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https://github.com/yogstation13/Yogstation.git
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796 lines
25 KiB
Plaintext
796 lines
25 KiB
Plaintext
GLOBAL_LIST_EMPTY(ghost_images_default) //this is a list of the default (non-accessorized, non-dir) images of the ghosts themselves
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GLOBAL_LIST_EMPTY(ghost_images_simple) //this is a list of all ghost images as the simple white ghost
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GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
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/mob/dead/observer
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name = "ghost"
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desc = "It's a g-g-g-g-ghooooost!" //jinkies!
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icon = 'icons/mob/mob.dmi'
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icon_state = "ghost"
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layer = GHOST_LAYER
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stat = DEAD
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density = 0
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canmove = 0
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anchored = 1 // don't get pushed around
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sight = SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
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see_invisible = SEE_INVISIBLE_OBSERVER
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see_in_dark = 100
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invisibility = INVISIBILITY_OBSERVER
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var/can_reenter_corpse
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var/datum/hud/living/carbon/hud = null // hud
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var/bootime = 0
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var/started_as_observer //This variable is set to 1 when you enter the game as an observer.
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//If you died in the game and are a ghsot - this will remain as null.
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//Note that this is not a reliable way to determine if admins started as observers, since they change mobs a lot.
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var/atom/movable/following = null
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var/fun_verbs = 0
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var/image/ghostimage_default = null //this mobs ghost image without accessories and dirs
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var/image/ghostimage_simple = null //this mob with the simple white ghost sprite
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var/ghostvision = 1 //is the ghost able to see things humans can't?
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var/mob/observetarget = null //The target mob that the ghost is observing. Used as a reference in logout()
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var/ghost_hud_enabled = 1 //did this ghost disable the on-screen HUD?
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var/data_huds_on = 0 //Are data HUDs currently enabled?
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var/list/datahuds = list(DATA_HUD_SECURITY_ADVANCED, DATA_HUD_MEDICAL_ADVANCED, DATA_HUD_DIAGNOSTIC) //list of data HUDs shown to ghosts.
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var/ghost_orbit = GHOST_ORBIT_CIRCLE
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//These variables store hair data if the ghost originates from a species with head and/or facial hair.
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var/hair_style
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var/hair_color
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var/mutable_appearance/hair_overlay
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var/facial_hair_style
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var/facial_hair_color
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var/mutable_appearance/facial_hair_overlay
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var/updatedir = 1 //Do we have to update our dir as the ghost moves around?
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var/lastsetting = null //Stores the last setting that ghost_others was set to, for a little more efficiency when we update ghost images. Null means no update is necessary
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//We store copies of the ghost display preferences locally so they can be referred to even if no client is connected.
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//If there's a bug with changing your ghost settings, it's probably related to this.
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var/ghost_accs = GHOST_ACCS_DEFAULT_OPTION
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var/ghost_others = GHOST_OTHERS_DEFAULT_OPTION
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// Used for displaying in ghost chat, without changing the actual name
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// of the mob
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var/deadchat_name
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/mob/dead/observer/Initialize()
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invisibility = GLOB.observer_default_invisibility
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verbs += /mob/dead/observer/proc/dead_tele
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if(icon_state in GLOB.ghost_forms_with_directions_list)
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ghostimage_default = image(src.icon,src,src.icon_state + "_nodir")
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else
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ghostimage_default = image(src.icon,src,src.icon_state)
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ghostimage_default.override = TRUE
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GLOB.ghost_images_default |= ghostimage_default
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ghostimage_simple = image(src.icon,src,"ghost_nodir")
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ghostimage_simple.override = TRUE
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GLOB.ghost_images_simple |= ghostimage_simple
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updateallghostimages()
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var/turf/T
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var/mob/body = loc
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if(ismob(body))
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T = get_turf(body) //Where is the body located?
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logging = body.logging //preserve our logs by copying them to our ghost
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gender = body.gender
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if(body.mind && body.mind.name)
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name = body.mind.name
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else
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if(body.real_name)
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name = body.real_name
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else
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name = random_unique_name(gender)
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mind = body.mind //we don't transfer the mind but we keep a reference to it.
