Files
Yogstation/code/modules/power/apc.dm
Shadowlight213 74c27189b9 Renames IsAGhost to IsAdminGhost.
Reworks checks to not need stat to be 0
Fixes the majority of the Nanoui bugs.
2015-12-06 20:21:43 -08:00

1218 lines
39 KiB
Plaintext

#define APC_WIRE_IDSCAN 1
#define APC_WIRE_MAIN_POWER1 2
#define APC_WIRE_MAIN_POWER2 3
#define APC_WIRE_AI_CONTROL 4
//update_state
#define UPSTATE_CELL_IN 1
#define UPSTATE_OPENED1 2
#define UPSTATE_OPENED2 4
#define UPSTATE_MAINT 8
#define UPSTATE_BROKE 16
#define UPSTATE_BLUESCREEN 32
#define UPSTATE_WIREEXP 64
#define UPSTATE_ALLGOOD 128
//update_overlay
#define APC_UPOVERLAY_CHARGEING0 1
#define APC_UPOVERLAY_CHARGEING1 2
#define APC_UPOVERLAY_CHARGEING2 4
#define APC_UPOVERLAY_EQUIPMENT0 8
#define APC_UPOVERLAY_EQUIPMENT1 16
#define APC_UPOVERLAY_EQUIPMENT2 32
#define APC_UPOVERLAY_LIGHTING0 64
#define APC_UPOVERLAY_LIGHTING1 128
#define APC_UPOVERLAY_LIGHTING2 256
#define APC_UPOVERLAY_ENVIRON0 512
#define APC_UPOVERLAY_ENVIRON1 1024
#define APC_UPOVERLAY_ENVIRON2 2048
#define APC_UPOVERLAY_LOCKED 4096
#define APC_UPOVERLAY_OPERATING 8192
#define APC_UPDATE_ICON_COOLDOWN 200 // 20 seconds
// the Area Power Controller (APC), formerly Power Distribution Unit (PDU)
// one per area, needs wire conection to power network through a terminal
// controls power to devices in that area
// may be opened to change power cell
// three different channels (lighting/equipment/environ) - may each be set to on, off, or auto
//NOTE: STUFF STOLEN FROM AIRLOCK.DM thx
/obj/machinery/power/apc
name = "area power controller"
desc = "A control terminal for the area electrical systems."
icon_state = "apc0"
anchored = 1
use_power = 0
req_access = list(access_engine_equip)
var/area/area
var/areastring = null
var/obj/item/weapon/stock_parts/cell/cell
var/start_charge = 90 // initial cell charge %
var/cell_type = 2500 // 0=no cell, 1=regular, 2=high-cap (x5) <- old, now it's just 0=no cell, otherwise dictate cellcapacity by changing this value. 1 used to be 1000, 2 was 2500
var/opened = 0 //0=closed, 1=opened, 2=cover removed
var/shorted = 0
var/lighting = 3
var/equipment = 3
var/environ = 3
var/operating = 1
var/charging = 0
var/chargemode = 1
var/chargecount = 0
var/locked = 1
var/coverlocked = 1
var/aidisabled = 0
var/tdir = null
var/obj/machinery/power/terminal/terminal = null
var/lastused_light = 0
var/lastused_equip = 0
var/lastused_environ = 0
var/lastused_total = 0
var/main_status = 0
var/wiresexposed = 0
powernet = 0 // set so that APCs aren't found as powernet nodes //Hackish, Horrible, was like this before I changed it :(
var/malfhack = 0 //New var for my changes to AI malf. --NeoFite
var/mob/living/silicon/ai/malfai = null //See above --NeoFite
// luminosity = 1
var/has_electronics = 0 // 0 - none, 1 - plugged in, 2 - secured by screwdriver
var/overload = 1 //used for the Blackout malf module
var/beenhit = 0 // used for counting how many times it has been hit, used for Aliens at the moment
var/mob/living/silicon/ai/occupier = null
var/longtermpower = 10
var/datum/wires/apc/wires = null
var/auto_name = 0
var/update_state = -1
var/update_overlay = -1
var/global/status_overlays = 0
var/updating_icon = 0
var/global/list/status_overlays_lock
var/global/list/status_overlays_charging
var/global/list/status_overlays_equipment
var/global/list/status_overlays_lighting
var/global/list/status_overlays_environ
/obj/machinery/power/apc/connect_to_network()
//Override because the APC does not directly connect to the network; it goes through a terminal.
