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68 lines
2.3 KiB
Plaintext
68 lines
2.3 KiB
Plaintext
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//Values for antag preferences, event roles, etc. unified here
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//These are synced with the Database, if you change the values of the defines
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//then you MUST update the database!
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#define ROLE_SYNDICATE "Syndicate"
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#define ROLE_TRAITOR "traitor"
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#define ROLE_OPERATIVE "operative"
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#define ROLE_CHANGELING "changeling"
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#define ROLE_WIZARD "wizard"
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#define ROLE_MALF "malf AI"
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#define ROLE_REV "revolutionary"
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#define ROLE_REV_HEAD "Head Revolutionary"
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#define ROLE_ALIEN "xenomorph"
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#define ROLE_PAI "pAI"
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#define ROLE_CULTIST "cultist"
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#define ROLE_BLOB "blob"
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#define ROLE_NINJA "space ninja"
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#define ROLE_MONKEY "monkey"
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#define ROLE_ABDUCTOR "abductor"
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#define ROLE_REVENANT "revenant"
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#define ROLE_DEVIL "devil"
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#define ROLE_SERVANT_OF_RATVAR "servant of Ratvar"
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#define ROLE_BROTHER "blood brother"
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#define ROLE_VAMPIRE "vampire" // Yogs
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#define ROLE_BRAINWASHED "brainwashed victim"
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#define ROLE_OVERTHROW "syndicate mutineer"
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#define ROLE_SENTIENCE "sentience potion spawn"
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#define ROLE_MIND_TRANSFER "mind transfer potion"
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#define ROLE_POSIBRAIN "posibrain"
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#define ROLE_DRONE "drone"
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#define ROLE_DEATHSQUAD "deathsquad"
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#define ROLE_LAVALAND "lavaland"
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//Missing assignment means it's not a gamemode specific role, IT'S NOT A BUG OR ERROR.
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//The gamemode specific ones are just so the gamemodes can query whether a player is old enough
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//(in game days played) to play that role
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GLOBAL_LIST_INIT(special_roles, list(
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ROLE_TRAITOR = /datum/game_mode/traitor,
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ROLE_BROTHER = /datum/game_mode/traitor/bros,
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ROLE_OPERATIVE = /datum/game_mode/nuclear,
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ROLE_CHANGELING = /datum/game_mode/changeling,
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ROLE_WIZARD = /datum/game_mode/wizard,
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ROLE_MALF,
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ROLE_REV = /datum/game_mode/revolution,
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ROLE_ALIEN,
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ROLE_PAI,
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ROLE_CULTIST = /datum/game_mode/cult,
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ROLE_BLOB,
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ROLE_NINJA,
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ROLE_MONKEY = /datum/game_mode/monkey,
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ROLE_REVENANT,
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ROLE_ABDUCTOR,
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ROLE_DEVIL = /datum/game_mode/devil,
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ROLE_SERVANT_OF_RATVAR = /datum/game_mode/clockwork_cult,
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ROLE_VAMPIRE = /datum/game_mode/vampire, // Yogs
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ROLE_OVERTHROW = /datum/game_mode/overthrow,
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ROLE_SENTIENCE
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))
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//Job defines for what happens when you fail to qualify for any job during job selection
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#define BEOVERFLOW 1
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#define BERANDOMJOB 2
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#define RETURNTOLOBBY 3
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