Files
Yogstation/code/datums/shuttles.dm
Redd 9d88851f02 [READY] Mass English Fixes PHASE 1 (#16484)
* fixes contractions to proper english in negative.dm

* fixes possessives in miscellaneous.dm

* fixes capitalization in brain_item.dm

* fixes capitalization in liver.dm

* Fixes negative.dm typo

* adds a missing i to ai _DEFINES

* Fixes typo in cargo defines to spell auxiliary properly

* fixes contractions in code\datums\action.dm

* fixes capitalization in code\datums\components\religious_tool.dm

* Fixes spelling of sudoriferous in code\datums\diseases\advance\symptoms\fire.dm

* changes necrotizing tissues and organs to necrosing tissues and organs in code\datums\diseases\advance\symptoms\flesh_eating.dm

necrosing is proper english here

* Fixes a missing letter in code\datums\diseases\advance\symptoms\itching.dm

* Changes s to z in code\datums\diseases\advance\symptoms\radiation.dm

* Updates clarity in code\datums\diseases\brainrot.dm

* spells vengeance properly in code\datums\diseases\parrotpossession.dm

* fixes grammar in code\datums\diseases\wizarditis.dm

* fixes the spelling of "casualties" in code\datums\ert.dm

* removes extra t in code\datums\martial\cqc.dm

* Updates code\datums\martial\flying_fang.dm to match style of previous code

* adds t to code\datums\mutations\antenna.dm

* spells agitation right in code\datums\mutations\hulk.dm

* spells perceive right in code\datums\mutations\sight.dm

* fixes a contraction in code\datums\ruins\lavaland.dm

* changes "unbreachable" to "impenetrable" and "tradestation" to "trade station", as well as fixing a typo in code\datums\ruins\space.dm

* fixes typos in code\datums\shuttles.dm

* fixes a typo in code\datums\station_traits\negative_traits.dm

* Fixes a typo in code\datums\station_traits\positive_traits.dm

* Fixes spelling in code\datums\wires\mech_fabricator.dm

* fixes typo in code\datums\wounds\burns.dm

* resanguination is not a real word

* fixes typo in code\game\gamemodes\changeling\traitor_chan.dm

* fixes typos in code\game\gamemodes\clock_cult\clock_cult.dm

* fixes spelling in code\game\gamemodes\cult\cult.dm

* adds an s to posses in code\game\gamemodes\eldritch_cult\eldritch_cult.dm

* fixes a spelling mistake in code\game\gamemodes\hivemind\radar.dm

* fixes a typo in code\game\gamemodes\malfunction\malf.dm

* fixes spelling mistake in code\game\gamemodes\wizard\wizard.dm

* Fixes a spelling mistake in code\game\machinery\bounty_board.dm

* fixes whatever the fuck medical kiosks were spelling wise

* removes a t and lowercases bluespace as it isn't a proper noun in code\game\machinery\sci_bombardment.dm

* Fixes spelling mistake in code\game\machinery\shuttle\shuttle_heater.dm

* Fixes spelling issue in code\game\machinery\stasis.dm

* Fixes spelling issue in code\game\machinery\telecomms\computers\logbrowser.dm

* oranges can't fucking spell in code\game\mecha\equipment\tools\medical_tools.dm

* authentication is now spelled correctly in code\game\mecha\mech_fabricator.dm

* fixes spelling mistake in code\game\mecha\mecha.dm

* Updates "Defence" to "Defense" to be more in line with sprite information

* Fixes spelling issue in code\game\objects\items\grenades\chem_grenade.dm

* updates mecha defence mode to defense mode to be more in line with what is written as the icon_state

* Fixes english in code\game\objects\items\implants\implant_greytide.dm

* fixes spelling issue in code\game\objects\items\robot\robot_parts.dm

* fixes spelling issues in code\game\objects\items\storage\lockbox.dm

* Revert "Changes s to z in code\datums\diseases\advance\symptoms\radiation.dm"

