge balancing * Inverse square law was swapped * testmerge balancing fixes the geiger counter buffs collector power gen nerfs sm radiation slightly buffs rad insulation nerfs rad damage (and its burn) raised the minimum radiation * disabling the radiation subsystem won't build up rad wave datums forever * rewrites how mobs handle radiation upgrades geiger counter functionality and more balance tweaks * cleans up stuff and removes debug message * Slight contamination buff * Major rad wave performance boost Also improves rad insulation Buffs contamination, again * Fixes insulation runtime More balance and performance tweaks * fixes rad collectors not receiving power * The final balance commit Fixes a major bug causing radiation to underperform More geiger counter changes that will be changed more to add sounds * Monkey business * Geiger counter sounds * cleanup and move components to their own initialize * Some code cleanup And forgotten changes * Cleans up some trailing returns * Mapping changes