Files
Yogstation/code/modules/mapping/minimap.dm
TheGamerdk 65e3fe7465 CDN Assets + TGChat + Statbrowser Restyle (#10211)
* asset cache cdn

* Fix cdn rsc (#52886)

I was converting this to use length so it didn't have to care if the list existed or not, and forgot to remove the .len. this broke cdn .rsc files because length(num) returns 0.

* Add warning about https to the external rsc config (#53367)

today in hostchat we discovered that most of the servers who tried to 
do cdn the .rsc, had unknown issues because they had used https:// 
urls. Byond can't into https.

like 5 servers had failed to get this to work because of that pitfall, 
so im gonna add a warning to the config.

* tchat

* tgchat compile

* fixes

* Merge pull request #53011 from stylemistake/tgui-chat-fix-asay

tgchat: Fix asay

* chat color

* logging

* webstorage

* compile TGUI

* actually like compiles on the DM side

* Update chat-dark.scss

* Update chat-light.scss

* Update resources.txt

* Update tgui-panel.bundle.css

* Colors

* compile

* s

* s

* Ports Gamers TGChat so we can edit it. - NOT LIVE TGCHAT BRANCH (#10226)

* asset cache cdn

* Fix cdn rsc (#52886)

I was converting this to use length so it didn't have to care if the list existed or not, and forgot to remove the .len. this broke cdn .rsc files because length(num) returns 0.

* Add warning about https to the external rsc config (#53367)

today in hostchat we discovered that most of the servers who tried to 
do cdn the .rsc, had unknown issues because they had used https:// 
urls. Byond can't into https.

like 5 servers had failed to get this to work because of that pitfall, 
so im gonna add a warning to the config.

* tchat

* tgchat compile

* fixes

* Merge pull request #53011 from stylemistake/tgui-chat-fix-asay

tgchat: Fix asay

* chat color

* logging

* webstorage

* compile TGUI

* actually like compiles on the DM side

* Update chat-dark.scss

* Update chat-light.scss

* Update resources.txt

* Update tgui-panel.bundle.css

* Colors

* compile

* s

* s

Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
Co-authored-by: TheSmallBlue <ilanmori@hotmail.com>

* Fixes Replay Chat

* Update to_chat.dm

* Update chat.dm

* Update demo.dm

* yarn berry

* yarn berry compile

* Update resources.txt

* Update config/resources.txt

* Update resources.txt

* Attempt at fixing reconnect.

* Lets try fix it again

* oops

* THROW THE SINK AT IT

* ree

* Makes Travis work again thank you jamie

* Fixes snowflake images

* Update security.dm

* Updates TGChat Test Merge (#10307)

* asset cache cdn

* Fix cdn rsc (#52886)

I was converting this to use length so it didn't have to care if the list existed or not, and forgot to remove the .len. this broke cdn .rsc files because length(num) returns 0.

* Add warning about https to the external rsc config (#53367)

today in hostchat we discovered that most of the servers who tried to 
do cdn the .rsc, had unknown issues because they had used https:// 
urls. Byond can't into https.

like 5 servers had failed to get this to work because of that pitfall, 
so im gonna add a warning to the config.

* tchat

* tgchat compile

* fixes

* Merge pull request #53011 from stylemistake/tgui-chat-fix-asay

tgchat: Fix asay

* chat color

* logging

* webstorage

* compile TGUI

* actually like compiles on the DM side

* Update chat-dark.scss

* Update chat-light.scss

* Update resources.txt

* Update tgui-panel.bundle.css

* Colors

* compile

* s

* s

* Ports Gamers TGChat so we can edit it. - NOT LIVE TGCHAT BRANCH (#10226)

* asset cache cdn

* Fix cdn rsc (#52886)

I was converting this to use length so it didn't have to care if the list existed or not, and forgot to remove the .len. this broke cdn .rsc files because length(num) returns 0.

* Add warning about https to the external rsc config (#53367)

today in hostchat we discovered that most of the servers who tried to 
do cdn the .rsc, had unknown issues because they had used https:// 
urls. Byond can't into https.

like 5 servers had failed to get this to work because of that pitfall, 
so im gonna add a warning to the config.

* tchat

* tgchat compile

* fixes

* Merge pull request #53011 from stylemistake/tgui-chat-fix-asay

tgchat: Fix asay

* chat color

* logging

* webstorage

* compile TGUI

* actually like compiles on the DM side

* Update chat-dark.scss

* Update chat-light.scss

* Update resources.txt

* Update tgui-panel.bundle.css

* Colors

* compile

* s

* s

Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
Co-authored-by: TheSmallBlue <ilanmori@hotmail.com>

* Fixes Replay Chat

* Update to_chat.dm

* Update chat.dm

* Update demo.dm

* yarn berry

* yarn berry compile

* Update resources.txt

* Update config/resources.txt

* Update resources.txt

* Attempt at fixing reconnect.

