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Yogstation/code/game/objects/weapons.dm
2016-11-30 19:23:15 -08:00

12 lines
236 B
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/obj/item/weapon
name = "weapon"
icon = 'icons/obj/weapons.dmi'
/obj/item/weapon/New()
..()
if(!hitsound)
if(damtype == "fire")
hitsound = 'sound/items/welder.ogg'
if(damtype == "brute")
hitsound = "swing_hit"