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Yogstation/code/game/objects/structures/lattice.dm
phil235 6809603669 Changes obj/effect/blob,spider,swarmer,energy_net,spacevines to be ob/structures instead, since you can hit and destroy them.
Adds a large ash and large molten item decal (for future use)
simplifies decal/cleanable/replace_decal() code a bit.
Changes construction() proc to on_construction() for consistency, same for deconstruction().
Made a deconstruct() proc for machinery and computer (also for future use).
2016-09-27 19:58:27 +02:00

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/obj/structure/lattice
name = "lattice"
desc = "A lightweight support lattice. These hold our station together."
icon = 'icons/obj/smooth_structures/lattice.dmi'
icon_state = "lattice"
density = 0
anchored = 1
layer = LATTICE_LAYER //under pipes
var/obj/item/stack/rods/stored
canSmoothWith = list(/obj/structure/lattice,
/turf/open/floor,
/turf/closed/wall,
/obj/structure/falsewall)
smooth = SMOOTH_MORE
// flags = CONDUCT
/obj/structure/lattice/New()
..()
for(var/obj/structure/lattice/LAT in src.loc)
if(LAT != src)
qdel(LAT)
stored = new/obj/item/stack/rods(src)
/obj/structure/lattice/Destroy()
qdel(stored)
stored = null
return ..()
/obj/structure/lattice/blob_act(obj/structure/blob/B)
return
/obj/structure/lattice/ex_act(severity, target)
switch(severity)
if(1)
qdel(src)
return
if(2)
qdel(src)
return
if(3)
return
else
return
/obj/structure/lattice/attackby(obj/item/C, mob/user, params)
if(istype(C, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = C
if(WT.remove_fuel(0, user))
user << "<span class='notice'>Slicing [name] joints ...</span>"
Deconstruct()
else
var/turf/T = get_turf(src)
return T.attackby(C, user) //hand this off to the turf instead (for building plating, catwalks, etc)
/obj/structure/lattice/Deconstruct()
stored.loc = get_turf(src)
stored = null
..()
/obj/structure/lattice/singularity_pull(S, current_size)
if(current_size >= STAGE_FOUR)
Deconstruct()
/obj/structure/lattice/catwalk
name = "catwalk"
desc = "A catwalk for easier EVA maneuvering and cable placement."
icon = 'icons/obj/smooth_structures/catwalk.dmi'
icon_state = "catwalk"
smooth = SMOOTH_TRUE
canSmoothWith = null
/obj/structure/lattice/catwalk/Move()
var/turf/T = loc
for(var/obj/structure/cable/C in T)
C.Deconstruct()
..()
/obj/structure/lattice/catwalk/Deconstruct()
var/turf/T = loc
for(var/obj/structure/cable/C in T)
C.Deconstruct()
..()