//The terminal is what the power computer looks for anyway.
if(!terminal)
make_terminal()
if(terminal)
terminal.connect_to_network()
/obj/machinery/power/apc/New(turf/loc, var/ndir, var/building=0)
..()
apcs_list += src
wires = new(src)
// offset 24 pixels in direction of dir
// this allows the APC to be embedded in a wall, yet still inside an area
if (building)
dir = ndir
src.tdir = dir // to fix Vars bug
dir = SOUTH
if(auto_name)
name = "[get_area(src)] APC"
pixel_x = (src.tdir & 3)? 0 : (src.tdir == 4 ? 24 : -24)
pixel_y = (src.tdir & 3)? (src.tdir ==1 ? 24 : -24) : 0
if (building==0)
init()
else
area = src.loc.loc:master
opened = 1
operating = 0
name = "[area.name] APC"
stat |= MAINT
src.update_icon()
spawn(5)
src.update()
/obj/machinery/power/apc/Destroy()
apcs_list -= src
if(malfai && operating)
if (ticker.mode.config_tag == "malfunction")
if (src.z == ZLEVEL_STATION) //if (is_type_in_list(get_area(src), the_station_areas))
ticker.mode:apcs--
area.power_light = 0
area.power_equip = 0
area.power_environ = 0
area.power_change()
if(occupier)
malfvacate(1)
qdel(wires)
wires = null
if(cell)
qdel(cell)
if(terminal)
disconnect_terminal()
return ..()
/obj/machinery/power/apc/proc/make_terminal()
// create a terminal object at the same position as original turf loc
// wires will attach to this
terminal = new/obj/machinery/power/terminal(src.loc)
terminal.dir = tdir
terminal.master = src
/obj/machinery/power/apc/proc/init()
has_electronics = 2 //installed and secured
// is starting with a power cell installed, create it and set its charge level
if(cell_type)
src.cell = new/obj/item/weapon/stock_parts/cell(src)
cell.maxcharge = cell_type // cell_type is maximum charge (old default was 1000 or 2500 (values one and two respectively)
cell.charge = start_charge * cell.maxcharge / 100 // (convert percentage to actual value)
var/area/A = src.loc.loc
//if area isn't specified use current
if(isarea(A) && src.areastring == null)
src.area = A
else
src.area = get_area_name(areastring)
update_icon()
make_terminal()
spawn(5)
src.update()
/obj/machinery/power/apc/examine(mob/user)
..()
if(stat & BROKEN)
user << "Looks broken."
return
if(opened)
if(has_electronics && terminal)
user << "The cover is [opened==2?"removed":"open"] and the power cell is [ cell ? "installed" : "missing"]."
else
user << "It's [!terminal?" not":""]wired up."
user << "The electronics are[!has_electronics?"n't":""] installed."
else
if (stat & MAINT)
user << "The cover is closed. Something is wrong with it. It doesn't work."
else if (malfhack)
user << "The cover is broken. It may be hard to force it open."
else
user << "The cover is closed."
// update the APC icon to show the three base states
// also add overlays for indicator lights
/obj/machinery/power/apc/update_icon()
if (!status_overlays)
status_overlays = 1
status_overlays_lock = new
status_overlays_charging = new
status_overlays_equipment = new
status_overlays_lighting = new
status_overlays_environ = new
status_overlays_lock.len = 2
status_overlays_charging.len = 3
status_overlays_equipment.len = 4
status_overlays_lighting.len = 4
status_overlays_environ.len = 4
status_overlays_lock[1] = image(icon, "apcox-0") // 0=blue 1=red
status_overlays_lock[2] = image(icon, "apcox-1")
status_overlays_charging[1] = image(icon, "apco3-0")
status_overlays_charging[2] = image(icon, "apco3-1")
status_overlays_charging[3] = image(icon, "apco3-2")
status_overlays_equipment[1] = image(icon, "apco0-0")
status_overlays_equipment[2] = image(icon, "apco0-1")
status_overlays_equipment[3] = image(icon, "apco0-2")
status_overlays_equipment[4] = image(icon, "apco0-3")
status_overlays_lighting[1] = image(icon, "apco1-0")
status_overlays_lighting[2] = image(icon, "apco1-1")
status_overlays_lighting[3] = image(icon, "apco1-2")
status_overlays_lighting[4] = image(icon, "apco1-3")
status_overlays_environ[1] = image(icon, "apco2-0")
status_overlays_environ[2] = image(icon, "apco2-1")
status_overlays_environ[3] = image(icon, "apco2-2")
status_overlays_environ[4] = image(icon, "apco2-3")
var/update = check_updates() //returns 0 if no need to update icons.
