Files
Yogstation/code/modules/projectiles/guns/ballistic/automatic.dm
Skrem_7 465bf7b44f WT Tweak/Buff (#14440)
* gun go pew pew = fun

* 22 is symmetrical

* Update code/modules/projectiles/guns/ballistic/automatic.dm

Co-authored-by: Theos <theubernyan@gmail.com>
2022-06-19 10:13:36 +00:00

359 lines
11 KiB
Plaintext

/obj/item/gun/ballistic/automatic
w_class = WEIGHT_CLASS_NORMAL
var/select = 1
can_suppress = TRUE
burst_size = 3
fire_delay = 2
actions_types = list(/datum/action/item_action/toggle_firemode)
semi_auto = TRUE
fire_sound = "sound/weapons/smgshot.ogg"
fire_sound_volume = 80
vary_fire_sound = FALSE
rack_sound = "sound/weapons/smgrack.ogg"
feedback_fire_slide = TRUE
feedback_types = list(
"fire" = 2
)
/obj/item/gun/ballistic/automatic/proto
name = "\improper Nanotrasen Saber SMG"
desc = "A prototype three-round burst 9mm submachine gun, designated 'SABR'. Has a threaded barrel for suppressors."
icon_state = "saber"
mag_type = /obj/item/ammo_box/magazine/smgm9mm
pin = null
bolt_type = BOLT_TYPE_LOCKING
mag_display = TRUE
/obj/item/gun/ballistic/automatic/proto/unrestricted
pin = /obj/item/firing_pin
/obj/item/gun/ballistic/automatic/update_icon()
..()
if(!select)
add_overlay("[initial(icon_state)]_semi")
if(select == 1)
add_overlay("[initial(icon_state)]_burst")
/obj/item/gun/ballistic/automatic/ui_action_click(mob/user, actiontype)
if(istype(actiontype, /datum/action/item_action/toggle_firemode))
burst_select()
else
..()
/obj/item/gun/ballistic/automatic/proc/burst_select()
var/mob/living/carbon/human/user = usr
select = !select
if(!select)
burst_size = 1
fire_delay = 0
to_chat(user, span_notice("You switch to semi-automatic."))
else
burst_size = initial(burst_size)
fire_delay = initial(fire_delay)
to_chat(user, span_notice("You switch to [burst_size]-rnd burst."))
playsound(user, 'sound/weapons/empty.ogg', 100, 1)
update_icon()
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
/obj/item/gun/ballistic/automatic/c20r
name = "\improper C-20r SMG"
desc = "A bullpup two-round burst .45 SMG, designated 'C-20r'. Has a 'Scarborough Arms - Per falcis, per pravitas' buttstamp."
icon_state = "c20r"
item_state = "c20r"
mag_type = /obj/item/ammo_box/magazine/smgm45
fire_delay = 2
burst_size = 2
pin = /obj/item/firing_pin/implant/pindicate
can_bayonet = TRUE
knife_x_offset = 26
knife_y_offset = 12
mag_display = TRUE
mag_display_ammo = TRUE
empty_indicator = TRUE
/obj/item/gun/ballistic/automatic/c20r/unrestricted
pin = /obj/item/firing_pin
/obj/item/gun/ballistic/automatic/c20r/Initialize()
. = ..()
update_icon()
/obj/item/gun/ballistic/automatic/wt550
name = "security auto rifle"
desc = "An outdated personal defence weapon. Uses 4.6x30mm rounds and is designated the WT-550 Automatic Rifle. Has a two-round burst or a semi-automatic firing mode."
icon_state = "wt550"
item_state = "arg"
mag_type = /obj/item/ammo_box/magazine/wt550m9
fire_delay = 2
burst_size = 2
weapon_weight = WEAPON_MEDIUM
can_suppress = FALSE
can_bayonet = TRUE
knife_x_offset = 25
knife_y_offset = 12
mag_display = TRUE
mag_display_ammo = TRUE
empty_indicator = TRUE
/obj/item/gun/ballistic/automatic/wt550/occupying
name = "surplus security auto rifle"
desc = "Crude surplus variant of the WT-550 Automatic Rifle meant for mass deployment. Does not come with the benefits of a two round burst, but has a single fire burst mode for all the advantages that it has over semi automatic mode (i.e none)."
mag_type = /obj/item/ammo_box/magazine/wt550m9/wtr
/obj/item/gun/ballistic/automatic/mini_uzi
name = "\improper Type U3 Uzi"
desc = "A lightweight, burst-fire submachine gun, for when you really want someone dead. Uses 9mm rounds."
icon_state = "miniuzi"
