mirror of
https://github.com/yogstation13/Yogstation.git
synced 2025-02-26 09:04:50 +00:00
456 lines
16 KiB
Plaintext
456 lines
16 KiB
Plaintext
/obj/structure/girder
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name = "girder"
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icon_state = "girder"
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desc = "A large structural assembly made out of metal; It requires a layer of metal before it can be considered a wall."
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anchored = TRUE
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density = TRUE
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layer = BELOW_OBJ_LAYER
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var/state = GIRDER_NORMAL
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var/girderpasschance = 20 // percentage chance that a projectile passes through the girder.
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var/can_displace = TRUE //If the girder can be moved around by wrenching it
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max_integrity = 200
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rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
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rad_insulation = RAD_VERY_LIGHT_INSULATION
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/obj/structure/girder/examine(mob/user)
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. = ..()
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switch(state)
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if(GIRDER_REINF)
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to_chat(user, "<span class='notice'>The support struts are <b>screwed</b> in place.</span>")
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if(GIRDER_REINF_STRUTS)
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to_chat(user, "<span class='notice'>The support struts are <i>unscrewed</i> and the inner <b>grille</b> is intact.</span>")
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if(GIRDER_NORMAL)
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if(can_displace)
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to_chat(user, "<span class='notice'>The bolts are <b>wrenched</b> in place.</span>")
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if(GIRDER_DISPLACED)
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to_chat(user, "<span class='notice'>The bolts are <i>loosened</i>, but the <b>screws</b> are holding [src] together.</span>")
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if(GIRDER_DISASSEMBLED)
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to_chat(user, "<span class='notice'>[src] is disassembled! You probably shouldn't be able to see this examine message.</span>")
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/obj/structure/girder/attackby(obj/item/W, mob/user, params)
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add_fingerprint(user)
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if(istype(W, /obj/item/gun/energy/plasmacutter))
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to_chat(user, "<span class='notice'>You start slicing apart the girder...</span>")
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if(W.use_tool(src, user, 40, volume=100))
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to_chat(user, "<span class='notice'>You slice apart the girder.</span>")
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var/obj/item/stack/sheet/metal/M = new (loc, 2)
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M.add_fingerprint(user)
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qdel(src)
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else if(istype(W, /obj/item/pickaxe/drill/jackhammer))
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to_chat(user, "<span class='notice'>You smash through the girder!</span>")
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new /obj/item/stack/sheet/metal(get_turf(src))
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W.play_tool_sound(src)
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qdel(src)
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else if(istype(W, /obj/item/stack))
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if(iswallturf(loc))
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to_chat(user, "<span class='warning'>There is already a wall present!</span>")
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return
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if(!isfloorturf(src.loc))
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to_chat(user, "<span class='warning'>A floor must be present to build a false wall!</span>")
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return
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if (locate(/obj/structure/falsewall) in src.loc.contents)
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to_chat(user, "<span class='warning'>There is already a false wall present!</span>")
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return
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if(istype(W, /obj/item/stack/rods))
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var/obj/item/stack/rods/S = W
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if(state == GIRDER_DISPLACED)
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if(S.get_amount() < 2)
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to_chat(user, "<span class='warning'>You need at least two rods to create a false wall!</span>")
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return
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to_chat(user, "<span class='notice'>You start building a reinforced false wall...</span>")
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if(do_after(user, 20, target = src))
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if(S.get_amount() < 2)
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return
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S.use(2)
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to_chat(user, "<span class='notice'>You create a false wall. Push on it to open or close the passage.</span>")
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var/obj/structure/falsewall/iron/FW = new (loc)
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transfer_fingerprints_to(FW)
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qdel(src)
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else
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if(S.get_amount() < 5)
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to_chat(user, "<span class='warning'>You need at least five rods to add plating!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding plating...</span>")
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if(do_after(user, 40, target = src))
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if(S.get_amount() < 5)
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return
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S.use(5)
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to_chat(user, "<span class='notice'>You add the plating.</span>")
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var/turf/T = get_turf(src)
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T.PlaceOnTop(/turf/closed/wall/mineral/iron)
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transfer_fingerprints_to(T)
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qdel(src)
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return
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if(!istype(W, /obj/item/stack/sheet))
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return
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var/obj/item/stack/sheet/S = W
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if(istype(S, /obj/item/stack/sheet/metal))
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if(state == GIRDER_DISPLACED)
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if(S.get_amount() < 2)
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to_chat(user, "<span class='warning'>You need two sheets of metal to create a false wall!</span>")
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return
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to_chat(user, "<span class='notice'>You start building a false wall...</span>")
