Files
Yogstation/code/game/objects/items/crayons.dm
2017-05-02 14:28:55 -03:00

687 lines
19 KiB
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#define RANDOM_GRAFFITI "Random Graffiti"
#define RANDOM_LETTER "Random Letter"
#define RANDOM_NUMBER "Random Number"
#define RANDOM_ORIENTED "Random Oriented"
#define RANDOM_RUNE "Random Rune"
#define RANDOM_ANY "Random Anything"
#define PAINT_NORMAL 1
#define PAINT_LARGE_HORIZONTAL 2
#define PAINT_LARGE_HORIZONTAL_ICON 'icons/effects/96x32.dmi'
/*
* Crayons
*/
/obj/item/toy/crayon
name = "crayon"
desc = "A colourful crayon. Looks tasty. Mmmm..."
icon = 'icons/obj/crayons.dmi'
icon_state = "crayonred"
var/icon_capped
var/icon_uncapped
var/use_overlays = FALSE
item_color = "red"
w_class = WEIGHT_CLASS_TINY
attack_verb = list("attacked", "coloured")
var/paint_color = "#FF0000" //RGB
var/drawtype
var/text_buffer = ""
var/list/graffiti = list("amyjon","face","matt","revolution","engie","guy","end","dwarf","uboa","body","cyka","arrow","star","poseur tag")
var/list/letters = list("a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z")
var/list/numerals = list("0","1","2","3","4","5","6","7","8","9")
var/list/oriented = list("arrow","body") // These turn to face the same way as the drawer
var/list/runes = list("rune1","rune2","rune3","rune4","rune5","rune6")
var/list/randoms = list(RANDOM_ANY, RANDOM_RUNE, RANDOM_ORIENTED,
RANDOM_NUMBER, RANDOM_GRAFFITI, RANDOM_LETTER)
var/list/graffiti_large_h = list("yiffhell", "secborg", "paint")
var/list/all_drawables
var/paint_mode = PAINT_NORMAL
var/charges = 30 //-1 or less for unlimited uses
var/charges_left
var/volume_multiplier = 1 // Increases reagent effect
var/actually_paints = TRUE
var/instant = FALSE
var/self_contained = TRUE // If it deletes itself when it is empty
var/list/validSurfaces = list(/turf/open/floor)
var/edible = TRUE // That doesn't mean eating it is a good idea
var/list/reagent_contents = list("nutriment" = 1)
// If the user can toggle the colour, a la vanilla spraycan
var/can_change_colour = FALSE
var/has_cap = FALSE
var/is_capped = FALSE
var/pre_noise = FALSE
var/post_noise = FALSE
/obj/item/toy/crayon/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is jamming [src] up [user.p_their()] nose and into [user.p_their()] brain. It looks like [user.p_theyre()] trying to commit suicide!</span>")
return (BRUTELOSS|OXYLOSS)
/obj/item/toy/crayon/New()
..()
// Makes crayons identifiable in things like grinders
if(name == "crayon")
name = "[item_color] crayon"
if(config)
if(config.mutant_races == 1)
graffiti |= "antilizard"
graffiti |= "prolizard"
all_drawables = graffiti + letters + numerals + oriented + runes + graffiti_large_h
drawtype = pick(all_drawables)
refill()
/obj/item/toy/crayon/proc/refill()
if(charges == -1)
charges_left = 100
else
charges_left = charges
if(!reagents)
create_reagents(charges_left * volume_multiplier)
reagents.clear_reagents()
var/total_weight = 0
for(var/key in reagent_contents)
total_weight += reagent_contents[key]
var/units_per_weight = reagents.maximum_volume / total_weight
for(var/reagent in reagent_contents)
var/weight = reagent_contents[reagent]
var/amount = weight * units_per_weight
reagents.add_reagent(reagent, amount)
/obj/item/toy/crayon/proc/use_charges(amount)
// Returns number of charges actually used
switch(paint_mode)
if(PAINT_LARGE_HORIZONTAL)
amount *= 3
if(charges == -1)
. = amount
refill()
else
. = min(charges_left, amount)
charges_left -= .