This reverts commit 170f514f67 to change the z back to an s

* updates an extra m in object path in code\game\objects\structures\signs\signs_departments.dm

* spelling fix in code\game\objects\structures\crates_lockers\closets\bodybag.dm

* spells otherworldly correctly in code\game\objects\items\twohanded.dm

* food service is 2 separate words in code\game\objects\structures\crates_lockers\closets\job_closets.dm

* Fixes a spelling mistake in code\game\objects\items\toys.dm

* Fixes spelling of Nanotrasen in code\game\objects\items\supermatter_delaminator.dm

* Adderall is a proper noun in code\game\objects\items\sharpener.dm

* fixes spelling mistake in code\game\objects\items\religion.dm

* code\game\objects\items\puzzle_pieces.dm

* Janitalia is a proper noun

* Fixes spelling of occurrence in code\game\objects\items\miscellaneous.dm

* fixes the spelling of nurture and fixes a title in code\game\objects\items\manuals.dm

* @cuackles can't capitalize in code\game\objects\items\holy_weapons.dm

* nobody can spell environment in code\game\objects\items\holosign_creator.dm

* code\game\objects\items\gems.dm spelling fix

* spelling fix in code\game\objects\items\cards_ids.dm

* spelling fix code\game\objects\items\airlock_painter.dm

* map object paths updated for the one letter change to an object path

* more fixes

* Revert "updates an extra m in object path in code\game\objects\structures\signs\signs_departments.dm"

This reverts commit 98cb63b396.

* Revert "map object paths updated for the one letter change to an object path"

This reverts commit f4220a3505.

