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* update byond version * do some fixes to shuttles * do some fixes to shuttles * check there too
394 lines
14 KiB
Plaintext
394 lines
14 KiB
Plaintext
/*
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All ShuttleMove procs go here
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*/
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/************************************Base procs************************************/
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/// Called on every turf in the shuttle region, returns a bitflag for allowed movements of that turf
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/// returns the new move_mode (based on the old)
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/turf/proc/fromShuttleMove(turf/newT, move_mode)
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if(!(move_mode & MOVE_AREA) || !isshuttleturf(src))
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return move_mode
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return move_mode | MOVE_TURF | MOVE_CONTENTS
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/// Called from the new turf before anything has been moved
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/// Only gets called if fromShuttleMove returns true first
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/// returns the new move_mode (based on the old)
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/turf/proc/toShuttleMove(turf/oldT, move_mode, obj/docking_port/mobile/shuttle)
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. = move_mode
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if(!(. & MOVE_TURF))
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return
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var/shuttle_dir = shuttle.dir
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for(var/i in contents)
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var/atom/movable/thing = i
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if(ismob(thing))
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if(isliving(thing))
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var/mob/living/M = thing
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if(M.buckled)
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M.buckled.unbuckle_mob(M, 1)
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if(M.pulledby)
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M.pulledby.stop_pulling()
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M.stop_pulling()
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M.visible_message(span_warning("[shuttle] slams into [M]!"))
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SSblackbox.record_feedback("tally", "shuttle_gib", 1, M.type)
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M.gib()
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else //non-living mobs shouldn't be affected by shuttles, which is why this is an else
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if(istype(thing, /obj/singularity) && !istype(thing, /obj/singularity/narsie)) //it's a singularity but not a god, ignore it.
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continue
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if(!thing.anchored)
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step(thing, shuttle_dir)
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else
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qdel(thing)
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// Called on the old turf to move the turf data
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/turf/proc/onShuttleMove(turf/newT, list/movement_force, move_dir)
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if(newT == src) // In case of in place shuttle rotation shenanigans.
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return
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//Destination turf changes
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//Baseturfs is definitely a list or this proc wouldnt be called
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var/shuttle_depth = depth_to_find_baseturf(/turf/baseturf_skipover/shuttle)
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if(!shuttle_depth)
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CRASH("A turf queued to move via shuttle somehow had no skipover in baseturfs. [src]([type]):[loc]")
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newT.CopyOnTop(src, 1, shuttle_depth, TRUE, CHANGETURF_DEFER_CHANGE)
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SEND_SIGNAL(src, COMSIG_TURF_ON_SHUTTLE_MOVE, newT)
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return TRUE
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// Called on the new turf after everything has been moved
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/turf/proc/afterShuttleMove(turf/oldT, rotation)
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//Dealing with the turf we left behind
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oldT.TransferComponents(src)
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SSexplosions.wipe_turf(src)
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var/shuttle_depth = depth_to_find_baseturf(/turf/baseturf_skipover/shuttle)
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if(shuttle_depth)
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oldT.ScrapeAway(shuttle_depth, CHANGETURF_DEFER_CHANGE)
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if(rotation)
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shuttleRotate(rotation) //see shuttle_rotate.dm
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return TRUE
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/turf/proc/lateShuttleMove(turf/oldT)
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AfterChange()
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oldT.AfterChange()
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/////////////////////////////////////////////////////////////////////////////////////
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// Called on every atom in shuttle turf contents before anything has been moved
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// returns the new move_mode (based on the old)
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// WARNING: Do not leave turf contents in beforeShuttleMove or dock() will runtime
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/atom/movable/proc/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
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return move_mode
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/// Called on atoms to move the atom to the new location
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/atom/movable/proc/onShuttleMove(turf/newT, turf/oldT, list/movement_force, move_dir, obj/docking_port/stationary/old_dock, obj/docking_port/mobile/moving_dock)
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if(newT == oldT) // In case of in place shuttle rotation shenanigans.
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return
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if(loc != oldT) // This is for multi tile objects
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return
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abstract_move(newT)
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SSdemo.mark_dirty(src)
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return TRUE
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// Called on atoms after everything has been moved
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/atom/movable/proc/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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SEND_SIGNAL(src, COMSIG_ATOM_AFTER_SHUTTLE_MOVE)
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if(light)
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update_light()
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if(rotation)
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shuttleRotate(rotation)
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update_parallax_contents()
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return TRUE
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/atom/movable/proc/lateShuttleMove(turf/oldT, list/movement_force, move_dir)
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if(!movement_force || anchored)
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return
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var/throw_force = movement_force["THROW"]
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if(!throw_force)
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return
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var/turf/target = get_edge_target_turf(src, move_dir)
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var/range = throw_force * 10
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range = CEILING(rand(range-(range*0.1), range+(range*0.1)), 10)/10
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var/speed = range/5
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safe_throw_at(target, range, speed, force = MOVE_FORCE_EXTREMELY_STRONG)
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/////////////////////////////////////////////////////////////////////////////////////
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// Called on areas before anything has been moved
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// returns the new move_mode (based on the old)
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/area/proc/beforeShuttleMove(list/shuttle_areas)
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if(!shuttle_areas[src])
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return NONE
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return MOVE_AREA
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// Called on areas to move their turf between areas
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/area/proc/onShuttleMove(turf/oldT, turf/newT, area/underlying_old_area)
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if(newT == oldT) // In case of in place shuttle rotation shenanigans.