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if(ishuman(body))
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var/mob/living/carbon/human/body_human = body
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if(HAIR in body_human.dna.species.species_traits)
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hair_style = body_human.hair_style
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hair_color = brighten_color(body_human.hair_color)
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if(FACEHAIR in body_human.dna.species.species_traits)
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facial_hair_style = body_human.facial_hair_style
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facial_hair_color = brighten_color(body_human.facial_hair_color)
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update_icon()
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if(!T)
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var/list/turfs = get_area_turfs(/area/shuttle/arrival)
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if(turfs.len)
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T = pick(turfs)
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else
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T = locate(round(world.maxx/2), round(world.maxy/2), ZLEVEL_STATION) //middle of the station
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loc = T
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if(!name) //To prevent nameless ghosts
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name = random_unique_name(gender)
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real_name = name
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if(!fun_verbs)
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verbs -= /mob/dead/observer/verb/boo
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verbs -= /mob/dead/observer/verb/possess
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animate(src, pixel_y = 2, time = 10, loop = -1)
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grant_all_languages()
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..()
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/mob/dead/observer/narsie_act()
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var/old_color = color
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color = "#960000"
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animate(src, color = old_color, time = 10)
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addtimer(CALLBACK(src, /atom/proc/update_atom_colour), 10)
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/mob/dead/observer/ratvar_act()
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var/old_color = color
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color = "#FAE48C"
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animate(src, color = old_color, time = 10)
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addtimer(CALLBACK(src, /atom/proc/update_atom_colour), 10)
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GLOB.ghost_images_default -= ghostimage_default
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qdel(ghostimage_default)
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ghostimage_default = null
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GLOB.ghost_images_simple -= ghostimage_simple
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qdel(ghostimage_simple)
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ghostimage_simple = null
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updateallghostimages()
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return ..()
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/mob/dead/CanPass(atom/movable/mover, turf/target, height=0)
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return 1
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/*
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* This proc will update the icon of the ghost itself, with hair overlays, as well as the ghost image.
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* Please call update_icon(icon_state) from now on when you want to update the icon_state of the ghost,
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* or you might end up with hair on a sprite that's not supposed to get it.
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* Hair will always update its dir, so if your sprite has no dirs the haircut will go all over the place.
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* |- Ricotez
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*/
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/mob/dead/observer/proc/update_icon(new_form)
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if(client) //We update our preferences in case they changed right before update_icon was called.
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ghost_accs = client.prefs.ghost_accs
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ghost_others = client.prefs.ghost_others
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if(hair_overlay)
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cut_overlay(hair_overlay)
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hair_overlay = null
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if(facial_hair_overlay)
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cut_overlay(facial_hair_overlay)
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facial_hair_overlay = null
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if(new_form)
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icon_state = new_form
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if(icon_state in GLOB.ghost_forms_with_directions_list)
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ghostimage_default.icon_state = new_form + "_nodir" //if this icon has dirs, the default ghostimage must use its nodir version or clients with the preference set to default sprites only will see the dirs
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else
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ghostimage_default.icon_state = new_form
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if(ghost_accs >= GHOST_ACCS_DIR && icon_state in GLOB.ghost_forms_with_directions_list) //if this icon has dirs AND the client wants to show them, we make sure we update the dir on movement
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updatedir = 1
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else
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updatedir = 0 //stop updating the dir in case we want to show accessories with dirs on a ghost sprite without dirs
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setDir(2 )//reset the dir to its default so the sprites all properly align up
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if(ghost_accs == GHOST_ACCS_FULL && icon_state in GLOB.ghost_forms_with_accessories_list) //check if this form supports accessories and if the client wants to show them
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var/datum/sprite_accessory/S
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if(facial_hair_style)
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S = GLOB.facial_hair_styles_list[facial_hair_style]
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if(S)
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facial_hair_overlay = mutable_appearance(S.icon, "[S.icon_state]", -HAIR_LAYER)
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if(facial_hair_color)
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facial_hair_overlay.color = "#" + facial_hair_color
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facial_hair_overlay.alpha = 200
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add_overlay(facial_hair_overlay)
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if(hair_style)
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S = GLOB.hair_styles_list[hair_style]
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if(S)
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hair_overlay = mutable_appearance(S.icon, "[S.icon_state]", -HAIR_LAYER)
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if(hair_color)
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hair_overlay.color = "#" + hair_color
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hair_overlay.alpha = 200
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add_overlay(hair_overlay)
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/*
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* Increase the brightness of a color by calculating the average distance between the R, G and B values,
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* and maximum brightness, then adding 30% of that average to R, G and B.