/obj/item/toy/crayon/proc/check_empty(mob/user)
// When eating a crayon, check_empty() can be called twice producing
// two messages unless we check for being deleted first
if(QDELETED(src))
return TRUE
. = FALSE
// -1 is unlimited charges
if(charges == -1)
. = FALSE
else if(!charges_left)
to_chat(user, "<span class='warning'>There is no more of \the [src.name] left!</span>")
if(self_contained)
qdel(src)
. = TRUE
/obj/item/toy/crayon/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
// tgui is a plague upon this codebase
SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "crayon", name, 600, 600,
master_ui, state)
ui.open()
/obj/item/toy/crayon/spraycan/AltClick(mob/user)
if(has_cap)
is_capped = !is_capped
to_chat(user, "<span class='notice'>The cap on [src] is now [is_capped ? "on" : "off"].</span>")
update_icon()
/obj/item/toy/crayon/ui_data()
var/list/data = list()
data["drawables"] = list()
var/list/D = data["drawables"]
var/list/g_items = list()
D += list(list("name" = "Graffiti", "items" = g_items))
for(var/g in graffiti)
g_items += list(list("item" = g))
var/list/glh_items = list()
D += list(list("name" = "Graffiti Large Horizontal", "items" = glh_items))
for(var/glh in graffiti_large_h)
glh_items += list(list("item" = glh))
var/list/L_items = list()
D += list(list("name" = "Letters", "items" = L_items))
for(var/L in letters)
L_items += list(list("item" = L))
var/list/N_items = list()
D += list(list(name = "Numerals", "items" = N_items))
for(var/N in numerals)
N_items += list(list("item" = N))
var/list/O_items = list()
D += list(list(name = "Oriented", "items" = O_items))
for(var/O in oriented)
O_items += list(list("item" = O))
var/list/R_items = list()
D += list(list(name = "Runes", "items" = R_items))
for(var/R in runes)
R_items += list(list("item" = R))
var/list/rand_items = list()
D += list(list(name = "Random", "items" = rand_items))
for(var/i in randoms)
rand_items += list(list("item" = i))
data["selected_stencil"] = drawtype
data["text_buffer"] = text_buffer
data["has_cap"] = has_cap
data["is_capped"] = is_capped
data["can_change_colour"] = can_change_colour
data["current_colour"] = paint_color
return data
/obj/item/toy/crayon/ui_act(action, list/params)
if(..())
return
switch(action)
if("toggle_cap")
if(has_cap)
is_capped = !is_capped
. = TRUE
if("select_stencil")
var/stencil = params["item"]
if(stencil in all_drawables + randoms)
drawtype = stencil
. = TRUE
if(stencil in graffiti_large_h)
paint_mode = PAINT_LARGE_HORIZONTAL
text_buffer = ""
else
paint_mode = PAINT_NORMAL
if("select_colour")
if(can_change_colour)
paint_color = input(usr,"Choose Color") as color
. = TRUE
if("enter_text")
var/txt = stripped_input(usr,"Choose what to write.",
"Scribbles",default = text_buffer)
text_buffer = crayon_text_strip(txt)
. = TRUE
paint_mode = PAINT_NORMAL
drawtype = "a"
update_icon()
/obj/item/toy/crayon/proc/crayon_text_strip(text)
var/list/base = string2charlist(lowertext(text))
var/list/out = list()
for(var/a in base)
if(a in (letters|numerals))
out += a
return jointext(out,"")
/obj/item/toy/crayon/afterattack(atom/target, mob/user, proximity)
if(!proximity || !check_allowed_items(target))
return
if(check_empty(user))
return
if(istype(target, /obj/effect/decal/cleanable))
target = target.loc
if(!is_type_in_list(target,validSurfaces))
return
var/drawing = drawtype
switch(drawtype)
if(RANDOM_LETTER)
drawing = pick(letters)
if(RANDOM_GRAFFITI)
drawing = pick(graffiti)
if(RANDOM_RUNE)
drawing = pick(runes)
if(RANDOM_ORIENTED)
drawing = pick(oriented)
if(RANDOM_NUMBER)
drawing = pick(numerals)
if(RANDOM_ANY)
drawing = pick(all_drawables)
var/temp = "rune"
if(drawing in letters)
temp = "letter"
else if(drawing in graffiti)
temp = "graffiti"
else if(drawing in numerals)
temp = "number"
var/graf_rot
if(drawing in oriented)
switch(user.dir)
if(EAST)
graf_rot = 90