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return TRUE
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oldT.change_area(src, underlying_old_area)
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//The old turf has now been given back to the area that turf originaly belonged to
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var/area/old_dest_area = newT.loc
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parallax_movedir = old_dest_area.parallax_movedir
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newT.change_area(old_dest_area, src)
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return TRUE
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// Called on areas after everything has been moved
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/area/proc/afterShuttleMove(new_parallax_dir)
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parallax_movedir = new_parallax_dir
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return TRUE
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/area/proc/lateShuttleMove()
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return
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/************************************Turf move procs************************************/
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/************************************Area move procs************************************/
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/************************************Machinery move procs************************************/
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/obj/machinery/door/airlock/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
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. = ..()
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for(var/obj/machinery/door/airlock/A in range(1, src)) // includes src
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A.shuttledocked = FALSE
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A.air_tight = TRUE
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INVOKE_ASYNC(A, TYPE_PROC_REF(/obj/machinery/door, close))
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/obj/machinery/door/airlock/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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. = ..()
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update_aac_docked(oldT)
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update_aac_docked()
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for(var/obj/machinery/door/airlock/A in orange(1, src)) // does not include src
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// Cycle linking is only disabled if we are actually adjacent to another airlock
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shuttledocked = TRUE
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A.shuttledocked = TRUE
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/obj/machinery/camera/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
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. = ..()
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if(. & MOVE_AREA)
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. |= MOVE_CONTENTS
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GLOB.cameranet.removeCamera(src)
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/obj/machinery/camera/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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. = ..()
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GLOB.cameranet.addCamera(src)
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/obj/machinery/mech_bay_recharge_port/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir)
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. = ..()
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recharging_turf = get_step(loc, dir)
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/obj/machinery/atmospherics/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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. = ..()
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if(pipe_vision_img)
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pipe_vision_img.loc = loc
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/obj/machinery/computer/auxiliary_base/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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. = ..()
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if(is_mining_level(z)) //Avoids double logging and landing on other Z-levels due to badminnery
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SSblackbox.record_feedback("associative", "colonies_dropped", 1, list("x" = x, "y" = y, "z" = z))
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/obj/machinery/gravity_generator/main/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
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. = ..()
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on = FALSE
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update_list()
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/obj/machinery/gravity_generator/main/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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. = ..()
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if(charge_count != 0 && charging_state != POWER_UP)
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on = TRUE
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update_list()
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/obj/machinery/atmospherics/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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. = ..()
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var/missing_nodes = FALSE
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for(var/i in 1 to device_type)
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if(nodes[i])
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var/obj/machinery/atmospherics/node = nodes[i]
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var/connected = FALSE
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for(var/D in GLOB.cardinals)
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if(node in get_step(src, D))
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connected = TRUE
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break
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if(!connected)
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nullify_node(i)
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if(!nodes[i])
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missing_nodes = TRUE
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if(missing_nodes)
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atmos_init()
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for(var/obj/machinery/atmospherics/A in pipeline_expansion())
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A.atmos_init()
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if(A.return_pipenet())
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A.add_member(src)
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SSair.add_to_rebuild_queue(src)
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else
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// atmosinit() calls update_appearance(UPDATE_ICON), so we don't need to call it
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update_appearance()
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/obj/machinery/atmospherics/pipe/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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. = ..()
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//var/turf/T = loc
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//hide(T.underfloor_accessibility < UNDERFLOOR_VISIBLE)
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/obj/machinery/navbeacon/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
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. = ..()
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GLOB.navbeacons["[z]"] -= src
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GLOB.deliverybeacons -= src
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/obj/machinery/navbeacon/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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. = ..()
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//var/turf/T = loc
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//hide(T.underfloor_accessibility < UNDERFLOOR_VISIBLE)
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if(codes["patrol"])
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if(!GLOB.navbeacons["[z]"])
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GLOB.navbeacons["[z]"] = list()
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GLOB.navbeacons["[z]"] += src //Register with the patrol list!