// 1 if we need to update the icon_state
// 2 if we need to update the overlays
if(!update)
return
if(update & 1) // Updating the icon state
if(update_state & UPSTATE_ALLGOOD)
icon_state = "apc0"
else if(update_state & (UPSTATE_OPENED1|UPSTATE_OPENED2))
var/basestate = "apc[ cell ? "2" : "1" ]"
if(update_state & UPSTATE_OPENED1)
if(update_state & (UPSTATE_MAINT|UPSTATE_BROKE))
icon_state = "apcmaint" //disabled APC cannot hold cell
else
icon_state = basestate
else if(update_state & UPSTATE_OPENED2)
if (update_state & UPSTATE_BROKE || malfhack)
icon_state = "[basestate]-b-nocover"
else
icon_state = "[basestate]-nocover"
else if(update_state & UPSTATE_BROKE)
icon_state = "apc-b"
else if(update_state & UPSTATE_BLUESCREEN)
icon_state = "apcemag"
else if(update_state & UPSTATE_WIREEXP)
icon_state = "apcewires"
if(!(update_state & UPSTATE_ALLGOOD))
if(overlays.len)
overlays = 0
if(update & 2)
if(overlays.len)
overlays.len = 0
if(!(stat & (BROKEN|MAINT)) && update_state & UPSTATE_ALLGOOD)
overlays += status_overlays_lock[locked+1]
overlays += status_overlays_charging[charging+1]
if(operating)
overlays += status_overlays_equipment[equipment+1]
overlays += status_overlays_lighting[lighting+1]
overlays += status_overlays_environ[environ+1]
/obj/machinery/power/apc/proc/check_updates()
var/last_update_state = update_state
var/last_update_overlay = update_overlay
update_state = 0
update_overlay = 0
if(cell)
update_state |= UPSTATE_CELL_IN
if(stat & BROKEN)
update_state |= UPSTATE_BROKE
if(stat & MAINT)
update_state |= UPSTATE_MAINT
if(opened)
if(opened==1)
update_state |= UPSTATE_OPENED1
if(opened==2)
update_state |= UPSTATE_OPENED2
else if(emagged || malfai)
update_state |= UPSTATE_BLUESCREEN
else if(wiresexposed)
update_state |= UPSTATE_WIREEXP
if(update_state <= 1)
update_state |= UPSTATE_ALLGOOD
if(operating)
update_overlay |= APC_UPOVERLAY_OPERATING
if(update_state & UPSTATE_ALLGOOD)
if(locked)
update_overlay |= APC_UPOVERLAY_LOCKED
if(!charging)
update_overlay |= APC_UPOVERLAY_CHARGEING0
else if(charging == 1)
update_overlay |= APC_UPOVERLAY_CHARGEING1
else if(charging == 2)
update_overlay |= APC_UPOVERLAY_CHARGEING2
if (!equipment)
update_overlay |= APC_UPOVERLAY_EQUIPMENT0
else if(equipment == 1)
update_overlay |= APC_UPOVERLAY_EQUIPMENT1
else if(equipment == 2)
update_overlay |= APC_UPOVERLAY_EQUIPMENT2
if(!lighting)
update_overlay |= APC_UPOVERLAY_LIGHTING0
else if(lighting == 1)
update_overlay |= APC_UPOVERLAY_LIGHTING1
else if(lighting == 2)
update_overlay |= APC_UPOVERLAY_LIGHTING2
if(!environ)
update_overlay |= APC_UPOVERLAY_ENVIRON0
else if(environ==1)
update_overlay |= APC_UPOVERLAY_ENVIRON1
else if(environ==2)
update_overlay |= APC_UPOVERLAY_ENVIRON2
var/results = 0
if(last_update_state == update_state && last_update_overlay == update_overlay)
return 0
if(last_update_state != update_state)
results += 1
if(last_update_overlay != update_overlay)
results += 2
return results
// Used in process so it doesn't update the icon too much
/obj/machinery/power/apc/proc/queue_icon_update()
if(!updating_icon)
updating_icon = 1
// Start the update
spawn(APC_UPDATE_ICON_COOLDOWN)
update_icon()
updating_icon = 0
//attack with an item - open/close cover, insert cell, or (un)lock interface
/obj/machinery/power/apc/attackby(obj/item/W, mob/living/user, params)
if (istype(user, /mob/living/silicon) && get_dist(src,user)>1)
return src.attack_hand(user)
if (istype(W, /obj/item/weapon/crowbar) && opened)
if (has_electronics==1)
if (terminal)
user << "<span class='warning'>Disconnect the wires first!</span>"
return
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
user << "<span class='notice'>You are trying to remove the power control board...</span>" //lpeters - fixed grammar issues
if(do_after(user, 50/W.toolspeed, target = src))
if (has_electronics==1)
has_electronics = 0
if ((stat & BROKEN) || malfhack)
user.visible_message(\
"[user.name] has broken the power control board inside [src.name]!",\
"<span class='notice'>You break the charred power control board and remove the remains.</span>",
"<span class='italics'>You hear a crack.</span>")
//ticker.mode:apcs-- //XSI said no and I agreed. -rastaf0
else
user.visible_message(\
"[user.name] has removed the power control board from [src.name]!",\
"<span class='notice'>You remove the power control board.</span>")
new /obj/item/weapon/electronics/apc(loc)
else if (opened!=2) //cover isn't removed
opened = 0
update_icon()
else if (istype(W, /obj/item/weapon/crowbar) && !((stat & BROKEN) || malfhack) )
if(coverlocked && !(stat & MAINT))
user << "<span class='warning'>The cover is locked and cannot be opened!</span>"
return
else
opened = 1
update_icon()
else if (istype(W, /obj/item/weapon/stock_parts/cell) && opened) // trying to put a cell inside
if(cell)
user << "<span class='warning'>There is a power cell already installed!</span>"
return
else
if (stat & MAINT)
user << "<span class='warning'>There is no connector for your power cell!</span>"
return
if(!user.drop_item())
return
W.loc = src
cell = W
user.visible_message(\
"[user.name] has inserted the power cell to [src.name]!",\
"<span class='notice'>You insert the power cell.</span>")
chargecount = 0
update_icon()
else if (istype(W, /obj/item/weapon/screwdriver)) // haxing
if(opened)
if (cell)
user << "<span class='warning'>Close the APC first!</span>" //Less hints more mystery!