* Update mecha_topic.dm

* i hate myself
2022-11-26 15:52:14 +00:00

625 lines
24 KiB
Plaintext

/datum/map_template/shuttle
name = "Base Shuttle Template"
var/prefix = "_maps/shuttles/"
var/suffix
var/port_id
var/shuttle_id
var/description
var/prerequisites
var/admin_notes
var/credit_cost = INFINITY
var/emag_buy = FALSE
var/list/movement_force // If set, overrides default movement_force on shuttle
var/port_x_offset
var/port_y_offset
var/extra_desc = ""
/datum/map_template/shuttle/proc/prerequisites_met()
return TRUE
/datum/map_template/shuttle/New()
shuttle_id = "[port_id]_[suffix]"
mappath = "[prefix][shuttle_id].dmm"
. = ..()
/datum/map_template/shuttle/preload_size(path, cache)
. = ..(path, TRUE) // Done this way because we still want to know if someone actualy wanted to cache the map
if(!cached_map)
return
discover_port_offset()
if(!cache)
cached_map = null
/datum/map_template/shuttle/proc/discover_port_offset()
var/key
var/list/models = cached_map.grid_models
for(key in models)
if(findtext(models[key], "[/obj/docking_port/mobile]")) // Yay compile time checks
break // This works by assuming there will ever only be one mobile dock in a template at most
for(var/i in cached_map.gridSets)
var/datum/grid_set/gset = i
var/ycrd = gset.ycrd
for(var/line in gset.gridLines)
var/xcrd = gset.xcrd
for(var/j in 1 to length(line) step cached_map.key_len)
if(key == copytext(line, j, j + cached_map.key_len))
port_x_offset = xcrd
port_y_offset = ycrd
return
++xcrd
--ycrd
/datum/map_template/shuttle/load(turf/T, centered, register=TRUE)
. = ..()
if(!.)
return
var/list/turfs = block( locate(.[MAP_MINX], .[MAP_MINY], .[MAP_MINZ]),
locate(.[MAP_MAXX], .[MAP_MAXY], .[MAP_MAXZ]))
for(var/i in 1 to turfs.len)
var/turf/place = turfs[i]
if(istype(place, /turf/open/space)) // This assumes all shuttles are loaded in a single spot then moved to their real destination.
continue
if(length(place.baseturfs) < 2) // Some snowflake shuttle shit
continue
place.baseturfs.Insert(3, /turf/baseturf_skipover/shuttle)
for(var/obj/docking_port/mobile/port in place)
if(register)
port.register()
if(isnull(port_x_offset))
continue
switch(port.dir) // Yeah this looks a little ugly but mappers had to do this in their head before
if(NORTH)
port.width = width
port.height = height
port.dwidth = port_x_offset - 1
port.dheight = port_y_offset - 1
if(EAST)
port.width = height
port.height = width
port.dwidth = height - port_y_offset
port.dheight = port_x_offset - 1
if(SOUTH)
port.width = width
port.height = height
port.dwidth = width - port_x_offset
port.dheight = height - port_y_offset
if(WEST)
port.width = height
port.height = width
port.dwidth = port_y_offset - 1
port.dheight = width - port_x_offset
//Whatever special stuff you want
/datum/map_template/shuttle/proc/post_load(obj/docking_port/mobile/M)
if(movement_force)
M.movement_force = movement_force.Copy()
/datum/map_template/shuttle/emergency
port_id = "emergency"
name = "Base Shuttle Template (Emergency)"
/datum/map_template/shuttle/cargo
port_id = "cargo"
name = "Base Shuttle Template (Cargo)"
/datum/map_template/shuttle/ferry
port_id = "ferry"
name = "Base Shuttle Template (Ferry)"
/datum/map_template/shuttle/whiteship
port_id = "whiteship"
/datum/map_template/shuttle/labour
port_id = "labour"
/datum/map_template/shuttle/mining
port_id = "mining"
/datum/map_template/shuttle/cargo
port_id = "cargo"
/datum/map_template/shuttle/arrival
port_id = "arrival"
/datum/map_template/shuttle/infiltrator
port_id = "infiltrator"
/datum/map_template/shuttle/aux_base
port_id = "aux_base"
/datum/map_template/shuttle/escape_pod/
port_id = "escape_pod"
suffix = "1"
/datum/map_template/shuttle/escape_pod/two
suffix = "2"
/datum/map_template/shuttle/escape_pod/three
suffix = "3"
/datum/map_template/shuttle/escape_pod/four
suffix = "4"
/datum/map_template/shuttle/assault_pod
port_id = "assault_pod"
/datum/map_template/shuttle/pirate
port_id = "pirate"
/datum/map_template/shuttle/hunter
port_id = "hunter"
/datum/map_template/shuttle/ruin //For random shuttles in ruins
port_id = "ruin"
/datum/map_template/shuttle/snowdin
