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* forgor * Update _basemap.dm * nitrosyl plasmide * buh * Update other_reagents.dm * stuff * what the actual fuck * Update yogstation.dme * Update cryo.dm
40 lines
1.8 KiB
Plaintext
40 lines
1.8 KiB
Plaintext
#define SOLID 1
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#define LIQUID 2
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#define GAS 3
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#define INJECTABLE (1<<0) // Makes it possible to add reagents through droppers and syringes.
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#define DRAWABLE (1<<1) // Makes it possible to remove reagents through syringes.
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#define REFILLABLE (1<<2) // Makes it possible to add reagents through any reagent container.
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#define DRAINABLE (1<<3) // Makes it possible to remove reagents through any reagent container.
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#define TRANSPARENT (1<<4) // Used on containers which you want to be able to see the reagents off.
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#define AMOUNT_VISIBLE (1<<5) // For non-transparent containers that still have the general amount of reagents in them visible.
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#define NO_REACT (1<<6) // Applied to a reagent holder, the contents will not react with each other.
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#define SPILLABLE (1<<7) // Can be spilled or splashed onto an atom
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// Is an open container for all intents and purposes.
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#define OPENCONTAINER (REFILLABLE | DRAINABLE | TRANSPARENT | SPILLABLE)
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// Is an open container for all intents and purposes, but can't spill for whatever reason.
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#define OPENCONTAINER_NOSPILL (REFILLABLE | DRAINABLE | TRANSPARENT)
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#define TOUCH (1<<0) // splashing, foam
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#define INGEST (1<<1) // ingestion
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#define VAPOR (1<<2) // spray, blob attack
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#define PATCH (1<<3) // patches
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#define INJECT (1<<4) // injection
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#define BREATH (1<<5) // breathed gases
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//defines passed through to the on_reagent_change proc
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#define DEL_REAGENT 1 // reagent deleted (fully cleared)
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#define ADD_REAGENT 2 // reagent added
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#define REM_REAGENT 3 // reagent removed (may still exist)
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#define MIMEDRINK_SILENCE_DURATION 30 //ends up being 60 seconds given 1 tick every 2 seconds
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///Health threshold for synthflesh and rezadone to unhusk someone
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#define UNHUSK_DAMAGE_THRESHOLD 50
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///Amount of synthflesh required to unhusk someone
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#define SYNTHFLESH_UNHUSK_AMOUNT 100
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