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Yogstation/code/game/gamemodes/dynamic/dynamic_rulesets_latejoin.dm
swissloaf 51fbb4059c Adds station traits: Small modifiers that can randomly be chosen each round (#11134)
* Station Traits

* Update positive_traits.dm

* Test

* Revert "Test"

This reverts commit c99e3e9db5.

* Update sound.dm

* Update code/datums/station_traits/positive_traits.dm

Co-authored-by: Redmoogle <dakotamew@gmail.com>

* Update code/__HELPERS/priority_announce.dm

Co-authored-by: Redmoogle <dakotamew@gmail.com>

* Update ai_laws.dm

* Update traits.dm

* Update neutral_traits.dm

* Update negative_traits.dm

* Negative bot trait

* Update negative_traits.dm

* Adds an admin log hpoefully

* Update station.dm

* Update station.dm

* Update station.dm

* Update station.dm

* Update station.dm

* Update station.dm

* Update station.dm

* Removes custom alert message for now

* Update station.dm

* Update game_mode.dm

* Update extended.dm

* Update game_mode.dm

* Update dynamic.dm

* Update dynamic.dm

* Update extended.dm

* Update game_mode.dm

* Update dynamic.dm

* Update game_mode.dm

* Update dynamic.dm

* Update extended.dm

* Revert "Update extended.dm"

This reverts commit 2235319bb3.

* Revert "Update dynamic.dm"

This reverts commit 6af1fbaf60.

* Revert "Update game_mode.dm"

This reverts commit dd84d504dc.