port_id = "snowdin"
// Shuttles start here:
/datum/map_template/shuttle/emergency/backup
suffix = "backup"
name = "Backup Shuttle"
/datum/map_template/shuttle/emergency/construction
suffix = "construction"
name = "Build Your Own Shuttle"
description = "For the enterprising shuttle engineer! The chassis will dock upon purchase, but launch will have to be authorized as usual via shuttle call. Comes stocked with construction materials. Note: Shuttle can not be purchased after 30 minutes."
admin_notes = "No brig and no medical facilities. Build YOUR own."
credit_cost = 5000
/datum/map_template/shuttle/emergency/construction/small
suffix = "construction_small"
name = "Build Your Own Shuttle, Jr."
description = "The full-size BYOS too big for your taste? Aside from the reduced size and cost, this has the all same (lack of) amenities as its full-sized sibling. Note: Shuttle can not be purchased after 30 minutes."
admin_notes = "No brig and no medical facilities. Build YOUR own."
credit_cost = 2000
/datum/map_template/shuttle/emergency/construction/prerequisites_met()
// first 10 minutes only
return world.time - SSticker.round_start_time < 30 MINUTES
/datum/map_template/shuttle/emergency/construction/post_load()
. = ..()
//enable buying engines from cargo
var/datum/supply_pack/P = SSshuttle.supply_packs[/datum/supply_pack/engineering/shuttle_engine]
P.special_enabled = TRUE
/datum/map_template/shuttle/emergency/transtar
suffix = "transtar"
name = "Transtar 800-C"
description = "A brand-new passenger transit vessel featuring a Centcom exclusion aftermarket kit for securely holding prisoners en-route to Centcom. Features First Class and business, in-flight beverages and snacks, and video screens for entertainment during the voyage!"
credit_cost = 3000
/datum/map_template/shuttle/emergency/asteroid
suffix = "asteroid"
name = "Asteroid Station Emergency Shuttle"
description = "A respectable mid-sized shuttle that first saw service shuttling Nanotrasen crew to and from their asteroid belt embedded facilities."
credit_cost = 3000
/datum/map_template/shuttle/emergency/bar
suffix = "bar"
name = "The Emergency Escape Bar"
description = "Features include sentient bar staff (a Bardrone and a Barmaid), bathroom, a quality lounge for the heads, and a large gathering table."
admin_notes = "Bardrone and Barmaid are GODMODE, will be automatically sentienced by the fun balloon at 60 seconds before arrival. \
Has medical facilities."
credit_cost = 5000
/datum/map_template/shuttle/emergency/pod
suffix = "pod"
name = "Emergency Pods"
description = "We did not expect an evacuation this quickly. All we have available is two escape pods."
admin_notes = "For player punishment."
/datum/map_template/shuttle/emergency/pool
suffix = "pool"
name = "Pool Party!"
description = "A modified version of the Box escape shuttle that comes with a preinstalled pool. Fun for the whole family!"
admin_notes = "Pool filter can be very easily filled with acid or other harmful chemicals."
credit_cost = 15000
/datum/map_template/shuttle/emergency/russiafightpit
suffix = "russiafightpit"
name = "Mother Russia Bleeds"
description = "Dis is a high-quality shuttle, da. Many seats, lots of space, all equipment! Even includes entertainment! Such as lots to drink, and a fighting arena for drunk crew to have fun! If arena not fun enough, simply press button of releasing bears. Do not worry, bears trained not to break out of fighting pit, so totally safe so long as nobody stupid or drunk enough to leave door open. Try not to let asimov babycons ruin fun!"
admin_notes = "Includes a small variety of weapons. And bears. Only captain-access can release the bears. Bears won't smash the windows themselves, but they can escape if someone lets them."
credit_cost = 5000 // While the shuttle is rusted and poorly maintained, trained bears are costly.
emag_buy = TRUE
/datum/map_template/shuttle/emergency/meteor
suffix = "meteor"
name = "Asteroid With Engines Strapped To It"
