mirror of
https://github.com/yogstation13/Yogstation.git
synced 2025-02-26 09:04:50 +00:00
* ipc cooling rework * forgor to allow the IPC tanks into suit storages * missed a few * yikes * as requested * remove smoke effect, may add later
340 lines
13 KiB
Plaintext
340 lines
13 KiB
Plaintext
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//NOTE: Breathing happens once per FOUR TICKS, unless the last breath fails. In which case it happens once per ONE TICK! So oxyloss healing is done once per 4 ticks while oxyloss damage is applied once per tick!
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// bitflags for the percentual amount of protection a piece of clothing which covers the body part offers.
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// Used with human/proc/get_heat_protection() and human/proc/get_cold_protection()
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// The values here should add up to 1.
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// Hands and feet have 2.5%, arms and legs 7.5%, each of the torso parts has 15% and the head has 30%
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#define THERMAL_PROTECTION_HEAD 0.3
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#define THERMAL_PROTECTION_CHEST 0.15
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#define THERMAL_PROTECTION_GROIN 0.15
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#define THERMAL_PROTECTION_LEG_LEFT 0.075
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#define THERMAL_PROTECTION_LEG_RIGHT 0.075
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#define THERMAL_PROTECTION_FOOT_LEFT 0.025
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#define THERMAL_PROTECTION_FOOT_RIGHT 0.025
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#define THERMAL_PROTECTION_ARM_LEFT 0.075
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#define THERMAL_PROTECTION_ARM_RIGHT 0.075
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#define THERMAL_PROTECTION_HAND_LEFT 0.025
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#define THERMAL_PROTECTION_HAND_RIGHT 0.025
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/mob/living/carbon/human/Life(seconds, times_fired)
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set invisibility = 0
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if (notransform)
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return
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. = ..()
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if (QDELETED(src))
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return 0
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if(LIFETICK_SKIP(src, times_fired))
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if(.) //not dead
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for(var/datum/mutation/human/HM in dna.mutations) // Handle active genes
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HM.on_life()
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if(stat != DEAD)
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//heart attack stuff
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handle_heart()
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dna.species.spec_life(src) // for mutantraces
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else
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for(var/i in all_wounds)
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var/datum/wound/iter_wound = i
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iter_wound.on_stasis()
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//yogs start - bandage memes
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if(stat != DEAD)
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handle_bandaged_limbs()
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//yogs end
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//Update our name based on whether our face is obscured/disfigured
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name = get_visible_name()
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if(stat != DEAD)
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var/datum/component/mood/moody = GetComponent(/datum/component/mood)
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if(moody && moody.mood_level >= 7) // heal 0.2hp per second if you have 7 or more mood(I feel pretty good)
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if(prob(50))
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if(prob(50))
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heal_bodypart_damage(0.2*seconds, 0, 0, TRUE, BODYPART_ORGANIC)
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else
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heal_bodypart_damage(0, 0.2*seconds, 0, TRUE, BODYPART_ORGANIC)
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return 1
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/mob/living/carbon/human/calculate_affecting_pressure(pressure)
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if (wear_suit && head && istype(wear_suit, /obj/item/clothing) && istype(head, /obj/item/clothing))
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var/obj/item/clothing/CS = wear_suit
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var/obj/item/clothing/CH = head
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if (CS.clothing_flags & CH.clothing_flags & STOPSPRESSUREDAMAGE)
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return ONE_ATMOSPHERE
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return pressure
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/mob/living/carbon/human/handle_traits()
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if(eye_blind) //blindness, heals slowly over time
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if(HAS_TRAIT_FROM(src, TRAIT_BLIND, EYES_COVERED)) //covering your eyes heals blurry eyes faster
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adjust_blindness(-3)
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else
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adjust_blindness(-1)
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if(eye_blurry) //blurry eyes heal slowly
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adjust_blurriness(-1)
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if (getOrganLoss(ORGAN_SLOT_BRAIN) >= 60)
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "brain_damage", /datum/mood_event/brain_damage)
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else
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SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "brain_damage")
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if(!dna)
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return
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if(prob(3) && dna.check_mutation(ACTIVE_HULK))
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say(pick_list_replacements(BRAIN_DAMAGE_FILE, "hulk"))
