Files
Yogstation/code/datums/components/crafting/weapons.dm
ynot01 5ffa08bf5b UBEY UBEY UBEY (#20640)
* sledgehammer

* oops

* readjust damage numbers

* Update sledgehammer.dm

* slowdown is now only on self

* map changes

* Fix whitespace

This partially reverts commit 014b85e4db.

* Revert "Fix whitespace"

This reverts commit 38f62ec680.

* fix whitespace real

* Update DonutStation.dmm

* icemeta
2023-10-20 08:03:05 -05:00

514 lines
16 KiB
Plaintext

// Weapons
/datum/crafting_recipe/pin_removal
name = "Pin Removal"
result = /obj/item/gun
reqs = list(/obj/item/gun = 1)
parts = list(/obj/item/gun = 1)
tool_behaviors = list(TOOL_WELDER, TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
time = 5 SECONDS
category = CAT_MISC
/datum/crafting_recipe/IED
name = "IED"
result = /obj/item/grenade/iedcasing
reqs = list(/datum/reagent/fuel = 50,
/obj/item/stack/cable_coil = 1,
/obj/item/assembly/igniter = 1,
/obj/item/reagent_containers/food/drinks/soda_cans = 1)
parts = list(/obj/item/reagent_containers/food/drinks/soda_cans = 1)
time = 1.5 SECONDS
category = CAT_WEAPON_RANGED
/datum/crafting_recipe/strobeshield
name = "Strobe Shield"
result = /obj/item/shield/riot/flash
reqs = list(/obj/item/wallframe/flasher = 1,
/obj/item/assembly/flash/handheld = 1,
/obj/item/shield/riot = 1)
blacklist = list(/obj/item/shield/riot/buckler, /obj/item/shield/riot/tele)
time = 4 SECONDS
category = CAT_WEAPON_MELEE
/datum/crafting_recipe/molotov
name = "Molotov"
result = /obj/item/reagent_containers/food/drinks/bottle/molotov
reqs = list(/obj/item/reagent_containers/glass/rag = 1,
/obj/item/reagent_containers/food/drinks/bottle = 1)
parts = list(/obj/item/reagent_containers/food/drinks/bottle = 1)
time = 4 SECONDS
category = CAT_WEAPON_RANGED
/datum/crafting_recipe/stunprod
name = "Stunprod"
result = /obj/item/melee/baton/cattleprod
reqs = list(/obj/item/restraints/handcuffs/cable = 1,
/obj/item/stack/rods = 1,
/obj/item/assembly/igniter = 1)
time = 4 SECONDS
category = CAT_WEAPON_MELEE
/datum/crafting_recipe/teleprod
name = "Teleprod"
result = /obj/item/melee/baton/cattleprod/teleprod
reqs = list(/obj/item/restraints/handcuffs/cable = 1,
/obj/item/stack/rods = 1,
/obj/item/assembly/igniter = 1,
/obj/item/stack/ore/bluespace_crystal = 1)
time = 4 SECONDS
category = CAT_WEAPON_MELEE
/datum/crafting_recipe/bola
name = "Bola"
result = /obj/item/restraints/legcuffs/bola
reqs = list(/obj/item/restraints/handcuffs/cable = 1,
/obj/item/stack/sheet/metal = 6)
time = 2 SECONDS // 15 faster than crafting them by hand!
category = CAT_WEAPON_RANGED
/datum/crafting_recipe/watcherbola
name = "Watcher Bola"
result = /obj/item/restraints/legcuffs/bola/watcher
time = 3 SECONDS
reqs = list(/obj/item/stack/sheet/animalhide/goliath_hide = 2,
/obj/item/restraints/handcuffs/cable/sinew = 1)
category = CAT_WEAPON_RANGED
/datum/crafting_recipe/gonbola
name = "Gonbola"
result = /obj/item/restraints/legcuffs/bola/gonbola
reqs = list(/obj/item/restraints/handcuffs/cable = 1,
/obj/item/stack/sheet/metal = 6,
/obj/item/stack/sheet/animalhide/gondola = 1)
time = 4 SECONDS
category = CAT_WEAPON_RANGED // You throw it. That's why it's ranged.
/datum/crafting_recipe/tailclub
name = "Tail Club"
result = /obj/item/tailclub