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if(codes["delivery"])
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GLOB.deliverybeacons += src
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GLOB.deliverybeacontags += location
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/obj/machinery/power/terminal/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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. = ..()
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//var/turf/T = src.loc
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//if(level==1)
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//hide(T.underfloor_accessibility < UNDERFLOOR_VISIBLE)
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/************************************Item move procs************************************/
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/obj/item/storage/pod/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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. = ..()
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// If the pod was launched, the storage will always open. The CentCom check
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// ignores the movement of the shuttle from the staging area on CentCom to
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// the station as it is loaded in.
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if (oldT && !is_centcom_level(oldT.z))
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if(!is_station_level(src.z))
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unlocked = TRUE
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/************************************Mob move procs************************************/
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/mob/onShuttleMove(turf/newT, turf/oldT, list/movement_force, move_dir, obj/docking_port/stationary/old_dock, obj/docking_port/mobile/moving_dock)
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if(!move_on_shuttle)
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return
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. = ..()
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/mob/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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if(!move_on_shuttle)
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return
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. = ..()
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if(client && movement_force)
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var/shake_force = max(movement_force["THROW"], movement_force["KNOCKDOWN"])
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if(buckled)
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shake_force *= 0.25
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shake_camera(src, shake_force, 1)
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/mob/living/lateShuttleMove(turf/oldT, list/movement_force, move_dir)
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if(buckled)
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return
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. = ..()
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var/knockdown = movement_force["KNOCKDOWN"]
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if(knockdown)
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Paralyze(knockdown)
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/mob/living/simple_animal/hostile/megafauna/onShuttleMove(turf/newT, turf/oldT, list/movement_force, move_dir, obj/docking_port/stationary/old_dock, obj/docking_port/mobile/moving_dock)
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. = ..()
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message_admins("Megafauna [src] [ADMIN_FLW(src)] moved via shuttle from [ADMIN_COORDJMP(oldT)] to [ADMIN_COORDJMP(loc)]")
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/************************************Structure move procs************************************/
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/obj/structure/grille/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
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. = ..()
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if(. & MOVE_AREA)
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. |= MOVE_CONTENTS
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/obj/structure/lattice/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
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. = ..()
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if(. & MOVE_AREA)
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. |= MOVE_CONTENTS
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/obj/structure/disposalpipe/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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. = ..()
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//update()
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/obj/structure/cable/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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. = ..()
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//var/turf/T = loc
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//if(level==1)
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//hide(T.underfloor_accessibility < UNDERFLOOR_VISIBLE)
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/obj/structure/shuttle/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
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. = ..()
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if(. & MOVE_AREA)
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. |= MOVE_CONTENTS
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/obj/structure/ladder/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
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. = ..()
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if (!(resistance_flags & INDESTRUCTIBLE))
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disconnect()
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/obj/structure/ladder/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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. = ..()
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if (!(resistance_flags & INDESTRUCTIBLE))
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LateInitialize()
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/obj/structure/ladder/onShuttleMove(turf/newT, turf/oldT, list/movement_force, move_dir, obj/docking_port/stationary/old_dock, obj/docking_port/mobile/moving_dock)
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if (resistance_flags & INDESTRUCTIBLE)
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// simply don't be moved
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return FALSE
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return ..()
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/************************************Misc move procs************************************/
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/obj/docking_port/mobile/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
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. = ..()
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if(moving_dock == src)
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. |= MOVE_CONTENTS
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// Never move the stationary docking port, otherwise things get WEIRD
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/obj/docking_port/stationary/onShuttleMove()
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return FALSE
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// Holy shit go away
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/obj/effect/abstract/z_holder/onShuttleMove()
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return FALSE
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// Special movable stationary port, for your mothership shenanigans
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/obj/docking_port/stationary/movable/onShuttleMove(turf/newT, turf/oldT, list/movement_force, move_dir, obj/docking_port/stationary/old_dock, obj/docking_port/mobile/moving_dock)
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if(!moving_dock.can_move_docking_ports || old_dock == src)
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return FALSE
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if(newT == oldT) // In case of in place shuttle rotation shenanigans.
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return
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if(loc != oldT) // This is for multi tile objects
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return
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abstract_move(newT)
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return TRUE
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/obj/docking_port/stationary/public_mining_dock/onShuttleMove(turf/newT, turf/oldT, list/movement_force, move_dir, obj/docking_port/stationary/old_dock, obj/docking_port/mobile/moving_dock)
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shuttle_id = "mining_public" //It will not move with the base, but will become enabled as a docking point.
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/obj/effect/abstract/proximity_checker/onShuttleMove(turf/newT, turf/oldT, list/movement_force, move_dir, obj/docking_port/stationary/old_dock, obj/docking_port/mobile/moving_dock)
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//timer so it only happens once
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addtimer(CALLBACK(monitor, /datum/proximity_monitor/proc/SetRange, monitor.current_range, TRUE), 0, TIMER_UNIQUE)
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