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/mob/living/carbon/human/handle_mutations_and_radiation()
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if(!dna || !dna.species.handle_mutations_and_radiation(src))
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..()
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/mob/living/carbon/human/breathe()
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if(!dna.species.breathe(src))
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..()
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/mob/living/carbon/human/check_breath(datum/gas_mixture/breath)
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var/L = getorganslot(ORGAN_SLOT_LUNGS)
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if(!L)
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if(isipc(src))
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throw_alert("not_enough_oxy", /atom/movable/screen/alert/not_enough_oxy/ipc)
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adjust_bodytemperature(20, max_temp = 500)
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else
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if(health >= crit_threshold)
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adjustOxyLoss(HUMAN_MAX_OXYLOSS + 1)
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else if(!HAS_TRAIT(src, TRAIT_NOCRITDAMAGE))
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adjustOxyLoss(HUMAN_CRIT_MAX_OXYLOSS)
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failed_last_breath = 1
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var/datum/species/S = dna.species
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if(S.breathid == "o2")
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throw_alert("not_enough_oxy", /atom/movable/screen/alert/not_enough_oxy)
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else if(S.breathid == "tox")
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throw_alert("not_enough_tox", /atom/movable/screen/alert/not_enough_tox)
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else if(S.breathid == "co2")
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throw_alert("not_enough_co2", /atom/movable/screen/alert/not_enough_co2)
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else if(S.breathid == "n2")
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throw_alert("not_enough_nitro", /atom/movable/screen/alert/not_enough_nitro)
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return FALSE
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else
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if(istype(L, /obj/item/organ/lungs))
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var/obj/item/organ/lungs/lun = L
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lun.check_breath(breath,src)
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/mob/living/carbon/human/handle_environment(datum/gas_mixture/environment)
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dna.species.handle_environment(environment, src)
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///FIRE CODE
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/mob/living/carbon/human/handle_fire()
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. = ..()
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if(.) //if the mob isn't on fire anymore
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return
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if(dna)
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. = dna.species.handle_fire(src) //do special handling based on the mob's species. TRUE = they are immune to the effects of the fire.
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if(!last_fire_update)
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last_fire_update = fire_stacks
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if((fire_stacks > HUMAN_FIRE_STACK_ICON_NUM && last_fire_update <= HUMAN_FIRE_STACK_ICON_NUM) || (fire_stacks <= HUMAN_FIRE_STACK_ICON_NUM && last_fire_update > HUMAN_FIRE_STACK_ICON_NUM))
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last_fire_update = fire_stacks
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update_fire()
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/mob/living/carbon/human/proc/get_thermal_protection()
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var/thermal_protection = 0 //Simple check to estimate how protected we are against multiple temperatures
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if(wear_suit)
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if(wear_suit.max_heat_protection_temperature >= FIRE_SUIT_MAX_TEMP_PROTECT)
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thermal_protection += (wear_suit.max_heat_protection_temperature*0.7)
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if(head)
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if(head.max_heat_protection_temperature >= FIRE_HELM_MAX_TEMP_PROTECT)
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thermal_protection += (head.max_heat_protection_temperature*THERMAL_PROTECTION_HEAD)
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thermal_protection = round(thermal_protection)
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return thermal_protection
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/mob/living/carbon/human/IgniteMob()
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//If have no DNA or can be Ignited, call parent handling to light user
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//If firestacks are high enough
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if(!dna || dna.species.CanIgniteMob(src))
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if(get_thermal_protection() > FIRE_SUIT_MAX_TEMP_PROTECT*0.95) // If they're resistant to fire (slightly undercut to make sure get_thermal_protection doesn't fuck over this achievement due to floating-point errors
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SSachievements.unlock_achievement(/datum/achievement/engineering/toasty,src.client) // Fear the reaper man!
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return ..()
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. = FALSE //No ignition
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/mob/living/carbon/human/ExtinguishMob()
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if(!dna || !dna.species.ExtinguishMob(src))
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last_fire_update = null
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..()
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//END FIRE CODE
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//This proc returns a number made up of the flags for body parts which you are protected on. (such as HEAD, CHEST, GROIN, etc. See setup.dm for the full list)
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/mob/living/carbon/human/proc/get_heat_protection_flags(temperature) //Temperature is the temperature you're being exposed to.