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if(do_after(user, 20, target = src))
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if(S.get_amount() < 2)
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return
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S.use(2)
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to_chat(user, "<span class='notice'>You create a false wall. Push on it to open or close the passage.</span>")
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var/obj/structure/falsewall/F = new (loc)
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transfer_fingerprints_to(F)
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qdel(src)
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else
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if(S.get_amount() < 2)
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to_chat(user, "<span class='warning'>You need two sheets of metal to finish a wall!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding plating...</span>")
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if (do_after(user, 40, target = src))
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if(S.get_amount() < 2)
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return
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S.use(2)
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to_chat(user, "<span class='notice'>You add the plating.</span>")
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var/turf/T = get_turf(src)
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T.PlaceOnTop(/turf/closed/wall)
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transfer_fingerprints_to(T)
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qdel(src)
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return
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if(istype(S, /obj/item/stack/sheet/plasteel))
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if(state == GIRDER_DISPLACED)
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if(S.get_amount() < 2)
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to_chat(user, "<span class='warning'>You need at least two sheets to create a false wall!</span>")
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return
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to_chat(user, "<span class='notice'>You start building a reinforced false wall...</span>")
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if(do_after(user, 20, target = src))
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if(S.get_amount() < 2)
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return
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S.use(2)
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to_chat(user, "<span class='notice'>You create a reinforced false wall. Push on it to open or close the passage.</span>")
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var/obj/structure/falsewall/reinforced/FW = new (loc)
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transfer_fingerprints_to(FW)
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qdel(src)
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else
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if(state == GIRDER_REINF)
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if(S.get_amount() < 1)
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return
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to_chat(user, "<span class='notice'>You start finalizing the reinforced wall...</span>")
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if(do_after(user, 50, target = src))
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if(S.get_amount() < 1)
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return
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S.use(1)
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to_chat(user, "<span class='notice'>You fully reinforce the wall.</span>")
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var/turf/T = get_turf(src)
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T.PlaceOnTop(/turf/closed/wall/r_wall)
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transfer_fingerprints_to(T)
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qdel(src)
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return
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else
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if(S.get_amount() < 1)
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return
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to_chat(user, "<span class='notice'>You start reinforcing the girder...</span>")
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if(do_after(user, 60, target = src))
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if(S.get_amount() < 1)
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return
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S.use(1)
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to_chat(user, "<span class='notice'>You reinforce the girder.</span>")
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var/obj/structure/girder/reinforced/R = new (loc)
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transfer_fingerprints_to(R)
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qdel(src)
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return
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if(S.sheettype && S.sheettype != "runed")
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var/M = S.sheettype
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if(state == GIRDER_DISPLACED)
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if(S.get_amount() < 2)
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to_chat(user, "<span class='warning'>You need at least two sheets to create a false wall!</span>")
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return
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if(do_after(user, 20, target = src))
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if(S.get_amount() < 2)
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return
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S.use(2)
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to_chat(user, "<span class='notice'>You create a false wall. Push on it to open or close the passage.</span>")
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var/F = text2path("/obj/structure/falsewall/[M]")
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var/obj/structure/FW = new F (loc)
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transfer_fingerprints_to(FW)
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qdel(src)
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else
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if(S.get_amount() < 2)
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to_chat(user, "<span class='warning'>You need at least two sheets to add plating!</span>")
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return
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to_chat(user, "<span class='notice'>You start adding plating...</span>")
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if (do_after(user, 40, target = src))
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if(S.get_amount() < 2)
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return
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S.use(2)
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to_chat(user, "<span class='notice'>You add the plating.</span>")
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var/turf/T = get_turf(src)
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T.PlaceOnTop(text2path("/turf/closed/wall/mineral/[M]"))
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transfer_fingerprints_to(T)
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qdel(src)
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return
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add_hiddenprint(user)
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else if(istype(W, /obj/item/pipe))
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var/obj/item/pipe/P = W
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if (P.pipe_type in list(0, 1, 5)) //simple pipes, simple bends, and simple manifolds.