description = "A hollowed out asteroid with engines strapped to it, the hollowing procedure makes it very difficult to hijack but is very expensive. Due to its size and difficulty in steering it, this shuttle may damage the docking area."
admin_notes = "This shuttle will likely crush escape, killing anyone there."
credit_cost = 15000
movement_force = list("KNOCKDOWN" = 3, "THROW" = 2)
emag_buy = TRUE
/datum/map_template/shuttle/emergency/luxury
suffix = "luxury"
name = "Luxury Shuttle"
description = "A luxurious golden shuttle complete with an indoor swimming pool. Each crewmember wishing to board must bring 500 credits, payable in cash and mineral coin."
extra_desc = "This shuttle costs 500 credits to board."
admin_notes = "Due to the limited space for non paying crew, this shuttle may cause a riot."
credit_cost = 125000
/datum/map_template/shuttle/emergency/discoinferno
suffix = "discoinferno"
name = "Disco Inferno"
description = "The glorious results of centuries of plasma research done by Nanotrasen employees. This is the reason why you are here. Get on and dance like you're on fire, burn baby burn!"
admin_notes = "Flaming hot. The main area has a dance machine as well as plasma floor tiles that will be ignited by players every single time."
credit_cost = 10000
emag_buy = TRUE
/datum/map_template/shuttle/emergency/arena
suffix = "arena"
name = "The Arena"
description = "The crew must pass through an otherworldly arena to board this shuttle. Expect massive casualties. The source of the Bloody Signal must be tracked down and eliminated to unlock this shuttle."
admin_notes = "RIP AND TEAR."
credit_cost = 10000
emag_buy = TRUE
/datum/map_template/shuttle/emergency/arena/prerequisites_met()
return GLOB.bubblegum_dead
/datum/map_template/shuttle/emergency/birdboat
suffix = "birdboat"
name = "Birdboat Station Emergency Shuttle"
description = "Though a little on the small side, this shuttle is feature complete, which is more than can be said for the pattern of station it was commissioned for."
credit_cost = 1000
/datum/map_template/shuttle/emergency/box
suffix = "box"
name = "Box Station Emergency Shuttle"
credit_cost = 2000
description = "The gold standard in emergency exfiltration, this tried and true design is equipped with everything the crew needs for a safe flight home."
/datum/map_template/shuttle/emergency/donut
suffix = "donut"
name = "Donutstation Emergency Shuttle"
description = "The perfect spearhead for any crude joke involving the station's shape, this shuttle supports a separate containment cell for prisoners and a compact medical wing."
admin_notes = "Has airlocks on both sides of the shuttle and will probably intersect near the front on some stations that build past departures."
credit_cost = 2500
/datum/map_template/shuttle/emergency/clown
suffix = "clown"
name = "Snappop(tm)!"
description = "Hey kids and grownups! \
Are you bored of DULL and TEDIOUS shuttle journeys after you're evacuating for probably BORING reasons. Well then order the Snappop(tm) today! \
We've got fun activities for everyone and an all access cockpit! Play dress up with your friends! Collect all the bedsheets before your neighbour does! \
Check if the AI is watching you with our patent pending \"Peeping Tom AI Multitool Detector\" or PEEEEEETUR for short. Have a fun ride!"
admin_notes = "Brig contains a single chair surrounded by fake lavaland chasms. Main seating is replaced with beds."
credit_cost = 8000
/datum/map_template/shuttle/emergency/cramped
suffix = "cramped"
name = "Secure Transport Vessel 5 (STV5)"
description = "Well, looks like CentCom only had this ship in the area, they probably weren't expecting you to need evac for a while. \
Probably best if you don't rifle around in whatever equipment they were transporting. I hope you're friendly with your coworkers, because there is very little space in this thing.\n\
\n\
Contains contraband armory guns, maintenance loot, and abandoned crates!"
admin_notes = "Due to origin as a solo piloted secure vessel, has an active GPS onboard labeled STV5. Has roughly as much space as Hi Daniel, except with explosive crates."
