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Yogstation/code/modules/modular_computers/computers/machinery/modular_computer.dm
2016-07-30 13:45:46 -07:00

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// Global var to track modular computers
var/list/global_modular_computers = list()
// Modular Computer - device that runs various programs and operates with hardware
// DO NOT SPAWN THIS TYPE. Use /laptop/ or /console/ instead.
/obj/machinery/modular_computer/
name = "modular computer"
desc = "An advanced computer."
var/battery_powered = 0 // Whether computer should be battery powered. It is set automatically
use_power = 0
var/hardware_flag = 0 // A flag that describes this device type
var/last_power_usage = 0 // Power usage during last tick
// Modular computers can run on various devices. Each DEVICE (Laptop, Console, Tablet,..)
// must have it's own DMI file. Icon states must be called exactly the same in all files, but may look differently
// If you create a program which is limited to Laptops and Consoles you don't have to add it's icon_state overlay for Tablets too, for example.
icon = null
icon_state = null
var/icon_state_unpowered = null // Icon state when the computer is turned off
var/screen_icon_state_menu = "menu" // Icon state overlay when the computer is turned on, but no program is loaded that would override the screen.
var/screen_icon_screensaver = "standby" // Icon state overlay when the computer is powered, but not 'switched on'.
var/max_hardware_size = 0 // Maximal hardware size. Currently, tablets have 1, laptops 2 and consoles 3. Limits what hardware types can be installed.
var/steel_sheet_cost = 10 // Amount of steel sheets refunded when disassembling an empty frame of this computer.
var/light_strength = 0 // Light luminosity when turned on
var/base_active_power_usage = 100 // Power usage when the computer is open (screen is active) and can be interacted with. Remember hardware can use power too.
var/base_idle_power_usage = 10 // Power usage when the computer is idle and screen is off (currently only applies to laptops)
var/_max_damage = 100
var/_break_damage = 50
var/obj/item/weapon/computer_hardware/tesla_link/tesla_link // Tesla Link component of this computer. Allows remote charging from nearest APC.
var/obj/item/modular_computer/processor/cpu = null // CPU that handles most logic while this type only handles power and other specific things.
/obj/machinery/modular_computer/attack_ghost(var/mob/observer/ghost/user)
if(cpu)
cpu.attack_ghost(user)
/obj/machinery/modular_computer/emag_act(var/remaining_charges, var/mob/user)
return cpu ? cpu.emag_act(remaining_charges, user) : NO_EMAG_ACT
/obj/machinery/modular_computer/update_icon()
icon_state = icon_state_unpowered
overlays.Cut()
if(!cpu || !cpu.enabled)
if (!(stat & NOPOWER) || battery_powered)
overlays.Add(screen_icon_screensaver)
set_light(0)
return
set_light(light_strength)
if(cpu.active_program)
overlays.Add(cpu.active_program.program_icon_state ? cpu.active_program.program_icon_state : screen_icon_state_menu)
else
overlays.Add(screen_icon_state_menu)
// Eject ID card from computer, if it has ID slot with card inside.
/obj/machinery/modular_computer/verb/eject_id()
set name = "Eject ID"
set category = "Object"
set src in view(1)
if(cpu)
cpu.eject_id()
// Eject ID card from computer, if it has ID slot with card inside.
/obj/machinery/modular_computer/verb/eject_usb()
set name = "Eject Portable Device"
set category = "Object"
set src in view(1)
if(cpu)
cpu.eject_usb()
/obj/machinery/modular_computer/New()
..()
cpu = new(src)
global_modular_computers.Add(src)
/obj/machinery/modular_computer/Destroy()
if(cpu)
qdel(cpu)
cpu = null
return ..()
// On-click handling. Turns on the computer if it's off and opens the GUI.
/obj/machinery/modular_computer/attack_hand(mob/user)
if(cpu)
cpu.attack_self(user) // CPU is an item, that's why we route attack_hand to attack_self
/obj/machinery/modular_computer/examine(var/mob/user)
. = ..()
if(cpu)
cpu.examine(user)
// Process currently calls handle_power(), may be expanded in future if more things are added.
