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The old color-change functionality of the multitool remains unchanged. The hud is toggled with an action button, because multitools already have an attack_self() that does something. When toggled on, you get the hud as long as the multitool is in any slot on your body. The only way I could find to reliably show exactly where an AI is looking was to place an image on every turf they are looking at. Because AI eyes move around a lot and I do not want them placing images all over the place when they do not have to, if there is nobody in the world currently using an ai detection multitool, they will not update the images until someone is. Only AI eyes and multicamera zones currently appear. Advanced camera consoles do not appear on the hud, and no longer trigger the proximity color change. Also fixed multitools not appearing in-hands if their icon state changed.
353 lines
10 KiB
Plaintext
353 lines
10 KiB
Plaintext
#define HOLOPAD_MAX_DIAL_TIME 200
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#define HOLORECORD_DELAY "delay"
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#define HOLORECORD_SAY "say"
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#define HOLORECORD_SOUND "sound"
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#define HOLORECORD_LANGUAGE "lang"
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#define HOLORECORD_PRESET "preset"
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#define HOLORECORD_RENAME "rename"
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#define HOLORECORD_MAX_LENGTH 200
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/mob/camera/aiEye/remote/holo/setLoc()
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. = ..()
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var/obj/machinery/holopad/H = origin
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H.move_hologram(eye_user, loc)
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//this datum manages it's own references
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/datum/holocall
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var/mob/living/user //the one that called
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var/obj/machinery/holopad/calling_holopad //the one that sent the call
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var/obj/machinery/holopad/connected_holopad //the one that answered the call (may be null)
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var/list/dialed_holopads //all things called, will be cleared out to just connected_holopad once answered
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var/mob/camera/aiEye/remote/holo/eye //user's eye, once connected
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var/obj/effect/overlay/holo_pad_hologram/hologram //user's hologram, once connected
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var/datum/action/innate/end_holocall/hangup //hangup action
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var/call_start_time
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//creates a holocall made by `caller` from `calling_pad` to `callees`
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/datum/holocall/New(mob/living/caller, obj/machinery/holopad/calling_pad, list/callees)
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call_start_time = world.time
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user = caller
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calling_pad.outgoing_call = src
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calling_holopad = calling_pad
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dialed_holopads = list()
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for(var/I in callees)
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var/obj/machinery/holopad/H = I
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if(!QDELETED(H) && H.is_operational())
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dialed_holopads += H
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H.say("Incoming call.")
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LAZYADD(H.holo_calls, src)
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if(!dialed_holopads.len)
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calling_pad.say("Connection failure.")
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qdel(src)
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return
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testing("Holocall started")
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//cleans up ALL references :)
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/datum/holocall/Destroy()
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QDEL_NULL(hangup)
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var/user_good = !QDELETED(user)
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if(user_good)
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user.reset_perspective()
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user.remote_control = null
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if(!QDELETED(eye))
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QDEL_NULL(eye)
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if(connected_holopad && !QDELETED(hologram))
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hologram = null
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connected_holopad.clear_holo(user)
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user = null
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//Hologram survived holopad destro
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if(!QDELETED(hologram))
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hologram.HC = null
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QDEL_NULL(hologram)
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for(var/I in dialed_holopads)
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var/obj/machinery/holopad/H = I
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LAZYREMOVE(H.holo_calls, src)
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dialed_holopads.Cut()
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if(calling_holopad)
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calling_holopad.outgoing_call = null
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calling_holopad.SetLightsAndPower()
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calling_holopad = null
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if(connected_holopad)
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connected_holopad.SetLightsAndPower()
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connected_holopad = null
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testing("Holocall destroyed")
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return ..()
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//Gracefully disconnects a holopad `H` from a call. Pads not in the call are ignored. Notifies participants of the disconnection
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/datum/holocall/proc/Disconnect(obj/machinery/holopad/H)
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testing("Holocall disconnect")
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if(H == connected_holopad)
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var/area/A = get_area(connected_holopad)
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calling_holopad.say("[A] holopad disconnected.")
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else if(H == calling_holopad && connected_holopad)
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connected_holopad.say("[user] disconnected.")
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ConnectionFailure(H, TRUE)
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//Forcefully disconnects a holopad `H` from a call. Pads not in the call are ignored.
