Files
Yogstation/code/game/machinery/ai_slipper.dm

123 lines
3.1 KiB
Plaintext

/obj/machinery/ai_slipper
name = "AI Liquid Dispenser"
icon = 'icons/obj/device.dmi'
icon_state = "motion3"
layer = 3
anchored = 1.0
var/uses = 20
var/disabled = 1
var/lethal = 0
var/locked = 1
var/cooldown_time = 0
var/cooldown_timeleft = 0
var/cooldown_on = 0
req_access = list(access_ai_upload)
/obj/machinery/ai_slipper/power_change()
if(stat & BROKEN)
return
else
if( powered() )
stat &= ~NOPOWER
else
icon_state = "motion0"
stat |= NOPOWER
/obj/machinery/ai_slipper/proc/setState(var/enabled, var/uses)
src.disabled = disabled
src.uses = uses
src.power_change()
/obj/machinery/ai_slipper/attackby(obj/item/weapon/W, mob/user)
if(stat & (NOPOWER|BROKEN))
return
if (istype(user, /mob/living/silicon))
return src.attack_hand(user)
else // trying to unlock the interface
if (src.allowed(usr))
locked = !locked
user << "You [ locked ? "lock" : "unlock"] the device."
if (locked)
if (user.machine==src)
user.unset_machine()
user << browse(null, "window=ai_slipper")
else
if (user.machine==src)
src.attack_hand(usr)
else
user << "\red Access denied."
return
return
/obj/machinery/ai_slipper/attack_ai(mob/user as mob)
return attack_hand(user)
/obj/machinery/ai_slipper/attack_hand(mob/user as mob)
if(stat & (NOPOWER|BROKEN))
return
if ( (get_dist(src, user) > 1 ))
if (!istype(user, /mob/living/silicon))
user << text("Too far away.")
user.unset_machine()
user << browse(null, "window=ai_slipper")
return
user.set_machine(src)
var/loc = src.loc
if (istype(loc, /turf))
loc = loc:loc
if (!istype(loc, /area))
user << text("Turret badly positioned - loc.loc is [].", loc)
return
var/area/area = loc
var/t = "<TT><B>AI Liquid Dispenser</B> ([format_text(area.name)])<HR>"
if(src.locked && (!istype(user, /mob/living/silicon)))
t += "<I>(Swipe ID card to unlock control panel.)</I><BR>"
else
t += text("Dispenser [] - <A href='?src=\ref[];toggleOn=1'>[]?</a><br>\n", src.disabled?"deactivated":"activated", src, src.disabled?"Enable":"Disable")
t += text("Uses Left: [uses]. <A href='?src=\ref[src];toggleUse=1'>Activate the dispenser?</A><br>\n")
user << browse(t, "window=computer;size=575x450")
onclose(user, "computer")
return
/obj/machinery/ai_slipper/Topic(href, href_list)
..()
if (src.locked)
if (!istype(usr, /mob/living/silicon))
usr << "Control panel is locked!"
return
if (href_list["toggleOn"])
src.disabled = !src.disabled
icon_state = src.disabled? "motion0":"motion3"
if (href_list["toggleUse"])
if(cooldown_on || disabled)
return
else
new /obj/effect/effect/foam(src.loc)
src.uses--
cooldown_on = 1
cooldown_time = world.timeofday + 100
slip_process()
return
src.attack_hand(usr)
return
/obj/machinery/ai_slipper/proc/slip_process()
while(cooldown_time - world.timeofday > 0)
var/ticksleft = cooldown_time - world.timeofday
if(ticksleft > 1e5)
cooldown_time = world.timeofday + 10 // midnight rollover
cooldown_timeleft = (ticksleft / 10)
sleep(5)
if (uses <= 0)
return
if (uses >= 0)
cooldown_on = 0
src.power_change()
return