reqs = list(/obj/item/organ/tail/lizard = 1,
/obj/item/stack/sheet/metal = 1)
blacklist = list(/obj/item/organ/tail/lizard/fake)
time = 4 SECONDS
category = CAT_WEAPON_MELEE
/datum/crafting_recipe/tailwhip
name = "Liz O' Nine Tails"
result = /obj/item/melee/chainofcommand/tailwhip
reqs = list(/obj/item/organ/tail/lizard = 1,
/obj/item/stack/cable_coil = 1)
blacklist = list(/obj/item/organ/tail/lizard/fake)
time = 4 SECONDS
category = CAT_WEAPON_MELEE
/datum/crafting_recipe/catwhip
name = "Cat O' Nine Tails"
result = /obj/item/melee/chainofcommand/tailwhip/kitty
reqs = list(/obj/item/organ/tail/cat = 1,
/obj/item/stack/cable_coil = 1)
time = 4 SECONDS
category = CAT_WEAPON_MELEE
/datum/crafting_recipe/greatruinousknife
name = "Great Ruinous Knife"
result = /obj/item/kitchen/knife/ritual/holy/strong
reqs = list(/obj/item/kitchen/knife/ritual/holy = 1,
/obj/item/stack/sheet/ruinous_metal = 1)
time = 4 SECONDS
category = CAT_WEAPON_MELEE
/datum/crafting_recipe/bloodyruinousknife
name = "Blood Soaked Ruinous Knife"
result = /obj/item/kitchen/knife/ritual/holy/strong/blood
reqs = list(/obj/item/kitchen/knife/ritual/holy/strong = 1,
/obj/item/stack/sheet/runed_metal = 1)
time = 4 SECONDS
category = CAT_WEAPON_MELEE
/datum/crafting_recipe/pipebow
name = "Pipe Bow"
result = /obj/item/gun/ballistic/bow/pipe
reqs = list(/obj/item/pipe = 5,
/obj/item/stack/sheet/plastic = 5,
/obj/item/weaponcrafting/silkstring = 1)
time = 9 SECONDS
category = CAT_WEAPON_RANGED
/datum/crafting_recipe/maint
name = "Makeshift Bow"
result = /obj/item/gun/ballistic/bow/maint
reqs = list(/obj/item/pipe = 5,
/obj/item/stack/tape = 3,
/obj/item/stack/cable_coil = 10)
time = 10 SECONDS
category = CAT_WEAPON_RANGED
/datum/crafting_recipe/woodenbow
name = "Wooden Bow"
result = /obj/item/gun/ballistic/bow
reqs = list(/obj/item/stack/sheet/mineral/wood = 8,
/obj/item/stack/sheet/metal = 2,
/obj/item/weaponcrafting/silkstring = 1)
time = 7 SECONDS
category = CAT_WEAPON_RANGED
/datum/crafting_recipe/woodencrossbow
name = "Wooden Crossbow"
result = /obj/item/gun/ballistic/bow/crossbow
reqs = list(/obj/item/gun/ballistic/bow = 1,
/obj/item/stack/sheet/mineral/wood = 2,
/obj/item/stack/sheet/metal = 1,
/obj/item/weaponcrafting/receiver = 1,
/obj/item/weaponcrafting/stock = 1)
tool_behaviors = list(TOOL_SCREWDRIVER)
time = 10 SECONDS
category = CAT_WEAPON_RANGED
/datum/crafting_recipe/ishotgun
name = "Improvised Shotgun"
result = /obj/item/gun/ballistic/shotgun/doublebarrel/improvised
reqs = list(/obj/item/weaponcrafting/receiver = 1,
/obj/item/pipe = 1,
/obj/item/weaponcrafting/stock = 1,
/obj/item/stack/packageWrap = 5)
tool_behaviors = list(TOOL_SCREWDRIVER)
time = 10 SECONDS
category = CAT_WEAPON_RANGED
/datum/crafting_recipe/gauss
name = "Makeshift gauss rifle"
reqs = list(/obj/item/stock_parts/cell = 1,
/obj/item/weaponcrafting/stock = 1,
/obj/item/weaponcrafting/receiver = 1,
/obj/item/stack/tape = 1,
/obj/item/stack/rods = 4,
/obj/item/stack/cable_coil = 10)
tool_behaviors = list(TOOL_SCREWDRIVER, TOOL_WELDER, TOOL_WRENCH)
result = /obj/item/gun/ballistic/gauss
time = 12
category = CAT_WEAPON_RANGED
/datum/crafting_recipe/sledgehammer
name = "Sledgehammer"
result = /obj/item/melee/sledgehammer
reqs = list(/obj/item/stack/sheet/mineral/wood = 4,
