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* WE'RE SO BACK (from #15753) * reactor (mostly) works but the map breaks?? * makes pluonium instead of nitrium, also map works now * i forgor * update_icon() * fuck it we ball * background radiation * Update engine_rbmk.dmm * rename * huge refactor, process_atmos() and more * map fix * map fix 2: for real this time * map fix 3: the threequel * cargo stuff * exponential K, minor fixes * simplify * fixed meltdown overriding blowout * how did i miss this * more heat rebalancing * icon fix * not an rbmk!!! * no sanity allowed on my yogstation * longer time to fix * adds a guide in the control room * fixed the cameras, added a shovel * okay * okay * doesn't need to exist and just causes problems apparently * Update reactor.dm * this too * stuff * fix * good enough * performance * corium + more performance * meta map fix * uh oh * syndicate preset * rpd * i forgor * Update reactor.dm * should fix fuel rod crates * evil theos be like * Update reactor.dm * borgs can set up engine * less tedious to fix * fix the darn pipes
58 lines
2.2 KiB
Plaintext
58 lines
2.2 KiB
Plaintext
//Investigate logging defines
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#define INVESTIGATE_ATMOS "atmos"
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#define INVESTIGATE_BOTANY "botany"
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#define INVESTIGATE_CARGO "cargo"
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#define INVESTIGATE_CRAFTING "crafting"
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#define INVESTIGATE_DEATHS "deaths"
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#define INVESTIGATE_EXPERIMENTOR "experimentor"
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#define INVESTIGATE_GRAVITY "gravity"
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#define INVESTIGATE_RECORDS "records"
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#define INVESTIGATE_SINGULO "singulo"
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#define INVESTIGATE_SUPERMATTER "supermatter"
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#define INVESTIGATE_TELESCI "telesci"
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#define INVESTIGATE_WIRES "wires"
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#define INVESTIGATE_PORTAL "portals"
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#define INVESTIGATE_RESEARCH "research"
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#define INVESTIGATE_HALLUCINATIONS "hallucinations"
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#define INVESTIGATE_RADIATION "radiation"
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#define INVESTIGATE_EXONET "exonet"
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#define INVESTIGATE_NANITES "nanites"
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#define INVESTIGATE_CIRCUIT "circuit"
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#define INVESTIGATE_PRESENTS "presents"
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#define INVESTIGATE_VIROLOGY "viro" // yogs - Adds Investigate Virology
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#define INVESTIGATE_HYPERTORUS "hypertorus"
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#define INVESTIGATE_REACTOR "reactor"
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// Logging types for log_message()
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#define LOG_ATTACK (1 << 0)
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#define LOG_SAY (1 << 1)
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#define LOG_WHISPER (1 << 2)
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#define LOG_EMOTE (1 << 3)
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#define LOG_DSAY (1 << 4)
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#define LOG_PDA (1 << 5)
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#define LOG_CHAT (1 << 6)
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#define LOG_COMMENT (1 << 7)
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#define LOG_TELECOMMS (1 << 8)
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#define LOG_NTSL (1 << 9)
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#define LOG_OOC (1 << 10)
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#define LOG_ADMIN (1 << 11)
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#define LOG_OWNERSHIP (1 << 12)
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#define LOG_GAME (1 << 13)
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#define LOG_ADMIN_PRIVATE (1 << 14)
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#define LOG_ASAY (1 << 15)
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#define LOG_MECHA (1 << 16)
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#define LOG_VIRUS (1 << 17)
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#define LOG_CLONING (1 << 18)
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//Individual logging panel pages
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#define INDIVIDUAL_ATTACK_LOG (LOG_ATTACK)
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#define INDIVIDUAL_SAY_LOG (LOG_SAY | LOG_WHISPER | LOG_DSAY)
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#define INDIVIDUAL_EMOTE_LOG (LOG_EMOTE)
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#define INDIVIDUAL_COMMS_LOG (LOG_PDA | LOG_CHAT | LOG_COMMENT | LOG_TELECOMMS)
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#define INDIVIDUAL_OOC_LOG (LOG_OOC | LOG_ADMIN)
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#define INDIVIDUAL_OWNERSHIP_LOG (LOG_OWNERSHIP)
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#define INDIVIDUAL_SHOW_ALL_LOG (LOG_ATTACK | LOG_SAY | LOG_WHISPER | LOG_EMOTE | LOG_DSAY | LOG_PDA | LOG_CHAT | LOG_COMMENT | LOG_TELECOMMS | LOG_NTSL | LOG_OOC | LOG_ADMIN | LOG_OWNERSHIP | LOG_GAME)
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#define LOGSRC_CLIENT "Client"
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#define LOGSRC_MOB "Mob"
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