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* Gamemode code improvement, initial commit * Wraps up announce messages and removes Henderson * Fixes an incomplete comment
100 lines
3.1 KiB
Plaintext
100 lines
3.1 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
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//Few global vars to track the blob
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var/list/blobs = list() //complete list of all blobs made.
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var/list/blob_cores = list()
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var/list/overminds = list()
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var/list/blob_nodes = list()
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var/list/blobs_legit = list() //used for win-score calculations, contains only blobs counted for win condition
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#define BLOB_NO_PLACE_TIME 1800 //time, in deciseconds, blobs are prevented from bursting in the gamemode
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/datum/game_mode/blob
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name = "blob"
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config_tag = "blob"
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antag_flag = ROLE_BLOB
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required_players = 25
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required_enemies = 1
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recommended_enemies = 1
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round_ends_with_antag_death = 1
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announce_span = "green"
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announce_text = "Dangerous gelatinous organisms are spreading throughout the station!\n\
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<span class='green'>Blobs</span>: Consume the station and spread as far as you can.\n\
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<span class='notice'>Crew</span>: Fight back the blobs and minimize station damage."
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var/burst = 0
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var/cores_to_spawn = 1
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var/players_per_core = 25
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var/blob_point_rate = 3
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var/blobwincount = 350
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var/messagedelay_low = 2400 //in deciseconds
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var/messagedelay_high = 3600 //blob report will be sent after a random value between these (minimum 4 minutes, maximum 6 minutes)
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var/list/blob_overminds = list()
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/datum/game_mode/blob/pre_setup()
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cores_to_spawn = max(round(num_players()/players_per_core, 1), 1)
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blobwincount = initial(blobwincount) * cores_to_spawn
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for(var/j = 0, j < cores_to_spawn, j++)
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if (!antag_candidates.len)
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break
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var/datum/mind/blob = pick(antag_candidates)
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blob_overminds += blob
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blob.assigned_role = "Blob"
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blob.special_role = "Blob"
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log_game("[blob.key] (ckey) has been selected as a Blob")
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antag_candidates -= blob
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if(!blob_overminds.len)
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return 0
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return 1
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/datum/game_mode/blob/proc/get_blob_candidates()
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var/list/candidates = list()
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for(var/mob/living/carbon/human/player in player_list)
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if(!player.stat && player.mind && !player.mind.special_role && !jobban_isbanned(player, "Syndicate") && (ROLE_BLOB in player.client.prefs.be_special))
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if(age_check(player.client))
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candidates += player
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return candidates
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/datum/game_mode/blob/proc/show_message(message)
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for(var/datum/mind/blob in blob_overminds)
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blob.current << message
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/datum/game_mode/blob/post_setup()
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for(var/datum/mind/blob in blob_overminds)
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var/mob/camera/blob/B = blob.current.become_overmind(1)
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var/turf/T = pick(blobstart)
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B.loc = T
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B.base_point_rate = blob_point_rate
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SSshuttle.registerHostileEnvironment(src)
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// Disable the blob event for this round.
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var/datum/round_event_control/blob/B = locate() in SSevent.control
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if(B)
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B.max_occurrences = 0 // disable the event
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spawn(0)
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var/message_delay = rand(messagedelay_low, messagedelay_high) //between 4 and 6 minutes with 2400 low and 3600 high.
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sleep(message_delay)
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send_intercept(1)
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sleep(24000) //40 minutes, plus burst_delay*3(minimum of 6 minutes, maximum of 8)
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send_intercept(2) //if the blob has been alive this long, it's time to bomb it
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return ..()
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