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Yogstation/code/__HELPERS/names.dm
Skrem_7 8e0359387f Player Species Naming Convention Update (#17267)
* new names and naming conventions

* lessens yanderedev by 74%

* minor efficiency tweaks?

Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>

Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
2023-01-11 21:14:17 +00:00

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/proc/lizard_name(gender)
if(gender == MALE)
return "[pick(GLOB.lizard_names_male)]-[pick(GLOB.lizard_names_clan)]"
return "[pick(GLOB.lizard_names_female)]-[pick(GLOB.lizard_names_clan)]"
/proc/pod_name(gender)
var/randname
switch(rand(1,4))
if(1) //Human
if(gender == MALE)
randname = pick(GLOB.first_names_male)
else
randname = pick(GLOB.first_names_female)
randname += " [pick(GLOB.last_names)]"
return randname
if(2) //Lizard
return lizard_name(gender)
if(3) //Moth
return moth_name()
if(4) //Plant
randname = pick(GLOB.plant_names)
if(prob(25))
randname += " [pick(GLOB.last_names)]"
return randname
/proc/preternis_name(gender)
switch(rand(1,3))
if(1) //Adj + Noun
return "[pick(GLOB.adjectives)] [pick(GLOB.forge_name)]"
if(2) //Vxtrin name
switch(rand(1,3))
if(1) //Name
return pick(GLOB.preternis_names)
if(2) //Caste + Name
return "[pick(GLOB.preternis_class)]'[pick(GLOB.preternis_names)]"
if(3) //Caste + Name + Home
return "[pick(GLOB.preternis_class)]'[pick(GLOB.preternis_names)]'[pick(GLOB.preternis_home)]"
if(3) //Robotic name
return ipc_name()
/proc/polysmorph_name()
return pick(GLOB.polysmorph_names)
/proc/ethereal_name()
if(prob(66))
return "[pick(GLOB.constellations)] \Roman[rand(1,99)]"
return "[pick(GLOB.ethereal_names)]"
/proc/plasmaman_name()
return "[pick(GLOB.plasmaman_names)] \Roman[rand(1,99)]"
/proc/moth_name()
return "[pick(GLOB.moth_first)] [pick(GLOB.moth_last)]"
/proc/ipc_name()
return "[pick(GLOB.posibrain_names)]-[rand(100, 999)]"
GLOBAL_VAR(command_name)
/proc/command_name()
if (GLOB.command_name)
return GLOB.command_name
var/name = "Central Command"
GLOB.command_name = name
return name
/proc/change_command_name(name)
GLOB.command_name = name
return name
/proc/station_name()
if(!GLOB.station_name)
var/newname
var/config_station_name = CONFIG_GET(string/stationname)
if(config_station_name)
newname = config_station_name
else
newname = new_station_name()
set_station_name(newname)
return GLOB.station_name
/proc/set_station_name(newname)
GLOB.station_name = newname
var/config_server_name = CONFIG_GET(string/servername)
if(config_server_name)
world.name = "[config_server_name][config_server_name == GLOB.station_name ? "" : ": [GLOB.station_name]"]"
else
world.name = GLOB.station_name
/proc/new_station_name()
var/random = rand(1,5)
var/name = ""
var/new_station_name = ""
//Rare: Pre-Prefix
if (prob(10))
name = pick(GLOB.station_prefixes)
new_station_name = name + " "
name = ""
// Prefix
for(var/holiday_name in SSevents.holidays)
if(holiday_name == "Friday the 13th")
random = 13
var/datum/holiday/holiday = SSevents.holidays[holiday_name]
name = holiday.getStationPrefix()
//get normal name
if(!name)
name = pick(GLOB.station_names)
if(name)
new_station_name += name + " "
// Suffix
name = pick(GLOB.station_suffixes)
new_station_name += name + " "
// ID Number
switch(random)
if(1)
new_station_name += "[rand(1, 99)]"
if(2)
new_station_name += pick(GLOB.greek_letters)
if(3)
new_station_name += "\Roman[rand(1,99)]"
if(4)
new_station_name += pick(GLOB.phonetic_alphabet)
if(5)
new_station_name += pick(GLOB.numbers_as_words)
if(13)
new_station_name += pick("13","XIII","Thirteen")
return new_station_name
/proc/syndicate_name()
var/name = ""
// Prefix
name += pick("Clandestine", "Prima", "Blue", "Zero-G", "Max", "Blasto", "Waffle", "North", "Omni", "Newton", "Cyber", "Bonk", "Gene", "Gib")
// Suffix
if (prob(80))
name += " "
// Full
if (prob(60))
