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* Fixes some modular computer stuff - Laptops now have the correct icons when opened - You can no longer use programs when the computer lid is shut (RIP laptops being used ever) - Fixes roundstart runtimes caused by updating icons when the physical is null - Adds an interact sound to a few buttons I missed * Missed these Oops
256 lines
10 KiB
Plaintext
256 lines
10 KiB
Plaintext
// /program/ files are executable programs that do things.
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/datum/computer_file/program
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filetype = "PRG"
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/// File name. FILE NAME MUST BE UNIQUE IF YOU WANT THE PROGRAM TO BE DOWNLOADABLE FROM NTNET!
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filename = "UnknownProgram"
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/// List of required accesses to *run* the program.
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var/required_access = null
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/// List of required access to download or file host the program
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var/transfer_access = null
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/// PROGRAM_STATE_KILLED or PROGRAM_STATE_BACKGROUND or PROGRAM_STATE_ACTIVE - specifies whether this program is running.
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var/program_state = PROGRAM_STATE_KILLED
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/// Device that runs this program.
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var/obj/item/modular_computer/computer
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/// User-friendly name of this program.
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var/filedesc = "Unknown Program"
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/// Short description of this program's function.
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var/extended_desc = "N/A"
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/// Category in the NTDownloader.
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var/category = PROGRAM_CATEGORY_MISC
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/// Program-specific screen icon state
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var/program_icon_state = null
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/// Set to 1 for program to require nonstop NTNet connection to run. If NTNet connection is lost program crashes.
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var/requires_ntnet = FALSE
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/// Optional, if above is set to 1 checks for specific function of NTNet (currently NTNET_SOFTWAREDOWNLOAD, NTNET_PEERTOPEER, NTNET_SYSTEMCONTROL and NTNET_COMMUNICATION)
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var/requires_ntnet_feature = 0
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/// NTNet status, updated every tick by computer running this program. Don't use this for checks if NTNet works, computers do that. Use this for calculations, etc.
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var/ntnet_status = 1
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/// Bitflags (PROGRAM_CONSOLE, PROGRAM_LAPTOP, PROGRAM_TABLET, PROGRAM_PHONE, PROGRAM_PDA, PROGRAM_TELESCREEN combination) or PROGRAM_ALL
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var/usage_flags = PROGRAM_ALL
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/// Optional string that describes what NTNet server/system this program connects to. Used in default logging.
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var/network_destination = null
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/// Whether the program can be downloaded from NTNet. Set to 0 to disable.
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var/available_on_ntnet = 1
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/// Whether the program can be downloaded from SyndiNet (accessible via emagging the computer). Set to 1 to enable.
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var/available_on_syndinet = 0
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/// Name of the tgui interface
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var/tgui_id
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/// Example: "something.gif" - a header image that will be rendered in computer's UI when this program is running at background. Images are taken from /icons/program_icons. Be careful not to use too large images!
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var/ui_header = null
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/// Font Awesome icon to use as this program's icon in the modular computer main menu. Defaults to a basic program maximize window icon if not overridden.
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var/program_icon = "window-maximize-o"
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/// Whether this program can send alerts while minimized or closed. Used to show a mute button per program in the file manager
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var/alert_able = FALSE
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/// Whether the user has muted this program's ability to send alerts.
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var/alert_silenced = FALSE
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/// Whether to highlight our program in the main screen. Intended for alerts, but loosely available for any need to notify of changed conditions. Think Windows task bar highlighting. Available even if alerts are muted.
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var/alert_pending = FALSE
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/datum/computer_file/program/New(obj/item/modular_computer/comp = null)
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..()
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if(comp && istype(comp))
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computer = comp
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/datum/computer_file/program/Destroy()
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computer = null
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. = ..()
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/datum/computer_file/program/clone()
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var/datum/computer_file/program/temp = ..()
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temp.required_access = required_access
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temp.filedesc = filedesc
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temp.program_icon_state = program_icon_state
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temp.requires_ntnet = requires_ntnet
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temp.requires_ntnet_feature = requires_ntnet_feature
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temp.usage_flags = usage_flags
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return temp
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// Relays icon update to the computer.
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/datum/computer_file/program/proc/update_computer_icon()
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if(computer)
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computer.update_icon()
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// Attempts to create a log in global ntnet datum. Returns 1 on success, 0 on fail.
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/datum/computer_file/program/proc/generate_network_log(text)
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if(computer)
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return computer.add_log(text)
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return FALSE
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/**
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*Runs when the device is used to attack an atom in non-combat mode.
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*
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*Simulates using the device to read or scan something. Tap is called by the computer during pre_attack
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*and sends us all of the related info. If we return TRUE, the computer will stop the attack process
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*there. What we do with the info is up to us, but we should only return TRUE if we actually perform
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*an action of some sort.
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*Arguments:
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*A is the atom being tapped
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*user is the person making the attack action
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*params is anything the pre_attack() proc had in the same-named variable.
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*/
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/datum/computer_file/program/proc/tap(atom/A, mob/living/user, params)
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return FALSE
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/datum/computer_file/program/proc/is_supported_by_hardware(hardware_flag = 0, loud = 0, mob/user = null)
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if(!(hardware_flag & usage_flags))
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if(loud && computer && user)
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to_chat(user, span_danger("\The [computer] flashes an \"Hardware Error - Incompatible software\" warning."))
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return FALSE
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return TRUE
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/datum/computer_file/program/proc/get_signal(specific_action = 0)
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if(computer)
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return computer.get_ntnet_status(specific_action)
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return FALSE
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// Called by Process() on device that runs us, once every tick.
