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* Update computer.dm * Update meat.dm * Update objects.dm * Update generic_positive_events.dm * Update defib.dm * Update human.dm * Update objects.dm * Update meat.dm * Update computer.dm
180 lines
6.1 KiB
Plaintext
180 lines
6.1 KiB
Plaintext
/datum/mood_event/hug
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description = "<span class='nicegreen'>Hugs are nice.</span>\n"
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mood_change = 1
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timeout = 2 MINUTES
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/datum/mood_event/betterhug
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description = "<span class='nicegreen'>Someone was very nice to me.</span>\n"
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mood_change = 3
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timeout = 5 MINUTES
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/datum/mood_event/betterhug/add_effects(mob/friend)
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description = "<span class='nicegreen'>[friend.name] was very nice to me.</span>\n"
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/datum/mood_event/besthug
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description = "<span class='nicegreen'>Someone is great to be around, they make me feel so happy!</span>\n"
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mood_change = 5
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timeout = 5 MINUTES
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/datum/mood_event/besthug/add_effects(mob/friend)
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description = "<span class='nicegreen'>[friend.name] is great to be around, [friend.p_they()] makes me feel so happy!</span>\n"
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/datum/mood_event/lamphug
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description = "<span class='nicegreen'>I just hugged a lamp.</span>\n"
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mood_change = 3
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timeout = 5 MINUTES
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/datum/mood_event/lamphug/add_effects(mob/friend)
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description = "<span class='nicegreen'>I hugged a lamp called [friend.name].</span>\n"
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/datum/mood_event/arcade
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description = "<span class='nicegreen'>I beat the arcade game!</span>\n"
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mood_change = 3
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timeout = 5 MINUTES
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/datum/mood_event/blessing
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description = "<span class='nicegreen'>I've been blessed.</span>\n"
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mood_change = 3
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timeout = 5 MINUTES
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/datum/mood_event/book_nerd
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description = "<span class='nicegreen'>I have recently read a book.</span>\n"
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mood_change = 3
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timeout = 5 MINUTES
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/datum/mood_event/exercise
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description = "<span class='nicegreen'>Working out releases those endorphins!</span>\n"
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mood_change = 3
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timeout = 5 MINUTES
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/datum/mood_event/pet_animal
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description = "<span class='nicegreen'>Animals are adorable! I can't stop petting them!</span>\n"
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mood_change = 3
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timeout = 5 MINUTES
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/datum/mood_event/pet_animal/add_effects(mob/animal)
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description = "<span class='nicegreen'>\The [animal.name] is adorable! I can't stop petting [animal.p_them()]!</span>\n"
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/datum/mood_event/honk
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description = "<span class='nicegreen'>I've been honked!</span>\n"
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mood_change = 2
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timeout = 4 MINUTES
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special_screen_obj = "honked_nose"
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special_screen_replace = FALSE
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/datum/mood_event/saved_life
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description = "<span class='nicegreen'>It feels good to save a life.</span>\n"
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mood_change = 6
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timeout = 5 MINUTES
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/datum/mood_event/oblivious
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description = "<span class='nicegreen'>What a lovely day.</span>\n"
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mood_change = 3
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/datum/mood_event/jolly
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description = "<span class='nicegreen'>I feel happy for no particular reason.</span>\n"
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mood_change = 6
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timeout = 2 MINUTES
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/datum/mood_event/focused
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description = "<span class='nicegreen'>I have a goal, and I will reach it, whatever it takes!</span>\n" //Used for syndies, nukeops etc so they can focus on their goals
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mood_change = 12
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hidden = TRUE
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/datum/mood_event/badass_antag
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description = "I'm a fucking badass and everyone around me knows it. Just look at them; they're all fucking shaking at the mere thought of me around."
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mood_change = 15
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hidden = TRUE
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special_screen_obj = "badass_sun"
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special_screen_replace = FALSE
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/datum/mood_event/creeping
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description = "<span class='greentext'>The voices have released their hooks on my mind! I feel free again!</span>\n" //creeps get it when they are around their obsession
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mood_change = 18
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timeout = 3 SECONDS
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hidden = TRUE
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/datum/mood_event/revolution
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description = "<span class='nicegreen'>VIVA LA REVOLUTION!</span>\n"
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mood_change = 3
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hidden = TRUE
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/datum/mood_event/cult
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description = "<span class='nicegreen'>I have seen the truth, praise the almighty one!</span>\n"
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mood_change = 40 //maybe being a cultist isnt that bad after all
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hidden = TRUE
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/datum/mood_event/changeling
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description = "<span class='nicegreen'>No feeling supersedes our hunger.</span>\n" //if i could i'd just make them not get all those human feelings
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mood_change = 40
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hidden = TRUE
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/datum/mood_event/heretics
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description = "<span class='nicegreen'>I can't stop here. If I continue my research, I could become immortal!</span>\n"
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mood_change = 10
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hidden = TRUE
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/datum/mood_event/family_heirloom
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description = "<span class='nicegreen'>My family heirloom is safe with me.</span>\n"
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mood_change = 1
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/datum/mood_event/goodmusic
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description = "<span class='nicegreen'>There is something soothing about this music.</span>\n"
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mood_change = 3
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timeout = 1 MINUTES
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/datum/mood_event/chemical_euphoria
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description = "<span class='nicegreen'>Heh...hehehe...hehe...</span>\n"
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mood_change = 4
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/datum/mood_event/chemical_laughter
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description = "<span class='nicegreen'>Laughter really is the best medicine! Or is it?</span>\n"
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mood_change = 4
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timeout = 3 MINUTES
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/datum/mood_event/chemical_superlaughter
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description = "<span class='nicegreen'>*WHEEZE*</span>\n"
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mood_change = 12
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timeout = 3 MINUTES
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/datum/mood_event/religiously_comforted
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description = span_nicegreen("You are comforted by the presence of a holy person.")
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mood_change = 3
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timeout = 5 MINUTES
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/datum/mood_event/clownshoes
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description = "<span class='nicegreen'>The shoes are a clown's legacy, I never want to take them off!</span>\n"
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mood_change = 5
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/datum/mood_event/sacrifice_good
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description ="<span class='nicegreen'>The gods are pleased with this offering!</span>\n"
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mood_change = 5
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timeout = 3 MINUTES
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/datum/mood_event/artok
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description = "<span class='nicegreen'>It's nice to see people are making art around here.</span>\n"
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mood_change = 2
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timeout = 2 MINUTES
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/datum/mood_event/artgood
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description = "<span class='nicegreen'>What a thought-provoking piece of art. I'll remember that for a while.</span>\n"
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mood_change = 3
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timeout = 3 MINUTES
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/datum/mood_event/artgreat
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description = "<span class='nicegreen'>That work of art was so great it made me believe in the goodness of humanity. Says a lot in a place like this.</span>\n"
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mood_change = 4
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timeout = 4 MINUTES
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/datum/mood_event/hope_lavaland
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description = "<span class='nicegreen'>What a peculiar emblem. It makes me feel hopeful for my future.</span>\n"
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mood_change = 5
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/datum/mood_event/area
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description = "" //Fill this out in the area
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mood_change = 0
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/datum/mood_event/area/add_effects(_mood_change, _description)
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mood_change = _mood_change
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description = _description
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