mirror of
https://github.com/yogstation13/Yogstation.git
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155 lines
5.2 KiB
Plaintext
155 lines
5.2 KiB
Plaintext
/mob
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density = 1
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layer = 4
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animate_movement = 2
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flags = HEAR
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hud_possible = list(ANTAG_HUD)
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pressure_resistance = 8
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var/datum/mind/mind
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var/list/datum/action/actions = list()
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var/stat = 0 //Whether a mob is alive or dead. TODO: Move this to living - Nodrak
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var/obj/screen/flash = null
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var/obj/screen/blind = null
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var/obj/screen/hands = null
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var/obj/screen/pullin = null
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var/obj/screen/internals = null
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var/obj/screen/i_select = null
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var/obj/screen/m_select = null
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var/obj/screen/healths = null
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var/obj/screen/throw_icon = null
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var/obj/screen/damageoverlay = null
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/*A bunch of this stuff really needs to go under their own defines instead of being globally attached to mob.
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A variable should only be globally attached to turfs/objects/whatever, when it is in fact needed as such.
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The current method unnecessarily clusters up the variable list, especially for humans (although rearranging won't really clean it up a lot but the difference will be noticable for other mobs).
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I'll make some notes on where certain variable defines should probably go.
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Changing this around would probably require a good look-over the pre-existing code.
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*/
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var/obj/screen/zone_sel/zone_sel = null
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var/obj/screen/leap_icon = null
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var/obj/screen/healthdoll = null
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var/damageoverlaytemp = 0
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var/computer_id = null
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var/lastattacker = null
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var/lastattacked = null
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var/attack_log = list( )
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var/obj/machinery/machine = null
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var/other_mobs = null
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var/memory = ""
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var/disabilities = 0 //Carbon
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var/atom/movable/pulling = null
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var/next_move = null
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var/notransform = null //Carbon
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var/hand = null
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var/eye_blind = 0 //Carbon
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var/eye_blurry = 0 //Carbon
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var/ear_deaf = 0 //Carbon
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var/ear_damage = 0 //Carbon
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var/stuttering = null //Carbon
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var/slurring = 0 //Carbon
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var/real_name = null
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var/druggy = 0 //Carbon
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var/confused = 0 //Carbon
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var/sleeping = 0 //Carbon
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var/resting = 0 //Carbon
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var/lying = 0
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var/lying_prev = 0
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var/canmove = 1
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var/eye_stat = null//Living, potentially Carbon
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var/lastpuke = 0
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var/name_archive //For admin things like possession
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var/timeofdeath = 0//Living
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var/cpr_time = 1//Carbon
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var/bodytemperature = 310.055 //98.7 F
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var/drowsyness = 0//Carbon
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var/dizziness = 0//Carbon
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var/jitteriness = 0//Carbon
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var/nutrition = NUTRITION_LEVEL_FED + 50//Carbon
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var/satiety = 0//Carbon
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var/overeatduration = 0 // How long this guy is overeating //Carbon
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var/paralysis = 0
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var/stunned = 0
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var/weakened = 0
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var/losebreath = 0//Carbon
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var/shakecamera = 0
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var/a_intent = "help"//Living
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var/m_intent = "run"//Living
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var/lastKnownIP = null
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var/atom/movable/buckled = null//Living
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var/obj/item/l_hand = null//Living
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var/obj/item/r_hand = null//Living
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var/obj/item/weapon/storage/s_active = null//Carbon
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var/seer = 0 //for cult//Carbon, probably Human
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var/see_override = 0 //0 for no override, sets see_invisible = see_override in mob life process
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var/datum/hud/hud_used = null
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var/research_scanner = 0 //For research scanner equipped mobs. Enable to show research data when examining.
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var/datum/action/innate/scan_mode/scanner = new
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var/list/grabbed_by = list( )
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var/list/requests = list( )
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var/list/mapobjs = list()
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var/in_throw_mode = 0
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var/music_lastplayed = "null"
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var/job = null//Living
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var/radiation = 0//Carbon
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var/voice_name = "unidentifiable voice"
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var/list/faction = list("neutral") //A list of factions that this mob is currently in, for hostile mob targetting, amongst other things
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var/move_on_shuttle = 1 // Can move on the shuttle.
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//The last mob/living/carbon to push/drag/grab this mob (mostly used by slimes friend recognition)
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var/mob/living/carbon/LAssailant = null
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var/list/mob_spell_list = list() //construct spells and mime spells. Spells that do not transfer from one mob to another and can not be lost in mindswap.
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//Changlings, but can be used in other modes
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// var/obj/effect/proc_holder/changpower/list/power_list = list()
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//List of active diseases
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var/list/viruses = list() // replaces var/datum/disease/virus
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var/list/resistances = list()
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mouse_drag_pointer = MOUSE_ACTIVE_POINTER
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var/status_flags = CANSTUN|CANWEAKEN|CANPARALYSE|CANPUSH //bitflags defining which status effects can be inflicted (replaces canweaken, canstun, etc)
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var/digitalcamo = 0 // Can they be tracked by the AI?
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var/digitalinvis = 0 //Are they ivisible to the AI?
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var/image/digitaldisguise = null //what does the AI see instead of them?
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var/weakeyes = 0 //Are they vulnerable to flashes?
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var/has_unlimited_silicon_privilege = 0 // Can they interact with station electronics
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var/force_compose = 0 //If this is nonzero, the mob will always compose it's own hear message instead of using the one given in the arguments.
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var/obj/control_object //Used by admins to possess objects. All mobs should have this var
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var/atom/movable/remote_control //Calls relaymove() to whatever it is
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var/remote_view = 0 // Set to 1 to prevent view resets on Life
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var/turf/listed_turf = null //the current turf being examined in the stat panel
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var/list/permanent_huds = list()
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var/permanent_sight_flags = 0
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var/resize = 1 //Badminnery resize |