name += pick("Syndicate", "Consortium", "Collective", "Corporation", "Group", "Holdings", "Biotech", "Industries", "Systems", "Products", "Chemicals", "Enterprises", "Family", "Creations", "International", "Intergalactic", "Interplanetary", "Foundation", "Positronics", "Hive")
// Broken
else
name += pick("Syndi", "Corp", "Bio", "System", "Prod", "Chem", "Inter", "Hive")
name += pick("", "-")
name += pick("Tech", "Sun", "Co", "Tek", "X", "Inc", "Code")
// Small
else
name += pick("-", "*", "")
name += pick("Tech", "Sun", "Co", "Tek", "X", "Inc", "Gen", "Star", "Dyne", "Code", "Hive")
return name
//Traitors and traitor silicons will get these. Revs will not.
GLOBAL_VAR(syndicate_code_phrase) //Code phrase for traitors.
GLOBAL_VAR(syndicate_code_response) //Code response for traitors.
//Cached regex search - for checking if codewords are used.
GLOBAL_DATUM(syndicate_code_phrase_regex, /regex)
GLOBAL_DATUM(syndicate_code_response_regex, /regex)
/*
Should be expanded.
How this works:
Instead of "I'm looking for James Smith," the traitor would say "James Smith" as part of a conversation.
Another traitor may then respond with: "They enjoy running through the void-filled vacuum of the derelict."
The phrase should then have the words: James Smith.
The response should then have the words: run, void, and derelict.
This way assures that the code is suited to the conversation and is unpredicatable.
Obviously, some people will be better at this than others but in theory, everyone should be able to do it and it only enhances roleplay.
Can probably be done through "{ }" but I don't really see the practical benefit.
One example of an earlier system is commented below.
/N
*/
/proc/generate_code_phrase(return_list=FALSE)//Proc is used for phrase and response in master_controller.dm
if(!return_list)
. = ""
else
. = list()
var/words = pick(//How many words there will be. Minimum of two. 2, 4 and 5 have a lesser chance of being selected. 3 is the most likely.
50; 2,
200; 3,
50; 4,
25; 5
)
var/list/safety = list(1,2,3)//Tells the proc which options to remove later on.
var/nouns = strings(ION_FILE, "ionabstract")
var/objects = strings(ION_FILE, "ionobjects")
var/adjectives = strings(ION_FILE, "ionadjectives")
var/threats = strings(ION_FILE, "ionthreats")
var/foods = strings(ION_FILE, "ionfood")
var/drinks = strings(ION_FILE, "iondrinks")
var/list/locations = GLOB.teleportlocs.len ? GLOB.teleportlocs : drinks //if null, defaults to drinks instead.
var/list/names = list()
for(var/datum/data/record/t in GLOB.data_core.general)//Picks from crew manifest.
names += t.fields["name"]
var/maxwords = words//Extra var to check for duplicates.
for(words,words>0,words--)//Randomly picks from one of the choices below.
if(words==1&&(1 in safety)&&(2 in safety))//If there is only one word remaining and choice 1 or 2 have not been selected.
safety = list(pick(1,2))//Select choice 1 or 2.
else if(words==1&&maxwords==2)//Else if there is only one word remaining (and there were two originally), and 1 or 2 were chosen,
safety = list(3)//Default to list 3
switch(pick(safety))//Chance based on the safety list.
if(1)//1 and 2 can only be selected once each to prevent more than two specific names/places/etc.
switch(rand(1,2))//Mainly to add more options later.
if(1)
if(names.len&&prob(70))
. += pick(names)
else
if(prob(10))
. += pick(lizard_name(MALE),lizard_name(FEMALE))
else
var/new_name = pick(pick(GLOB.first_names_male,GLOB.first_names_female))
new_name += " "
new_name += pick(GLOB.last_names)
. += new_name
if(2)
. += pick(get_all_jobs())//Returns a job.
safety -= 1
if(2)
switch(rand(1,3))//Food, drinks, or things. Only selectable once.
if(1)
. += lowertext(pick(drinks))
if(2)
. += lowertext(pick(foods))
if(3)
. += lowertext(pick(locations))
safety -= 2
if(3)
switch(rand(1,4))//Abstract nouns, objects, adjectives, threats. Can be selected more than once.
if(1)
. += lowertext(pick(nouns))
if(2)
. += lowertext(pick(objects))
if(3)
. += lowertext(pick(adjectives))
if(4)
. += lowertext(pick(threats))
if(!return_list)
if(words==1)
. += "."
else
. += ", "