return
else
if (has_electronics==1 && terminal)
has_electronics = 2
stat &= ~MAINT
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
user << "<span class='notice'>You screw the circuit electronics into place.</span>"
else if (has_electronics==2)
has_electronics = 1
stat |= MAINT
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
user << "<span class='notice'>You unfasten the electronics.</span>"
else /* has_electronics==0 */
user << "<span class='warning'>There is nothing to secure!</span>"
return
update_icon()
else if(emagged)
user << "<span class='warning'>The interface is broken!</span>"
else
wiresexposed = !wiresexposed
user << "The wires have been [wiresexposed ? "exposed" : "unexposed"]"
update_icon()
else if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda)) // trying to unlock the interface with an ID card
if(emagged)
user << "<span class='warning'>The interface is broken!</span>"
else if(opened)
user << "<span class='warning'>You must close the cover to swipe an ID card!</span>"
else if(wiresexposed)
user << "<span class='warning'>You must close the panel!</span>"
else if(stat & (BROKEN|MAINT))
user << "<span class='warning'>Nothing happens!</span>"
else
if(src.allowed(usr) && !isWireCut(APC_WIRE_IDSCAN))
locked = !locked
user << "<span class='notice'>You [ locked ? "lock" : "unlock"] the APC interface.</span>"
update_icon()
else
user << "<span class='warning'>Access denied.</span>"
else if (istype(W, /obj/item/stack/cable_coil) && !terminal && opened && has_electronics!=2)
if (src.loc:intact)
user << "<span class='warning'>You must remove the floor plating in front of the APC first!</span>"
return
var/obj/item/stack/cable_coil/C = W
if(C.get_amount() < 10)
user << "<span class='warning'>You need ten lengths of cable for APC!</span>"
return
user.visible_message("[user.name] adds cables to the APC frame.", \
"<span class='notice'>You start adding cables to the APC frame...</span>")
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
if(do_after(user, 20, target = src))
if (C.amount >= 10 && !terminal && opened && has_electronics != 2)
var/turf/T = get_turf(src)
var/obj/structure/cable/N = T.get_cable_node()
if (prob(50) && electrocute_mob(usr, N, N))
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(5, 1, src)
s.start()
return
C.use(10)
user << "<span class='notice'>You add cables to the APC frame.</span>"
make_terminal()
terminal.connect_to_network()
else if (istype(W, /obj/item/weapon/wirecutters) && terminal && opened && has_electronics!=2)
terminal.dismantle(user)
else if (istype(W, /obj/item/weapon/electronics/apc) && opened && has_electronics==0 && !((stat & BROKEN) || malfhack))
user.visible_message("[user.name] inserts the power control board into [src].", \
"<span class='notice'>You start to insert the power control board into the frame...</span>")
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
if(do_after(user, 10, target = src))
if(has_electronics==0)
has_electronics = 1
user << "<span class='notice'>You place the power control board inside the frame.</span>"
qdel(W)
else if (istype(W, /obj/item/weapon/electronics/apc) && opened && has_electronics==0 && ((stat & BROKEN) || malfhack))
user << "<span class='warning'>You cannot put the board inside, the frame is damaged!</span>"
return
else if (istype(W, /obj/item/weapon/weldingtool) && opened && has_electronics==0 && !terminal)
var/obj/item/weapon/weldingtool/WT = W
if (WT.get_fuel() < 3)
user << "<span class='warning'>You need more welding fuel to complete this task!</span>"
return
user.visible_message("[user.name] welds [src].", \
"<span class='notice'>You start welding the APC frame...</span>", \
"<span class='italics'>You hear welding.</span>")
playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
if(do_after(user, 50/W.toolspeed, target = src))
if(!src || !WT.remove_fuel(3, user)) return
if (emagged || malfhack || (stat & BROKEN) || opened==2)
new /obj/item/stack/sheet/metal(loc)
user.visible_message(\
"[user.name] has cut [src] apart with [W].",\
"<span class='notice'>You disassembled the broken APC frame.</span>")
else
new /obj/item/wallframe/apc(loc)
user.visible_message(\
"[user.name] has cut [src] from the wall with [W].",\
"<span class='notice'>You cut the APC frame from the wall.</span>")
qdel(src)
return
else if (istype(W, /obj/item/wallframe/apc) && opened && emagged)
emagged = 0
if (opened==2)
opened = 1
user.visible_message(\
"[user.name] has replaced the damaged APC frontal panel with a new one.",\
"<span class='notice'>You replace the damaged APC frontal panel with a new one.</span>")
qdel(W)
update_icon()
else if (istype(W, /obj/item/wallframe/apc) && opened && ((stat & BROKEN) || malfhack))