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if(!user.transferItemToLoc(P, drop_location()))
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return
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to_chat(user, "<span class='notice'>You fit the pipe into \the [src].</span>")
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else
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return ..()
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// Screwdriver behavior for girders
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/obj/structure/girder/screwdriver_act(mob/user, obj/item/tool)
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if(..())
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return TRUE
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. = FALSE
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if(state == GIRDER_DISPLACED)
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user.visible_message("<span class='warning'>[user] disassembles the girder.</span>",
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"<span class='notice'>You start to disassemble the girder...</span>",
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"You hear clanking and banging noises.")
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if(tool.use_tool(src, user, 40, volume=100))
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if(state != GIRDER_DISPLACED)
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return
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state = GIRDER_DISASSEMBLED
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to_chat(user, "<span class='notice'>You disassemble the girder.</span>")
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var/obj/item/stack/sheet/metal/M = new (loc, 2)
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M.add_fingerprint(user)
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qdel(src)
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return TRUE
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else if(state == GIRDER_REINF)
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to_chat(user, "<span class='notice'>You start unsecuring support struts...</span>")
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if(tool.use_tool(src, user, 40, volume=100))
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if(state != GIRDER_REINF)
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return
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to_chat(user, "<span class='notice'>You unsecure the support struts.</span>")
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state = GIRDER_REINF_STRUTS
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return TRUE
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else if(state == GIRDER_REINF_STRUTS)
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to_chat(user, "<span class='notice'>You start securing support struts...</span>")
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if(tool.use_tool(src, user, 40, volume=100))
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if(state != GIRDER_REINF_STRUTS)
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return
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to_chat(user, "<span class='notice'>You secure the support struts.</span>")
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state = GIRDER_REINF
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return TRUE
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// Wirecutter behavior for girders
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/obj/structure/girder/wirecutter_act(mob/user, obj/item/tool)
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. = FALSE
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if(state == GIRDER_REINF_STRUTS)
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to_chat(user, "<span class='notice'>You start removing the inner grille...</span>")
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if(tool.use_tool(src, user, 40, volume=100))
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to_chat(user, "<span class='notice'>You remove the inner grille.</span>")
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new /obj/item/stack/sheet/plasteel(get_turf(src))
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var/obj/structure/girder/G = new (loc)
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transfer_fingerprints_to(G)
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qdel(src)
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return TRUE
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/obj/structure/girder/wrench_act(mob/user, obj/item/tool)
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. = FALSE
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if(state == GIRDER_DISPLACED)
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if(!isfloorturf(loc))
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to_chat(user, "<span class='warning'>A floor must be present to secure the girder!</span>")
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to_chat(user, "<span class='notice'>You start securing the girder...</span>")
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if(tool.use_tool(src, user, 40, volume=100))
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to_chat(user, "<span class='notice'>You secure the girder.</span>")
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var/obj/structure/girder/G = new (loc)
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transfer_fingerprints_to(G)
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qdel(src)
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return TRUE
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else if(state == GIRDER_NORMAL && can_displace)
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to_chat(user, "<span class='notice'>You start unsecuring the girder...</span>")
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if(tool.use_tool(src, user, 40, volume=100))
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to_chat(user, "<span class='notice'>You unsecure the girder.</span>")
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var/obj/structure/girder/displaced/D = new (loc)
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transfer_fingerprints_to(D)
