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https://github.com/yogstation13/Yogstation.git
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153 lines
5.6 KiB
Plaintext
153 lines
5.6 KiB
Plaintext
/datum/component/orbiter
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dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
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var/list/orbiters
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var/datum/callback/orbiter_spy
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var/datum/callback/orbited_spy
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//radius: range to orbit at, radius of the circle formed by orbiting (in pixels)
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//clockwise: whether you orbit clockwise or anti clockwise
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//rotation_speed: how fast to rotate (how many ds should it take for a rotation to complete)
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//rotation_segments: the resolution of the orbit circle, less = a more block circle, this can be used to produce hexagons (6 segments) triangles (3 segments), and so on, 36 is the best default.
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//pre_rotation: Chooses to rotate src 90 degress towards the orbit dir (clockwise/anticlockwise), useful for things to go "head first" like ghosts
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//lockinorbit: Forces src to always be on A's turf, otherwise the orbit cancels when src gets too far away (eg: ghosts)
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/datum/component/orbiter/Initialize(atom/movable/orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation, lockinorbit)
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if(!istype(orbiter) || !isatom(parent))
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return COMPONENT_INCOMPATIBLE
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orbiters = list()
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orbiter_spy = CALLBACK(src, .proc/orbiter_move_react)
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orbited_spy = CALLBACK(src, .proc/move_react)
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var/atom/master = parent
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master.orbiters = src
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begin_orbit(orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation, lockinorbit)
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/datum/component/orbiter/RegisterWithParent()
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var/atom/master = parent
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if(ismovableatom(master))
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RegisterSignal(parent, COMSIG_MOVABLE_MOVED, orbited_spy)
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var/atom/target = master.loc
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while(!isturf(target))
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RegisterSignal(target, COMSIG_MOVABLE_MOVED, orbited_spy)
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target = target.loc
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/datum/component/orbiter/UnregisterFromParent()
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UnregisterSignal(parent, COMSIG_MOVABLE_MOVED)
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/datum/component/orbiter/Destroy()
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var/atom/master = parent
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master.orbiters = null
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for(var/i in orbiters)
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end_orbit(i)
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orbiters = null
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QDEL_NULL(orbiter_spy)
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QDEL_NULL(orbited_spy)
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return ..()
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/datum/component/orbiter/InheritComponent(datum/component/orbiter/newcomp, original, list/arguments)
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if(arguments)
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begin_orbit(arglist(arguments))
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return
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// The following only happens on component transfers
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var/atom/master = parent
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var/atom/other_master = newcomp.parent
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newcomp.move_react(other_master.loc, master.loc) // We're moving the orbiters to where we are first
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orbiters += newcomp.orbiters
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/datum/component/orbiter/proc/begin_orbit(atom/movable/orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation, lockinorbit)
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if(!isnull(orbiters[orbiter]))
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return // We're already here
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if(orbiter == parent) // Stop it, this is silly
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if(!length(orbiters))
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qdel(src)
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return
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if(orbiter.orbiting)
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orbiter.orbiting.end_orbit(orbiter)
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orbiters[orbiter] = lockinorbit
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orbiter.orbiting = src
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RegisterSignal(orbiter, COMSIG_MOVABLE_MOVED, orbiter_spy)
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var/matrix/initial_transform = matrix(orbiter.transform)
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// Head first!
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if(pre_rotation)
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var/matrix/M = matrix(orbiter.transform)
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var/pre_rot = 90
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if(!clockwise)
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pre_rot = -90
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M.Turn(pre_rot)
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orbiter.transform = M
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var/matrix/shift = matrix(orbiter.transform)
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shift.Translate(0, radius)
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orbiter.transform = shift
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orbiter.SpinAnimation(rotation_speed, -1, clockwise, rotation_segments)
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//we stack the orbits up client side, so we can assign this back to normal server side without it breaking the orbit
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orbiter.transform = initial_transform
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orbiter.forceMove(get_turf(parent))
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to_chat(orbiter, "<span class='notice'>Now orbiting [parent].</span>")
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/datum/component/orbiter/proc/end_orbit(atom/movable/orbiter)
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if(isnull(orbiters[orbiter]))
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return
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UnregisterSignal(orbiter, COMSIG_MOVABLE_MOVED)
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orbiter.SpinAnimation(0, 0)
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orbiters -= orbiter
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orbiter.stop_orbit(src)
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orbiter.orbiting = null
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if(!length(orbiters) && !QDELING(src))
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qdel(src)
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// This proc can receive signals by either the thing being directly orbited or anything holding it
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/datum/component/orbiter/proc/move_react(atom/orbited, atom/oldloc, direction)
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var/turf/oldturf = get_turf(oldloc)
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var/turf/newturf = get_turf(parent)
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if(newturf == oldturf)
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return
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if(!newturf)
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qdel(src)
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// Handling the signals of stuff holding us (or not anymore)
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// These are prety rarely activated, how often are you following something in a bag?
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if(!isturf(oldloc)) // We used to be registered to it, probably
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var/atom/target = oldloc
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while(!isturf(target))
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UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
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target = target.loc
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if(orbited.loc != newturf) // We want to know when anything holding us moves too
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var/atom/target = orbited.loc
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while(!isturf(target))
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RegisterSignal(target, COMSIG_MOVABLE_MOVED, orbited_spy, TRUE)
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target = target.loc
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for(var/i in orbiters)
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var/atom/movable/thing = i
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if(thing.loc == newturf)
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continue
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if(!newturf || (!orbiters[thing] && thing.loc != oldturf && thing.loc != newturf))
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end_orbit(thing)
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continue
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thing.forceMove(newturf)
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CHECK_TICK
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/datum/component/orbiter/proc/orbiter_move_react(atom/movable/orbiter, atom/oldloc, direction)
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if(orbiter.loc == get_turf(parent))
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return
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end_orbit(orbiter)
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/////////////////////
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/atom/movable/proc/orbit(atom/A, radius = 10, clockwise = FALSE, rotation_speed = 20, rotation_segments = 36, pre_rotation = TRUE, lockinorbit = FALSE)
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if(!istype(A) || !get_turf(A))
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return
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return A.AddComponent(/datum/component/orbiter, src, radius, clockwise, rotation_speed, rotation_segments, pre_rotation, lockinorbit)
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/atom/movable/proc/stop_orbit(datum/component/orbiter/orbits)
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return // We're just a simple hook
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/atom/proc/transfer_observers_to(atom/target)
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var/datum/component/orbiter/orbits = GetComponent(/datum/component/orbiter)
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target.TakeComponent(orbits) |