mag_type = /obj/item/ammo_box/magazine/uzim9mm
burst_size = 2
bolt_type = BOLT_TYPE_OPEN
mag_display = TRUE
rack_sound = "sound/weapons/pistollock.ogg"
/obj/item/gun/ballistic/automatic/m90
name = "\improper M-90gl Carbine"
desc = "A three-round burst 5.56 toploading carbine, designated 'M-90gl'. Has an attached underbarrel grenade launcher which can be toggled on and off."
icon_state = "m90"
item_state = "m90"
mag_type = /obj/item/ammo_box/magazine/m556
fire_sound = 'sound/weapons/gunshot_smg.ogg'
can_suppress = FALSE
var/obj/item/gun/ballistic/revolver/grenadelauncher/underbarrel
burst_size = 3
fire_delay = 2
pin = /obj/item/firing_pin/implant/pindicate
mag_display = TRUE
empty_indicator = TRUE
/obj/item/gun/ballistic/automatic/m90/Initialize()
. = ..()
underbarrel = new /obj/item/gun/ballistic/revolver/grenadelauncher(src)
update_icon()
/obj/item/gun/ballistic/automatic/m90/unrestricted
pin = /obj/item/firing_pin
/obj/item/gun/ballistic/automatic/m90/unrestricted/Initialize()
. = ..()
underbarrel = new /obj/item/gun/ballistic/revolver/grenadelauncher/unrestricted(src)
update_icon()
/obj/item/gun/ballistic/automatic/m90/afterattack(atom/target, mob/living/user, flag, params)
if(select == 2)
underbarrel.afterattack(target, user, flag, params)
else
return ..()
/obj/item/gun/ballistic/automatic/m90/attackby(obj/item/A, mob/user, params)
if(istype(A, /obj/item/ammo_casing))
if(istype(A, underbarrel.magazine.ammo_type))
underbarrel.attack_self()
underbarrel.attackby(A, user, params)
else
..()
/obj/item/gun/ballistic/automatic/m90/update_icon()
..()
switch(select)
if(0)
add_overlay("[initial(icon_state)]_semi")
if(1)
add_overlay("[initial(icon_state)]_burst")
if(2)
add_overlay("[initial(icon_state)]_gren")
return
/obj/item/gun/ballistic/automatic/m90/burst_select()
var/mob/living/carbon/human/user = usr
switch(select)
if(0)
select = 1
burst_size = initial(burst_size)
fire_delay = initial(fire_delay)
to_chat(user, span_notice("You switch to [burst_size]-rnd burst."))
if(1)
select = 2
to_chat(user, span_notice("You switch to grenades."))
if(2)
select = 0
burst_size = 1
fire_delay = 0
to_chat(user, span_notice("You switch to semi-auto."))
playsound(user, 'sound/weapons/empty.ogg', 100, 1)
update_icon()
return
/obj/item/gun/ballistic/automatic/tommygun
name = "\improper Thompson SMG"
desc = "Based on the classic 'Chicago Typewriter'."
icon_state = "tommygun"
item_state = "shotgun"
w_class = WEIGHT_CLASS_HUGE
slot_flags = 0
mag_type = /obj/item/ammo_box/magazine/tommygunm45
fire_sound = 'sound/weapons/gunshot_smg.ogg'
can_suppress = FALSE
burst_size = 4
fire_delay = 1
bolt_type = BOLT_TYPE_OPEN
/obj/item/gun/ballistic/automatic/ar
name = "\improper NT-ARG 'Boarder'"
desc = "A robust assault rifle used by Nanotrasen fighting forces."
icon_state = "arg"
item_state = "arg"
slot_flags = 0
mag_type = /obj/item/ammo_box/magazine/m556
fire_sound = 'sound/weapons/gunshot_smg.ogg'
can_suppress = FALSE
burst_size = 3
fire_delay = 1
// L6 SAW //
/obj/item/gun/ballistic/automatic/l6_saw
name = "\improper L6 SAW"
desc = "A heavily modified 7.12x82mm light machine gun, designated 'L6 SAW'. Has 'Aussec Armoury - 2531' engraved on the receiver below the designation."
icon_state = "l6"
item_state = "l6closedmag"
w_class = WEIGHT_CLASS_HUGE
slot_flags = 0
mag_type = /obj/item/ammo_box/magazine/mm712x82
weapon_weight = WEAPON_HEAVY
var/cover_open = FALSE
can_suppress = FALSE
fire_delay = 1
spread = 7
pin = /obj/item/firing_pin/implant/pindicate
bolt_type = BOLT_TYPE_OPEN
mag_display = TRUE
mag_display_ammo = TRUE
tac_reloads = FALSE
automatic = TRUE
fire_sound = 'sound/weapons/rifleshot.ogg'
rack_sound = 'sound/weapons/chunkyrack.ogg'