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/datum/holocall/proc/ConnectionFailure(obj/machinery/holopad/H, graceful = FALSE)
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testing("Holocall connection failure: graceful [graceful]")
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if(H == connected_holopad || H == calling_holopad)
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if(!graceful && H != calling_holopad)
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calling_holopad.say("Connection failure.")
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qdel(src)
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return
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LAZYREMOVE(H.holo_calls, src)
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dialed_holopads -= H
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if(!dialed_holopads.len)
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if(graceful)
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calling_holopad.say("Call rejected.")
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testing("No recipients, terminating")
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qdel(src)
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//Answers a call made to a holopad `H` which cannot be the calling holopad. Pads not in the call are ignored
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/datum/holocall/proc/Answer(obj/machinery/holopad/H)
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testing("Holocall answer")
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if(H == calling_holopad)
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CRASH("How cute, a holopad tried to answer itself.")
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if(!(H in dialed_holopads))
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return
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if(connected_holopad)
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CRASH("Multi-connection holocall")
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for(var/I in dialed_holopads)
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if(I == H)
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continue
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Disconnect(I)
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for(var/I in H.holo_calls)
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var/datum/holocall/HC = I
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if(HC != src)
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HC.Disconnect(H)
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connected_holopad = H
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if(!Check())
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return
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hologram = H.activate_holo(user)
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hologram.HC = src
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//eyeobj code is horrid, this is the best copypasta I could make
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eye = new
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eye.origin = H
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eye.eye_initialized = TRUE
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eye.eye_user = user
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eye.name = "Camera Eye ([user.name])"
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user.remote_control = eye
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user.reset_perspective(eye)
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eye.setLoc(H.loc)
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hangup = new(eye, src)
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hangup.Grant(user)
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//Checks the validity of a holocall and qdels itself if it's not. Returns TRUE if valid, FALSE otherwise
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/datum/holocall/proc/Check()
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for(var/I in dialed_holopads)
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var/obj/machinery/holopad/H = I
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if(!H.is_operational())
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ConnectionFailure(H)
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if(QDELETED(src))
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return FALSE
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. = !QDELETED(user) && !user.incapacitated() && !QDELETED(calling_holopad) && calling_holopad.is_operational() && user.loc == calling_holopad.loc
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if(.)
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if(!connected_holopad)
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. = world.time < (call_start_time + HOLOPAD_MAX_DIAL_TIME)
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if(!.)
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calling_holopad.say("No answer received.")
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calling_holopad.temp = ""
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if(!.)
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testing("Holocall Check fail")
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qdel(src)
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/datum/action/innate/end_holocall
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name = "End Holocall"
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icon_icon = 'icons/mob/actions/actions_silicon.dmi'
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button_icon_state = "camera_off"
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var/datum/holocall/hcall
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/datum/action/innate/end_holocall/New(Target, datum/holocall/HC)
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..()
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hcall = HC
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/datum/action/innate/end_holocall/Activate()
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hcall.Disconnect(hcall.calling_holopad)
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//RECORDS
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/datum/holorecord
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var/caller_name = "Unknown" //Caller name
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var/image/caller_image
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var/list/entries = list()
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var/language = /datum/language/common //Initial language, can be changed by HOLORECORD_LANGUAGE entries
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/datum/holorecord/proc/set_caller_image(mob/user)
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var/olddir = user.dir
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user.setDir(SOUTH)
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caller_image = image(user)
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user.setDir(olddir)
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/obj/item/disk/holodisk
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name = "holorecord disk"
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desc = "Stores recorder holocalls."
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icon_state = "holodisk"
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obj_flags = UNIQUE_RENAME
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materials = list(MAT_METAL = 100, MAT_GLASS = 100)
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var/datum/holorecord/record
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//Preset variables
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var/preset_image_type
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var/preset_record_text
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/obj/item/disk/holodisk/Initialize(mapload)
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. = ..()
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if(preset_record_text)
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build_record()
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/obj/item/disk/holodisk/Destroy()
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QDEL_NULL(record)
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return ..()
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/obj/item/disk/holodisk/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/disk/holodisk))
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var/obj/item/disk/holodisk/holodiskOriginal = W
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if (holodiskOriginal.record)
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if (!record)
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record = new
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record.caller_name = holodiskOriginal.record.caller_name
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record.caller_image = holodiskOriginal.record.caller_image
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record.entries = holodiskOriginal.record.entries.Copy()
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record.language = holodiskOriginal.record.language
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to_chat(user, "You copy the record from [holodiskOriginal] to [src] by connecting the ports!")
