mirror of
https://github.com/yogstation13/Yogstation.git
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128 lines
3.7 KiB
Plaintext
128 lines
3.7 KiB
Plaintext
/obj/item/weapon/gun/blastcannon
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name = "pipe gun"
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desc = "A pipe welded onto a gun stock, with a mechanical trigger. The pipe has an opening near the top, and there seems to be a spring loaded wheel in the hole."
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icon_state = "empty_blastcannon"
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var/icon_state_loaded = "loaded_blastcannon"
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item_state = "blastcannon_empty"
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w_class = WEIGHT_CLASS_NORMAL
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force = 10
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fire_sound = 'sound/weapons/blastcannon.ogg'
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needs_permit = FALSE
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clumsy_check = FALSE
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randomspread = FALSE
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var/obj/item/device/transfer_valve/bomb
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var/datum/gas_mixture/air1
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var/datum/gas_mixture/air2
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/obj/item/weapon/gun/blastcannon/New()
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if(!pin)
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pin = new
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. = ..()
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/obj/item/weapon/gun/blastcannon/Destroy()
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if(bomb)
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qdel(bomb)
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bomb = null
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air1 = null
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air2 = null
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. = ..()
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/obj/item/weapon/gun/blastcannon/attack_self(mob/user)
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if(bomb)
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bomb.forceMove(user.loc)
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user.put_in_hands(bomb)
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user.visible_message("<span class='warning'>[user] detaches the [bomb] from the [src]</span>")
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bomb = null
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update_icon()
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. = ..(user)
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/obj/item/weapon/gun/blastcannon/update_icon()
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if(bomb)
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icon_state = icon_state_loaded
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name = "blast cannon"
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desc = "A makeshift device used to concentrate a bomb's blast energy to a narrow wave."
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else
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icon_state = initial(icon_state)
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name = initial(name)
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desc = initial(desc)
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. = ..()
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/obj/item/weapon/gun/blastcannon/attackby(obj/O, mob/user)
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if(istype(O, /obj/item/device/transfer_valve))
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var/obj/item/device/transfer_valve/T = O
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if(!T.tank_one || !T.tank_two)
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to_chat(user, "<span class='warning'>What good would an incomplete bomb do?</span>")
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return FALSE
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if(!user.drop_item(O))
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to_chat(user, "<span class='warning'>The [O] seems to be stuck to your hand!</span>")
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return FALSE
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user.visible_message("<span class='warning'>[user] attaches the [O] to the [src]!</span>")
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bomb = O
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O.loc = src
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update_icon()
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return TRUE
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. = ..()
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/obj/item/weapon/gun/blastcannon/proc/calculate_bomb()
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if(!istype(bomb)||!istype(bomb.tank_one)||!istype(bomb.tank_two))
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return 0
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air1 = bomb.tank_one.air_contents
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air2 = bomb.tank_two.air_contents
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var/datum/gas_mixture/temp
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temp.volume = air1.volume + air2.volume
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temp.merge(air1)
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temp.merge(air2)
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for(var/i in 1 to 6)
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temp.react()
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var/pressure = temp.return_pressure()
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qdel(temp)
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if(pressure < TANK_FRAGMENT_PRESSURE)
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return 0
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return (pressure/TANK_FRAGMENT_SCALE)
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/obj/item/weapon/gun/blastcannon/afterattack(atom/target, mob/user, flag, params)
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if((!bomb) || (target == user) || (target.loc == user) || (!target) || (target.loc == user.loc) || (target.loc in range(user, 2)) || (target in range(user, 2)))
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return ..()
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var/power = calculate_bomb()
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qdel(bomb)
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update_icon()
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var/heavy = power * 0.2
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var/medium = power * 0.5
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var/light = power
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user.visible_message("<span class='danger'>[user] opens \the [bomb] on \his [src.name] and fires a blast wave at \the [target]!</span>","<span class='danger'>You open \the [bomb] on your [src.name] and fire a blast wave at \the [target]!</span>")
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playsound(user, "explosion", 100, 1)
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var/turf/starting = get_turf(user)
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var/area/A = get_area(user)
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var/log_str = "Blast wave fired at [ADMIN_COORDJMP(starting)] ([A.name]) by [user.name]([user.ckey]) with power [heavy]/[medium]/[light]."
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message_admins(log_str)
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log_game(log_str)
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/obj/item/projectile/blastwave
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name = "blast wave"
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icon_state = "blastwave"
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damage = 0
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nodamage = FALSE
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forcedodge = TRUE
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var/heavyr = 0
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var/mediumr = 0
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var/lightr = 0
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range = 150
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/obj/item/projectile/blastwave/Range()
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..()
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if(heavyr)
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loc.ex_act(EXPLODE_DEVASTATE)
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else if(mediumr)
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loc.ex_act(EXPLODE_HEAVY)
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else if(lightr)
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loc.ex_act(EXPLODE_LIGHT)
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else
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qdel(src)
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heavyr--
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mediumr--
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lightr--
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/obj/item/projectile/blastwave/ex_act()
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return
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