/obj/item/stack/sheet/plasteel = 3,
/obj/item/stack/sheet/metal = 1)
tool_behaviors = list(TOOL_SCREWDRIVER, TOOL_WELDER)
result = /obj/item/melee/sledgehammer
time = 8 SECONDS
category = CAT_WEAPON_MELEE
/datum/crafting_recipe/chainsaw
name = "Chainsaw"
result = /obj/item/melee/chainsaw
reqs = list(/obj/item/circular_saw = 1,
/obj/item/stack/cable_coil = 3,
/obj/item/stack/sheet/plasteel = 5)
tool_behaviors = list(TOOL_WELDER)
time = 5 SECONDS
category = CAT_WEAPON_MELEE
/datum/crafting_recipe/spear
name = "Spear"
result = /obj/item/melee/spear
reqs = list(/obj/item/restraints/handcuffs/cable = 1,
/obj/item/shard = 1,
/obj/item/stack/rods = 1)
parts = list(/obj/item/shard = 1)
time = 4 SECONDS
category = CAT_WEAPON_MELEE
/datum/crafting_recipe/extendohand
name = "Extendo-Hand"
reqs = list(/obj/item/bodypart/r_arm/robot = 1, /obj/item/clothing/gloves/boxing = 1)
result = /obj/item/extendohand
category = CAT_WEAPON_MELEE
/datum/crafting_recipe/chemical_payload
name = "Chemical Payload (C4)"
result = /obj/item/bombcore/chemical
reqs = list(
/obj/item/stock_parts/matter_bin = 1,
/obj/item/grenade/plastic/c4 = 1,
/obj/item/grenade/chem_grenade = 2
)
parts = list(/obj/item/stock_parts/matter_bin = 1, /obj/item/grenade/chem_grenade = 2)
time = 3 SECONDS
category = CAT_MISC
/datum/crafting_recipe/chemical_payload2
name = "Chemical Payload (Gibtonite)"
result = /obj/item/bombcore/chemical
reqs = list(
/obj/item/stock_parts/matter_bin = 1,
/obj/item/melee/gibtonite = 1,
/obj/item/grenade/chem_grenade = 2
)
parts = list(/obj/item/stock_parts/matter_bin = 1, /obj/item/grenade/chem_grenade = 2)
time = 5 SECONDS
category = CAT_MISC
/datum/crafting_recipe/goliathshield
name = "Goliath Shield"
result = /obj/item/shield/riot/goliath
time = 6 SECONDS
reqs = list(/obj/item/stack/sheet/bone = 4,
/obj/item/stack/sheet/animalhide/goliath_hide = 3)
category = CAT_WEAPON_MELEE
/datum/crafting_recipe/bonesword
name = "Bone Sword"
result = /obj/item/claymore/bone
time = 4 SECONDS
reqs = list(/obj/item/stack/sheet/bone = 3,
/obj/item/stack/sheet/sinew = 2)
category = CAT_WEAPON_MELEE
/datum/crafting_recipe/bone_bow
name = "Bone Bow"
result = /obj/item/gun/ballistic/bow/ashen
time = 8 SECONDS
reqs = list(/obj/item/stack/sheet/bone = 8,
/obj/item/stack/sheet/sinew = 4)
category = CAT_WEAPON_MELEE
/datum/crafting_recipe/bone_crossbow
name = "Bone Crossbow"
result = /obj/item/gun/ballistic/bow/crossbow/ashen
time = 10 SECONDS
reqs = list(/obj/item/gun/ballistic/bow/ashen = 1,
/obj/item/claymore/bone = 1,
/obj/item/stack/sheet/sinew = 3)
category = CAT_WEAPON_MELEE
/datum/crafting_recipe/bonedagger
name = "Bone Dagger"
result = /obj/item/kitchen/knife/combat/bone
time = 2 SECONDS
reqs = list(/obj/item/stack/sheet/bone = 2)
category = CAT_WEAPON_MELEE
/datum/crafting_recipe/bonespear
name = "Bone Spear"
result = /obj/item/melee/spear/bonespear
time = 3 SECONDS
reqs = list(/obj/item/stack/sheet/bone = 4,
/obj/item/stack/sheet/sinew = 1)
category = CAT_WEAPON_MELEE
/datum/crafting_recipe/boneaxe
name = "Bone Axe"
result = /obj/item/fireaxe/boneaxe
time = 5 SECONDS
reqs = list(/obj/item/stack/sheet/bone = 6,
/obj/item/stack/sheet/sinew = 3)
category = CAT_WEAPON_MELEE
/datum/crafting_recipe/chitinspear
