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* storytellers * Update _base_event.dm * Update _base_event.dm * storytellers and midround events * work * antags * last * Update vote.dm * fixes * Update backrooms.dm * so long gay dynamic * Update vote.dm * dynamic unit test * cleanup * delete minimum pop * fix * storyteller tweaks * traitor awakening * Update traitor.dm * Update _basemap.dm * Update ghost.dm * oh god so much stuff * Update _logging.dm * buh bye events * Update nuclearbomb.dm * Update collections.ts * Revert "Update collections.ts" This reverts commitff93cf170a. * maybe * fix * fix * Update game_mode.dm * fixes * fixes and more logging * oh good gravy * Update portal_storm.dm * bring them back * Update gamemode_subsystem.dm * Update admin_verbs.dm * Update force_event.dm * damnit * Update _base_event.dm * fixes * more * it compiles :) * more * passes linter * Update radiation_leak.dm * Update dolphin_migration.dm * Update brother.dm * Update gamemode_subsystem.dm * Update _base_event.dm * Update _base_event.dm * updates * fixup * add vampire remove prompt * Update vampire.dm * Update vampire.dm * Update vampire.dm * Update _base_event.dm * Update gamemode_subsystem.dm * Update gamemode_subsystem.dm * Update dolphin_migration.dm * fix migration * title icon * fixes * formatting * Update gamemode_subsystem.dm * Update tzimisce.dm * Update tzimisce.dm * Update gamemode_subsystem.dm * Update storytellers.dm * tweak for our pop * Update darkspawn.dm * Update gamemode_subsystem.dm * tweaks and fixes * more and less roundstart * Update ghost.dm * lol lets just port the voting system * Update scrubber_overflow.dm * fix scrubber * bye gamemode * cleanup * Update clown_operative.dm * Update clown_operative.dm * Update _base_event.dm * probably fixed * Update supermatter_surge.dm * buh bye * Update brain_trauma.dm * more * new pseudogamemode vote * tweaks * Update gamemode_subsystem.dm * Update high_priority_bounty.dm * Update gamemode_subsystem.dm * Update storytellers.dm * Update high_priority_bounty.dm * tweaks * Update high_priority_bounty.dm * Update high_priority_bounty.dm * fixes * fixes * tweak * Update obsessed.dm * so long pal * Update battleroyale.dm * deletions * Update implant_dusting.dm * bye * uplinks fix * Update uplink_items.dm * Update uplink_items.dm * delete more gamemodes * more * lol one ctrl f change * hm what * Update antagonists.dm * Revert "Update antagonists.dm" This reverts commitc3c2ee192e. * Revert "hm what" This reverts commit43dbbcebcf. * Revert "lol one ctrl f change" This reverts commit95e28f5221. * cleanup * more stuff * more deletion * this one gone too * you and only you i shall save * Update revolution.dm * hold this please * it's done * bye admin stuff * Update uplink.dm * Update alert.dm * should be fine * fixes * tweaks * fixes * fixes * Update ticker.dm * this is important * Update heretic.dm * Update clown_operative.dm * rewrite * fixes * Update clockwork_cult.dm * fixes * Update uplink_items.dm * reorganize * Update objective.dm * rewrite nightmare * Update storytellers.dm * tweak * tweaks * Update stray_cargo.dm * Update stray_cargo.dm * Update stray_cargo.dm * delete unneeded tgui * Update ticker.dm * Update roundend.dm * Update anomaly_grav.dm * Update gamemode_subsystem.dm * Update statpanel.dm * Update statpanel.dm * no additional delay * clean up * Update _base_event.dm * Update _event.dm * antag token and brothers * no token picked * Update _base_event.dm --------- Co-authored-by: Byemoh <baiomurang@gmail.com>
64 lines
2.4 KiB
Plaintext
64 lines
2.4 KiB
Plaintext
///Defines for anomaly types
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#define ANOMALY_FLUX "flux_anomaly"
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#define ANOMALY_FLUX_EXPLOSIVE "flux_explosive_anomaly"
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#define ANOMALY_GRAVITATIONAL "gravitational_anomaly"
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#define ANOMALY_HALLUCINATION "hallucination_anomaly"
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#define ANOMALY_PYRO "pyro_anomaly"
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#define ANOMALY_BLUESPACE "bluespace_anomaly"
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#define ANOMALY_VORTEX "vortex_anomaly"
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#define ANOMALY_RADIATION "radiation_anomaly"
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#define ANOMALY_RADIATION_X "radiation_goat_anomaly"
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///Defines for area allowances
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#define ANOMALY_AREA_BLACKLIST list(/area/ai_monitored/turret_protected/ai,/area/ai_monitored/turret_protected/ai_upload,/area/engine,/area/solar,/area/holodeck,/area/shuttle)
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#define ANOMALY_AREA_SUBTYPE_WHITELIST list(/area/engine/break_room)
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///Defines for the different types of explosion a flux anomaly can have
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#define ANOMALY_FLUX_NO_EXPLOSION 0
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#define ANOMALY_FLUX_EXPLOSION 1
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///Defines if rad anomaly can spawn rad goat can have
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#define ANOMALY_RADIATION_NO_GOAT 0
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#define ANOMALY_RADIATION_YES_GOAT 1
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/**
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* # Anomaly Defines
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* This file contains defines for the random event anomaly subtypes.
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*/
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///Time in ticks before the anomaly goes poof/explodes depending on type.
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#define ANOMALY_COUNTDOWN_TIMER (200 SECONDS) // monke edit: 99 seconds -> 200 seconds
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/**
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* Nuisance/funny anomalies
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*/
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///Time in seconds before anomaly spawns
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#define ANOMALY_START_MEDIUM_TIME (6 EVENT_SECONDS)
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///Time in seconds before anomaly is announced
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#define ANOMALY_ANNOUNCE_MEDIUM_TIME (2 EVENT_SECONDS)
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///Let them know how far away the anomaly is
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#define ANOMALY_ANNOUNCE_MEDIUM_TEXT "long range scanners. Expected location:"
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/**
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* Chaotic but not harmful anomalies. Give the station a chance to find it on their own.
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*/
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///Time in seconds before anomaly spawns
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#define ANOMALY_START_HARMFUL_TIME (2 EVENT_SECONDS)
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///Time in seconds before anomaly is announced
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#define ANOMALY_ANNOUNCE_HARMFUL_TIME (30 EVENT_SECONDS)
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///Let them know how far away the anomaly is
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#define ANOMALY_ANNOUNCE_HARMFUL_TEXT "localized scanners. Detected location:"
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/**
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* Anomalies that can fuck you up. Give them a bit of warning.
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*/
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///Time in seconds before anomaly spawns
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#define ANOMALY_START_DANGEROUS_TIME (2 EVENT_SECONDS)
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///Time in seconds before anomaly is announced
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#define ANOMALY_ANNOUNCE_DANGEROUS_TIME (30 EVENT_SECONDS)
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///Let them know how far away the anomaly is
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#define ANOMALY_ANNOUNCE_DANGEROUS_TEXT "localized scanners. Detected location:"
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