/obj/item/gun/ballistic/automatic/l6_saw/unrestricted
pin = /obj/item/firing_pin
/obj/item/gun/ballistic/automatic/l6_saw/examine(mob/user)
. = ..()
. += "<b>alt + click</b> to [cover_open ? "close" : "open"] the dust cover."
if(cover_open && magazine)
. += span_notice("It seems like you could use an <b>empty hand</b> to remove the magazine.")
/obj/item/gun/ballistic/automatic/l6_saw/AltClick(mob/user)
cover_open = !cover_open
to_chat(user, span_notice("You [cover_open ? "open" : "close"] [src]'s cover."))
if(cover_open)
playsound(user, 'sound/weapons/sawopen.ogg', 60, 1)
else
playsound(user, 'sound/weapons/sawopen.ogg', 60, 1)
update_icon()
/obj/item/gun/ballistic/automatic/l6_saw/update_icon()
. = ..()
add_overlay("l6_door_[cover_open ? "open" : "closed"]")
/obj/item/gun/ballistic/automatic/l6_saw/afterattack(atom/target as mob|obj|turf, mob/living/user as mob|obj, flag, params)
if(cover_open)
to_chat(user, span_warning("[src]'s cover is open! Close it before firing!"))
return
else
. = ..()
update_icon()
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/item/gun/ballistic/automatic/l6_saw/attack_hand(mob/user)
if (loc != user)
..()
return
if (!cover_open)
to_chat(user, span_warning("[src]'s cover is closed! Open it before trying to remove the magazine!"))
return
..()
/obj/item/gun/ballistic/automatic/l6_saw/attackby(obj/item/A, mob/user, params)
if(!cover_open && istype(A, mag_type))
to_chat(user, span_warning("[src]'s dust cover prevents a magazine from being fit."))
return
..()
// SNIPER //
/obj/item/gun/ballistic/automatic/sniper_rifle
name = "sniper rifle"
desc = "A long ranged weapon that does significant damage. No, you can't quickscope."
icon_state = "sniper"
item_state = "sniper"
fire_sound = "sound/weapons/sniper_shot.ogg"
fire_sound_volume = 90
vary_fire_sound = FALSE
load_sound = "sound/weapons/sniper_mag_insert.ogg"
rack_sound = "sound/weapons/sniper_rack.ogg"
recoil = 2
weapon_weight = WEAPON_HEAVY
mag_type = /obj/item/ammo_box/magazine/sniper_rounds
fire_delay = 40
burst_size = 1
w_class = WEIGHT_CLASS_NORMAL
zoomable = TRUE
zoom_amt = 10 //Long range, enough to see in front of you, but no tiles behind you.
zoom_out_amt = 5
slot_flags = ITEM_SLOT_BACK
actions_types = list()
mag_display = TRUE
/obj/item/gun/ballistic/automatic/sniper_rifle/syndicate
name = "syndicate sniper rifle"
desc = "An illegally modified .50 cal sniper rifle with suppression compatibility. Quickscoping still doesn't work."
can_suppress = TRUE
can_unsuppress = TRUE
pin = /obj/item/firing_pin/implant/pindicate
/obj/item/gun/ballistic/automatic/sniper_rifle/ultrasecure
pin = /obj/item/firing_pin/fucked
// Old Semi-Auto Rifle //
/obj/item/gun/ballistic/automatic/surplus
name = "Surplus Rifle"
desc = "One of countless obsolete ballistic rifles that still sees use as a cheap deterrent. Uses 10mm ammo and its bulky frame prevents one-hand firing."
icon_state = "surplus"
item_state = "moistnugget"
weapon_weight = WEAPON_HEAVY
mag_type = /obj/item/ammo_box/magazine/m10mm/rifle
fire_delay = 30
burst_size = 1
can_unsuppress = TRUE
can_suppress = TRUE
w_class = WEIGHT_CLASS_HUGE
slot_flags = ITEM_SLOT_BACK
actions_types = list()
mag_display = TRUE
// Laser rifle (rechargeable magazine) //
/obj/item/gun/ballistic/automatic/laser
name = "laser rifle"
desc = "Though sometimes mocked for the relatively weak firepower of their energy weapons, the logistic miracle of rechargeable ammunition has given Nanotrasen a decisive edge over many a foe."
icon_state = "oldrifle"
item_state = "arg"
mag_type = /obj/item/ammo_box/magazine/recharge
fire_delay = 2
can_suppress = FALSE
burst_size = 0
actions_types = list()
fire_sound = 'sound/weapons/laser.ogg'
casing_ejector = FALSE