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balance: Once the blood cult reaches 20% of the active player population, they will receive a notice that the cult is "rising" - and after a moderate delay the eyes of all existing and new cultists will be permanently red. Examining a cultist with uncovered eyes will confirm their supernatural appearance. balance: Once the blood cult reaches 40% of the active player population they will receive a warning and after a moderate delay will glow red, permanently revealing the identity of existing and new blood cultists. add: Any non-cultist can now strike a (filled) soulshard with a bible to purify it. Purified shades have a unique appearance and will be eager to get revenge on the cult. Bibles can be printed in the library. balance: Juggernauts have 25% less HP and 35% less projectile reflection. balance: Cult mirror shield is slightly easier to break, has less illusions, and has -33% throwing distance. balance: The EMP blood spell has -1 light and heavy radius. balance: The revive rune now requires 3 sacrifices per revive, it still starts with one "freebie" revive. Giving "souls" to AFK/Catatonic cultists remains free of charge. balance: Twisted Construction now has a channel time with added noise/effects when used on doors. It also hurts you slightly more to use. balance: You can now only hold 1 blood spell without an empowering rune and 4 with one. del: The Bloody Bastard Sword is no longer available in Blood Cult. It's still spawnable with admin tools.
29 KiB
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29 KiB
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