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Yogstation/code/game/objects/items/robot/robot_parts.dm
vuonojenmustaturska 5233ec1f6a Finishes the forceMove port (#33519)
* a thing

* thingy 2: electric boogaloo

* Obligatory webeditor commit
2017-12-15 10:39:34 +13:00

336 lines
11 KiB
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//The robot bodyparts have been moved to code/module/surgery/bodyparts/robot_bodyparts.dm
/obj/item/robot_suit
name = "cyborg endoskeleton"
desc = "A complex metal backbone with standard limb sockets and pseudomuscle anchors."
icon = 'icons/obj/robot_parts.dmi'
icon_state = "robo_suit"
var/obj/item/bodypart/l_arm/robot/l_arm = null
var/obj/item/bodypart/r_arm/robot/r_arm = null
var/obj/item/bodypart/l_leg/robot/l_leg = null
var/obj/item/bodypart/r_leg/robot/r_leg = null
var/obj/item/bodypart/chest/robot/chest = null
var/obj/item/bodypart/head/robot/head = null
var/created_name = ""
var/mob/living/silicon/ai/forced_ai
var/locomotion = 1
var/lawsync = 1
var/aisync = 1
var/panel_locked = TRUE
/obj/item/robot_suit/New()
..()
updateicon()
/obj/item/robot_suit/prebuilt/New()
l_arm = new(src)
r_arm = new(src)
l_leg = new(src)
r_leg = new(src)
head = new(src)
head.flash1 = new(head)
head.flash2 = new(head)
chest = new(src)
chest.wired = TRUE
chest.cell = new /obj/item/stock_parts/cell/high/plus(chest)
..()
/obj/item/robot_suit/proc/updateicon()
cut_overlays()
if(l_arm)
add_overlay("[l_arm.icon_state]+o")
if(r_arm)
add_overlay("[r_arm.icon_state]+o")
if(chest)
add_overlay("[chest.icon_state]+o")
if(l_leg)
add_overlay("[l_leg.icon_state]+o")
if(r_leg)
add_overlay("[r_leg.icon_state]+o")
if(head)
add_overlay("[head.icon_state]+o")
/obj/item/robot_suit/proc/check_completion()
if(src.l_arm && src.r_arm)
if(src.l_leg && src.r_leg)
if(src.chest && src.head)
SSblackbox.record_feedback("amount", "cyborg_frames_built", 1)
return 1
return 0
/obj/item/robot_suit/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/stack/sheet/metal))
var/obj/item/stack/sheet/metal/M = W
if(!l_arm && !r_arm && !l_leg && !r_leg && !chest && !head)
if (M.use(1))
var/obj/item/ed209_assembly/B = new /obj/item/ed209_assembly
B.forceMove(drop_location())
to_chat(user, "<span class='notice'>You arm the robot frame.</span>")
var/holding_this = user.get_inactive_held_item()==src
qdel(src)
if (holding_this)
user.put_in_inactive_hand(B)
else
to_chat(user, "<span class='warning'>You need one sheet of metal to start building ED-209!</span>")
return
else if(istype(W, /obj/item/bodypart/l_leg/robot))
if(src.l_leg)
return
if(!user.transferItemToLoc(W, src))
return
W.icon_state = initial(W.icon_state)
W.cut_overlays()
src.l_leg = W
src.updateicon()
else if(istype(W, /obj/item/bodypart/r_leg/robot))
if(src.r_leg)
return
if(!user.transferItemToLoc(W, src))
return
W.icon_state = initial(W.icon_state)
W.cut_overlays()
src.r_leg = W
src.updateicon()
else if(istype(W, /obj/item/bodypart/l_arm/robot))
if(src.l_arm)
return
if(!user.transferItemToLoc(W, src))
return
W.icon_state = initial(W.icon_state)
W.cut_overlays()
src.l_arm = W
src.updateicon()
else if(istype(W, /obj/item/bodypart/r_arm/robot))
if(src.r_arm)
return
if(!user.transferItemToLoc(W, src))
return
W.icon_state = initial(W.icon_state)//in case it is a dismembered robotic limb
W.cut_overlays()
src.r_arm = W
src.updateicon()
else if(istype(W, /obj/item/bodypart/chest/robot))
var/obj/item/bodypart/chest/robot/CH = W
if(src.chest)
return
if(CH.wired && CH.cell)
if(!user.transferItemToLoc(CH, src))
return