if (has_electronics)
user << "<span class='warning'>You cannot repair this APC until you remove the electronics still inside!</span>"
return
user.visible_message("[user.name] replaces the damaged APC frame with a new one.",\
"<span class='notice'>You begin to replace the damaged APC frame...</span>")
if(do_after(user, 50, target = src))
user << "<span class='notice'>You replace the damaged APC frame with a new one.</span>"
qdel(W)
stat &= ~BROKEN
malfai = null
malfhack = 0
if (opened==2)
opened = 1
update_icon()
else
if((!opened && wiresexposed && wires.IsInteractionTool(W)) || (issilicon(user) && !(stat & BROKEN) &&!malfhack))
return attack_hand(user)
..()
if( ((stat & BROKEN) || malfhack) && !opened && W.force >= 5 && W.w_class >= 3 && prob(20) )
opened = 2
user.visible_message("<span class='warning'>[user.name] has knocked down the APC cover with the [W.name].</span>", \
"<span class='danger'>You knock down the APC cover with your [W.name]!</span>", \
"<span class='italics'>You hear bang.</span>")
update_icon()
/obj/machinery/power/apc/emag_act(mob/user)
if(!emagged && !malfhack)
if(opened)
user << "<span class='warning'>You must close the cover to swipe an ID card!</span>"
else if(wiresexposed)
user << "<span class='warning'>You must close the panel first!</span>"
else if(stat & (BROKEN|MAINT))
user << "<span class='warning'>Nothing happens!</span>"
else
flick("apc-spark", src)
emagged = 1
locked = 0
user << "<span class='notice'>You emag the APC interface.</span>"
update_icon()
// attack with hand - remove cell (if cover open) or interact with the APC
/obj/machinery/power/apc/attack_hand(mob/user)
if (!user) return
add_fingerprint(user)
if(usr == user && opened && (!issilicon(user)))
if(cell)
user.put_in_hands(cell)
cell.add_fingerprint(user)
cell.updateicon()
src.cell = null
user.visible_message("[user.name] removes the power cell from [src.name]!",\
"<span class='notice'>You remove the power cell.</span>")
//user << "You remove the power cell."
charging = 0
src.update_icon()
return
interact(user)
/obj/machinery/power/apc/attack_alien(mob/living/carbon/alien/humanoid/user)
if(!user) return
user.do_attack_animation(src)
user.visible_message("<span class='danger'>[user.name] slashes at the [src.name]!</span>", "<span class='notice'>You slash at the [src.name]!</span>")
playsound(src.loc, 'sound/weapons/slash.ogg', 100, 1)
var/allcut = wires.IsAllCut()
if(beenhit >= pick(3, 4) && wiresexposed != 1)
wiresexposed = 1
src.update_icon()
src.visible_message("<span class='danger'>The [src.name]'s cover flies open, exposing the wires!</span>")
else if(wiresexposed == 1 && allcut == 0)
wires.CutAll()
src.update_icon()
src.visible_message("<span class='danger'>The [src.name]'s wires are shredded!</span>")
else
beenhit += 1
return
/obj/machinery/power/apc/interact(mob/user)
if(stat & (BROKEN|MAINT))
return
if(wiresexposed && !istype(user, /mob/living/silicon/ai))
wires.Interact(user)
else
ui_interact(user)
/obj/machinery/power/apc/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, force_open = 0)
ui = SSnano.try_update_ui(user, src, ui_key, ui, force_open = force_open)
if (!ui)
ui = new(user, src, ui_key, "apc.tmpl", name, 515, 550)
ui.open()
/obj/machinery/power/apc/get_ui_data(mob/user)
var/list/data = list(
"locked" = locked,
"isOperating" = operating,
"externalPower" = main_status,
"powerCellStatus" = cell ? cell.percent() : null,
"chargeMode" = chargemode,
"chargingStatus" = charging,
"totalLoad" = lastused_equip + lastused_light + lastused_environ,
"coverLocked" = coverlocked,
"siliconUser" = user.has_unlimited_silicon_privilege,
"malfStatus" = get_malf_status(user),
"powerChannels" = list(
list(
"title" = "Equipment",
"powerLoad" = lastused_equip,
"status" = equipment,
"topicParams" = list(
"auto" = list("eqp" = 3),
"on" = list("eqp" = 2),
"off" = list("eqp" = 1)
)
),
list(
"title" = "Lighting",
"powerLoad" = lastused_light,
"status" = lighting,
"topicParams" = list(
"auto" = list("lgt" = 3),
"on" = list("lgt" = 2),
"off" = list("lgt" = 1)
)
),
list(
"title" = "Environment",
"powerLoad" = lastused_environ,
"status" = environ,
"topicParams" = list(
"auto" = list("env" = 3),
"on" = list("env" = 2),
"off" = list("env" = 1)
)
)
)
)
return data
/obj/machinery/power/apc/proc/get_malf_status(mob/user)
if (ticker && ticker.mode && (user.mind in ticker.mode.malf_ai) && istype(user, /mob/living/silicon/ai))
if (src.malfai == (user:parent ? user:parent : user))
if (src.occupier == user)
return 3 // 3 = User is shunted in this APC
else if (istype(user.loc, /obj/machinery/power/apc))
return 4 // 4 = User is shunted in another APC
else
return 2 // 2 = APC hacked by user, and user is in its core.
else
return 1 // 1 = APC not hacked.