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var/thermal_protection_flags = 0
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//Handle normal clothing
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if(head)
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if(head.max_heat_protection_temperature && head.max_heat_protection_temperature >= temperature)
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thermal_protection_flags |= head.heat_protection
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if(wear_suit)
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if(wear_suit.max_heat_protection_temperature && wear_suit.max_heat_protection_temperature >= temperature)
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thermal_protection_flags |= wear_suit.heat_protection
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if(w_uniform)
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if(w_uniform.max_heat_protection_temperature && w_uniform.max_heat_protection_temperature >= temperature)
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thermal_protection_flags |= w_uniform.heat_protection
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if(shoes)
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if(shoes.max_heat_protection_temperature && shoes.max_heat_protection_temperature >= temperature)
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thermal_protection_flags |= shoes.heat_protection
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if(gloves)
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if(gloves.max_heat_protection_temperature && gloves.max_heat_protection_temperature >= temperature)
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thermal_protection_flags |= gloves.heat_protection
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if(wear_mask)
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if(wear_mask.max_heat_protection_temperature && wear_mask.max_heat_protection_temperature >= temperature)
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thermal_protection_flags |= wear_mask.heat_protection
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return thermal_protection_flags
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/mob/living/carbon/human/proc/get_heat_protection(temperature) //Temperature is the temperature you're being exposed to.
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var/thermal_protection_flags = get_heat_protection_flags(temperature)
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var/thermal_protection = 0
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if(thermal_protection_flags)
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if(thermal_protection_flags & HEAD)
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thermal_protection += THERMAL_PROTECTION_HEAD
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if(thermal_protection_flags & CHEST)
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thermal_protection += THERMAL_PROTECTION_CHEST
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if(thermal_protection_flags & GROIN)
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thermal_protection += THERMAL_PROTECTION_GROIN
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if(thermal_protection_flags & LEG_LEFT)
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thermal_protection += THERMAL_PROTECTION_LEG_LEFT
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if(thermal_protection_flags & LEG_RIGHT)
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thermal_protection += THERMAL_PROTECTION_LEG_RIGHT
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if(thermal_protection_flags & FOOT_LEFT)
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thermal_protection += THERMAL_PROTECTION_FOOT_LEFT
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if(thermal_protection_flags & FOOT_RIGHT)
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thermal_protection += THERMAL_PROTECTION_FOOT_RIGHT
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if(thermal_protection_flags & ARM_LEFT)
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thermal_protection += THERMAL_PROTECTION_ARM_LEFT
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if(thermal_protection_flags & ARM_RIGHT)
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thermal_protection += THERMAL_PROTECTION_ARM_RIGHT
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if(thermal_protection_flags & HAND_LEFT)
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thermal_protection += THERMAL_PROTECTION_HAND_LEFT
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if(thermal_protection_flags & HAND_RIGHT)
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thermal_protection += THERMAL_PROTECTION_HAND_RIGHT
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return min(1,thermal_protection)
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//See proc/get_heat_protection_flags(temperature) for the description of this proc.
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/mob/living/carbon/human/proc/get_cold_protection_flags(temperature)
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var/thermal_protection_flags = 0
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//Handle normal clothing
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if(head)
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if(head.min_cold_protection_temperature && head.min_cold_protection_temperature <= temperature)
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thermal_protection_flags |= head.cold_protection
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if(wear_suit)
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if(wear_suit.min_cold_protection_temperature && wear_suit.min_cold_protection_temperature <= temperature)
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thermal_protection_flags |= wear_suit.cold_protection
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if(w_uniform)
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if(w_uniform.min_cold_protection_temperature && w_uniform.min_cold_protection_temperature <= temperature)
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thermal_protection_flags |= w_uniform.cold_protection
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if(shoes)
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if(shoes.min_cold_protection_temperature && shoes.min_cold_protection_temperature <= temperature)
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thermal_protection_flags |= shoes.cold_protection
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if(gloves)
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if(gloves.min_cold_protection_temperature && gloves.min_cold_protection_temperature <= temperature)
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thermal_protection_flags |= gloves.cold_protection
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if(wear_mask)
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if(wear_mask.min_cold_protection_temperature && wear_mask.min_cold_protection_temperature <= temperature)
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thermal_protection_flags |= wear_mask.cold_protection
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return thermal_protection_flags
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/mob/living/carbon/human/proc/get_cold_protection(temperature)
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temperature = max(temperature, 2.7) //There is an occasional bug where the temperature is miscalculated in ares with a small amount of gas on them, so this is necessary to ensure that that bug does not affect this calculation. Space's temperature is 2.7K and most suits that are intended to protect against any cold, protect down to 2.0K.
