mirror of
https://github.com/yogstation13/Yogstation.git
synced 2025-02-26 09:04:50 +00:00
Adds a large ash and large molten item decal (for future use) simplifies decal/cleanable/replace_decal() code a bit. Changes construction() proc to on_construction() for consistency, same for deconstruction(). Made a deconstruct() proc for machinery and computer (also for future use).
124 lines
3.4 KiB
Plaintext
124 lines
3.4 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
|
|
|
|
/obj/machinery/field/containment
|
|
name = "containment field"
|
|
desc = "An energy field."
|
|
icon = 'icons/obj/singularity.dmi'
|
|
icon_state = "Contain_F"
|
|
anchored = 1
|
|
density = 0
|
|
unacidable = 1
|
|
use_power = 0
|
|
luminosity = 4
|
|
layer = ABOVE_OBJ_LAYER
|
|
var/obj/machinery/field/generator/FG1 = null
|
|
var/obj/machinery/field/generator/FG2 = null
|
|
|
|
/obj/machinery/field/containment/Destroy()
|
|
FG1.fields -= src
|
|
FG2.fields -= src
|
|
return ..()
|
|
|
|
/obj/machinery/field/containment/attack_hand(mob/user)
|
|
if(get_dist(src, user) > 1)
|
|
return 0
|
|
else
|
|
shock(user)
|
|
return 1
|
|
|
|
|
|
/obj/machinery/field/containment/blob_act(obj/structure/blob/B)
|
|
return 0
|
|
|
|
|
|
/obj/machinery/field/containment/ex_act(severity, target)
|
|
return 0
|
|
|
|
/obj/machinery/field/containment/attack_animal(mob/living/simple_animal/M)
|
|
if(!FG1 || !FG2)
|
|
qdel(src)
|
|
return
|
|
if(ismegafauna(M))
|
|
M.visible_message("<span class='warning'>[M] glows fiercely as the containment field flickers out!</span>")
|
|
FG1.calc_power(INFINITY) //rip that 'containment' field
|
|
M.adjustHealth(-M.obj_damage)
|
|
else
|
|
..()
|
|
|
|
/obj/machinery/field/containment/Crossed(mob/mover)
|
|
if(isliving(mover))
|
|
shock(mover)
|
|
|
|
/obj/machinery/field/containment/Crossed(obj/mover)
|
|
if(istype(mover, /obj/machinery) || istype(mover, /obj/structure) || istype(mover, /obj/mecha))
|
|
bump_field(mover)
|
|
|
|
/obj/machinery/field/containment/proc/set_master(master1,master2)
|
|
if(!master1 || !master2)
|
|
return 0
|
|
FG1 = master1
|
|
FG2 = master2
|
|
return 1
|
|
|
|
/obj/machinery/field/containment/shock(mob/living/user)
|
|
if(!FG1 || !FG2)
|
|
qdel(src)
|
|
return 0
|
|
..()
|
|
|
|
/obj/machinery/field/containment/Move()
|
|
qdel(src)
|
|
|
|
// Abstract Field Class
|
|
// Used for overriding certain procs
|
|
|
|
/obj/machinery/field
|
|
var/hasShocked = 0 //Used to add a delay between shocks. In some cases this used to crash servers by spawning hundreds of sparks every second.
|
|
|
|
/obj/machinery/field/CanPass(atom/movable/mover, turf/target, height=0)
|
|
if(hasShocked)
|
|
return 0
|
|
if(isliving(mover)) // Don't let mobs through
|
|
shock(mover)
|
|
return 0
|
|
if(istype(mover, /obj/machinery) || istype(mover, /obj/structure) || istype(mover, /obj/mecha))
|
|
bump_field(mover)
|
|
return 0
|
|
return ..()
|
|
|
|
/obj/machinery/field/proc/shock(mob/living/user)
|
|
if(isliving(user))
|
|
var/shock_damage = min(rand(30,40),rand(30,40))
|
|
|
|
if(iscarbon(user))
|
|
var/stun = min(shock_damage, 15)
|
|
user.Stun(stun)
|
|
user.Weaken(10)
|
|
user.electrocute_act(shock_damage, src, 1)
|
|
|
|
else if(issilicon(user))
|
|
if(prob(20))
|
|
user.Stun(2)
|
|
user.take_overall_damage(0, shock_damage)
|
|
user.visible_message("<span class='danger'>[user.name] was shocked by the [src.name]!</span>", \
|
|
"<span class='userdanger'>Energy pulse detected, system damaged!</span>", \
|
|
"<span class='italics'>You hear an electrical crack.</span>")
|
|
|
|
user.updatehealth()
|
|
bump_field(user)
|
|
return
|
|
|
|
/obj/machinery/field/proc/clear_shock()
|
|
hasShocked = 0
|
|
|
|
/obj/machinery/field/proc/bump_field(atom/movable/AM as mob|obj)
|
|
if(hasShocked)
|
|
return 0
|
|
hasShocked = 1
|
|
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
|
s.set_up(5, 1, AM.loc)
|
|
s.start()
|
|
var/atom/target = get_edge_target_turf(AM, get_dir(src, get_step_away(AM, src)))
|
|
AM.throw_at(target, 200, 4)
|
|
addtimer(src, "clear_shock", 5)
|