else
return 0 // 0 = User is not a Malf AI
/obj/machinery/power/apc/proc/report()
return "[area.name] : [equipment]/[lighting]/[environ] ([lastused_equip+lastused_light+lastused_environ]) : [cell? cell.percent() : "N/C"] ([charging])"
/obj/machinery/power/apc/proc/update()
if(operating && !shorted)
area.power_light = (lighting > 1)
area.power_equip = (equipment > 1)
area.power_environ = (environ > 1)
// if (area.name == "AI Chamber")
// spawn(10)
// world << " [area.name] [area.power_equip]"
else
area.power_light = 0
area.power_equip = 0
area.power_environ = 0
// if (area.name == "AI Chamber")
// world << "[area.power_equip]"
area.power_change()
/obj/machinery/power/apc/proc/isWireCut(wireIndex)
return wires.IsIndexCut(wireIndex)
/obj/machinery/power/apc/proc/can_use(mob/user, loud = 0) //used by attack_hand() and Topic()
if (IsAdminGhost(user))
return 1
if (user.stat)
user << "<span class='warning'>You must be conscious to use [src]!</span>"
return 0
if(!user.client)
return 0
if(!user.IsAdvancedToolUser())
user << "<span class='warning'>You don't have the dexterity to use [src]!</span>"
return 0
if(user.restrained())
user << "<span class='warning'>You must have free hands to use [src].</span>"
return 0
if(user.lying)
user << "<span class='warning'>You must stand to use [src]!</span>"
return 0
if(user.has_unlimited_silicon_privilege)
var/mob/living/silicon/ai/AI = user
var/mob/living/silicon/robot/robot = user
if ( \
src.aidisabled || \
malfhack && istype(malfai) && \
( \
(istype(AI) && (malfai!=AI && malfai != AI.parent)) || \
(istype(robot) && (robot in malfai.connected_robots)) \
) \
)
if(!loud)
user << "<span class='danger'>\The [src] have AI control disabled!</span>"
return 0
else
if ((!in_range(src, user) || !istype(src.loc, /turf)))
return 0
var/mob/living/carbon/human/H = user
if (istype(H))
if(H.getBrainLoss() >= 60)
H.visible_message("[H] stares cluelessly at [src] and drools.")
return 0
else if(prob(H.getBrainLoss()))
user << "<span class='danger'>You momentarily forget how to use [src].</span>"
return 0
return 1
/obj/machinery/power/apc/Topic(href, href_list)
if(..())
return
if(!can_use(usr, 1))
return
if (href_list["lock"])
coverlocked = !coverlocked
else if (href_list["breaker"])
toggle_breaker()
else if (href_list["cmode"])
chargemode = !chargemode
if(!chargemode)
charging = 0
update_icon()
else if (href_list["eqp"])
var/val = text2num(href_list["eqp"])
equipment = setsubsystem(val)
update_icon()
update()
else if (href_list["lgt"])
var/val = text2num(href_list["lgt"])
lighting = setsubsystem(val)
update_icon()
update()
else if (href_list["env"])
var/val = text2num(href_list["env"])
environ = setsubsystem(val)
update_icon()
update()
else if (href_list["overload"])
if(usr.has_unlimited_silicon_privilege)
src.overload_lighting()
else if (href_list["malfhack"])
var/mob/living/silicon/ai/malfai = usr
if(get_malf_status(malfai)==1)
if (malfai.malfhacking)
malfai << "You are already hacking an APC."
return 1
malfai << "Beginning override of APC systems. This takes some time, and you cannot perform other actions during the process."
malfai.malfhack = src
malfai.malfhacking = 1
sleep(600)
if(src)
if (!src.aidisabled)
malfai.malfhack = null
malfai.malfhacking = 0
locked = 1
if (ticker.mode.config_tag == "malfunction")
if (src.z == ZLEVEL_STATION) //if (is_type_in_list(get_area(src), the_station_areas))
ticker.mode:apcs++
if(usr:parent)
src.malfai = usr:parent
else
src.malfai = usr
malfai << "Hack complete. The APC is now under your exclusive control."
update_icon()
else if (href_list["occupyapc"])
if(get_malf_status(usr))
malfoccupy(usr)
else if (href_list["deoccupyapc"])
if(get_malf_status(usr))
malfvacate()
else if (href_list["toggleaccess"])
if(usr.has_unlimited_silicon_privilege)
if(emagged || (stat & (BROKEN|MAINT)))
usr << "The APC does not respond to the command."