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*
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* I'll make this proc global and move it to its own file in a future update. |- Ricotez
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*/
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/mob/proc/brighten_color(input_color)
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var/r_val
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var/b_val
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var/g_val
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var/color_format = lentext(input_color)
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if(color_format == 3)
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r_val = hex2num(copytext(input_color, 1, 2))*16
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g_val = hex2num(copytext(input_color, 2, 3))*16
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b_val = hex2num(copytext(input_color, 3, 0))*16
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else if(color_format == 6)
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r_val = hex2num(copytext(input_color, 1, 3))
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g_val = hex2num(copytext(input_color, 3, 5))
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b_val = hex2num(copytext(input_color, 5, 0))
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else
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return 0 //If the color format is not 3 or 6, you're using an unexpected way to represent a color.
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r_val += (255 - r_val) * 0.4
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if(r_val > 255)
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r_val = 255
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g_val += (255 - g_val) * 0.4
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if(g_val > 255)
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g_val = 255
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b_val += (255 - b_val) * 0.4
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if(b_val > 255)
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b_val = 255
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return num2hex(r_val, 2) + num2hex(g_val, 2) + num2hex(b_val, 2)
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/*
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Transfer_mind is there to check if mob is being deleted/not going to have a body.
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Works together with spawning an observer, noted above.
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*/
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/mob/proc/ghostize(can_reenter_corpse = 1)
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if(key)
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if(!cmptext(copytext(key,1,2),"@")) // Skip aghosts.
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var/mob/dead/observer/ghost = new(src) // Transfer safety to observer spawning proc.
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SStgui.on_transfer(src, ghost) // Transfer NanoUIs.
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ghost.can_reenter_corpse = can_reenter_corpse
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ghost.key = key
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return ghost
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/*
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This is the proc mobs get to turn into a ghost. Forked from ghostize due to compatibility issues.
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*/
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/mob/living/verb/ghost()
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set category = "OOC"
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set name = "Ghost"
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set desc = "Relinquish your life and enter the land of the dead."
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if(stat != DEAD)
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succumb()
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if(stat == DEAD)
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ghostize(1)
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else
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var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost whilst still alive you may not play again this round! You can't change your mind so choose wisely!!)","Are you sure you want to ghost?","Ghost","Stay in body")
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if(response != "Ghost")
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return //didn't want to ghost after-all
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ghostize(0) //0 parameter is so we can never re-enter our body, "Charlie, you can never come baaaack~" :3
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return
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/mob/dead/observer/Move(NewLoc, direct)
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if(updatedir)
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setDir(direct)//only update dir if we actually need it, so overlays won't spin on base sprites that don't have directions of their own
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var/oldloc = loc
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if(NewLoc)
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loc = NewLoc
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update_parallax_contents()
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else
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loc = get_turf(src) //Get out of closets and such as a ghost
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if((direct & NORTH) && y < world.maxy)
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y++
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else if((direct & SOUTH) && y > 1)
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y--
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if((direct & EAST) && x < world.maxx)
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x++
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else if((direct & WEST) && x > 1)
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x--
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Moved(oldloc, direct)
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/mob/dead/observer/is_active()
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return 0
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/mob/dead/observer/Stat()
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..()
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if(statpanel("Status"))
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if(SSticker.HasRoundStarted())
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if(istype(SSticker.mode, /datum/game_mode/blob))
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var/datum/game_mode/blob/B = SSticker.mode
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if(B.message_sent)
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stat(null, "Blobs to Blob Win: [GLOB.blobs_legit.len]/[B.blobwincount]")
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/mob/dead/observer/verb/reenter_corpse()
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set category = "Ghost"
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set name = "Re-enter Corpse"
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if(!client)
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return
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if(!(mind && mind.current))
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to_chat(src, "<span class='warning'>You have no body.</span>")
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return
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if(!can_reenter_corpse)
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to_chat(src, "<span class='warning'>You cannot re-enter your body.</span>")
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return
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if(mind.current.key && copytext(mind.current.key,1,2)!="@") //makes sure we don't accidentally kick any clients
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to_chat(usr, "<span class='warning'>Another consciousness is in your body...It is resisting you.</span>")
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return
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client.view = world.view
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SStgui.on_transfer(src, mind.current) // Transfer NanoUIs.
