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cl add: A wizard's scrying orb now grants both xray vision, and the ability to hear the dead to whoever possesses it. balance: However, as soon as the orb is no longer in your possession, these abilities fade. /cl This was @XDTM's idea, when he implemented near death experiences. It works even when in your backpack. This also adds the TRAIT_XRAY_VISION, for non-genetic, non-eyeball sources of xray. Why? Having a wizard talking to ghosts means it looks like he's talking to thin air. Also, this makes scrying orb a little more active in its knowledge gathering. Ghosts will have the chance to mislead the wizard with whatever they're talking about.