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/datum/computer_file/program/proc/process_tick()
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return TRUE
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/**
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*Check if the user can run program. Only humans can operate computer. Automatically called in run_program()
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*ID must be inserted into a card slot to be read. If the program is not currently installed (as is the case when
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*NT Software Hub is checking available software), a list can be given to be used instead.
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*Arguments:
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*user is a ref of the mob using the device.
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*loud is a bool deciding if this proc should use to_chats
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*access_to_check is an access level that will be checked against the ID
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*transfer, if TRUE and access_to_check is null, will tell this proc to use the program's transfer_access in place of access_to_check
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*access can contain a list of access numbers to check against. If access is not empty, it will be used istead of checking any inserted ID.
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*/
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/datum/computer_file/program/proc/can_run(mob/user, loud = FALSE, access_to_check, transfer = FALSE, var/list/access)
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// Defaults to required_access
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if(!access_to_check)
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if(transfer && transfer_access)
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access_to_check = transfer_access
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else
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access_to_check = required_access
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if(!access_to_check) // No required_access, allow it.
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return TRUE
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if(!transfer && computer && (computer.obj_flags & EMAGGED)) //emags can bypass the execution locks but not the download ones.
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return TRUE
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if(IsAdminGhost(user))
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return TRUE
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if(issilicon(user))
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return TRUE
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if(!length(access))
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var/obj/item/card/id/D
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var/obj/item/computer_hardware/card_slot/card_slot
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if(computer)
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card_slot = computer.all_components[MC_CARD]
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D = card_slot?.GetID()
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if(!D)
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if(loud)
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to_chat(user, span_danger("\The [computer] flashes an \"RFID Error - Unable to scan ID\" warning."))
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return FALSE
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access = D.GetAccess()
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if(access_to_check in access)
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return TRUE
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if(loud)
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to_chat(user, "<span class='danger'>\The [computer] flashes an \"Access Denied\" warning.</span>")
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return FALSE
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// This attempts to retrieve header data for UIs. If implementing completely new device of different type than existing ones
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// always include the device here in this proc. This proc basically relays the request to whatever is running the program.
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/datum/computer_file/program/proc/get_header_data()
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if(computer)
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return computer.get_header_data()
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return list()
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// This is performed on program startup. May be overridden to add extra logic. Remember to include ..() call. Return 1 on success, 0 on failure.
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// When implementing new program based device, use this to run the program.
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/datum/computer_file/program/proc/run_program(mob/living/user)
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if(can_run(user, 1))
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if(requires_ntnet && network_destination)
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generate_network_log("Connection opened to [network_destination].")
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program_state = PROGRAM_STATE_ACTIVE
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return TRUE
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return FALSE
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/**
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*
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*Called by the device when it is emagged.
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*
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*Emagging the device allows certain programs to unlock new functions. However, the program will
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*need to be downloaded first, and then handle the unlock on their own in their run_emag() proc.
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*The device will allow an emag to be run multiple times, so the user can re-emag to run the
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*override again, should they download something new. The run_emag() proc should return TRUE if
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*the emagging affected anything, and FALSE if no change was made (already emagged, or has no
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*emag functions).
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**/
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/datum/computer_file/program/proc/run_emag()
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return FALSE
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// Use this proc to kill the program. Designed to be implemented by each program if it requires on-quit logic, such as the NTNRC client.
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/datum/computer_file/program/proc/kill_program(forced = FALSE)
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program_state = PROGRAM_STATE_KILLED
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if(network_destination)
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generate_network_log("Connection to [network_destination] closed.")
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return TRUE
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/datum/computer_file/program/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if (!computer.can_show_ui(user))
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if(ui)
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ui.close()
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return
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if(!ui && tgui_id)
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ui = new(user, src, tgui_id, filedesc)
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if(ui.open())
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ui.send_asset(get_asset_datum(/datum/asset/simple/headers))
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// CONVENTIONS, READ THIS WHEN CREATING NEW PROGRAM AND OVERRIDING THIS PROC:
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// Topic calls are automagically forwarded from NanoModule this program contains.
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// Calls beginning with "PRG_" are reserved for programs handling.
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// Calls beginning with "PC_" are reserved for computer handling (by whatever runs the program)
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// ALWAYS INCLUDE PARENT CALL ..() OR DIE IN FIRE.
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/datum/computer_file/program/ui_act(action,list/params,datum/tgui/ui)
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if(..())
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return TRUE
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if(computer)
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switch(action)
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if("PC_exit")
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computer.play_interact_sound()
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computer.kill_program()
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ui.close()
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return TRUE
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if("PC_shutdown")
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computer.play_interact_sound()
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computer.shutdown_computer()
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ui.close()
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return TRUE
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if("PC_minimize")
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var/mob/user = usr
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if(!computer.active_program || !computer.all_components[MC_CPU])
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return
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computer.play_interact_sound()
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computer.idle_threads.Add(computer.active_program)
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program_state = PROGRAM_STATE_BACKGROUND // Should close any existing UIs
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computer.active_program = null
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computer.update_icon()
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ui.close()
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if(user && istype(user))
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computer.ui_interact(user) // Re-open the UI on this computer. It should show the main screen now.
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/datum/computer_file/program/ui_host()
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if(computer.physical)
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return computer.physical
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else
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return computer
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/datum/computer_file/program/ui_status(mob/user)
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if(program_state != PROGRAM_STATE_ACTIVE) // Our program was closed. Close the ui if it exists.
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return UI_CLOSE
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if(!computer.can_show_ui(user))
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return UI_CLOSE
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return ..()
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