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mind.current.key = key
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return 1
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/mob/dead/observer/proc/notify_cloning(var/message, var/sound, var/atom/source, flashwindow = TRUE)
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if(flashwindow)
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window_flash(client)
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if(message)
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to_chat(src, "<span class='ghostalert'>[message]</span>")
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if(source)
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var/obj/screen/alert/A = throw_alert("\ref[source]_notify_cloning", /obj/screen/alert/notify_cloning)
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if(A)
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if(client && client.prefs && client.prefs.UI_style)
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A.icon = ui_style2icon(client.prefs.UI_style)
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A.desc = message
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var/old_layer = source.layer
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var/old_plane = source.plane
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source.layer = FLOAT_LAYER
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source.plane = FLOAT_PLANE
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A.add_overlay(source)
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source.layer = old_layer
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source.plane = old_plane
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to_chat(src, "<span class='ghostalert'><a href=?src=\ref[src];reenter=1>(Click to re-enter)</a></span>")
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if(sound)
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src << sound(sound)
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/mob/dead/observer/proc/dead_tele()
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set category = "Ghost"
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set name = "Teleport"
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set desc= "Teleport to a location"
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if(!isobserver(usr))
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to_chat(usr, "Not when you're not dead!")
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return
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var/list/filtered = list()
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for(var/V in GLOB.sortedAreas)
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var/area/A = V
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if(!A.hidden)
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filtered += A
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var/area/thearea = input("Area to jump to", "BOOYEA") as null|anything in filtered
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if(!thearea)
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return
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var/list/L = list()
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for(var/turf/T in get_area_turfs(thearea.type))
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L+=T
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if(!L || !L.len)
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to_chat(usr, "No area available.")
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usr.loc = pick(L)
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update_parallax_contents()
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/mob/dead/observer/verb/follow()
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set category = "Ghost"
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set name = "Orbit" // "Haunt"
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set desc = "Follow and orbit a mob."
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var/list/mobs = getpois(skip_mindless=1)
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var/input = input("Please, select a mob!", "Haunt", null, null) as null|anything in mobs
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var/mob/target = mobs[input]
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ManualFollow(target)
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// This is the ghost's follow verb with an argument
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/mob/dead/observer/proc/ManualFollow(atom/movable/target)
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if (!istype(target))
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return
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var/icon/I = icon(target.icon,target.icon_state,target.dir)
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var/orbitsize = (I.Width()+I.Height())*0.5
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orbitsize -= (orbitsize/world.icon_size)*(world.icon_size*0.25)
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if(orbiting && orbiting.orbiting != target)
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to_chat(src, "<span class='notice'>Now orbiting [target].</span>")
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var/rot_seg
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switch(ghost_orbit)
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if(GHOST_ORBIT_TRIANGLE)
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rot_seg = 3
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if(GHOST_ORBIT_SQUARE)
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rot_seg = 4
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if(GHOST_ORBIT_PENTAGON)
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rot_seg = 5
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if(GHOST_ORBIT_HEXAGON)
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rot_seg = 6
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else //Circular
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rot_seg = 36 //360/10 bby, smooth enough aproximation of a circle
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orbit(target,orbitsize, FALSE, 20, rot_seg)
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/mob/dead/observer/orbit()
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setDir(2)//reset dir so the right directional sprites show up
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..()
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/mob/dead/observer/stop_orbit()
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..()
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//restart our floating animation after orbit is done.