else
locked = !locked
update_icon()
return 1
/obj/machinery/power/apc/proc/toggle_breaker()
operating = !operating
src.update()
update_icon()
/obj/machinery/power/apc/proc/malfoccupy(mob/living/silicon/ai/malf)
if(!istype(malf))
return
if(istype(malf.loc, /obj/machinery/power/apc)) // Already in an APC
malf << "<span class='warning'>You must evacuate your current APC first!</span>"
return
if(!malf.can_shunt)
malf << "<span class='warning'>You cannot shunt!</span>"
return
if(src.z != 1)
return
src.occupier = new /mob/living/silicon/ai(src,malf.laws,null,1)
src.occupier.adjustOxyLoss(malf.getOxyLoss())
if(!findtext(src.occupier.name,"APC Copy"))
src.occupier.name = "[malf.name] APC Copy"
if(malf.parent)
src.occupier.parent = malf.parent
else
src.occupier.parent = malf
malf.shunted = 1
malf.mind.transfer_to(src.occupier)
src.occupier.eyeobj.name = "[src.occupier.name] (AI Eye)"
if(malf.parent)
qdel(malf)
src.occupier.verbs += /mob/living/silicon/ai/proc/corereturn
src.occupier.verbs += /datum/game_mode/malfunction/proc/takeover
src.occupier.cancel_camera()
if (seclevel2num(get_security_level()) == SEC_LEVEL_DELTA)
for(var/obj/item/weapon/pinpointer/point in world)
point.the_disk = src //the pinpointer will detect the shunted AI
/obj/machinery/power/apc/proc/malfvacate(forced)
if(!src.occupier)
return
if(src.occupier.parent && src.occupier.parent.stat != 2)
src.occupier.mind.transfer_to(src.occupier.parent)
src.occupier.parent.shunted = 0
src.occupier.parent.adjustOxyLoss(src.occupier.getOxyLoss())
src.occupier.parent.cancel_camera()
qdel(src.occupier)
if (seclevel2num(get_security_level()) == SEC_LEVEL_DELTA)
for(var/obj/item/weapon/pinpointer/point in world)
for(var/datum/mind/AI_mind in ticker.mode.malf_ai)
var/mob/living/silicon/ai/A = AI_mind.current // the current mob the mind owns
if(A.stat != DEAD)
point.the_disk = A //The pinpointer tracks the AI back into its core.
else
src.occupier << "<span class='danger'>Primary core damaged, unable to return core processes.</span>"
if(forced)
src.occupier.loc = src.loc
src.occupier.death()
src.occupier.gib()
for(var/obj/item/weapon/pinpointer/point in world)
point.the_disk = null //the pinpointer will go back to pointing at the nuke disc.
/obj/machinery/power/apc/proc/ion_act()
//intended to be exactly the same as an AI malf attack
if(!src.malfhack && src.z == ZLEVEL_STATION)
if(prob(3))
src.locked = 1
if (src.cell.charge > 0)
// world << "\red blew APC in [src.loc.loc]"
src.cell.charge = 0
cell.corrupt()
src.malfhack = 1
update_icon()
var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(1, src.loc)
smoke.attach(src)
smoke.start()
var/datum/effect_system/spark_spread/s = new
s.set_up(3, 1, src)
s.start()
visible_message("<span class='warning'>The [src.name] suddenly lets out a blast of smoke and some sparks!</span>", \
"<span class='italics'>You hear sizzling electronics.</span>")
/obj/machinery/power/apc/surplus()
if(terminal)
return terminal.surplus()
else
return 0
/obj/machinery/power/apc/add_load(amount)
if(terminal && terminal.powernet)
terminal.powernet.load += amount
/obj/machinery/power/apc/avail()
if(terminal)
return terminal.avail()
else
return 0
/obj/machinery/power/apc/process()
if(stat & (BROKEN|MAINT))
return
if(!area.requires_power)
return
/*
if (equipment > 1) // off=0, off auto=1, on=2, on auto=3
use_power(src.equip_consumption, EQUIP)
if (lighting > 1) // off=0, off auto=1, on=2, on auto=3
use_power(src.light_consumption, LIGHT)
if (environ > 1) // off=0, off auto=1, on=2, on auto=3
use_power(src.environ_consumption, ENVIRON)
area.calc_lighting() */
lastused_light = area.usage(STATIC_LIGHT)
lastused_light += area.usage(LIGHT)
lastused_equip = area.usage(EQUIP)
lastused_equip += area.usage(STATIC_EQUIP)
lastused_environ = area.usage(ENVIRON)
lastused_environ += area.usage(STATIC_ENVIRON)
area.clear_usage()
lastused_total = lastused_light + lastused_equip + lastused_environ
//store states to update icon if any change
var/last_lt = lighting
var/last_eq = equipment
var/last_en = environ
var/last_ch = charging
var/excess = surplus()
if(!src.avail())
main_status = 0
else if(excess < 0)
main_status = 1
else
main_status = 2
//if(debug)
// world.log << "Status: [main_status] - Excess: [excess] - Last Equip: [lastused_equip] - Last Light: [lastused_light] - Longterm: [longtermpower]"
if(cell && !shorted)
// draw power from cell as before to power the area
var/cellused = min(cell.charge, CELLRATE * lastused_total) // clamp deduction to a max, amount left in cell
cell.use(cellused)
if(excess > lastused_total) // if power excess recharge the cell
// by the same amount just used
cell.give(cellused)
add_load(cellused/CELLRATE) // add the load used to recharge the cell
else // no excess, and not enough per-apc
if( (cell.charge/CELLRATE + excess) >= lastused_total) // can we draw enough from cell+grid to cover last usage?
cell.charge = min(cell.maxcharge, cell.charge + CELLRATE * excess) //recharge with what we can
add_load(excess) // so draw what we can from the grid
charging = 0
else // not enough power available to run the last tick!