CH.icon_state = initial(CH.icon_state) //in case it is a dismembered robotic limb
CH.cut_overlays()
src.chest = CH
src.updateicon()
else if(!CH.wired)
to_chat(user, "<span class='warning'>You need to attach wires to it first!</span>")
else
to_chat(user, "<span class='warning'>You need to attach a cell to it first!</span>")
else if(istype(W, /obj/item/bodypart/head/robot))
var/obj/item/bodypart/head/robot/HD = W
for(var/X in HD.contents)
if(istype(X, /obj/item/organ))
to_chat(user, "<span class='warning'>There are organs inside [HD]!</span>")
return
if(src.head)
return
if(HD.flash2 && HD.flash1)
if(!user.transferItemToLoc(HD, src))
return
HD.icon_state = initial(HD.icon_state)//in case it is a dismembered robotic limb
HD.cut_overlays()
src.head = HD
src.updateicon()
else
to_chat(user, "<span class='warning'>You need to attach a flash to it first!</span>")
else if (istype(W, /obj/item/device/multitool))
if(check_completion())
Interact(user)
else
to_chat(user, "<span class='warning'>The endoskeleton must be assembled before debugging can begin!</span>")
else if(istype(W, /obj/item/device/mmi))
var/obj/item/device/mmi/M = W
if(check_completion())
if(!isturf(loc))
to_chat(user, "<span class='warning'>You can't put [M] in, the frame has to be standing on the ground to be perfectly precise!</span>")
return
if(!M.brainmob)
to_chat(user, "<span class='warning'>Sticking an empty [M.name] into the frame would sort of defeat the purpose!</span>")
return
var/mob/living/brain/BM = M.brainmob
if(!BM.key || !BM.mind)
to_chat(user, "<span class='warning'>The MMI indicates that their mind is completely unresponsive; there's no point!</span>")
return
if(!BM.client) //braindead
to_chat(user, "<span class='warning'>The MMI indicates that their mind is currently inactive; it might change!</span>")
return
if(BM.stat == DEAD || (M.brain && M.brain.damaged_brain))
to_chat(user, "<span class='warning'>Sticking a dead brain into the frame would sort of defeat the purpose!</span>")
return
if(jobban_isbanned(BM, "Cyborg"))
to_chat(user, "<span class='warning'>This [M.name] does not seem to fit!</span>")
return
if(!user.temporarilyRemoveItemFromInventory(W))
return
var/mob/living/silicon/robot/O = new /mob/living/silicon/robot(get_turf(loc))
if(!O)
return
if(M.laws && M.laws.id != DEFAULT_AI_LAWID)
aisync = 0
lawsync = 0
O.laws = M.laws
M.laws.associate(O)
O.invisibility = 0
//Transfer debug settings to new mob
O.custom_name = created_name
O.locked = panel_locked
if(!aisync)
lawsync = 0
O.connected_ai = null
else
O.notify_ai(NEW_BORG)
if(forced_ai)
O.connected_ai = forced_ai
if(!lawsync)
O.lawupdate = 0
if(M.laws.id == DEFAULT_AI_LAWID)
O.make_laws()
SSticker.mode.remove_antag_for_borging(BM.mind)
if(!istype(M.laws, /datum/ai_laws/ratvar))
remove_servant_of_ratvar(BM, TRUE)
BM.mind.transfer_to(O)
if(O.mind && O.mind.special_role)
O.mind.store_memory("As a cyborg, you must obey your silicon laws and master AI above all else. Your objectives will consider you to be dead.")
to_chat(O, "<span class='userdanger'>You have been robotized!</span>")
to_chat(O, "<span class='danger'>You must obey your silicon laws and master AI above all else. Your objectives will consider you to be dead.</span>")
O.job = "Cyborg"
O.cell = chest.cell
chest.cell.forceMove(O)
chest.cell = null
W.forceMove(O)//Should fix cybros run time erroring when blown up. It got deleted before, along with the frame.
if(O.mmi) //we delete the mmi created by robot/New()
qdel(O.mmi)
O.mmi = W //and give the real mmi to the borg.