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pixel_y = 0
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animate(src, pixel_y = 2, time = 10, loop = -1)
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/mob/dead/observer/verb/jumptomob() //Moves the ghost instead of just changing the ghosts's eye -Nodrak
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set category = "Ghost"
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set name = "Jump to Mob"
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set desc = "Teleport to a mob"
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if(isobserver(usr)) //Make sure they're an observer!
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var/list/dest = list() //List of possible destinations (mobs)
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var/target = null //Chosen target.
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dest += getpois(mobs_only=1) //Fill list, prompt user with list
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target = input("Please, select a player!", "Jump to Mob", null, null) as null|anything in dest
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if (!target)//Make sure we actually have a target
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return
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else
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var/mob/M = dest[target] //Destination mob
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var/mob/A = src //Source mob
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var/turf/T = get_turf(M) //Turf of the destination mob
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if(T && isturf(T)) //Make sure the turf exists, then move the source to that destination.
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A.loc = T
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A.update_parallax_contents()
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else
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to_chat(A, "This mob is not located in the game world.")
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/mob/dead/observer/verb/change_view_range()
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|
set category = "Ghost"
|
|
set name = "View Range"
|
|
set desc = "Change your view range."
|
|
|
|
var/max_view = client.prefs.unlock_content ? GHOST_MAX_VIEW_RANGE_MEMBER : GHOST_MAX_VIEW_RANGE_DEFAULT
|
|
if(client.view == world.view)
|
|
var/list/views = list()
|
|
for(var/i in 1 to max_view)
|
|
views |= i
|
|
var/new_view = input("Choose your new view", "Modify view range", 7) as null|anything in views
|
|
if(new_view)
|
|
client.view = Clamp(new_view, 1, max_view)
|
|
else
|
|
client.view = world.view
|
|
|
|
/mob/dead/observer/verb/add_view_range(input as num)
|
|
set name = "Add View Range"
|
|
set hidden = TRUE
|
|
var/max_view = client.prefs.unlock_content ? GHOST_MAX_VIEW_RANGE_MEMBER : GHOST_MAX_VIEW_RANGE_DEFAULT
|
|
if(input)
|
|
client.view = Clamp(client.view + input, 1, max_view)
|
|
|
|
/mob/dead/observer/verb/boo()
|
|
set category = "Ghost"
|
|
set name = "Boo!"
|
|
set desc= "Scare your crew members because of boredom!"
|
|
|
|
if(bootime > world.time) return
|
|
var/obj/machinery/light/L = locate(/obj/machinery/light) in view(1, src)
|
|
if(L)
|
|
L.flicker()
|
|
bootime = world.time + 600
|
|
return
|
|
//Maybe in the future we can add more <i>spooky</i> code here!
|
|
return
|
|
|
|
|
|
/mob/dead/observer/memory()
|
|
set hidden = 1
|
|
to_chat(src, "<span class='danger'>You are dead! You have no mind to store memory!</span>")
|
|
|
|
/mob/dead/observer/add_memory()
|
|
set hidden = 1
|
|
to_chat(src, "<span class='danger'>You are dead! You have no mind to store memory!</span>")
|
|
|
|
/mob/dead/observer/verb/toggle_ghostsee()
|
|
set name = "Toggle Ghost Vision"
|
|
set desc = "Toggles your ability to see things only ghosts can see, like other ghosts"
|
|
set category = "Ghost"
|
|
ghostvision = !(ghostvision)
|
|
update_sight()
|
|
to_chat(usr, "You [(ghostvision?"now":"no longer")] have ghost vision.")