/datum/map_template/shuttle/emergency/meta
suffix = "meta"
name = "Meta Station Emergency Shuttle"
credit_cost = 4000
description = "A fairly standard shuttle, though larger and slightly better equipped than the Box Station variant."
/datum/map_template/shuttle/emergency/mini
suffix = "mini"
name = "Ministation emergency shuttle"
credit_cost = 1000
description = "Despite its namesake, this shuttle is actually only slightly smaller than standard, and still complete with a brig and medbay."
/datum/map_template/shuttle/emergency/scrapheap
suffix = "scrapheap"
name = "Standby Evacuation Vessel \"Scrapheap Challenge\""
credit_cost = -1000
description = "Due to a lack of functional emergency shuttles, we bought this second hand from a scrapyard and pressed it into service. Please do not lean too heavily on the exterior windows, they are fragile."
admin_notes = "An abomination with no functional medbay, sections missing, and some very fragile windows. Surprisingly airtight."
movement_force = list("KNOCKDOWN" = 3, "THROW" = 2)
emag_buy = TRUE
/datum/map_template/shuttle/emergency/narnar
suffix = "narnar"
name = "Shuttle 667"
description = "Looks like this shuttle may have wandered into the darkness between the stars on route to the station. Let's not think too hard about where all the bodies came from."
admin_notes = "Contains real cult ruins, mob eyeballs, and inactive constructs. Cult mobs will automatically be sentienced by fun balloon. \
Cloning pods in 'medbay' area are showcases and nonfunctional."
/datum/map_template/shuttle/emergency/pubby
suffix = "pubby"
name = "Pubby Station Emergency Shuttle"
description = "A train but in space! Complete with a first, second class, brig and storage area."
admin_notes = "Choo choo motherfucker!"
credit_cost = 1000
/datum/map_template/shuttle/emergency/cere
suffix = "cere"
name = "Cere Station Emergency Shuttle"
description = "The large, beefed-up version of the box-standard shuttle. Includes an expanded brig, fully stocked medbay, enhanced cargo storage with mech chargers, \
an engine room stocked with various supplies, and a crew capacity of 80+ to top it all off. Live large, live Cere."
admin_notes = "Seriously big, even larger than the Delta shuttle."
credit_cost = 10000
/datum/map_template/shuttle/emergency/supermatter
suffix = "supermatter"
name = "Hyperfractal Gigashuttle"
description = "\"I dunno, this seems kinda needlessly complicated.\"\n\
\"This shuttle has very a very high safety record, according to CentCom Officer Cadet Yins.\"\n\
\"Are you sure?\"\n\
\"Yes, it has a safety record of N-A-N, which is apparently larger than 100%.\""
admin_notes = "Supermatter that spawns on shuttle is special anchored 'hugbox' supermatter that cannot take damage and does not take in or emit gas. \
Outside of admin intervention, it cannot explode. \
It does, however, still dust anything on contact, emits high levels of radiation, and induce hallucinations in anyone looking at it without protective goggles. \
Emitters spawn powered on, expect admin notices, they are harmless."
credit_cost = 100000
emag_buy = TRUE
movement_force = list("KNOCKDOWN" = 3, "THROW" = 2)
/datum/map_template/shuttle/emergency/imfedupwiththisworld
suffix = "imfedupwiththisworld"
name = "Oh, Hi Daniel"
description = "How was space work today? Oh, pretty good. We got a new space station and the company will make a lot of money. What space station? I cannot tell you; it's space confidential. \
Aw, come space on. Why not? No, I can't. Anyway, how is your space roleplay life?"
admin_notes = "Tiny, with a single airlock and wooden walls. What could go wrong?"
credit_cost = 7500
emag_buy = TRUE
movement_force = list("KNOCKDOWN" = 3, "THROW" = 2)
/datum/map_template/shuttle/emergency/goon
suffix = "goon"
name = "NES Port"
description = "The Nanotrasen Emergency Shuttle Port(NES Port for short) is a shuttle used at other less known Nanotrasen facilities and has a more open inside for larger crowds, but fewer onboard shuttle facilities."
credit_cost = 500
/datum/map_template/shuttle/emergency/kilo
suffix = "kilo"