charging = 0
chargecount = 0
// This turns everything off in the case that there is still a charge left on the battery, just not enough to run the room.
equipment = autoset(equipment, 0)
lighting = autoset(lighting, 0)
environ = autoset(environ, 0)
// set channels depending on how much charge we have left
// Allow the APC to operate as normal if the cell can charge
if(charging && longtermpower < 10)
longtermpower += 1
else if(longtermpower > -10)
longtermpower -= 2
if(cell.charge <= 0) // zero charge, turn all off
equipment = autoset(equipment, 0)
lighting = autoset(lighting, 0)
environ = autoset(environ, 0)
area.poweralert(0, src)
else if(cell.percent() < 15 && longtermpower < 0) // <15%, turn off lighting & equipment
equipment = autoset(equipment, 2)
lighting = autoset(lighting, 2)
environ = autoset(environ, 1)
area.poweralert(0, src)
else if(cell.percent() < 30 && longtermpower < 0) // <30%, turn off equipment
equipment = autoset(equipment, 2)
lighting = autoset(lighting, 1)
environ = autoset(environ, 1)
area.poweralert(0, src)
else // otherwise all can be on
equipment = autoset(equipment, 1)
lighting = autoset(lighting, 1)
environ = autoset(environ, 1)
area.poweralert(1, src)
if(cell.percent() > 75)
area.poweralert(1, src)
// now trickle-charge the cell
if(chargemode && charging == 1 && operating)
if(excess > 0) // check to make sure we have enough to charge
// Max charge is capped to % per second constant
var/ch = min(excess*CELLRATE, cell.maxcharge*CHARGELEVEL)
add_load(ch/CELLRATE) // Removes the power we're taking from the grid
cell.give(ch) // actually recharge the cell
else
charging = 0 // stop charging
chargecount = 0
// show cell as fully charged if so
if(cell.charge >= cell.maxcharge)
cell.charge = cell.maxcharge
charging = 2
if(chargemode)
if(!charging)
if(excess > cell.maxcharge*CHARGELEVEL)
chargecount++
else
chargecount = 0
if(chargecount == 10)
chargecount = 0
charging = 1
else // chargemode off
charging = 0
chargecount = 0
else // no cell, switch everything off
charging = 0
chargecount = 0
equipment = autoset(equipment, 0)
lighting = autoset(lighting, 0)
environ = autoset(environ, 0)
area.poweralert(0, src)
// update icon & area power if anything changed
if(last_lt != lighting || last_eq != equipment || last_en != environ)
queue_icon_update()
update()
else if (last_ch != charging)
queue_icon_update()
// val 0=off, 1=off(auto) 2=on 3=on(auto)
// on 0=off, 1=on, 2=autooff
/obj/machinery/power/apc/proc/autoset(val, on)
if(on==0)
if(val==2) // if on, return off
return 0
else if(val==3) // if auto-on, return auto-off
return 1
else if(on==1)
if(val==1) // if auto-off, return auto-on
return 3
else if(on==2)
if(val==3) // if auto-on, return auto-off
return 1
return val
// damage and destruction acts
/obj/machinery/power/apc/emp_act(severity)
if(cell)
cell.emp_act(severity)
if(occupier)
occupier.emp_act(severity)
lighting = 0
equipment = 0
environ = 0
spawn(600)
equipment = 3
environ = 3
..()
/obj/machinery/power/apc/ex_act(severity, target)
..()
if(!gc_destroyed)
switch(severity)
if(2)
if(prob(50))
set_broken()
if(3)
if(prob(25))
set_broken()
/obj/machinery/power/apc/blob_act()
set_broken()
/obj/machinery/power/apc/disconnect_terminal()
if(terminal)
terminal.master = null
terminal = null
/obj/machinery/power/apc/proc/set_broken()
if(malfai && operating)
if (ticker.mode.config_tag == "malfunction")
if (src.z == ZLEVEL_STATION) //if (is_type_in_list(get_area(src), the_station_areas))
ticker.mode:apcs--
stat |= BROKEN
operating = 0
if(occupier)
malfvacate(1)
update_icon()
update()
// overload all the lights in this APC area
/obj/machinery/power/apc/proc/overload_lighting()
if(/* !get_connection() || */ !operating || shorted)
return
if( cell && cell.charge>=20)
cell.use(20);
spawn(0)
for(var/area/A in area.related)
for(var/obj/machinery/light/L in A)
L.on = 1
L.broken()
sleep(1)
/obj/machinery/power/apc/proc/shock(mob/user, prb)
if(!prob(prb))
return 0
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(5, 1, src)
s.start()
if(isalien(user))
return 0
if (electrocute_mob(user, src, src))
return 1
else
return 0
/obj/machinery/power/apc/proc/setsubsystem(val)
if(cell && cell.charge > 0)
return (val==1) ? 0 : val
else if(val == 3)
return 1
else
return 0
#undef APC_UPDATE_ICON_COOLDOWN
/*Power module, used for APC construction*/
/obj/item/weapon/electronics/apc
name = "power control module"
icon_state = "power_mod"
desc = "Heavy-duty switching circuits for power control."