|
|
|
|
/mob/dead/observer/verb/toggle_darkness()
|
|
set name = "Toggle Darkness"
|
|
set category = "Ghost"
|
|
switch(lighting_alpha)
|
|
if (LIGHTING_PLANE_ALPHA_VISIBLE)
|
|
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
|
if (LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE)
|
|
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
|
if (LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE)
|
|
lighting_alpha = LIGHTING_PLANE_ALPHA_INVISIBLE
|
|
else
|
|
lighting_alpha = LIGHTING_PLANE_ALPHA_VISIBLE
|
|
|
|
update_sight()
|
|
|
|
/mob/dead/observer/update_sight()
|
|
if(client)
|
|
ghost_others = client.prefs.ghost_others //A quick update just in case this setting was changed right before calling the proc
|
|
|
|
if (!ghostvision)
|
|
see_invisible = SEE_INVISIBLE_LIVING
|
|
else
|
|
see_invisible = SEE_INVISIBLE_OBSERVER
|
|
|
|
|
|
updateghostimages()
|
|
..()
|
|
|
|
/proc/updateallghostimages()
|
|
listclearnulls(GLOB.ghost_images_default)
|
|
listclearnulls(GLOB.ghost_images_simple)
|
|
|
|
for (var/mob/dead/observer/O in GLOB.player_list)
|
|
O.updateghostimages()
|
|
|
|
/mob/dead/observer/proc/updateghostimages()
|
|
if (!client)
|
|
return
|
|
|
|
if(lastsetting)
|
|
switch(lastsetting) //checks the setting we last came from, for a little efficiency so we don't try to delete images from the client that it doesn't have anyway
|
|
if(GHOST_OTHERS_DEFAULT_SPRITE)
|
|
client.images -= GLOB.ghost_images_default
|
|
if(GHOST_OTHERS_SIMPLE)
|
|
client.images -= GLOB.ghost_images_simple
|
|
lastsetting = client.prefs.ghost_others
|
|
if(!ghostvision)
|
|
return
|
|
if(client.prefs.ghost_others != GHOST_OTHERS_THEIR_SETTING)
|
|
switch(client.prefs.ghost_others)
|
|
if(GHOST_OTHERS_DEFAULT_SPRITE)
|
|
client.images |= (GLOB.ghost_images_default-ghostimage_default)
|
|
if(GHOST_OTHERS_SIMPLE)
|
|
client.images |= (GLOB.ghost_images_simple-ghostimage_simple)
|
|
|
|
/mob/dead/observer/verb/possess()
|
|
set category = "Ghost"
|
|
set name = "Possess!"
|
|
set desc= "Take over the body of a mindless creature!"
|
|
|
|
var/list/possessible = list()
|
|
for(var/mob/living/L in GLOB.living_mob_list)
|
|
if(!(L in GLOB.player_list) && !L.mind)
|
|
possessible += L
|
|
|
|
var/mob/living/target = input("Your new life begins today!", "Possess Mob", null, null) as null|anything in possessible
|
|
|
|
if(!target)
|
|
return 0
|
|
|
|
if(ismegafauna(target))
|
|
to_chat(src, "<span class='warning'>This creature is too powerful for you to possess!</span>")
|
|
return 0
|
|
|
|
if(can_reenter_corpse && mind && mind.current)
|
|
if(alert(src, "Your soul is still tied to your former life as [mind.current.name], if you go forward there is no going back to that life. Are you sure you wish to continue?", "Move On", "Yes", "No") == "No")
|
|
return 0
|
|
if(target.key)
|
|
to_chat(src, "<span class='warning'>Someone has taken this body while you were choosing!</span>")
|
|
return 0
|
|
|
|
target.key = key
|
|
target.faction = list("neutral")
|
|
return 1
|
|
|
|
/proc/show_server_hop_transfer_screen(expected_key)
|
|
//only show it to incoming ghosts
|
|
for(var/mob/dead/observer/O in GLOB.player_list)
|
|
if(O.key == expected_key)
|
|
if(O.client)
|
|
new /obj/screen/splash(O.client, TRUE)
|
|
break
|
|
|
|
//this is a mob verb instead of atom for performance reasons
|
|
//see /mob/verb/examinate() in mob.dm for more info
|
|
//overriden here and in /mob/living for different point span classes and sanity checks
|
|
/mob/dead/observer/pointed(atom/A as mob|obj|turf in view())
|
|
if(!..())
|
|
return 0
|
|
usr.visible_message("<span class='deadsay'><b>[src]</b> points to [A].</span>")
|
|
return 1
|
|
|
|
/mob/dead/observer/verb/view_manifest()
|
|
set name = "View Crew Manifest"
|
|
set category = "Ghost"
|
|
|
|
var/dat
|
|
dat += "<h4>Crew Manifest</h4>"
|
|
dat += GLOB.data_core.get_manifest()
|
|
|
|
src << browse(dat, "window=manifest;size=387x420;can_close=1")
|
|
|
|
//this is called when a ghost is drag clicked to something.