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qdel(src)
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return TRUE
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/obj/structure/girder/CanPass(atom/movable/mover, turf/target)
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if(istype(mover) && (mover.pass_flags & PASSGRILLE))
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return prob(girderpasschance)
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else
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if(istype(mover, /obj/item/projectile))
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return prob(girderpasschance)
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else
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return 0
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/obj/structure/girder/CanAStarPass(ID, dir, caller)
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. = !density
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if(ismovableatom(caller))
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var/atom/movable/mover = caller
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. = . || (mover.pass_flags & PASSGRILLE)
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/obj/structure/girder/deconstruct(disassembled = TRUE)
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if(!(flags_1 & NODECONSTRUCT_1))
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var/remains = pick(/obj/item/stack/rods, /obj/item/stack/sheet/metal)
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new remains(loc)
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qdel(src)
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/obj/structure/girder/ratvar_act()
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if(anchored)
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new /obj/structure/destructible/clockwork/wall_gear(loc)
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else
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new /obj/structure/destructible/clockwork/wall_gear/displaced(loc)
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qdel(src)
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/obj/structure/girder/narsie_act()
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new /obj/structure/girder/cult(loc)
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qdel(src)
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/obj/structure/girder/displaced
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name = "displaced girder"
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icon_state = "displaced"
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anchored = FALSE
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state = GIRDER_DISPLACED
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girderpasschance = 25
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max_integrity = 120
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/obj/structure/girder/reinforced
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name = "reinforced girder"
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icon_state = "reinforced"
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state = GIRDER_REINF
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girderpasschance = 0
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max_integrity = 350
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//////////////////////////////////////////// cult girder //////////////////////////////////////////////
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/obj/structure/girder/cult
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name = "runed girder"
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desc = "Framework made of a strange and shockingly cold metal. It doesn't seem to have any bolts."
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icon = 'icons/obj/cult.dmi'
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icon_state= "cultgirder"
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can_displace = FALSE
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/obj/structure/girder/cult/attackby(obj/item/W, mob/user, params)
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add_fingerprint(user)
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if(istype(W, /obj/item/melee/cultblade/dagger) && iscultist(user)) //Cultists can demolish cult girders instantly with their tomes
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user.visible_message("<span class='warning'>[user] strikes [src] with [W]!</span>", "<span class='notice'>You demolish [src].</span>")
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new /obj/item/stack/sheet/runed_metal(drop_location(), 1)
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qdel(src)
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else if(W.tool_behaviour == TOOL_WELDER)
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if(!W.tool_start_check(user, amount=0))
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return
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to_chat(user, "<span class='notice'>You start slicing apart the girder...</span>")
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if(W.use_tool(src, user, 40, volume=50))
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to_chat(user, "<span class='notice'>You slice apart the girder.</span>")
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var/obj/item/stack/sheet/runed_metal/R = new(drop_location(), 1)
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transfer_fingerprints_to(R)
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qdel(src)
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else if(istype(W, /obj/item/pickaxe/drill/jackhammer))
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to_chat(user, "<span class='notice'>Your jackhammer smashes through the girder!</span>")
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var/obj/item/stack/sheet/runed_metal/R = new(drop_location(), 2)
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transfer_fingerprints_to(R)
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W.play_tool_sound(src)
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qdel(src)