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var/thermal_protection_flags = get_cold_protection_flags(temperature)
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var/thermal_protection = 0
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if(thermal_protection_flags)
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if(thermal_protection_flags & HEAD)
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thermal_protection += THERMAL_PROTECTION_HEAD
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if(thermal_protection_flags & CHEST)
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thermal_protection += THERMAL_PROTECTION_CHEST
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if(thermal_protection_flags & GROIN)
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thermal_protection += THERMAL_PROTECTION_GROIN
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if(thermal_protection_flags & LEG_LEFT)
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thermal_protection += THERMAL_PROTECTION_LEG_LEFT
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if(thermal_protection_flags & LEG_RIGHT)
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thermal_protection += THERMAL_PROTECTION_LEG_RIGHT
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if(thermal_protection_flags & FOOT_LEFT)
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thermal_protection += THERMAL_PROTECTION_FOOT_LEFT
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if(thermal_protection_flags & FOOT_RIGHT)
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thermal_protection += THERMAL_PROTECTION_FOOT_RIGHT
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if(thermal_protection_flags & ARM_LEFT)
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thermal_protection += THERMAL_PROTECTION_ARM_LEFT
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if(thermal_protection_flags & ARM_RIGHT)
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thermal_protection += THERMAL_PROTECTION_ARM_RIGHT
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if(thermal_protection_flags & HAND_LEFT)
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thermal_protection += THERMAL_PROTECTION_HAND_LEFT
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if(thermal_protection_flags & HAND_RIGHT)
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thermal_protection += THERMAL_PROTECTION_HAND_RIGHT
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return min(1,thermal_protection)
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/mob/living/carbon/human/handle_random_events()
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//Puke if toxloss is too high
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if(!stat)
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if(getToxLoss() >= 45 && nutrition > 20)
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lastpuke += prob(50)
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if(lastpuke >= 50) // about 25 second delay I guess
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vomit(20)
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lastpuke = 0
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/mob/living/carbon/human/has_smoke_protection()
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if(wear_mask)
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if(wear_mask.clothing_flags & BLOCK_GAS_SMOKE_EFFECT)
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return TRUE
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if(glasses)
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if(glasses.clothing_flags & BLOCK_GAS_SMOKE_EFFECT)
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return TRUE
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if(head && istype(head, /obj/item/clothing))
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var/obj/item/clothing/CH = head
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if(CH.clothing_flags & BLOCK_GAS_SMOKE_EFFECT)
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return TRUE
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return ..()
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/mob/living/carbon/human/proc/handle_heart()
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var/we_breath = !HAS_TRAIT_FROM(src, TRAIT_NOBREATH, SPECIES_TRAIT)
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if(!undergoing_cardiac_arrest())
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return
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if(we_breath)
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adjustOxyLoss(8)
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Unconscious(80)
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// Tissues die without blood circulation
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adjustBruteLoss(2)
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#undef THERMAL_PROTECTION_HEAD
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#undef THERMAL_PROTECTION_CHEST
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#undef THERMAL_PROTECTION_GROIN
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#undef THERMAL_PROTECTION_LEG_LEFT
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#undef THERMAL_PROTECTION_LEG_RIGHT
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#undef THERMAL_PROTECTION_FOOT_LEFT
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#undef THERMAL_PROTECTION_FOOT_RIGHT
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#undef THERMAL_PROTECTION_ARM_LEFT
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#undef THERMAL_PROTECTION_ARM_RIGHT
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#undef THERMAL_PROTECTION_HAND_LEFT
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#undef THERMAL_PROTECTION_HAND_RIGHT
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