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* Cherry picks the unicode part 2 PR from TG * Things * drop 512 support * TAN --> tan * Manually does the things that was in renamed files * CLAMP --> clamp * ismovableatom -> ismovable * bugfixes, tg is bad * Ports sanitize_name * Bumps checks * Fixes new linter errors (#48126) About The Pull Request This fixes the errors raised by the new feature I'm adding to the linter: SpaceManiac/SpacemanDMM#119 * Update SpacemanDMM suite to 1.2 (#48785) * Update SpacemanDMM suite to 1.2 * Fix new lint errors * Removes unreachable code (#48143) About The Pull Request As detected by SpaceManiac/SpacemanDMM#123 * casually fixes 50 bugs * stoopid evil dreamchecker * stoopid evil dreamchecker * stoopid evil dreamchecker * almost the same thing * Makes all UIs UTF-8 * Fixes bugs * Fixes runtimes, some related to 513, some not * Fixes agent ids Co-authored-by: MrPerson <spamtaffic@gmail.com> Co-authored-by: alexkar598 <> Co-authored-by: spookydonut <github@spooksoftware.com>
82 lines
2.8 KiB
Plaintext
82 lines
2.8 KiB
Plaintext
#define STARTUP_STAGE 1
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#define MAIN_STAGE 2
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#define WIND_DOWN_STAGE 3
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#define END_STAGE 4
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//Used for all kinds of weather, ex. lavaland ash storms.
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SUBSYSTEM_DEF(weather)
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name = "Weather"
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flags = SS_BACKGROUND
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wait = 10
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runlevels = RUNLEVEL_GAME
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var/list/processing = list()
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var/list/eligible_zlevels = list()
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var/list/next_hit_by_zlevel = list() //Used by barometers to know when the next storm is coming
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/datum/controller/subsystem/weather/fire()
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// process active weather
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for(var/V in processing)
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var/datum/weather/W = V
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if(W.aesthetic || W.stage != MAIN_STAGE)
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continue
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for(var/i in GLOB.mob_living_list)
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var/mob/living/L = i
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if(W.can_weather_act(L))
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W.weather_act(L)
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// start random weather on relevant levels
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for(var/z in eligible_zlevels)
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var/possible_weather = eligible_zlevels[z]
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var/datum/weather/W = pickweight(possible_weather)
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run_weather(W, list(text2num(z)))
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eligible_zlevels -= z
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var/randTime = rand(3000, 6000)
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addtimer(CALLBACK(src, .proc/make_eligible, z, possible_weather), randTime + initial(W.weather_duration_upper), TIMER_UNIQUE) //Around 5-10 minutes between weathers
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next_hit_by_zlevel["[z]"] = world.time + randTime + initial(W.telegraph_duration)
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/datum/controller/subsystem/weather/Initialize(start_timeofday)
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for(var/V in subtypesof(/datum/weather))
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var/datum/weather/W = V
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var/probability = initial(W.probability)
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var/target_trait = initial(W.target_trait)
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// any weather with a probability set may occur at random
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if (probability)
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for(var/z in SSmapping.levels_by_trait(target_trait))
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LAZYINITLIST(eligible_zlevels["[z]"])
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eligible_zlevels["[z]"][W] = probability
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return ..()
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/datum/controller/subsystem/weather/proc/run_weather(datum/weather/weather_datum_type, z_levels)
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if (istext(weather_datum_type))
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for (var/V in subtypesof(/datum/weather))
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var/datum/weather/W = V
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if (initial(W.name) == weather_datum_type)
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weather_datum_type = V
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break
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if (!ispath(weather_datum_type, /datum/weather))
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CRASH("run_weather called with invalid weather_datum_type: [weather_datum_type || "null"]")
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if (isnull(z_levels))
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z_levels = SSmapping.levels_by_trait(initial(weather_datum_type.target_trait))
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else if (isnum(z_levels))
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z_levels = list(z_levels)
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else if (!islist(z_levels))
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CRASH("run_weather called with invalid z_levels: [z_levels || "null"]")
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var/datum/weather/W = new weather_datum_type(z_levels)
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W.telegraph()
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/datum/controller/subsystem/weather/proc/make_eligible(z, possible_weather)
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eligible_zlevels[z] = possible_weather
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next_hit_by_zlevel["[z]"] = null
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/datum/controller/subsystem/weather/proc/get_weather(z, area/active_area)
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var/datum/weather/A
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for(var/V in processing)
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var/datum/weather/W = V
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if((z in W.impacted_z_levels) && W.area_type == active_area.type)
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A = W
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break
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return A
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