if(SOUTH)
graf_rot = 180
if(WEST)
graf_rot = 270
else
graf_rot = 0
if(!instant)
to_chat(user, "<span class='notice'>You start drawing a [temp] on the [target.name]...</span>")
if(pre_noise)
audible_message("<span class='notice'>You hear spraying.</span>")
playsound(user.loc, 'sound/effects/spray.ogg', 5, 1, 5)
var/takes_time = !instant
var/wait_time = 50
if(PAINT_LARGE_HORIZONTAL)
wait_time *= 3
if(takes_time)
if(!do_after(user, 50, target = target))
return
if(length(text_buffer))
drawing = copytext(text_buffer,1,2)
var/list/turf/affected_turfs = list()
if(actually_paints)
switch(paint_mode)
if(PAINT_NORMAL)
new /obj/effect/decal/cleanable/crayon(target, paint_color, drawing, temp, graf_rot)
affected_turfs += target
if(PAINT_LARGE_HORIZONTAL)
var/turf/left = locate(target.x-1,target.y,target.z)
var/turf/right = locate(target.x+1,target.y,target.z)
if(is_type_in_list(left, validSurfaces) && is_type_in_list(right, validSurfaces))
new /obj/effect/decal/cleanable/crayon(left, paint_color, drawing, temp, graf_rot, PAINT_LARGE_HORIZONTAL_ICON)
affected_turfs += left
affected_turfs += right
affected_turfs += target
else
to_chat(user, "<span class='warning'>There isn't enough space to paint!</span>")
return
if(!instant)
to_chat(user, "<span class='notice'>You finish drawing \the [temp].</span>")
else
to_chat(user, "<span class='notice'>You spray a [temp] on \the [target.name]</span>")
if(length(text_buffer))
text_buffer = copytext(text_buffer,2)
if(post_noise)
audible_message("<span class='notice'>You hear spraying.</span>")
playsound(user.loc, 'sound/effects/spray.ogg', 5, 1, 5)
var/cost = 1
if(paint_mode == PAINT_LARGE_HORIZONTAL)
cost = 5
. = use_charges(cost)
var/fraction = min(1, . / reagents.maximum_volume)
if(affected_turfs.len)
fraction /= affected_turfs.len
for(var/t in affected_turfs)
reagents.reaction(t, TOUCH, fraction * volume_multiplier)
reagents.trans_to(t, ., volume_multiplier)
check_empty(user)
/obj/item/toy/crayon/attack(mob/M, mob/user)
if(edible && (M == user))
to_chat(user, "You take a bite of the [src.name]. Delicious!")
var/eaten = use_charges(5)
if(check_empty(user)) //Prevents divsion by zero
return
var/fraction = min(eaten / reagents.total_volume, 1)
reagents.reaction(M, INGEST, fraction * volume_multiplier)
reagents.trans_to(M, eaten, volume_multiplier)
// check_empty() is called during afterattack
else
..()
/obj/item/toy/crayon/red
icon_state = "crayonred"
paint_color = "#DA0000"
item_color = "red"
reagent_contents = list("nutriment" = 1, "redcrayonpowder" = 1)
/obj/item/toy/crayon/orange
icon_state = "crayonorange"
paint_color = "#FF9300"
item_color = "orange"
reagent_contents = list("nutriment" = 1, "orangecrayonpowder" = 1)
/obj/item/toy/crayon/yellow
icon_state = "crayonyellow"
paint_color = "#FFF200"
item_color = "yellow"
reagent_contents = list("nutriment" = 1, "yellowcrayonpowder" = 1)
/obj/item/toy/crayon/green
icon_state = "crayongreen"
paint_color = "#A8E61D"
item_color = "green"
reagent_contents = list("nutriment" = 1, "greencrayonpowder" = 1)
/obj/item/toy/crayon/blue
icon_state = "crayonblue"
paint_color = "#00B7EF"
item_color = "blue"
reagent_contents = list("nutriment" = 1, "bluecrayonpowder" = 1)
/obj/item/toy/crayon/purple
icon_state = "crayonpurple"
paint_color = "#DA00FF"
item_color = "purple"
reagent_contents = list("nutriment" = 1, "purplecrayonpowder" = 1)
/obj/item/toy/crayon/black
icon_state = "crayonblack"
paint_color = "#1C1C1C" //Not completely black because total black looks bad. So Mostly Black.
item_color = "black"
reagent_contents = list("nutriment" = 1, "blackcrayonpowder" = 1)
/obj/item/toy/crayon/white
icon_state = "crayonwhite"
paint_color = "#FFFFFF"
item_color = "white"
reagent_contents = list("nutriment" = 1, "whitecrayonpowder" = 1)
/obj/item/toy/crayon/mime
icon_state = "crayonmime"
desc = "A very sad-looking crayon."