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name = holodiskOriginal.name
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else
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to_chat(user, "[holodiskOriginal] has no record on it!")
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..()
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/obj/item/disk/holodisk/proc/build_record()
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record = new
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var/list/lines = splittext(preset_record_text,"\n")
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for(var/line in lines)
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var/prepared_line = trim(line)
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if(!length(prepared_line))
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continue
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var/splitpoint = findtext(prepared_line," ")
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if(!splitpoint)
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continue
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var/command = copytext(prepared_line,1,splitpoint)
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var/value = copytext(prepared_line,splitpoint+1)
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switch(command)
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if("DELAY")
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var/delay_value = text2num(value)
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if(!delay_value)
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continue
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record.entries += list(list(HOLORECORD_DELAY,delay_value))
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if("NAME")
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if(!record.caller_name)
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record.caller_name = value
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else
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record.entries += list(list(HOLORECORD_RENAME,value))
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if("SAY")
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record.entries += list(list(HOLORECORD_SAY,value))
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if("SOUND")
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record.entries += list(list(HOLORECORD_SOUND,value))
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if("LANGUAGE")
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var/lang_type = text2path(value)
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if(ispath(lang_type,/datum/language))
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record.entries += list(list(HOLORECORD_LANGUAGE,lang_type))
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if("PRESET")
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var/preset_type = text2path(value)
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if(ispath(preset_type,/datum/preset_holoimage))
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record.entries += list(list(HOLORECORD_PRESET,preset_type))
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if(!preset_image_type)
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record.caller_image = image('icons/mob/animal.dmi',"old")
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else
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var/datum/preset_holoimage/H = new preset_image_type
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record.caller_image = H.build_image()
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//These build caller image from outfit and some additional data, for use by mappers for ruin holorecords
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/datum/preset_holoimage
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var/nonhuman_mobtype //Fill this if you just want something nonhuman
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var/outfit_type
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var/species_type = /datum/species/human
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/datum/preset_holoimage/proc/build_image()
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if(nonhuman_mobtype)
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var/mob/living/L = nonhuman_mobtype
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. = image(initial(L.icon),initial(L.icon_state))
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else
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var/mob/living/carbon/human/dummy/mannequin = generate_or_wait_for_human_dummy("HOLODISK_PRESET")
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if(species_type)
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mannequin.set_species(species_type)
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if(outfit_type)
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mannequin.equipOutfit(outfit_type,TRUE)
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mannequin.setDir(SOUTH)
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COMPILE_OVERLAYS(mannequin)
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. = image(mannequin)
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unset_busy_human_dummy("HOLODISK_PRESET")
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/obj/item/disk/holodisk/example
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preset_image_type = /datum/preset_holoimage/clown
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preset_record_text = {"
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NAME Clown
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DELAY 10
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SAY Why did the chaplain cross the maint ?
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DELAY 20
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SAY He wanted to get to the other side!
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SOUND clownstep
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DELAY 30
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LANGUAGE /datum/language/narsie
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SAY Helped him get there!
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DELAY 10
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SAY ALSO IM SECRETLY A GORILLA
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DELAY 10
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PRESET /datum/preset_holoimage/gorilla
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NAME Gorilla
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LANGUAGE /datum/language/common
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SAY OOGA
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DELAY 20"}
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/datum/preset_holoimage/engineer
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outfit_type = /datum/outfit/job/engineer/gloved/rig
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/datum/preset_holoimage/researcher
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outfit_type = /datum/outfit/job/scientist
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/datum/preset_holoimage/captain
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outfit_type = /datum/outfit/job/captain
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/datum/preset_holoimage/nanotrasenprivatesecurity
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outfit_type = /datum/outfit/nanotrasensoldiercorpse2
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/datum/preset_holoimage/gorilla
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nonhuman_mobtype = /mob/living/simple_animal/hostile/gorilla
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/datum/preset_holoimage/corgi
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nonhuman_mobtype = /mob/living/simple_animal/pet/dog/corgi
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/datum/preset_holoimage/clown
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outfit_type = /datum/outfit/job/clown
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