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else if(istype(W, /obj/item/stack/sheet/runed_metal))
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var/obj/item/stack/sheet/runed_metal/R = W
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if(R.get_amount() < 1)
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to_chat(user, "<span class='warning'>You need at least one sheet of runed metal to construct a runed wall!</span>")
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return 0
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user.visible_message("<span class='notice'>[user] begins laying runed metal on [src]...</span>", "<span class='notice'>You begin constructing a runed wall...</span>")
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if(do_after(user, 50, target = src))
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if(R.get_amount() < 1)
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return
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user.visible_message("<span class='notice'>[user] plates [src] with runed metal.</span>", "<span class='notice'>You construct a runed wall.</span>")
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R.use(1)
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var/turf/T = get_turf(src)
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T.PlaceOnTop(/turf/closed/wall/mineral/cult)
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qdel(src)
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else
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return ..()
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/obj/structure/girder/cult/narsie_act()
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return
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/obj/structure/girder/cult/deconstruct(disassembled = TRUE)
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if(!(flags_1 & NODECONSTRUCT_1))
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new /obj/item/stack/sheet/runed_metal(drop_location(), 1)
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qdel(src)
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/obj/structure/girder/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
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switch(the_rcd.mode)
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if(RCD_FLOORWALL)
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return list("mode" = RCD_FLOORWALL, "delay" = 20, "cost" = 8)
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if(RCD_DECONSTRUCT)
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return list("mode" = RCD_DECONSTRUCT, "delay" = 20, "cost" = 13)
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return FALSE
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/obj/structure/girder/rcd_act(mob/user, obj/item/construction/rcd/the_rcd, passed_mode)
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var/turf/T = get_turf(src)
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switch(passed_mode)
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if(RCD_FLOORWALL)
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to_chat(user, "<span class='notice'>You finish a wall.</span>")
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T.PlaceOnTop(/turf/closed/wall)
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qdel(src)
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return TRUE
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if(RCD_DECONSTRUCT)
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to_chat(user, "<span class='notice'>You deconstruct the girder.</span>")
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qdel(src)
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return TRUE
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return FALSE
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/obj/structure/girder/bronze
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name = "wall gear"
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desc = "A girder made out of sturdy bronze, made to resemble a gear."
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icon = 'icons/obj/clockwork_objects.dmi'
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icon_state = "wall_gear"
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can_displace = FALSE
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/obj/structure/girder/bronze/attackby(obj/item/W, mob/living/user, params)
|
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add_fingerprint(user)
|
|
if(W.tool_behaviour == TOOL_WELDER)
|
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if(!W.tool_start_check(user, amount = 0))
|
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return
|
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to_chat(user, "<span class='notice'>You start slicing apart [src]...</span>")
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if(W.use_tool(src, user, 40, volume=50))
|
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to_chat(user, "<span class='notice'>You slice apart [src].</span>")
|
|
var/obj/item/stack/tile/bronze/B = new(drop_location(), 2)
|
|
transfer_fingerprints_to(B)
|
|
qdel(src)
|
|
|
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else if(istype(W, /obj/item/pickaxe/drill/jackhammer))
|
|
to_chat(user, "<span class='notice'>Your jackhammer smashes through the girder!</span>")
|
|
var/obj/item/stack/tile/bronze/B = new(drop_location(), 2)
|
|
transfer_fingerprints_to(B)
|
|
W.play_tool_sound(src)
|
|
qdel(src)
|
|
|
|
else if(istype(W, /obj/item/stack/tile/bronze))
|
|
var/obj/item/stack/tile/bronze/B = W
|
|
if(B.get_amount() < 2)
|
|
to_chat(user, "<span class='warning'>You need at least two bronze sheets to build a bronze wall!</span>")
|
|
return 0
|
|
user.visible_message("<span class='notice'>[user] begins plating [src] with bronze...</span>", "<span class='notice'>You begin constructing a bronze wall...</span>")
|
|
if(do_after(user, 50, target = src))
|
|
if(B.get_amount() < 2)
|
|
return
|
|
user.visible_message("<span class='notice'>[user] plates [src] with bronze!</span>", "<span class='notice'>You construct a bronze wall.</span>")
|
|
B.use(2)
|
|
var/turf/T = get_turf(src)
|
|
T.PlaceOnTop(/turf/closed/wall/mineral/bronze)
|
|
qdel(src)
|
|
|
|
else
|
|
return ..()
|