mirror of
https://github.com/yogstation13/Yogstation.git
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254 lines
9.4 KiB
Plaintext
254 lines
9.4 KiB
Plaintext
/datum/component/lava
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var/turf/open/tile
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dupe_type = /datum/component/lava //overwrite other types of lava
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/datum/component/lava/Initialize()
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if(!istype(parent, /turf))
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return COMPONENT_INCOMPATIBLE
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tile = parent
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/datum/component/lava/RegisterWithParent()
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. = ..()
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RegisterSignal(parent, COMSIG_ATOM_HITBY, PROC_REF(hitby))
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RegisterSignal(parent, COMSIG_ATOM_ENTERED, PROC_REF(Entered))
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RegisterSignal(parent, COMSIG_ATOM_EXITED, PROC_REF(Exited))
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tile = parent
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/datum/component/lava/UnregisterFromParent()
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. = ..()
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UnregisterSignal(parent, COMSIG_ATOM_HITBY, PROC_REF(hitby))
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UnregisterSignal(parent, COMSIG_ATOM_ENTERED, PROC_REF(Entered))
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UnregisterSignal(parent, COMSIG_ATOM_EXITED, PROC_REF(Exited))
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STOP_PROCESSING(SSobj, src)
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////////////////////////////////////////////////////////////////////////////////////
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//---------------------------------Triggers---------------------------------------//
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////////////////////////////////////////////////////////////////////////////////////
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/datum/component/lava/proc/hitby(datum/source, atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
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if(damage_stuff(AM))
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START_PROCESSING(SSobj, src)
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/datum/component/lava/proc/Entered(datum/source, atom/movable/AM)
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if(damage_stuff(AM))
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START_PROCESSING(SSobj, src)
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/datum/component/lava/proc/Exited(datum/source, atom/movable/Obj, atom/newloc)
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if(isliving(Obj))
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var/mob/living/L = Obj
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if(!islava(newloc) && !L.on_fire)
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L.update_fire()
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/datum/component/lava/process(delta_time)
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if(!damage_stuff(null, delta_time))
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STOP_PROCESSING(SSobj, src)
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////////////////////////////////////////////////////////////////////////////////////
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//---------------------------------safety check-----------------------------------//
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////////////////////////////////////////////////////////////////////////////////////
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/datum/component/lava/proc/is_safe()
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//if anything matching this typecache is found in the lava, we don't burn things
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var/static/list/lava_safeties_typecache = typecacheof(list(/obj/structure/lattice/catwalk, /obj/structure/stone_tile))
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var/list/found_safeties = typecache_filter_list(tile.contents, lava_safeties_typecache)
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for(var/obj/structure/stone_tile/S in found_safeties)
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if(S.fallen)
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LAZYREMOVE(found_safeties, S)
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return LAZYLEN(found_safeties)
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/datum/component/lava/proc/damage_stuff(AM, delta_time = 1)
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. = 0
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if(is_safe())
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return FALSE
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var/thing_to_check = tile
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if(!istype(thing_to_check, /turf))
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return
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if (AM)
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thing_to_check = list(AM)
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for(var/thing in thing_to_check)
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if(apply_damage(thing, delta_time))
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. = 1
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////////////////////////////////////////////////////////////////////////////////////
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//--------------------------------Do the effect-----------------------------------//
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////////////////////////////////////////////////////////////////////////////////////
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/datum/component/lava/proc/apply_damage(thing, delta_time) //override this for subtypes
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. = 0
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if(isobj(thing))
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var/obj/O = thing
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if((O.resistance_flags & (LAVA_PROOF|INDESTRUCTIBLE)) || O.throwing)
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return
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. = 1
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if((O.resistance_flags & (ON_FIRE)))
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return
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if(!(O.resistance_flags & FLAMMABLE))
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O.resistance_flags |= FLAMMABLE //Even fireproof things burn up in lava
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if(O.resistance_flags & FIRE_PROOF)
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O.resistance_flags &= ~FIRE_PROOF
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if(O.armor.fire > 50) //obj with 100% fire armor still get slowly burned away.
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O.armor = O.armor.setRating(fire = 50)
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O.fire_act(10000, 1000 * delta_time)
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else if (isliving(thing))
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. = 1
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var/mob/living/L = thing
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if(L.movement_type & FLYING)
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return //YOU'RE FLYING OVER IT
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var/buckle_check = L.buckling
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if(!buckle_check)
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buckle_check = L.buckled
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if(isobj(buckle_check))
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var/obj/O = buckle_check
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if(O.resistance_flags & LAVA_PROOF)
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return
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else if(isliving(buckle_check))
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var/mob/living/live = buckle_check
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if("lava" in live.weather_immunities)
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return
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if(!L.on_fire)
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L.update_fire()
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if(iscarbon(L))
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var/mob/living/carbon/C = L
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var/obj/item/clothing/S = C.get_item_by_slot(ITEM_SLOT_OCLOTHING)
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var/obj/item/clothing/H = C.get_item_by_slot(ITEM_SLOT_HEAD)
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if(S && H && S.clothing_flags & LAVAPROTECT && H.clothing_flags & LAVAPROTECT)
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return
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if("lava" in L.weather_immunities)
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return
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L.adjustFireLoss(20 * delta_time)
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if(L) //mobs turning into object corpses could get deleted here.