name = "Chitin Spear"
result = /obj/item/melee/spear/bonespear/chitinspear //take a bonespear, reinforce it with some chitin and resin, profit?
time = 7.5 SECONDS
reqs = list(/obj/item/melee/spear/bonespear = 1,
/obj/item/stack/sheet/sinew = 3,
/obj/item/stack/sheet/ashresin = 1,
/obj/item/stack/sheet/animalhide/weaver_chitin = 6)
category = CAT_WEAPON_MELEE
/datum/crafting_recipe/improvised_pneumatic_cannon //Pretty easy to obtain but
name = "Pneumatic Cannon"
result = /obj/item/pneumatic_cannon/ghetto
tool_behaviors = list(TOOL_WELDER, TOOL_WRENCH)
reqs = list(/obj/item/stack/sheet/metal = 4,
/obj/item/stack/packageWrap = 8,
/obj/item/pipe = 2)
time = 5 SECONDS
category = CAT_WEAPON_RANGED
// Shank - Makeshift weapon that can embed on throw
/datum/crafting_recipe/shank
name = "Shank"
reqs = list(/obj/item/shard = 1,
/obj/item/stack/rods = 1,
/obj/item/stack/cable_coil = 10)
result = /obj/item/kitchen/knife/shank
time = 1 SECONDS
category = CAT_WEAPON_MELEE
// Ammo
/datum/crafting_recipe/pulseslug
name = "Pulse Slug Shell"
result = /obj/item/ammo_casing/shotgun/pulseslug
reqs = list(/obj/item/ammo_casing/shotgun/techshell = 1,
/obj/item/stock_parts/capacitor/adv = 2,
/obj/item/stock_parts/micro_laser/ultra = 1)
tool_behaviors = list(TOOL_SCREWDRIVER)
time = 0.5 SECONDS
category = CAT_WEAPON_AMMO
/datum/crafting_recipe/dragonsbreath
name = "Dragonsbreath Shell"
result = /obj/item/ammo_casing/shotgun/dragonsbreath
reqs = list(/obj/item/ammo_casing/shotgun/techshell = 1, /datum/reagent/phosphorus = 5)
tool_behaviors = list(TOOL_SCREWDRIVER)
time = 0.5 SECONDS
category = CAT_WEAPON_AMMO
/datum/crafting_recipe/ionslug
name = "Ion Scatter Shell"
result = /obj/item/ammo_casing/shotgun/ion
reqs = list(/obj/item/ammo_casing/shotgun/techshell = 1,
/obj/item/stock_parts/micro_laser/ultra = 1,
/obj/item/stock_parts/subspace/crystal = 1)
tool_behaviors = list(TOOL_SCREWDRIVER)
time = 0.5 SECONDS
category = CAT_WEAPON_AMMO
/datum/crafting_recipe/improvisedslug
name = "Improvised Shotgun Shell"
result = /obj/item/ammo_casing/shotgun/improvised
reqs = list(/obj/item/stack/sheet/metal = 1,
/obj/item/stack/cable_coil = 1,
/datum/reagent/fuel = 5)
tool_behaviors = list(TOOL_SCREWDRIVER)
time = 0.5 SECONDS
category = CAT_WEAPON_AMMO
/datum/crafting_recipe/frag12
name = "FRAG-12 Shell"
result = /obj/item/ammo_casing/shotgun/frag12
reqs = list(/obj/item/ammo_casing/shotgun/techshell = 1,
/datum/reagent/glycerol = 5,
/datum/reagent/toxin/acid/fluacid = 5)
tool_behaviors = list(TOOL_SCREWDRIVER)
time = 5
category = CAT_WEAPON_AMMO
/datum/crafting_recipe/laserbuckshot
name = "Laser Buckshot Shell"
result = /obj/item/ammo_casing/shotgun/laserbuckshot
reqs = list(/obj/item/ammo_casing/shotgun/techshell = 1,
/obj/item/stock_parts/capacitor/adv = 1,
/obj/item/stock_parts/micro_laser/high = 2)
tool_behaviors = list(TOOL_SCREWDRIVER)
time = 0.5 SECONDS
category = CAT_WEAPON_AMMO
/datum/crafting_recipe/thundershot
name = "Thundershot Shell"
result = /obj/item/ammo_casing/shotgun/thundershot
reqs = list(/obj/item/ammo_casing/shotgun/techshell = 1,
/obj/item/stock_parts/capacitor/super = 1,
/datum/reagent/teslium = 5)
tool_behaviors = list(TOOL_SCREWDRIVER)
time = 0.5 SECONDS
category = CAT_WEAPON_AMMO
