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* Station Traits * Update positive_traits.dm * Test * Revert "Test" This reverts commitc99e3e9db5. * Update sound.dm * Update code/datums/station_traits/positive_traits.dm Co-authored-by: Redmoogle <dakotamew@gmail.com> * Update code/__HELPERS/priority_announce.dm Co-authored-by: Redmoogle <dakotamew@gmail.com> * Update ai_laws.dm * Update traits.dm * Update neutral_traits.dm * Update negative_traits.dm * Negative bot trait * Update negative_traits.dm * Adds an admin log hpoefully * Update station.dm * Update station.dm * Update station.dm * Update station.dm * Update station.dm * Update station.dm * Update station.dm * Removes custom alert message for now * Update station.dm * Update game_mode.dm * Update extended.dm * Update game_mode.dm * Update dynamic.dm * Update dynamic.dm * Update extended.dm * Update game_mode.dm * Update dynamic.dm * Update game_mode.dm * Update dynamic.dm * Update extended.dm * Revert "Update extended.dm" This reverts commit2235319bb3. * Revert "Update dynamic.dm" This reverts commit6af1fbaf60. * Revert "Update game_mode.dm" This reverts commitdd84d504dc. * Try again * Update game_mode.dm * Let's test making them more common * Medbot update * Update negative_traits.dm * Update negative_traits.dm * tHNE great f * Update traits.dm * Update job.dm * Update negative_traits.dm Co-authored-by: Redmoogle <dakotamew@gmail.com>
55 lines
3.0 KiB
Plaintext
55 lines
3.0 KiB
Plaintext
GLOBAL_LIST_INIT(cardinals, list(NORTH, SOUTH, EAST, WEST))
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GLOBAL_LIST_INIT(cardinals_multiz, list(NORTH, SOUTH, EAST, WEST, UP, DOWN))
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GLOBAL_LIST_INIT(diagonals, list(NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST))
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GLOBAL_LIST_INIT(corners_multiz, list(UP|NORTHEAST, UP|NORTHWEST, UP|SOUTHEAST, UP|SOUTHWEST, DOWN|NORTHEAST, DOWN|NORTHWEST, DOWN|SOUTHEAST, DOWN|SOUTHWEST))
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GLOBAL_LIST_INIT(diagonals_multiz, list(
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NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST,
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UP|NORTH, UP|SOUTH, UP|EAST, UP|WEST, UP|NORTHEAST, UP|NORTHWEST, UP|SOUTHEAST, UP|SOUTHWEST,
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DOWN|NORTH, DOWN|SOUTH, DOWN|EAST, DOWN|WEST, DOWN|NORTHEAST, DOWN|NORTHWEST, DOWN|SOUTHEAST, DOWN|SOUTHWEST))
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GLOBAL_LIST_INIT(alldirs_multiz, list(
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NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST,
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UP, UP|NORTH, UP|SOUTH, UP|EAST, UP|WEST, UP|NORTHEAST, UP|NORTHWEST, UP|SOUTHEAST, UP|SOUTHWEST,
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DOWN, DOWN|NORTH, DOWN|SOUTH, DOWN|EAST, DOWN|WEST, DOWN|NORTHEAST, DOWN|NORTHWEST, DOWN|SOUTHEAST, DOWN|SOUTHWEST))
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GLOBAL_LIST_INIT(alldirs, list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST))
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GLOBAL_LIST_EMPTY(landmarks_list) //list of all landmarks created
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GLOBAL_LIST_EMPTY(start_landmarks_list) //list of all spawn points created
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GLOBAL_LIST_EMPTY(department_security_spawns) //list of all department security spawns
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GLOBAL_LIST_EMPTY(generic_event_spawns) //handles clockwork portal+eminence teleport destinations
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GLOBAL_LIST_EMPTY(jobspawn_overrides) //These will take precedence over normal spawnpoints if created.
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GLOBAL_LIST_EMPTY(stationroom_landmarks) //yogs - list of all spawns for stationrooms
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GLOBAL_LIST_EMPTY(wizardstart)
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GLOBAL_LIST_EMPTY(nukeop_start)
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GLOBAL_LIST_EMPTY(nukeop_leader_start)
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GLOBAL_LIST_EMPTY(newplayer_start)
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GLOBAL_LIST_EMPTY(prisonwarp) //admin prisoners go to these
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GLOBAL_LIST_EMPTY(holdingfacility) //captured people go here (ninja energy net)
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GLOBAL_LIST_EMPTY(xeno_spawn)//aliens, morphs and nightmares spawn at these
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GLOBAL_LIST_EMPTY(tdome1)
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GLOBAL_LIST_EMPTY(tdome2)
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GLOBAL_LIST_EMPTY(tdomeobserve)
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GLOBAL_LIST_EMPTY(tdomeadmin)
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GLOBAL_LIST_EMPTY(prisonwarped) //list of players already warped
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GLOBAL_LIST_EMPTY(blobstart) //stationloving objects, blobs, santa, respawning devils
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GLOBAL_LIST_EMPTY(secequipment) //sec equipment lockers that scale with the number of sec players
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GLOBAL_LIST_EMPTY(deathsquadspawn)
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GLOBAL_LIST_EMPTY(emergencyresponseteamspawn)
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GLOBAL_LIST_EMPTY(servant_spawns) //Servants of Ratvar spawn here
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GLOBAL_LIST_EMPTY(servant_spawns_scarabs) //Servants of Ratvar spawn here
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GLOBAL_LIST_EMPTY(city_of_cogs_spawns) //Anyone entering the City of Cogs spawns here
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GLOBAL_LIST_EMPTY(ruin_landmarks)
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GLOBAL_LIST_EMPTY(bar_areas)
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//away missions
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GLOBAL_LIST_EMPTY(awaydestinations) //a list of landmarks that the warpgate can take you to
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GLOBAL_LIST_EMPTY(vr_spawnpoints)
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//used by jump-to-area etc. Updated by area/updateName()
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GLOBAL_LIST_EMPTY(sortedAreas)
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/// An association from typepath to area instance. Only includes areas with `unique` set.
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GLOBAL_LIST_EMPTY_TYPED(areas_by_type, /area)
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GLOBAL_LIST_EMPTY(all_abstract_markers)
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