mirror of
https://github.com/yogstation13/Yogstation.git
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151 lines
5.1 KiB
Plaintext
151 lines
5.1 KiB
Plaintext
/obj/screen/plane_master
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screen_loc = "CENTER"
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icon_state = "blank"
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appearance_flags = PLANE_MASTER|NO_CLIENT_COLOR
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blend_mode = BLEND_OVERLAY
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var/show_alpha = 255
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var/hide_alpha = 0
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/obj/screen/plane_master/proc/Show(override)
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alpha = override || show_alpha
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/obj/screen/plane_master/proc/Hide(override)
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alpha = override || hide_alpha
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//Why do plane masters need a backdrop sometimes? Read https://secure.byond.com/forum/?post=2141928
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//Trust me, you need one. Period. If you don't think you do, you're doing something extremely wrong.
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/obj/screen/plane_master/proc/backdrop(mob/mymob)
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///Things rendered on "openspace"; holes in multi-z
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/obj/screen/plane_master/openspace
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name = "open space plane master"
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plane = FLOOR_OPENSPACE_PLANE
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appearance_flags = PLANE_MASTER
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blend_mode = BLEND_MULTIPLY
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alpha = 255
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/obj/screen/plane_master/openspace/backdrop(mob/mymob)
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filters = list()
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filters += filter(type = "drop_shadow", color = "#04080FAA", size = -10)
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filters += filter(type = "drop_shadow", color = "#04080FAA", size = -15)
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filters += filter(type = "drop_shadow", color = "#04080FAA", size = -20)
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/obj/screen/plane_master/proc/outline(_size, _color)
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filters += filter(type = "outline", size = _size, color = _color)
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/obj/screen/plane_master/proc/shadow(_size, _border, _offset = 0, _x = 0, _y = 0, _color = "#04080FAA")
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filters += filter(type = "drop_shadow", x = _x, y = _y, color = _color, size = _size, offset = _offset)
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/obj/screen/plane_master/proc/clear_filters()
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filters = list()
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///Contains just the floor
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/obj/screen/plane_master/floor
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name = "floor plane master"
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plane = FLOOR_PLANE
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appearance_flags = PLANE_MASTER
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blend_mode = BLEND_OVERLAY
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/obj/screen/plane_master/floor/backdrop(mob/mymob)
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filters = list()
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if(istype(mymob) && mymob.eye_blurry)
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filters += GAUSSIAN_BLUR(clamp(mymob.eye_blurry*0.1,0.6,3))
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///Contains most things in the game world
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/obj/screen/plane_master/game_world
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name = "game world plane master"
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plane = GAME_PLANE
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appearance_flags = PLANE_MASTER //should use client color
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blend_mode = BLEND_OVERLAY
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/obj/screen/plane_master/game_world/backdrop(mob/mymob)
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filters = list()
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if(istype(mymob) && mymob.client && mymob.client.prefs && mymob.client.prefs.ambientocclusion)
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filters += AMBIENT_OCCLUSION
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if(istype(mymob) && mymob.eye_blurry)
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filters += GAUSSIAN_BLUR(clamp(mymob.eye_blurry*0.1,0.6,3))
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///Contains all lighting objects
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/obj/screen/plane_master/lighting
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name = "lighting plane master"
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plane = LIGHTING_PLANE
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blend_mode = BLEND_MULTIPLY
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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/obj/screen/plane_master/lighting/Initialize()
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. = ..()
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filters += filter(type="alpha", render_source=EMISSIVE_RENDER_TARGET, flags=MASK_INVERSE)
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filters += filter(type="alpha", render_source=EMISSIVE_UNBLOCKABLE_RENDER_TARGET, flags=MASK_INVERSE)
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/**
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* Things placed on this mask the lighting plane. Doesn't render directly.
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*
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* Gets masked by blocking plane. Use for things that you want blocked by
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* mobs, items, etc.
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*/
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/obj/screen/plane_master/emissive
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name = "emissive plane master"
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plane = EMISSIVE_PLANE
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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render_target = EMISSIVE_RENDER_TARGET
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/obj/screen/plane_master/emissive/Initialize()
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. = ..()
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filters += filter(type="alpha", render_source=EMISSIVE_BLOCKER_RENDER_TARGET, flags=MASK_INVERSE)
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/**
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* Things placed on this always mask the lighting plane. Doesn't render directly.
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*
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* Always masks the light plane, isn't blocked by anything. Use for on mob glows,
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* magic stuff, etc.
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*/
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/obj/screen/plane_master/emissive_unblockable
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name = "unblockable emissive plane master"
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plane = EMISSIVE_UNBLOCKABLE_PLANE
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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render_target = EMISSIVE_UNBLOCKABLE_RENDER_TARGET
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/**
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* Things placed on this layer mask the emissive layer. Doesn't render directly
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*
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* You really shouldn't be directly using this, use atom helpers instead
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*/
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/obj/screen/plane_master/emissive_blocker
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name = "emissive blocker plane master"
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plane = EMISSIVE_BLOCKER_PLANE
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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render_target = EMISSIVE_BLOCKER_RENDER_TARGET
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///Contains space parallax
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/obj/screen/plane_master/parallax
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name = "parallax plane master"
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plane = PLANE_SPACE_PARALLAX
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blend_mode = BLEND_MULTIPLY
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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/obj/screen/plane_master/parallax_white
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name = "parallax whitifier plane master"
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plane = PLANE_SPACE
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/obj/screen/plane_master/lighting/backdrop(mob/mymob)
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mymob.overlay_fullscreen("lighting_backdrop_lit", /obj/screen/fullscreen/lighting_backdrop/lit)
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mymob.overlay_fullscreen("lighting_backdrop_unlit", /obj/screen/fullscreen/lighting_backdrop/unlit)
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/obj/screen/plane_master/camera_static
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name = "camera static plane master"
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plane = CAMERA_STATIC_PLANE
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appearance_flags = PLANE_MASTER
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blend_mode = BLEND_OVERLAY
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/obj/screen/plane_master/runechat
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name = "runechat plane master"
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plane = RUNECHAT_PLANE
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appearance_flags = PLANE_MASTER
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blend_mode = BLEND_OVERLAY
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/obj/screen/plane_master/runechat/backdrop(mob/mymob)
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filters = list()
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if(istype(mymob) && mymob.client?.prefs?.ambientocclusion)
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filters += AMBIENT_OCCLUSION |