* Try again

* Update game_mode.dm

* Let's test making them more common

* Medbot update

* Update negative_traits.dm

* Update negative_traits.dm

* tHNE great f

* Update traits.dm

* Update job.dm

* Update negative_traits.dm

Co-authored-by: Redmoogle <dakotamew@gmail.com>
2021-04-10 12:17:08 +01:00

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//////////////////////////////////////////////
// //
// LATEJOIN RULESETS //
// //
//////////////////////////////////////////////
/datum/dynamic_ruleset/latejoin/trim_candidates()
for(var/mob/P in candidates)
if (!P.client || !P.mind || !P.mind.assigned_role) // Are they connected?
candidates.Remove(P)
continue
if(!mode.check_age(P.client, minimum_required_age))
candidates.Remove(P)
continue
if(antag_flag_override)
if(!(antag_flag_override in P.client.prefs.be_special) || is_banned_from(P.ckey, list(antag_flag_override, ROLE_SYNDICATE)))
candidates.Remove(P)
continue
else
if(!(antag_flag in P.client.prefs.be_special) || is_banned_from(P.ckey, list(antag_flag, ROLE_SYNDICATE)))
candidates.Remove(P)
continue
if (P.mind.assigned_role in restricted_roles) // Does their job allow for it?
candidates.Remove(P)
continue
if ((exclusive_roles.len > 0) && !(P.mind.assigned_role in exclusive_roles)) // Is the rule exclusive to their job?
candidates.Remove(P)
continue
/datum/dynamic_ruleset/latejoin/ready(forced = 0)
if (!forced)
var/job_check = 0
if (enemy_roles.len > 0)
for (var/mob/M in mode.current_players[CURRENT_LIVING_PLAYERS])
if (M.stat == DEAD)
continue // Dead players cannot count as opponents
if (M.mind && M.mind.assigned_role && (M.mind.assigned_role in enemy_roles) && (!(M in candidates) || (M.mind.assigned_role in restricted_roles)))
job_check++ // Checking for "enemies" (such as sec officers). To be counters, they must either not be candidates to that rule, or have a job that restricts them from it
var/threat = round(mode.threat_level/10)
if (job_check < required_enemies[threat])
return FALSE
return ..()
/datum/dynamic_ruleset/latejoin/execute()
var/mob/M = pick(candidates)
assigned += M.mind
M.mind.special_role = antag_flag
M.mind.add_antag_datum(antag_datum)
return TRUE
//////////////////////////////////////////////
// //
// SYNDICATE TRAITORS //
// //
//////////////////////////////////////////////
/datum/dynamic_ruleset/latejoin/infiltrator
name = "Syndicate Infiltrator"
antag_datum = /datum/antagonist/traitor
antag_flag = ROLE_TRAITOR
protected_roles = list("Security Officer", "Warden", "Head of Personnel", "Detective", "Head of Security", "Captain")
restricted_roles = list("AI","Cyborg")
required_candidates = 1
weight = 1
cost = 5
requirements = list(40,30,20,10,10,10,10,10,10,10)
high_population_requirement = 10
repeatable = TRUE
flags = TRAITOR_RULESET
//////////////////////////////////////////////
// //
// REVOLUTIONARY PROVOCATEUR //
// //
//////////////////////////////////////////////
/datum/dynamic_ruleset/latejoin/provocateur
name = "Provocateur"
persistent = TRUE
antag_datum = /datum/antagonist/rev/head
antag_flag = ROLE_REV_HEAD
antag_flag_override = ROLE_REV
restricted_roles = list("AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director")
enemy_roles = list("AI", "Cyborg", "Security Officer","Detective","Head of Security", "Captain", "Warden")
required_enemies = list(2,2,1,1,1,1,1,0,0,0)
required_candidates = 1
weight = 1
cost = 20
delay = 1 MINUTES
requirements = list(80,75,60,60,55,50,40,30,20,20)
high_population_requirement = 50
flags = HIGHLANDER_RULESET
blocking_rules = list(/datum/dynamic_ruleset/roundstart/revs)
var/required_heads_of_staff = 3
var/finished = FALSE
var/datum/team/revolution/revolution
/datum/dynamic_ruleset/latejoin/provocateur/ready(forced=FALSE)
if (forced)
required_heads_of_staff = 1
if(!..())
return FALSE
var/head_check = 0
for(var/mob/player in mode.current_players[CURRENT_LIVING_PLAYERS])
if (player.mind.assigned_role in GLOB.command_positions)
head_check++
return (head_check >= required_heads_of_staff)
/datum/dynamic_ruleset/latejoin/provocateur/execute()
var/mob/M = pick(candidates) // This should contain a single player, but in case.
if(check_eligible(M.mind)) // Didnt die/run off z-level/get implanted since leaving shuttle.
assigned += M.mind
M.mind.special_role = antag_flag
revolution = new()
var/datum/antagonist/rev/head/new_head = new()
new_head.give_flash = TRUE
new_head.give_hud = TRUE
new_head.remove_clumsy = TRUE
new_head = M.mind.add_antag_datum(new_head, revolution)
revolution.update_objectives()
revolution.update_heads()
SSshuttle.registerHostileEnvironment(src)
return TRUE
else
log_game("DYNAMIC: [ruletype] [name] discarded [M.name] from head revolutionary due to ineligibility.")
log_game("DYNAMIC: [ruletype] [name] failed to get any eligible headrevs. Refunding [cost] threat.")
return FALSE
/datum/dynamic_ruleset/latejoin/provocateur/rule_process()
if(check_rev_victory())
finished = REVOLUTION_VICTORY
return RULESET_STOP_PROCESSING
else if (check_heads_victory())
finished = STATION_VICTORY
SSshuttle.clearHostileEnvironment(src)
revolution.save_members()
for(var/datum/mind/M in revolution.members) // Remove antag datums and prevents podcloned or exiled headrevs restarting rebellions.
if(M.has_antag_datum(/datum/antagonist/rev/head))
var/datum/antagonist/rev/head/R = M.has_antag_datum(/datum/antagonist/rev/head)
R.remove_revolutionary(FALSE, "gamemode")
if(M.current)
var/mob/living/carbon/C = M.current
if(istype(C) && C.stat == DEAD)
C.makeUncloneable()
if(M.has_antag_datum(/datum/antagonist/rev))
var/datum/antagonist/rev/R = M.has_antag_datum(/datum/antagonist/rev)
R.remove_revolutionary(FALSE, "gamemode")
priority_announce("It appears the mutiny has been quelled. Please return yourself and your incapacitated colleagues to work. \
We have remotely blacklisted the head revolutionaries in your medical records to prevent accidental revival.", null, null, null, "Central Command Loyalty Monitoring Division")
return RULESET_STOP_PROCESSING
/// Checks for revhead loss conditions and other antag datums.
/datum/dynamic_ruleset/latejoin/provocateur/proc/check_eligible(var/datum/mind/M)
var/turf/T = get_turf(M.current)
if(!considered_afk(M) && considered_alive(M) && is_station_level(T.z) && !M.antag_datums?.len && !HAS_TRAIT(M, TRAIT_MINDSHIELD))
return TRUE
return FALSE
/datum/dynamic_ruleset/latejoin/provocateur/check_finished()
if(finished == REVOLUTION_VICTORY)
return TRUE
else
return ..()
/datum/dynamic_ruleset/latejoin/provocateur/proc/check_rev_victory()
for(var/datum/objective/mutiny/objective in revolution.objectives)
if(!(objective.check_completion()))
return FALSE
return TRUE
/datum/dynamic_ruleset/latejoin/provocateur/proc/check_heads_victory()
for(var/datum/mind/rev_mind in revolution.head_revolutionaries())
var/turf/T = get_turf(rev_mind.current)
if(!considered_afk(rev_mind) && considered_alive(rev_mind) && is_station_level(T.z))
if(ishuman(rev_mind.current) || ismonkey(rev_mind.current))
return FALSE
return TRUE
/datum/dynamic_ruleset/latejoin/provocateur/round_result()
if(finished == REVOLUTION_VICTORY)
SSticker.mode_result = "win - heads killed"
SSticker.news_report = REVS_WIN
else if(finished == STATION_VICTORY)
SSticker.mode_result = "loss - rev heads killed"
SSticker.news_report = REVS_LOSE
//////////////////////////////////////////////
// //
// VAMPIRE //
// //
//////////////////////////////////////////////
/datum/dynamic_ruleset/latejoin/vampire
name = "Vampiric Infiltrator"
antag_flag = ROLE_VAMPIRE
antag_datum = /datum/antagonist/vampire
protected_roles = list("Head of Security", "Captain", "Security Officer", "Chaplain", "Detective", "Warden", "Head of Personnel")
restricted_roles = list("AI", "Cyborg")
required_candidates = 3
weight = 1
cost = 15
requirements = list(80,70,60,50,50,45,30,30,20,25)
minimum_players = 30
repeatable = TRUE
flags = TRAITOR_RULESET
//////////////////////////////////////////////
// //
// HERETIC SMUGGLER //
// //
//////////////////////////////////////////////
/*/datum/dynamic_ruleset/latejoin/heretic_smuggler
name = "Heretic Smuggler"
antag_datum = /datum/antagonist/heretic
antag_flag = ROLE_HERETIC
protected_roles = list("Security Officer", "Warden", "Head of Personnel", "Detective", "Head of Security", "Captain","Prisoner")
restricted_roles = list("AI","Cyborg")
required_candidates = 1
weight = 4
cost = 10
requirements = list(40,30,20,10,10,10,10,10,10,10)
repeatable = TRUE */