paint_color = "#FFFFFF"
item_color = "mime"
reagent_contents = list("nutriment" = 1, "invisiblecrayonpowder" = 1)
charges = -1
/obj/item/toy/crayon/rainbow
icon_state = "crayonrainbow"
paint_color = "#FFF000"
item_color = "rainbow"
reagent_contents = list("nutriment" = 1, "colorful_reagent" = 1)
drawtype = RANDOM_ANY // just the default starter.
charges = -1
/obj/item/toy/crayon/rainbow/afterattack(atom/target, mob/user, proximity)
paint_color = rgb(rand(0,255), rand(0,255), rand(0,255))
. = ..()
/*
* Crayon Box
*/
/obj/item/weapon/storage/crayons
name = "box of crayons"
desc = "A box of crayons for all your rune drawing needs."
icon = 'icons/obj/crayons.dmi'
icon_state = "crayonbox"
w_class = WEIGHT_CLASS_SMALL
storage_slots = 7
can_hold = list(
/obj/item/toy/crayon
)
/obj/item/weapon/storage/crayons/New()
..()
new /obj/item/toy/crayon/red(src)
new /obj/item/toy/crayon/orange(src)
new /obj/item/toy/crayon/yellow(src)
new /obj/item/toy/crayon/green(src)
new /obj/item/toy/crayon/blue(src)
new /obj/item/toy/crayon/purple(src)
new /obj/item/toy/crayon/black(src)
update_icon()
/obj/item/weapon/storage/crayons/update_icon()
cut_overlays()
for(var/obj/item/toy/crayon/crayon in contents)
add_overlay(mutable_appearance('icons/obj/crayons.dmi', crayon.item_color))
/obj/item/weapon/storage/crayons/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/toy/crayon))
var/obj/item/toy/crayon/C = W
switch(C.item_color)
if("mime")
to_chat(usr, "This crayon is too sad to be contained in this box.")
return
if("rainbow")
to_chat(usr, "This crayon is too powerful to be contained in this box.")
return
if(istype(W, /obj/item/toy/crayon/spraycan))
to_chat(user, "Spraycans are not crayons.")
return
return ..()
//Spraycan stuff
/obj/item/toy/crayon/spraycan
name = "spray can"
icon_state = "spraycan"
icon_capped = "spraycan_cap"
icon_uncapped = "spraycan"
use_overlays = TRUE
paint_color = null
item_state = "spraycan"
desc = "A metallic container containing tasty paint.\n Alt-click to toggle the cap."
instant = TRUE
edible = FALSE
has_cap = TRUE
is_capped = TRUE
self_contained = FALSE // Don't disappear when they're empty
can_change_colour = TRUE
validSurfaces = list(/turf/open/floor,/turf/closed/wall)
reagent_contents = list("welding_fuel" = 1, "ethanol" = 1)
pre_noise = TRUE
post_noise = FALSE
/obj/item/toy/crayon/spraycan/suicide_act(mob/user)
var/mob/living/carbon/human/H = user
if(is_capped || !actually_paints)
user.visible_message("<span class='suicide'>[user] shakes up [src] with a rattle and lifts it to [user.p_their()] mouth, but nothing happens!</span>")
user.say("MEDIOCRE!!")
return SHAME
else
user.visible_message("<span class='suicide'>[user] shakes up [src] with a rattle and lifts it to [user.p_their()] mouth, spraying paint across [user.p_their()] teeth!</span>")
user.say("WITNESS ME!!")
if(pre_noise || post_noise)
playsound(loc, 'sound/effects/spray.ogg', 5, 1, 5)
if(can_change_colour)
paint_color = "#C0C0C0"
update_icon()
if(actually_paints)
H.lip_style = "spray_face"
H.lip_color = paint_color
H.update_body()
var/used = use_charges(10)
var/fraction = min(1, used / reagents.maximum_volume)
reagents.reaction(user, VAPOR, fraction * volume_multiplier)
reagents.trans_to(user, used, volume_multiplier)
return (OXYLOSS)
/obj/item/toy/crayon/spraycan/New()
..()
// If default crayon red colour, pick a more fun spraycan colour
if(!paint_color)
paint_color = pick("#DA0000","#FF9300","#FFF200","#A8E61D","#00B7EF",
"#DA00FF")
refill()
update_icon()
/obj/item/toy/crayon/spraycan/examine(mob/user)
. = ..()
if(charges_left)
to_chat(user, "It has [charges_left] uses left.")
else
to_chat(user, "It is empty.")