* Lets try fix it again

* oops

* THROW THE SINK AT IT

* ree

* Makes Travis work again thank you jamie

* Fixes snowflake images

* Update security.dm

Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
Co-authored-by: TheSmallBlue <ilanmori@hotmail.com>
Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>

* Fixes

* Undo Kitchen Sink

* Fucking 7 Hours.

* status panel

* stat panel fixes

* fixes

* stat panel stuff

* Stat panel finish

* Compile, oops

* Update server_maint.dm

* Update world.dm

* Update interface.dm

* tgui compile

* Update subsystems.dm

* fix statpanel deleting whole admin tab (#54211)

fix: adminhelping no longer removes entire admin tab
fix: end of round no longer removes entire admin tab

* Update skin.dmf

* verbs?

Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
Co-authored-by: TheSmallBlue <ilanmori@hotmail.com>
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>
Co-authored-by: Couls <coul422@gmail.com>
Co-authored-by: Tad Hardesty <tad@platymuus.com>
Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com>
2020-11-10 19:10:27 +00:00

201 lines
6.4 KiB
Plaintext

/datum/minimap
var/icon/map_icon
var/icon/meta_icon
var/icon/overlay_icon
var/list/color_area_names = list()
var/minx
var/maxx
var/miny
var/maxy
var/z_level
var/id = 0
/datum/minimap/proc/send(mob/user)
if(!SSassets.cache["minimap-[id].png"])
SSassets.transport.register_asset("minimap-[id].png", map_icon)
SSassets.transport.register_asset("minimap-[id]-meta.png", meta_icon)
SSassets.transport.send_assets(user, list("minimap-[id].png" = map_icon, "minimap-[id]-meta.png" = meta_icon))
/datum/minimap/New(z, x1 = 1, y1 = 1, x2 = world.maxx, y2 = world.maxy)
var/static/id_counter = 1
id = id_counter++
z_level = z
var/crop_x1 = x2
var/crop_x2 = x1
var/crop_y1 = y2
var/crop_y2 = y1
// do the generating
map_icon = new('html/blank.png')
meta_icon = new('html/blank.png')
map_icon.Scale(x2-x1+1, y2-y1+1) // arrays start at 1
meta_icon.Scale(x2-x1+1, y2-y1+1)
var/list/area_to_color = list()
for(var/turf/T in block(locate(x1,y1,z),locate(x2,y2,z)))
var/area/A = T.loc
var/img_x = T.x - x1 + 1 // arrays start at 1
var/img_y = T.y - y1 + 1
if(!istype(A, /area/space) || istype(T, /turf/closed/wall))
crop_x1 = min(crop_x1, T.x)
crop_x2 = max(crop_x2, T.x)
crop_y1 = min(crop_y1, T.y)
crop_y2 = max(crop_y2, T.y)
var/meta_color = area_to_color[A]
if(!meta_color)
meta_color = rgb(rand(0,255),rand(0,255),rand(0,255)) // technically conflicts could happen but it's like very unlikely and it's not that big of a deal if one happens
area_to_color[A] = meta_color
color_area_names[meta_color] = A.name
meta_icon.DrawBox(meta_color, img_x, img_y)
if(istype(T, /turf/closed/wall))
map_icon.DrawBox("#000000", img_x, img_y)
else if(!istype(A, /area/space))
var/color = A.minimap_color || "#FF00FF"
if(locate(/obj/machinery/power/solar) in T)
color = "#02026a"
if((locate(/obj/effect/spawner/structure/window) in T) || (locate(/obj/structure/grille) in T))
color = BlendRGB(color, "#000000", 0.5)
map_icon.DrawBox(color, img_x, img_y)
map_icon.Crop(crop_x1, crop_y1, crop_x2, crop_y2)
meta_icon.Crop(crop_x1, crop_y1, crop_x2, crop_y2)
minx = crop_x1
maxx = crop_x2
miny = crop_y1
maxy = crop_y2
overlay_icon = new(map_icon)
overlay_icon.Scale(16, 16)
/obj/item/map
name = "map"
gender = NEUTER
icon = 'yogstation/icons/obj/bureaucracy.dmi'
icon_state = "map"
item_state = "paper"
throwforce = 0
w_class = WEIGHT_CLASS_TINY
throw_range = 1
throw_speed = 1
resistance_flags = FLAMMABLE
max_integrity = 50
var/list/minimaps = list()
/obj/item/map/attackby(obj/item/P, mob/living/carbon/human/user, params)
if(P.is_hot())