name = "Kilo Station Emergency Shuttle"
credit_cost = 5000
description = "A fully functional shuttle including a complete infirmary, storage facilities, and regular amenities."
/datum/map_template/shuttle/emergency/rollerdome
suffix = "rollerdome"
name = "Uncle Pete's Rollerdome"
description = "Created by a freak accident in which a member of the NT Temporal Discovery Division accidentally warped a building from the past into our second Disco Inferno shuttle. \
It resembles a 1990s era rollerdome all the way down to the carpet texture."
admin_notes = "ONLY NINETIES KIDS REMEMBER. Uses the fun balloon and drone from the Emergency Bar."
credit_cost = 2500
/datum/map_template/shuttle/emergency/wabbajack
suffix = "wabbajack"
name = "NT Lepton Violet"
description = "The research team based on this vessel went missing one day, and no amount of investigation could discover what happened to them. \
The only occupants were a number of dead rodents, who appeared to have clawed each other to death. \
Needless to say, no engineering team wanted to go near the thing, and it's only being used as an Emergency Escape Shuttle because there is literally nothing else available."
admin_notes = "If the crew can solve the puzzle, they will wake the wabbajack statue. It will likely not end well. There's a reason it's boarded up. Maybe they should have just left it alone."
credit_cost = 15000
emag_buy = TRUE
/datum/map_template/shuttle/emergency/omega
suffix = "omega"
name = "Omegastation Emergency Shuttle"
description = "On the smaller size with a modern design, this shuttle is for the crew who like the cosier things, while still being able to stretch their legs."
credit_cost = 1000
/datum/map_template/shuttle/ferry/base
suffix = "base"
name = "transport ferry"
description = "Standard issue Box/Metastation CentCom ferry."
/datum/map_template/shuttle/ferry/meat
suffix = "meat"
name = "\"meat\" ferry"
description = "Ahoy! We got all kinds o' meat aft here. Meat from plant people, people who be dark, not in a racist way, just they're dark black. \
Oh and lizard meat too,mighty popular that is. Definitely 100% fresh, just ask this guy here. *person on meatspike moans* See? \
Definitely high quality meat, nothin' wrong with it, nothin' added, definitely no zombifyin' reagents!"
admin_notes = "Meat currently contains no zombifying reagents, lizard on meatspike must be spawned in."
/datum/map_template/shuttle/ferry/lighthouse
suffix = "lighthouse"
name = "The Lighthouse(?)"
description = "*static*... part of a much larger vessel, possibly military in origin. \
The weapon markings aren't anything we've seen ...static... by almost never the same person twice, possible use of unknown storage ...static... \
seeing ERT officers onboard, but no missions are on file for ...static...static...annoying jingle... only at The LIGHTHOUSE! \
Fulfilling needs you didn't even know you had. We've got EVERYTHING, and something else!"
admin_notes = "Currently larger than ferry docking port on Box, will not hit anything, but must be force docked. Trader and ERT bodyguards are not included."
/datum/map_template/shuttle/ferry/fancy
suffix = "fancy"
name = "fancy transport ferry"
description = "At some point, someone upgraded the ferry to have fancier flooring... and fewer seats."
/datum/map_template/shuttle/ferry/kilo
suffix = "kilo"
name = "kilo transport ferry"
description = "Standard issue CentCom Ferry for Kilo pattern stations. Includes additional equipment and rechargers."
/datum/map_template/shuttle/whiteship/box
suffix = "1"
name = "Hospital Ship"
/datum/map_template/shuttle/whiteship/meta
suffix = "2"
name = "Salvage Ship"
/datum/map_template/shuttle/whiteship/pubby
suffix = "3"
name = "NT White UFO"
/datum/map_template/shuttle/whiteship/cere
suffix = "4"
name = "NT Construction Vessel"
/datum/map_template/shuttle/whiteship/delta
suffix = "5"
name = "NT Frigate"
/datum/map_template/shuttle/whiteship/pod
suffix = "whiteship_pod"
name = "Salvage Pod"
/datum/map_template/shuttle/cargo/box
suffix = "box"
name = "supply shuttle (Box)"
