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Yogstation/code/game/objects/items/inducer.dm

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/obj/item/inducer
name = "inducer"
desc = "A tool for inductively charging internal power cells."
icon = 'icons/obj/tools.dmi'
icon_state = "inducer-engi"
item_state = "inducer-engi"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
force = 7
var/powertransfer = 1000
var/opened = FALSE
var/cell_type = /obj/item/stock_parts/cell/high
var/obj/item/stock_parts/cell/cell
var/recharging = FALSE
/obj/item/inducer/Initialize()
. = ..()
if(!cell && cell_type)
cell = new cell_type
/obj/item/inducer/proc/induce(obj/item/stock_parts/cell/target, coefficient)
var/totransfer = min(cell.charge,(powertransfer * coefficient))
var/transferred = target.give(totransfer)
cell.use(transferred)
cell.update_icon()
target.update_icon()
/obj/item/inducer/get_cell()
return cell
/obj/item/inducer/emp_act(severity)
. = ..()
if(cell && !(. & EMP_PROTECT_CONTENTS))
cell.emp_act(severity)
/obj/item/inducer/attack_obj(obj/O, mob/living/carbon/user)
if(user.a_intent == INTENT_HARM)
return ..()
if(cantbeused(user))
return
if(recharge(O, user))
return
return ..()
/obj/item/inducer/proc/cantbeused(mob/user)
if(!user.IsAdvancedToolUser())
to_chat(user, "<span class='warning'>You don't have the dexterity to use [src]!</span>")
return TRUE
if(!cell)
to_chat(user, "<span class='warning'>[src] doesn't have a power cell installed!</span>")
return TRUE
if(!cell.charge)
to_chat(user, "<span class='warning'>[src]'s battery is dead!</span>")
return TRUE
return FALSE
/obj/item/inducer/attackby(obj/item/W, mob/user)
if(W.tool_behaviour == TOOL_SCREWDRIVER)
W.play_tool_sound(src)
if(!opened)
to_chat(user, "<span class='notice'>You unscrew the battery compartment.</span>")
opened = TRUE
update_icon()
return
else
to_chat(user, "<span class='notice'>You close the battery compartment.</span>")
opened = FALSE
update_icon()
return
if(istype(W, /obj/item/stock_parts/cell))
if(opened)
if(!cell)
if(!user.transferItemToLoc(W, src))
return
to_chat(user, "<span class='notice'>You insert [W] into [src].</span>")
cell = W
update_icon()
return
else
to_chat(user, "<span class='notice'>[src] already has \a [cell] installed!</span>")
return
if(cantbeused(user))
return
if(recharge(W, user))
return
return ..()
/obj/item/inducer/proc/recharge(atom/movable/A, mob/user)
if(!isturf(A) && user.loc == A)
return FALSE
if(recharging)
return TRUE
else
recharging = TRUE
var/obj/item/stock_parts/cell/C = A.get_cell()
var/obj/O
var/coefficient = 1
if(istype(A, /obj/item/gun/energy))
to_chat(user,"Error unable to interface with device")
return FALSE
if(istype(A, /obj))
O = A
if(C)
var/done_any = FALSE
if(C.charge >= C.maxcharge)
to_chat(user, "<span class='notice'>[A] is fully charged!</span>")
recharging = FALSE
return TRUE
user.visible_message("[user] starts recharging [A] with [src].","<span class='notice'>You start recharging [A] with [src].</span>")
while(C.charge < C.maxcharge)
if(do_after(user, 10, target = user) && cell.charge)
done_any = TRUE
induce(C, coefficient)
do_sparks(1, FALSE, A)
if(O)
O.update_icon()
else
break
if(done_any) // Only show a message if we succeeded at least once
user.visible_message("[user] recharged [A]!","<span class='notice'>You recharged [A]!</span>")
recharging = FALSE
return TRUE
recharging = FALSE
/obj/item/inducer/attack(mob/M, mob/user)
if(user.a_intent == INTENT_HARM)
return ..()
if(cantbeused(user))
return
if(recharge(M, user))
return
return ..()
/obj/item/inducer/attack_self(mob/user)
if(opened && cell)
user.visible_message("[user] removes [cell] from [src]!","<span class='notice'>You remove [cell].</span>")
cell.update_icon()
user.put_in_hands(cell)
cell = null
update_icon()
/obj/item/inducer/examine(mob/living/M)
..()
if(cell)
to_chat(M, "<span class='notice'>Its display shows: [DisplayEnergy(cell.charge)].</span>")
else
to_chat(M,"<span class='notice'>Its display is dark.</span>")
if(opened)
to_chat(M,"<span class='notice'>Its battery compartment is open.</span>")
/obj/item/inducer/update_icon()
cut_overlays()
if(opened)
if(!cell)
add_overlay("inducer-nobat")
else
add_overlay("inducer-bat")
/obj/item/inducer/sci
icon_state = "inducer-sci"
item_state = "inducer-sci"
desc = "A tool for inductively charging internal power cells. This one has a science color scheme, and is less potent than its engineering counterpart."
cell_type = null
powertransfer = 500
opened = TRUE
/obj/item/inducer/sci/Initialize()
. = ..()
update_icon()