|
|
/mob/dead/observer/MouseDrop(atom/over)
|
|
if(!usr || !over) return
|
|
if (isobserver(usr) && usr.client.holder && isliving(over))
|
|
if (usr.client.holder.cmd_ghost_drag(src,over))
|
|
return
|
|
|
|
return ..()
|
|
|
|
/mob/dead/observer/Topic(href, href_list)
|
|
..()
|
|
if(usr == src)
|
|
if(href_list["follow"])
|
|
var/atom/movable/target = locate(href_list["follow"])
|
|
if(istype(target) && (target != src))
|
|
ManualFollow(target)
|
|
return
|
|
if(href_list["x"] && href_list["y"] && href_list["z"])
|
|
var/tx = text2num(href_list["x"])
|
|
var/ty = text2num(href_list["y"])
|
|
var/tz = text2num(href_list["z"])
|
|
var/turf/target = locate(tx, ty, tz)
|
|
if(istype(target))
|
|
forceMove(target)
|
|
return
|
|
if(href_list["reenter"])
|
|
reenter_corpse()
|
|
return
|
|
|
|
//We don't want to update the current var
|
|
//But we will still carry a mind.
|
|
/mob/dead/observer/mind_initialize()
|
|
return
|
|
|
|
/mob/dead/observer/proc/show_data_huds()
|
|
for(var/hudtype in datahuds)
|
|
var/datum/atom_hud/H = GLOB.huds[hudtype]
|
|
H.add_hud_to(src)
|
|
|
|
/mob/dead/observer/proc/remove_data_huds()
|
|
for(var/hudtype in datahuds)
|
|
var/datum/atom_hud/H = GLOB.huds[hudtype]
|
|
H.remove_hud_from(src)
|
|
|
|
/mob/dead/observer/verb/toggle_data_huds()
|
|
set name = "Toggle Sec/Med/Diag HUD"
|
|
set desc = "Toggles whether you see medical/security/diagnostic HUDs"
|
|
set category = "Ghost"
|
|
|
|
if(data_huds_on) //remove old huds
|
|
remove_data_huds()
|
|
to_chat(src, "<span class='notice'>Data HUDs disabled.</span>")
|
|
data_huds_on = 0
|
|
else
|
|
show_data_huds()
|
|
to_chat(src, "<span class='notice'>Data HUDs enabled.</span>")
|
|
data_huds_on = 1
|
|
|
|
/mob/dead/observer/verb/restore_ghost_apperance()
|
|
set name = "Restore Ghost Character"
|
|
set desc = "Sets your deadchat name and ghost appearance to your \
|
|
roundstart character."