/datum/map_template/shuttle/cargo/birdboat
suffix = "birdboat"
name = "supply shuttle (Birdboat)"
/datum/map_template/shuttle/cargo/kilo
suffix = "kilo"
name = "supply shuttle (Kilo)"
/datum/map_template/shuttle/cargo/gax
suffix = "gax"
name = "supply shuttle (Gax)"
/datum/map_template/shuttle/emergency/delta
suffix = "delta"
name = "Delta Station Emergency Shuttle"
description = "A large shuttle for a large station, this shuttle can comfortably fit all your overpopulation and crowding needs. Complete with all facilities plus additional equipment."
admin_notes = "Go big or go home."
credit_cost = 7500
/datum/map_template/shuttle/emergency/raven
suffix = "raven"
name = "CentCom Raven Cruiser"
description = "The CentCom Raven Cruiser is a former high-risk salvage vessel, now repurposed into an emergency escape shuttle. \
Once first to the scene to pick through warzones for valuable remains, it now serves as an excellent escape option for stations under heavy fire from outside forces. \
This escape shuttle boasts shields and numerous anti-personnel turrets guarding its perimeter to fend off meteors and enemy boarding attempts."
admin_notes = "Comes with turrets that will target anything without the neutral faction (nuke ops, xenos etc, but not pets)."
credit_cost = 30000
/datum/map_template/shuttle/arrival/box
suffix = "box"
name = "arrival shuttle (Box)"
/datum/map_template/shuttle/cargo/box
suffix = "box"
name = "cargo ferry (Box)"
/datum/map_template/shuttle/mining/box
suffix = "box"
name = "mining shuttle (Box)"
/datum/map_template/shuttle/mining/kilo
suffix = "kilo"
name = "mining shuttle (Kilo)"
/datum/map_template/shuttle/labour/box
suffix = "box"
name = "labour shuttle (Box)"
/datum/map_template/shuttle/labour/kilo
suffix = "kilo"
name = "labour shuttle (Kilo)"
/datum/map_template/shuttle/labour/gax
suffix = "gax"
name = "labour shuttle (Gax)"
/datum/map_template/shuttle/infiltrator/basic
suffix = "basic"
name = "basic syndicate infiltrator"
/datum/map_template/shuttle/cargo/delta
suffix = "delta"
name = "cargo ferry (Delta)"
/datum/map_template/shuttle/mining/delta
suffix = "delta"
name = "mining shuttle (Delta)"
/datum/map_template/shuttle/labour/delta
suffix = "delta"
name = "labour shuttle (Delta)"
/datum/map_template/shuttle/arrival/delta
suffix = "delta"
name = "arrival shuttle (Delta)"
/datum/map_template/shuttle/arrival/omega
suffix = "omega"
name = "arrival shuttle (Omega)"
/datum/map_template/shuttle/arrival/kilo
suffix = "kilo"
name = "arrival shuttle (Kilo)"
/datum/map_template/shuttle/aux_base/default
suffix = "default"
name = "auxilliary base (Default)"
/datum/map_template/shuttle/aux_base/small
suffix = "small"
name = "auxilliary base (Small)"
/datum/map_template/shuttle/escape_pod/default
suffix = "default"
name = "escape pod (Default)"
/datum/map_template/shuttle/escape_pod/large
suffix = "large"
name = "escape pod (Large)"
/datum/map_template/shuttle/assault_pod/default
suffix = "default"
name = "assault pod (Default)"
/datum/map_template/shuttle/pirate/default
suffix = "default"
name = "pirate ship (Default)"
/datum/map_template/shuttle/hunter/space_cop
suffix = "space_cop"
name = "Police Spacevan"
/datum/map_template/shuttle/hunter/russian
suffix = "russian"
name = "Russian Cargo Ship"
/datum/map_template/shuttle/ruin/caravan_victim
suffix = "caravan_victim"
name = "Small Freighter"
/datum/map_template/shuttle/ruin/pirate_cutter
suffix = "pirate_cutter"
name = "Pirate Cutter"
/datum/map_template/shuttle/ruin/syndicate_dropship
suffix = "syndicate_dropship"
name = "Syndicate Dropship"
/datum/map_template/shuttle/ruin/syndicate_fighter_shiv
suffix = "syndicate_fighter_shiv"
name = "Syndicate Fighter"
/datum/map_template/shuttle/snowdin/mining
suffix = "mining"
name = "Snowdin Mining Elevator"
/datum/map_template/shuttle/snowdin/excavation
suffix = "excavation"
name = "Snowdin Excavation Elevator"
/datum/map_template/shuttle/arrival/gax
suffix = "gax"
name = "arrival shuttle (Gax)"
/datum/map_template/shuttle/ai/gax
port_id = "ai"
suffix = "gax"
name = "ai ship shuttle (Gax)"