if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(10))
user.visible_message("<span class='warning'>[user] accidentally ignites [user.p_them()]self!</span>", \
"<span class='userdanger'>You miss the map and accidentally light yourself on fire!</span>")
user.dropItemToGround(P)
user.adjust_fire_stacks(1)
user.IgniteMob()
return
if(!(in_range(user, src))) //to prevent issues as a result of telepathically lighting a paper
return
user.dropItemToGround(src)
user.visible_message("<span class='danger'>[user] lights [src] ablaze with [P]!</span>", "<span class='danger'>You light [src] on fire!</span>")
fire_act()
return
return ..()
/obj/item/map/station
name = "station map"
desc = "A handy map showing the locations of all the departments on the station so you don't get lost"
/obj/item/map/station/Initialize()
..()
minimaps += SSmapping.station_minimaps
update_icon()
/obj/item/map/update_icon()
cut_overlays()
var/datum/minimap/map = minimaps[1]
if(!map) return
var/image/I = image(map.overlay_icon)
I.pixel_x = 8
I.pixel_y = 8
add_overlay(I)
/obj/item/map/interact(mob/user)
if(!in_range(user, src) && !isobserver(user))
to_chat(user, "<span class='warning'>You're too far away to read it!</span>")
return
if(!minimaps || !minimaps.len)
to_chat(user, "<span class='warning'>This map is blank!</span>")
return
var/datum/minimap/first_map = minimaps[1]
var/info = ""
var/datas = list();
for(var/I in 1 to minimaps.len)
var/datum/minimap/map = minimaps[I]
map.send(user)
var/map_filename = SSassets.transport.get_asset_url("minimap-[map.id].png")
var/map_meta_filename = SSassets.transport.get_asset_url("minimap-[map.id]-meta.png")
info += "<img src='[map_filename]' id='map-[I]'><img src='[map_meta_filename]' style='display: none' id='map-[I]-meta'><div id='label-[I]'></div>"
datas += json_encode(map.color_area_names);
user << browse({"
<!DOCTYPE html>
<HTML>
<HEAD>
<meta charset='UTF-8'>
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<script>
function hexify(num) {
if(!num) num = 0;
num = num.toString(16);
if(num.length == 1) num = "0" + num;
return num;
}
window.onload = function() {
var datas = \[[jointext(datas, ",")]]
if(window.HTMLCanvasElement) {
for(var i = 0; i < [minimaps.len]; i++) {
(function() {
var data = datas\[i];
var img = document.getElementById("map-" + (i+1));
if(!img) return;
var canvas = document.createElement("canvas");
canvas.width = img.width * 2;
canvas.height = img.height * 2;
var ctx = canvas.getContext('2d');
ctx.msImageSmoothingEnabled = false;
ctx.drawImage(img, 0, 0, canvas.width, canvas.height);
img.parentNode.replaceChild(canvas, img);
ctx = document.createElement("canvas").getContext('2d');
ctx.canvas.width = img.width;
ctx.canvas.height = img.height;
ctx.drawImage(document.getElementById("map-" + (i+1) + "-meta"), 0, 0);
var imagedata = ctx.getImageData(0, 0, img.width, img.height);
var label = document.getElementById("label-" + (i+1));
canvas.onmousemove = function(e) {
var rect = canvas.getBoundingClientRect();
var x = Math.floor(e.offsetX * img.width / rect.width);
var y = Math.floor(e.offsetY * img.height / rect.height);
var color_idx = x * 4 + (y * 4 * imagedata.width);
var color = "#" + hexify(imagedata.data\[color_idx]) + hexify(imagedata.data\[color_idx+1]) + hexify(imagedata.data\[color_idx+2]);
label.textContent = data\[color];
canvas.title = data\[color];
}
canvas.onmouseout = function(e) {
label.textContent = "";
canvas.title = "";
}
})();
}
}
}
</script>
<STYLE>
img, canvas {
width: 100%
}
</STYLE>
<TITLE>[name]</TITLE>
</HEAD>
<BODY>[info]</BODY>
</HTML>"}, "window=minimap;size=768x[round(768 / first_map.map_icon.Width() * first_map.map_icon.Height() + 50)]")
onclose(user, "minimap")