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74 lines
2.2 KiB
Plaintext
74 lines
2.2 KiB
Plaintext
/obj/item/etherealballdeployer
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name = "Portable Ethereal Disco Ball"
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desc = "Press the button for a deployment of slightly-unethical PARTY!"
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icon = 'icons/obj/device.dmi'
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icon_state = "ethdisco"
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/obj/item/etherealballdeployer/attack_self(mob/living/carbon/user)
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.=..()
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to_chat(user, "<span class='notice'>You deploy the Ethereal Disco Ball.</span>")
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new /obj/structure/etherealball(user.loc)
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qdel(src)
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/obj/structure/etherealball
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name = "Ethereal Disco Ball"
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desc = "The ethics of this discoball are questionable."
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icon = 'icons/obj/device.dmi'
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icon_state = "ethdisco_head_0"
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anchored = TRUE
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density = TRUE
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var/TurnedOn = FALSE
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var/current_color
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var/TimerID
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var/range = 7
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var/power = 3
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/obj/structure/etherealball/Initialize()
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. = ..()
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update_icon()
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/obj/structure/etherealball/attack_hand(mob/living/carbon/human/user)
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. = ..()
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if(TurnedOn)
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TurnOff()
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to_chat(user, "<span class='notice'>You turn the disco ball off!</span>")
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else
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TurnOn()
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to_chat(user, "<span class='notice'>You turn the disco ball on!</span>")
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/obj/structure/etherealball/AltClick(mob/living/carbon/human/user)
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. = ..()
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if(anchored)
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to_chat(user, "<span class='notice'>You unlock the disco ball.</span>")
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anchored = FALSE
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else
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to_chat(user, "<span class='notice'>You lock the disco ball.</span>")
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anchored = TRUE
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/obj/structure/etherealball/proc/TurnOn()
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TurnedOn = TRUE //Same
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DiscoFever()
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/obj/structure/etherealball/proc/TurnOff()
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TurnedOn = FALSE
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set_light(0)
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remove_atom_colour(TEMPORARY_COLOUR_PRIORITY)
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update_icon()
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if(TimerID)
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deltimer(TimerID)
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/obj/structure/etherealball/proc/DiscoFever()
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remove_atom_colour(TEMPORARY_COLOUR_PRIORITY)
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current_color = random_color()
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set_light(range, power, current_color)
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add_atom_colour("#[current_color]", FIXED_COLOUR_PRIORITY)
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update_icon()
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TimerID = addtimer(CALLBACK(src, .proc/DiscoFever), 5, TIMER_STOPPABLE) //Call ourselves every 0.5 seconds to change colors
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/obj/structure/etherealball/update_icon()
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cut_overlays()
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icon_state = "ethdisco_head_[TurnedOn]"
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var/mutable_appearance/base_overlay = mutable_appearance(icon, "ethdisco_base")
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base_overlay.appearance_flags = RESET_COLOR
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add_overlay(base_overlay)
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