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L.adjust_fire_stacks(20 * delta_time)
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L.ignite_mob()
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////////////////////////////////////////////////////////////////////////////////////
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//-------------------------------Toxic water lava---------------------------------//
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////////////////////////////////////////////////////////////////////////////////////
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/datum/component/lava/toxic/apply_damage(thing, delta_time)
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. = 0
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if(isobj(thing)) //objects are unaffected for now
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return
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else if (isliving(thing))
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. = 1
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var/mob/living/L = thing
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if(L.movement_type & (FLYING|FLOATING))
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return //YOU'RE FLYING OVER IT
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if(HAS_TRAIT(L,TRAIT_SULPH_PIT_IMMUNE))
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return
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var/buckle_check = L.buckling
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if(!buckle_check)
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buckle_check = L.buckled
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if(isobj(buckle_check))
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var/obj/O = buckle_check
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if(O.resistance_flags & ACID_PROOF)
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return
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else if(isliving(buckle_check))
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var/mob/living/live = buckle_check
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if(live.movement_type & (FLYING|FLOATING))
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return
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if(HAS_TRAIT(live, TRAIT_SULPH_PIT_IMMUNE))
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return
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if(ishuman(L))
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var/mob/living/carbon/human/humie = L
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var/chance = (100 - humie.getarmor(null,BIO)) * 0.33
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if(isipc(humie) && prob(chance))
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humie.adjustFireLoss(15)
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to_chat(humie,span_danger("the sulphuric solution burns and singes into your plating!"))
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return
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if(prob((chance * 0.5) + 10))
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humie.acid_act(15,15)
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if(HAS_TRAIT(L,TRAIT_TOXIMMUNE) || HAS_TRAIT(L,TRAIT_TOXINLOVER))
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return
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humie.reagents.add_reagent(/datum/reagent/toxic_metabolities, 2)
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else if(prob(25))
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L.acid_act(5,7.5)
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////////////////////////////////////////////////////////////////////////////////////
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//----------------------------Plasma river lava-----------------------------------//
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////////////////////////////////////////////////////////////////////////////////////
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/datum/component/lava/plasma/apply_damage(thing, delta_time)
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. = 0
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if(isobj(thing))
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var/obj/O = thing
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if((O.resistance_flags & (FREEZE_PROOF)) || O.throwing)
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return
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else if (isliving(thing))
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. = 1
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var/mob/living/L = thing
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if(L.movement_type & FLYING)
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return //YOU'RE FLYING OVER IT
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if(WEATHER_SNOW in L.weather_immunities)
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return
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var/buckle_check = L.buckling
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if(!buckle_check)
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buckle_check = L.buckled
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if(isobj(buckle_check))
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var/obj/O = buckle_check
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if(O.resistance_flags & FREEZE_PROOF)
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return
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else if(isliving(buckle_check))
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var/mob/living/live = buckle_check
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if(WEATHER_SNOW in live.weather_immunities)
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return
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L.adjustFireLoss(2)
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if(L)
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L.adjust_fire_stacks(20) //dipping into a stream of plasma would probably make you more flammable than usual
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L.adjust_bodytemperature(-rand(50,65)) //its cold, man
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if(ishuman(L))//are they a carbon?
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var/list/plasma_parts = list()//a list of the organic parts to be turned into plasma limbs
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var/list/robo_parts = list()//keep a reference of robotic parts so we know if we can turn them into a plasmaman
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var/mob/living/carbon/human/PP = L
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var/datum/species/S = PP.dna.species
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if(istype(S, /datum/species/plasmaman) || (S.inherent_biotypes & MOB_ROBOTIC)) //ignore plasmamen/robotic species
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return
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for(var/BP in PP.bodyparts)
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var/obj/item/bodypart/NN = BP
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if(NN.status == BODYPART_ROBOTIC)
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robo_parts += NN
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if(NN.body_zone == BODY_ZONE_HEAD) //don't add the head to the list, just transform them into an plasmaman when it's the only thing left
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return
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if(NN.status == BODYPART_ORGANIC && !(NN.species_id == "plasmaman" || NN.species_id == "husk")) //getting every organic, non-plasmaman limb (augments/androids are immune to this)
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plasma_parts += NN
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if(prob(35)) //checking if the delay is over & if the victim actually has any parts to nom
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PP.adjustToxLoss(15)
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PP.adjustFireLoss(25)
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if(length(plasma_parts))
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var/obj/item/bodypart/NB = pick(plasma_parts) //using the above-mentioned list to get a choice of limbs to replace
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playsound(PP, 'sound/effects/wounds/sizzle2.ogg', 80, TRUE)
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if(PP.stat != DEAD)
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PP.emote("scream")
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PP.visible_message(span_warning("[L] screams in pain as [L.p_their()] [NB] melts down to the bone!"), span_userdanger("You scream out in pain as your [NB] melts down to the bone, leaving an eerie plasma-like glow where flesh used to be!"))
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else
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PP.visible_message(span_warning("[L]'s [NB] melts down to the bone!"))
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var/obj/item/bodypart/replacement_part = new NB.type
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replacement_part.species_id = "plasmaman"
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replacement_part.original_owner = "plasma river"
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replacement_part.replace_limb(PP)
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qdel(NB)
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else if(!length(robo_parts)) //a person with no potential organic limbs left AND no robotic limbs, time to turn them into a plasmaman
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PP.ignite_mob()
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PP.cure_husk(BURN) //cure the probable husk first
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PP.set_species(/datum/species/plasmaman)
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PP.regenerate_icons()
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PP.visible_message(span_warning("[L] bursts into a brilliant purple flame as [L.p_their()] entire body is that of a skeleton!"), \
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span_userdanger("Your senses numb as all of your remaining flesh is turned into a purple slurry, sloshing off your body and leaving only your bones to show in a vibrant purple!"))
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