/datum/crafting_recipe/depleteduraniumslug
name = "Depleted Uranium Slug Shell"
result = /obj/item/ammo_casing/shotgun/uraniumpenetrator
reqs = list(/obj/item/ammo_casing/shotgun/techshell = 1,
/obj/item/stack/sheet/mineral/uranium = 2,
/obj/item/stack/rods = 2,
/datum/reagent/thermite = 5)
tool_behaviors = list(TOOL_SCREWDRIVER)
time = 0.5 SECONDS
category = CAT_WEAPON_AMMO
/datum/crafting_recipe/cryoshot
name = "Cryoshot Shell"
result = /obj/item/ammo_casing/shotgun/cryoshot
reqs = list(/obj/item/ammo_casing/shotgun/techshell = 1,
/datum/reagent/medicine/c2/rhigoxane = 5)
tool_behaviors = list(TOOL_SCREWDRIVER)
time = 0.5 SECONDS
category = CAT_WEAPON_AMMO
/datum/crafting_recipe/laserslug
name = "Bolts"
result = /obj/item/ammo_casing/caseless/bolts
reqs = list(/obj/item/stack/rods = 1)
tool_behaviors = list(TOOL_WIRECUTTER)
time = 0.5 SECONDS
category = CAT_WEAPON_AMMO
/datum/crafting_recipe/wood_arrow
name = "Wood Arrow"
result = /obj/item/ammo_casing/reusable/arrow/wood
time = 3 SECONDS
reqs = list(/obj/item/stack/sheet/mineral/wood = 1,
/obj/item/stack/sheet/cloth = 1,
/obj/item/stack/rods = 1)
category = CAT_WEAPON_AMMO
/datum/crafting_recipe/ashen_arrow
name = "Ashen Arrow"
result = /obj/item/ammo_casing/reusable/arrow/ash
tool_behaviors = list(TOOL_WELDER)
time = 1.5 SECONDS
reqs = list(/obj/item/ammo_casing/reusable/arrow/wood = 1)
category = CAT_WEAPON_AMMO
/datum/crafting_recipe/bone_tipped_arrow
name = "Bone-Tipped Arrow"
result = /obj/item/ammo_casing/reusable/arrow/bone_tipped
time = 1.5 SECONDS
reqs = list(/obj/item/ammo_casing/reusable/arrow/ash = 1,
/obj/item/stack/sheet/bone = 1,
/obj/item/stack/sheet/sinew = 1)
category = CAT_WEAPON_AMMO
/datum/crafting_recipe/bone_arrow
name = "Bone Arrow"
result = /obj/item/ammo_casing/reusable/arrow/bone
time = 1.5 SECONDS
reqs = list(/obj/item/stack/sheet/bone = 1,
/obj/item/stack/sheet/sinew = 1)
category = CAT_WEAPON_AMMO
/datum/crafting_recipe/chitin_arrow
name = "Chitin Arrow"
result = /obj/item/ammo_casing/reusable/arrow/chitin
time = 1.5 SECONDS
reqs = list(/obj/item/ammo_casing/reusable/arrow/bone = 1,
/obj/item/stack/sheet/sinew = 1,
/obj/item/stack/sheet/ashresin = 1,
/obj/item/stack/sheet/animalhide/weaver_chitin = 1)
category = CAT_WEAPON_AMMO
/datum/crafting_recipe/bamboo_arrow
name = "Bamboo Arrow"
result = /obj/item/ammo_casing/reusable/arrow/bamboo
time = 1.5 SECONDS
reqs = list(/obj/item/stack/sheet/mineral/bamboo = 2)
category = CAT_WEAPON_AMMO
/datum/crafting_recipe/bronze_arrow
name = "Bronze Arrow"
result = /obj/item/ammo_casing/reusable/arrow/bronze
time = 1.5 SECONDS
reqs = list(/obj/item/stack/sheet/mineral/wood = 1,
/obj/item/stack/sheet/cloth = 1,
/obj/item/stack/tile/bronze = 1)
category = CAT_WEAPON_AMMO
/datum/crafting_recipe/glass_arrow
name = "Glass Arrow"
result = /obj/item/ammo_casing/reusable/arrow/glass
time = 1.5 SECONDS
reqs = list(/obj/item/shard = 1,
/obj/item/stack/rods = 1,
/obj/item/stack/cable_coil = 3)
category = CAT_WEAPON_AMMO
/datum/crafting_recipe/plasma_glass_arrow
name = "Plasmaglass Arrow"
result = /obj/item/ammo_casing/reusable/arrow/glass/plasma
time = 1.5 SECONDS
reqs = list(/obj/item/shard/plasma = 1,
/obj/item/stack/rods = 1,
/obj/item/stack/cable_coil = 3)
category = CAT_WEAPON_AMMO