/obj/machinery/modular_computer/process()
if(cpu)
// Keep names in sync.
cpu.name = src.name
cpu.process(1)
// Checks all hardware pieces to determine if name matches, if yes, returns the hardware piece, otherwise returns null
/obj/machinery/modular_computer/proc/find_hardware_by_name(var/N)
if(tesla_link && (tesla_link.name == N))
return tesla_link
return null
// Used in following function to reduce copypaste
/obj/machinery/modular_computer/proc/power_failure(var/malfunction = 0)
if(cpu && cpu.enabled) // Shut down the computer
visible_message("<span class='danger'>\The [src]'s screen flickers [cpu.battery_module ? "\"BATTERY [malfunction ? "MALFUNCTION" : "CRITICAL"]\"" : "\"EXTERNAL POWER LOSS\""] warning as it shuts down unexpectedly.</span>")
if(cpu)
cpu.shutdown_computer(0)
battery_powered = 0
stat |= NOPOWER
update_icon()
// Called by cpu item's process() automatically, handles our power interaction.
/obj/machinery/modular_computer/proc/handle_power()
if(cpu.battery_module && cpu.battery_module.battery.charge <= 0) // Battery-run but battery is depleted.
power_failure()
return 0
else if(!cpu.battery_module && (!powered() || !tesla_link || !tesla_link.enabled || !tesla_link.check_functionality())) // Not battery run, but lacking APC connection.
power_failure()
return 0
else if(stat & NOPOWER)
stat &= ~NOPOWER
if(cpu.battery_module && cpu.battery_module.battery.charge)
battery_powered = 1
else
battery_powered = 0
var/power_usage = cpu.screen_on ? base_active_power_usage : base_idle_power_usage
for(var/obj/item/weapon/computer_hardware/CH in src.cpu.get_all_components())
if(CH.enabled)
power_usage += CH.power_usage
// Wireless APC connection exists.
if(tesla_link && tesla_link.enabled && tesla_link.check_functionality())
idle_power_usage = power_usage
active_power_usage = idle_power_usage + 100 // APCLink only charges at 100W rate, but covers any power usage.
use_power = 1
// Battery is not fully charged. Begin slowly recharging.
if(cpu.battery_module && (cpu.battery_module.battery.charge < cpu.battery_module.battery.maxcharge))
use_power = 2
if(cpu.battery_module && powered() && (use_power == 2)) // Battery charging itself
cpu.battery_module.battery.give(100 * CELLRATE)
else if(cpu.battery_module && !powered()) // Unpowered, but battery covers the usage.
cpu.battery_module.battery.use(idle_power_usage * CELLRATE)
else // No wireless connection run only on battery.
use_power = 0
if (cpu.battery_module)
if(!cpu.battery_module.check_functionality())
power_failure(1)
return
cpu.battery_module.battery.use(power_usage * CELLRATE)
cpu.last_power_usage = power_usage
// Modular computers can have battery in them, we handle power in previous proc, so prevent this from messing it up for us.
/obj/machinery/modular_computer/power_change()
if(battery_powered)
return
..()
/obj/machinery/modular_computer/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if(cpu)
return cpu.attackby(W, user)
return ..()
// Stronger explosions cause serious damage to internal components
// Minor explosions are mostly mitigitated by casing.
/obj/machinery/modular_computer/ex_act(var/severity)
if(cpu)
cpu.ex_act(severity)
// EMPs are similar to explosions, but don't cause physical damage to the casing. Instead they screw up the components
/obj/machinery/modular_computer/emp_act(var/severity)
if(cpu)
cpu.emp_act(severity)
// "Stun" weapons can cause minor damage to components (short-circuits?)
// "Burn" damage is equally strong against internal components and exterior casing
// "Brute" damage mostly damages the casing.
/obj/machinery/modular_computer/bullet_act(var/obj/item/projectile/Proj)
if(cpu)
cpu.bullet_act(Proj)