Files
Yogstation/code/datums/emotes.dm
Redmoogle 9c046aa532 Ports IPCs from beestation (#14582)
* Switching to another computer

* half way there

* Should compile now but will be missing icons

* )

* ident

* Add 1/3 DMIs

* Fix taste

* Apply changes

* Sprites n stuff and revive delay

* add organ sprites

* More IPC Screens and Antennas

* L + Ring + Fix

* 2 New Eye Screens

* Fixes

* Fixes

* :) + :( + Reorginization

* Hand Sprites (Needs Spriters Work)

* Make the hands look much less retarted

* Ports Morpheus Cyberkinetics Chassis from Shiptest

https://github.com/shiptest-ss13/Shiptest/pull/1181

* remove debug print

* A bunch of fixes

* get out of there code

* Its not an upgrader cyberheart

* Replaces some color screens with Greyscale variants

* Update code/modules/mob/living/carbon/human/species_types/IPC.dm

Co-authored-by: Anvilman6 <54463777+Anvilman6@users.noreply.github.com>

* Jesus christ burn hits hard

* makes the head decapitable for IPCs

* Retard managed to commit a map

* NO_DEFIB trait and makes emotes work

* revive code

* Update IPC.dm

* Update objective.dm

* IPC Revival Board + Hair Fix

* Gives attach limb a return for limb reattachment

* well fuck you too then

* IPC Organs no longer decay

* Hopefully makes IPC revival work less buggily

* Custom hud icon

* Makes IPCs genderless

* fixes

* Fix starving popup

* Crit fixes and adjustments

* Adjustments & Cleanups

* Update defib.dm

* merge icons

* Update negative.dm

* should fix the rest of quirks + noblood

* FUCK

* Fixes organ duplication

* Removes hemophiliac for noblood people

* no defibbing ipcs fuck you

* moment moment

Co-authored-by: Anvilman6 <54463777+Anvilman6@users.noreply.github.com>
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
2022-08-05 13:13:10 +01:00