|
|
set category = "Ghost"
|
|
|
|
set_ghost_appearance()
|
|
if(client && client.prefs)
|
|
deadchat_name = client.prefs.real_name
|
|
|
|
/mob/dead/observer/proc/set_ghost_appearance()
|
|
if((!client) || (!client.prefs))
|
|
return
|
|
|
|
if(client.prefs.be_random_name)
|
|
client.prefs.real_name = random_unique_name(gender)
|
|
if(client.prefs.be_random_body)
|
|
client.prefs.random_character(gender)
|
|
|
|
if(HAIR in client.prefs.pref_species.species_traits)
|
|
hair_style = client.prefs.hair_style
|
|
hair_color = brighten_color(client.prefs.hair_color)
|
|
if(FACEHAIR in client.prefs.pref_species.species_traits)
|
|
facial_hair_style = client.prefs.facial_hair_style
|
|
facial_hair_color = brighten_color(client.prefs.facial_hair_color)
|
|
|
|
update_icon()
|
|
|
|
/mob/dead/observer/canUseTopic(atom/movable/AM,be_close = FALSE)
|
|
if(check_rights(R_ADMIN, 0))
|
|
return 1
|
|
return
|
|
|
|
/mob/dead/observer/is_literate()
|
|
return 1
|
|
|
|
/mob/dead/observer/vv_edit_var(var_name, var_value)
|
|
. = ..()
|
|
switch(var_name)
|
|
if("icon")
|
|
ghostimage_default.icon = icon
|
|
ghostimage_simple.icon = icon
|
|
if("icon_state")
|
|
ghostimage_default.icon_state = icon_state
|
|
ghostimage_simple.icon_state = icon_state
|
|
if("fun_verbs")
|
|
if(fun_verbs)
|
|
verbs += /mob/dead/observer/verb/boo
|
|
verbs += /mob/dead/observer/verb/possess
|
|
else
|
|
verbs -= /mob/dead/observer/verb/boo
|
|
verbs -= /mob/dead/observer/verb/possess
|
|
|
|
/mob/dead/observer/reset_perspective(atom/A)
|
|
if(client)
|
|
if(ismob(client.eye) && (client.eye != src))
|
|
var/mob/target = client.eye
|
|
observetarget = null
|
|
if(target.observers)
|
|
target.observers -= src
|
|
UNSETEMPTY(target.observers)
|
|
if(..())
|
|
if(hud_used)
|
|
client.screen = list()
|
|
hud_used.show_hud(hud_used.hud_version)
|
|
|
|
/mob/dead/observer/verb/observe()
|
|
set name = "Observe"
|
|
set category = "OOC"
|
|
|
|
var/list/creatures = getpois()
|
|
|
|
reset_perspective(null)
|
|
|
|
var/eye_name = null
|
|
|
|
eye_name = input("Please, select a player!", "Observe", null, null) as null|anything in creatures
|
|
|
|
if (!eye_name)
|
|
return
|
|
|
|
var/mob/mob_eye = creatures[eye_name]
|
|
//Istype so we filter out points of interest that are not mobs
|
|
if(client && mob_eye && istype(mob_eye))
|
|
client.eye = mob_eye
|
|
client.screen = list()
|
|
if(mob_eye.hud_used)
|
|
LAZYINITLIST(mob_eye.observers)
|
|
mob_eye.observers |= src
|
|
mob_eye.hud_used.show_hud(mob_eye.hud_used.hud_version, src)
|
|
observetarget = mob_eye
|
|
|
|
/mob/dead/observer/verb/register_pai_candidate()
|
|
set category = "Ghost"
|
|
set name = "pAI Setup"
|
|
set desc = "Upload a fragment of your personality to the global pAI databanks"
|
|
|
|
register_pai()
|
|
|
|
/mob/dead/observer/proc/register_pai()
|
|
if(istype(src, /mob/dead/observer))
|
|
if(SSpai)
|
|
SSpai.recruitWindow(src)
|
|
else
|
|
to_chat(usr, "Can't become a pAI candidate while not dead!")
|
|
|
|
/mob/dead/observer/CtrlShiftClick(mob/user)
|
|
if(isobserver(user) && check_rights(R_SPAWN))
|
|
change_mob_type( /mob/living/carbon/human , null, null, TRUE) //always delmob, ghosts shouldn't be left lingering
|
|
|
|
/mob/dead/observer/examine(mob/user)
|
|
..()
|
|
if(!invisibility)
|
|
to_chat(user, "It seems extremely obvious.")
|
|
|
|
// Ghosts have no momentum, being massless ectoplasm
|
|
/mob/dead/observer/Process_Spacemove(movement_dir)
|
|
return 1
|
|
|
|
/proc/set_observer_default_invisibility(amount, message=null)
|
|
for(var/mob/dead/observer/G in GLOB.player_list)
|
|
G.invisibility = amount
|
|
if(message)
|
|
to_chat(G, message)
|
|
GLOB.observer_default_invisibility = amount
|