/obj/item/toy/crayon/spraycan/afterattack(atom/target, mob/user, proximity)
if(!proximity)
return
if(is_capped)
to_chat(user, "<span class='warning'>Take the cap off first!</span>")
return
if(check_empty(user))
return
if(iscarbon(target))
if(pre_noise || post_noise)
playsound(user.loc, 'sound/effects/spray.ogg', 25, 1, 5)
var/mob/living/carbon/C = target
user.visible_message("<span class='danger'>[user] sprays [src] into the face of [target]!</span>")
to_chat(target, "<span class='userdanger'>[user] sprays [src] into your face!</span>")
if(C.client)
C.blur_eyes(3)
C.blind_eyes(1)
if(C.get_eye_protection() <= 0) // no eye protection? ARGH IT BURNS.
C.confused = max(C.confused, 3)
C.Weaken(3)
if(ishuman(C) && actually_paints)
var/mob/living/carbon/human/H = C
H.lip_style = "spray_face"
H.lip_color = paint_color
H.update_body()
// Caution, spray cans contain inflammable substances
. = use_charges(10)
var/fraction = min(1, . / reagents.maximum_volume)
reagents.reaction(C, VAPOR, fraction * volume_multiplier)
return
if(istype(target, /obj/structure/window))
if(actually_paints)
target.add_atom_colour(paint_color, WASHABLE_COLOUR_PRIORITY)
if(color_hex2num(paint_color) < 255)
target.set_opacity(255)
else
target.set_opacity(initial(target.opacity))
. = use_charges(2)
var/fraction = min(1, . / reagents.maximum_volume)
reagents.reaction(target, TOUCH, fraction * volume_multiplier)
reagents.trans_to(target, ., volume_multiplier)
if(pre_noise || post_noise)
playsound(user.loc, 'sound/effects/spray.ogg', 5, 1, 5)
return
. = ..()
/obj/item/toy/crayon/spraycan/update_icon()
icon_state = is_capped ? icon_capped : icon_uncapped
if(use_overlays)
cut_overlays()
var/mutable_appearance/spray_overlay = mutable_appearance('icons/obj/crayons.dmi', "[is_capped ? "spraycan_cap_colors" : "spraycan_colors"]")
spray_overlay.color = paint_color
add_overlay(spray_overlay)
/obj/item/toy/crayon/spraycan/borg
name = "cyborg spraycan"
desc = "A metallic container containing shiny synthesised paint."
charges = -1
/obj/item/toy/crayon/spraycan/borg/afterattack(atom/target,mob/user,proximity)
var/diff = ..()
if(!iscyborg(user))
to_chat(user, "<span class='notice'>How did you get this?</span>")
qdel(src)
return FALSE
var/mob/living/silicon/robot/borgy = user
if(!diff)
return
// 25 is our cost per unit of paint, making it cost 25 energy per
// normal tag, 50 per window, and 250 per attack
var/cost = diff * 25
// Cyborgs shouldn't be able to use modules without a cell. But if they do
// it's free.
if(borgy.cell)
borgy.cell.use(cost)
/obj/item/toy/crayon/spraycan/hellcan
name = "hellcan"
desc = "This spraycan doesn't seem to be filled with paint..."
icon_state = "deathcan2_cap"
icon_capped = "deathcan2_cap"
icon_uncapped = "deathcan2"
use_overlays = FALSE
volume_multiplier = 25
charges = 100
reagent_contents = list("clf3" = 1)
actually_paints = FALSE
paint_color = "#000000"
/obj/item/toy/crayon/spraycan/lubecan
name = "slippery spraycan"
desc = "You can barely keep hold of this thing."
icon_state = "clowncan2_cap"
icon_capped = "clowncan2_cap"
icon_uncapped = "clowncan2"
use_overlays = FALSE
reagent_contents = list("lube" = 1, "banana" = 1)
volume_multiplier = 5
validSurfaces = list(/turf/open/floor)
/obj/item/toy/crayon/spraycan/mimecan
name = "silent spraycan"
desc = "Art is best seen, not heard."
icon_state = "mimecan_cap"
icon_capped = "mimecan_cap"
icon_uncapped = "mimecan"
use_overlays = FALSE
can_change_colour = FALSE
paint_color = "#FFFFFF" //RGB
pre_noise = FALSE
post_noise = FALSE
reagent_contents = list("nothing" = 1, "mutetoxin" = 1)
#undef RANDOM_GRAFFITI
#undef RANDOM_LETTER
#undef RANDOM_NUMBER
#undef RANDOM_ORIENTED
#undef RANDOM_RUNE
#undef RANDOM_ANY