O.updatename()
SSblackbox.record_feedback("amount", "cyborg_birth", 1)
forceMove(O)
O.robot_suit = src
if(!locomotion)
O.lockcharge = 1
O.update_canmove()
to_chat(O, "<span class='warning'>Error: Servo motors unresponsive.</span>")
else
to_chat(user, "<span class='warning'>The MMI must go in after everything else!</span>")
else if(istype(W, /obj/item/borg/upgrade/ai))
var/obj/item/borg/upgrade/ai/M = W
if(check_completion())
if(!isturf(loc))
to_chat(user, "<span class='warning'>You cannot install[M], the frame has to be standing on the ground to be perfectly precise!</span>")
return
if(!user.temporarilyRemoveItemFromInventory(M))
to_chat(user, "<span class='warning'>[M] is stuck to your hand!</span>")
return
qdel(M)
var/mob/living/silicon/robot/O = new /mob/living/silicon/robot/shell(get_turf(src))
if(!aisync)
lawsync = FALSE
O.connected_ai = null
else
if(forced_ai)
O.connected_ai = forced_ai
O.notify_ai(AI_SHELL)
if(!lawsync)
O.lawupdate = FALSE
O.make_laws()
O.cell = chest.cell
chest.cell.forceMove(O)
chest.cell = null
O.locked = panel_locked
O.job = "Cyborg"
forceMove(O)
O.robot_suit = src
if(!locomotion)
O.lockcharge = TRUE
O.update_canmove()
else if(istype(W, /obj/item/pen))
to_chat(user, "<span class='warning'>You need to use a multitool to name [src]!</span>")
else
return ..()
/obj/item/robot_suit/proc/Interact(mob/user)
var/t1 = "Designation: <A href='?src=[REF(src)];Name=1'>[(created_name ? "[created_name]" : "Default Cyborg")]</a><br>\n"
t1 += "Master AI: <A href='?src=[REF(src)];Master=1'>[(forced_ai ? "[forced_ai.name]" : "Automatic")]</a><br><br>\n"
t1 += "LawSync Port: <A href='?src=[REF(src)];Law=1'>[(lawsync ? "Open" : "Closed")]</a><br>\n"
t1 += "AI Connection Port: <A href='?src=[REF(src)];AI=1'>[(aisync ? "Open" : "Closed")]</a><br>\n"
t1 += "Servo Motor Functions: <A href='?src=[REF(src)];Loco=1'>[(locomotion ? "Unlocked" : "Locked")]</a><br>\n"
t1 += "Panel Lock: <A href='?src=[REF(src)];Panel=1'>[(panel_locked ? "Engaged" : "Disengaged")]</a><br>\n"
var/datum/browser/popup = new(user, "robotdebug", "Cyborg Boot Debug", 310, 220)
popup.set_content(t1)
popup.open()
/obj/item/robot_suit/Topic(href, href_list)
if(usr.incapacitated() || !Adjacent(usr))
return
var/mob/living/living_user = usr
var/obj/item/item_in_hand = living_user.get_active_held_item()
if(!istype(item_in_hand, /obj/item/device/multitool))
to_chat(living_user, "<span class='warning'>You need a multitool!</span>")
return
if(href_list["Name"])
var/new_name = reject_bad_name(input(usr, "Enter new designation. Set to blank to reset to default.", "Cyborg Debug", src.created_name),1)
if(!in_range(src, usr) && src.loc != usr)
return
if(new_name)
created_name = new_name
else
created_name = ""
else if(href_list["Master"])
forced_ai = select_active_ai(usr)
if(!forced_ai)
to_chat(usr, "<span class='error'>No active AIs detected.</span>")
else if(href_list["Law"])
lawsync = !lawsync
else if(href_list["AI"])
aisync = !aisync
else if(href_list["Loco"])
locomotion = !locomotion
else if(href_list["Panel"])
panel_locked = !panel_locked
add_fingerprint(usr)
Interact(usr)