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#define EMOTE_VISIBLE 1
#define EMOTE_AUDIBLE 2
/datum/emote
var/key = "" //What calls the emote
var/key_third_person = "" //This will also call the emote
var/message = "" //Message displayed when emote is used
var/message_mime = "" //Message displayed if the user is a mime
var/message_alien = "" //Message displayed if the user is a grown alien
var/message_larva = "" //Message displayed if the user is an alien larva
var/message_robot = "" //Message displayed if the user is a robot
var/message_AI = "" //Message displayed if the user is an AI
var/message_monkey = "" //Message displayed if the user is a monkey
var/message_ipc = "" // Message to display if the user is an IPC
var/message_simple = "" //Message to display if the user is a simple_animal
var/message_param = "" //Message to display if a param was given
var/emote_type = EMOTE_VISIBLE //Whether the emote is visible or audible
var/restraint_check = FALSE //Checks if the mob is restrained before performing the emote
var/muzzle_ignore = FALSE //Will only work if the emote is EMOTE_AUDIBLE
var/list/mob_type_allowed_typecache = /mob //Types that are allowed to use that emote
var/list/mob_type_blacklist_typecache //Types that are NOT allowed to use that emote
var/list/mob_type_ignore_stat_typecache
var/stat_allowed = CONSCIOUS
var/sound //Sound to play when emote is called
var/vary = FALSE //used for the honk borg emote
var/only_forced_audio = FALSE //can only code call this event instead of the player.
var/cooldown = 0.4 SECONDS
/datum/emote/New()
if (ispath(mob_type_allowed_typecache))
switch (mob_type_allowed_typecache)
if (/mob)
mob_type_allowed_typecache = GLOB.typecache_mob
if (/mob/living)
mob_type_allowed_typecache = GLOB.typecache_living
else
mob_type_allowed_typecache = typecacheof(mob_type_allowed_typecache)
else
mob_type_allowed_typecache = typecacheof(mob_type_allowed_typecache)
mob_type_blacklist_typecache = typecacheof(mob_type_blacklist_typecache)
mob_type_ignore_stat_typecache = typecacheof(mob_type_ignore_stat_typecache)
/datum/emote/proc/run_emote(mob/user, params, type_override, intentional = FALSE)
. = TRUE
if(!can_run_emote(user, TRUE, intentional))
return FALSE
var/msg = select_message_type(user, intentional)
if(params && message_param)
msg = select_param(user, params)
msg = replace_pronoun(user, msg)
if(isliving(user))
var/mob/living/L = user
for(var/obj/item/implant/I in L.implants)
I.trigger(key, L)
if(!msg)
return
user.log_message(msg, LOG_EMOTE)
var/dchatmsg = "<b>[user]</b> [msg]"
var/tmp_sound = get_sound(user)
if(tmp_sound && (!only_forced_audio || !intentional))
playsound(user, tmp_sound, 50, vary)
for(var/mob/M in GLOB.dead_mob_list)
if(!M.client || isnewplayer(M))
continue
var/T = get_turf(user)
if(M.stat == DEAD && M.client && (M.client.prefs.chat_toggles & CHAT_GHOSTSIGHT) && !(M in viewers(T, null)))
M.show_message("[FOLLOW_LINK(M, user)] [dchatmsg]")
if(emote_type == EMOTE_AUDIBLE)
user.audible_message(msg, audible_message_flags = EMOTE_MESSAGE)
else
user.visible_message(msg, visible_message_flags = EMOTE_MESSAGE)
/// For handling emote cooldown, return true to allow the emote to happen
/datum/emote/proc/check_cooldown(mob/user, intentional, update=TRUE)
if(!intentional)
return TRUE
if(user.emotes_used && user.emotes_used[src] + cooldown > world.time)
return FALSE
if(!update)
return TRUE
if(!user.emotes_used)
user.emotes_used = list()
user.emotes_used[src] = world.time
return TRUE
/datum/emote/proc/get_sound(mob/living/user)
return sound //by default just return this var.
/datum/emote/proc/replace_pronoun(mob/user, message)
if(findtext(message, "their"))
message = replacetext(message, "their", user.p_their())
if(findtext(message, "them"))
message = replacetext(message, "them", user.p_them())
if(findtext(message, "%s"))
message = replacetext(message, "%s", user.p_s())
return message
/datum/emote/proc/select_message_type(mob/user, intentional)
. = message
if(!muzzle_ignore && user.is_muzzled() && emote_type == EMOTE_AUDIBLE)
return "makes a [pick("strong ", "weak ", "")]noise."
if(user.mind && user.mind.miming && message_mime)
. = message_mime
if(isalienadult(user) && message_alien)
. = message_alien
else if(islarva(user) && message_larva)
. = message_larva
else if(iscyborg(user) && message_robot)
. = message_robot
else if(isAI(user) && message_AI)
. = message_AI
else if(ismonkey(user) && message_monkey)
. = message_monkey
else if(isipc(user) && message_ipc)
. = message_ipc
else if(isanimal(user) && message_simple)
. = message_simple
/datum/emote/proc/select_param(mob/user, params)
return replacetext(message_param, "%t", params)
/datum/emote/proc/can_run_emote(mob/user, status_check = TRUE, intentional = FALSE)
. = TRUE
if(!is_type_in_typecache(user, mob_type_allowed_typecache))
return FALSE
if(is_type_in_typecache(user, mob_type_blacklist_typecache))
return FALSE
if(status_check && !is_type_in_typecache(user, mob_type_ignore_stat_typecache))
if(user.stat > stat_allowed)
if(!intentional)
return FALSE
switch(user.stat)
if(SOFT_CRIT)
to_chat(user, span_notice("You cannot [key] while in a critical condition."))
if(UNCONSCIOUS)
to_chat(user, span_notice("You cannot [key] while unconscious."))
if(DEAD)
to_chat(user, span_notice("You cannot [key] while dead."))
return FALSE
if(restraint_check)
if(isliving(user))
var/mob/living/L = user
if(L.IsParalyzed() || L.IsStun())
if(!intentional)
return FALSE
to_chat(user, span_notice("You cannot [key] while stunned."))
return FALSE
if(restraint_check && user.restrained())
if(!intentional)
return FALSE
to_chat(user, span_notice("You cannot [key] while restrained."))
return FALSE
if(isliving(user))
var/mob/living/L = user
if(HAS_TRAIT(L, TRAIT_EMOTEMUTE))
return FALSE
/**
* Allows the intrepid coder to send a basic emote
* Takes text as input, sends it out to those who need to know after some light parsing
* If you need something more complex, make it into a datum emote
* Arguments:
* * text - The text to send out
*/
/mob/proc/manual_emote(text) //Just override the song and dance
. = TRUE
if(findtext(text, "their"))
text = replacetext(text, "their", p_their())
if(findtext(text, "them"))
text = replacetext(text, "them", p_them())
if(findtext(text, "%s"))
text = replacetext(text, "%s", p_s())
if(stat != CONSCIOUS)
return
if(!text)
CRASH("Someone passed nothing to manual_emote(), fix it")
log_message(text, LOG_EMOTE)
var/ghost_text = "<b>[src]</b> " + text //Sin I know
for(var/mob/M in GLOB.dead_mob_list)
if(!M.client || isnewplayer(M))
continue
var/T = get_turf(src)
if(M.stat == DEAD && M.client && (M.client.prefs.chat_toggles & CHAT_GHOSTSIGHT) && !(M in viewers(T, null)))
M.show_message("[FOLLOW_LINK(M, src)] [ghost_text]")
visible_message(text, visible_message_flags = EMOTE_MESSAGE)